User Score
5.8

Mixed or average reviews- based on 398 Ratings

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  1. Dec 4, 2019
    4
    Slow animations (the jetpack is painful to watch and drags on the combat), serviceable but little more.

    The monster design is cool, but the choice of interface and art direction of the rest of the game makes me wonder where did the Fig and Epic game went: why is an indie studio like Goldhawk Interactive able or willing to put more effort in the base for Xenonauts 2 than the creator of
    Slow animations (the jetpack is painful to watch and drags on the combat), serviceable but little more.

    The monster design is cool, but the choice of interface and art direction of the rest of the game makes me wonder where did the Fig and Epic game went: why is an indie studio like Goldhawk Interactive able or willing to put more effort in the base for Xenonauts 2 than the creator of the "XCOM genre" with way more funding?

    Why is everything so lacking in "oomph" using jetpacks in a newer tactics game than using a grappling hook or just door-kicking a door or jumping through a window in a game from 2012? It's neither as elaborate or complex as Xenonauts, nor action-intensive or eye catching as XCOM, and the lack of actual story telling I personally missed: I spent the time I was playing it wondering why I wasn't trying Mutant: Year Zero, replaying XCOM: War of the Chosen, or looking over Xenonauts 2 instead.

    Since I couldn't give myself a satisfying answer to neither question, I reinstalled XCOM 2, and I'd recommend you to make the same. It's just a better game.
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  2. Dec 4, 2019
    4
    The fact that Snapshot games kept referring to Firaxis' last two Xcom games ended up hurting it.
    Truth is I was bored ten minutes in, 3 hours later? It hadn't changed.
    You start out with two soldiers, rescue a third one (not as much as a hello), afterwards you're told to do some repairs. Then suddenly you have 3 more soldiers the next mission (no introductions, you didn't recruit them,
    The fact that Snapshot games kept referring to Firaxis' last two Xcom games ended up hurting it.
    Truth is I was bored ten minutes in, 3 hours later? It hadn't changed.
    You start out with two soldiers, rescue a third one (not as much as a hello), afterwards you're told to do some repairs. Then suddenly you have 3 more soldiers the next mission (no introductions, you didn't recruit them, you're just left with a "Huh... where did these guys come from?"

    Story/narrative feels completely absent (save the cutscenes giving you a vague introduction).
    As it's quite impossible to not compare it to Firaxis' games? I've got to say... I -miss- Bradford, Chen, Vahlen, Lily (Xc2). Having characters (that aren't faceless/without personality) did wonders for that game. Truth is? In Phoenix Point I don't feel I -care- for the soldiers under my command, nor any other people you come across.

    Phoenix Point to me, is just a bunch of numbers, menus and stats. I'm a backer (who -really-really-really- hoped the game would be up to expectations. At the very least not be disappointing.
    As reviews are always linked to what you feel about a game (are you having fun or not), I'm having trouble recommending it.

    As for me, personally? I'm not enjoying it (6 hours in). I -do- hope, and I really mean that, that Phoenix Point will keep evolving, and perhaps over time it'll win me over
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  3. Dec 23, 2019
    3
    I really like xcom and this is a decent clone. Or at least it could have been. The problem is that there is no balancing making some missions impossible thus forcing you to replaying them. Also you can see that the XCOM team is much more experienced, there are many comfort functions missing like switching to the next soldier while the other is still running. The story is interesting badI really like xcom and this is a decent clone. Or at least it could have been. The problem is that there is no balancing making some missions impossible thus forcing you to replaying them. Also you can see that the XCOM team is much more experienced, there are many comfort functions missing like switching to the next soldier while the other is still running. The story is interesting bad badly implemented, you are not really immersed into it and it often feels a bit forced. Also there was no warning that the game will not be on Steam when I kickstarted it, disappointing to see that the developers where bought. Expand
  4. Jun 12, 2020
    1
    I really like the premise of this game but the implementation is extremely laking on balancing and quality assurance.

    Even on the lowest difficulty the artificial difficulty makes the game extremely slow and punishing, with the same aliens increasing their HP exponentially between missions while also throwing more and more at you. This wouldn't be a problem if your units could keep up,
    I really like the premise of this game but the implementation is extremely laking on balancing and quality assurance.

    Even on the lowest difficulty the artificial difficulty makes the game extremely slow and punishing, with the same aliens increasing their HP exponentially between missions while also throwing more and more at you. This wouldn't be a problem if your units could keep up, but this is impossible unless you use some of the exploits that the community already consider mandatory for the game, forcing everyone to play exactly the same way if they don't want to fail after 7 or 8 mission inevitably.

    Another Issue I have with the devs is that they notice that the community was asking for valance changes, they asked for feedback and I was hopeful for the game again. But they decided to implement some of the community recommendations as DLC! Basically a pay to win circumstances.
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  5. Jan 20, 2020
    2
    Do you like deceptive game trailers? Are you a fan of paying full retail for half a game, and then paying full retail twice more for base content sold as DLC? Do you like frequent bugs that make the game unplayable, self-corrupt save games, "balance" in a game that's an unplayable mess and a customer service department that practically sings "COMPLIMENTS ONLY PLOX, NO REFUNDS KEK"?Do you like deceptive game trailers? Are you a fan of paying full retail for half a game, and then paying full retail twice more for base content sold as DLC? Do you like frequent bugs that make the game unplayable, self-corrupt save games, "balance" in a game that's an unplayable mess and a customer service department that practically sings "COMPLIMENTS ONLY PLOX, NO REFUNDS KEK"? Buddy, have I got the game for you: Phoenix Point. A spiritual successor to XCom: Apocalypse (the worst XCom game from the 90s) with an update of Terror From The Deep's aesthetic, (admittedly, I like this portion--the main reason for one of the two stars [out of ten]) with all the effort and attention to detail you've come to expect from an industry that doesn't care what they ship as long as they can make money on pre-orders. Content that appeared in the trailers does not exist in the game, and likely will not until it drops (who-knows-when) as paid dlc, graphics that don't measure up to what's shown on the best settings, unoptimized engine, frequent freezes, crashes and zero guarantee that your return to your saved game will not result in a failure to load error. The UI is something you'd expect from someone who's learned nothing about graphic interfaces in the last 30 years, gameplay is lacking in everything--except unnecessary time sinks to pad play time and repetition, and once you buy this game, your hopes of getting your money back are as minimal as your chances of actually enjoying the lies that are Phoenix Point. Expand
  6. Dec 23, 2019
    4
    This game is an improvement (idea wise only) from XCOM 1 , it has nothing on XCOM 2, I was stupid enough to pay for the full game with the pass to get everything and it is really bad. I played 27 hours and It is a waste of money.
    I like the vehicles and the aircrafts, I like the faction warring, but the game is not new player friendly, the characters are very unremarkable, the classes are
    This game is an improvement (idea wise only) from XCOM 1 , it has nothing on XCOM 2, I was stupid enough to pay for the full game with the pass to get everything and it is really bad. I played 27 hours and It is a waste of money.
    I like the vehicles and the aircrafts, I like the faction warring, but the game is not new player friendly, the characters are very unremarkable, the classes are bad, the graphics are bad and the maps are very limited.
    I regret paying for that game. If you want to try it still don't pay the full price for it, wait till it drops below 20 $.
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  7. Feb 4, 2020
    0
    Horrible animations, the game engine is outdated and boring. The menus look like a mobile game and the combat is slow and boring as well.

    I would NEVER buy this game or recommend it to anyone.

    The voice acting is laughable, it sounds like some dev recorded himself with his phone...
  8. Dec 24, 2019
    3
    Interesting at first. it get's boring on the long way. Diplomacy is so flat it makes me cry. They should rather remove it that make it this awfull. Rather stick with XCOM or Xenonauts
  9. Dec 25, 2019
    3
    Game seems to have such a big potential. Great mechanics for tactical combats and new solutions for this kind of games.

    But what makes my score so low it's: there are plenty of bugs! Game constantly freezes (Laptop user) and there is no autosave every turn. Freezes can happened every 4th mission or often making this game unplayable. Enemy can move at surface inaccessible for your
    Game seems to have such a big potential. Great mechanics for tactical combats and new solutions for this kind of games.

    But what makes my score so low it's:

    there are plenty of bugs! Game constantly freezes (Laptop user) and there is no autosave every turn.
    Freezes can happened every 4th mission or often making this game unplayable.
    Enemy can move at surface inaccessible for your crew.
    Interfaces are not convenient to manage your team members, and aircraft (after having more than 3 its very hard to to maintain geo-scape map.
    Researching does not bring you a lot of useful stuff (other havens have all you need to progress)
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  10. Jan 5, 2020
    2
    This game is nearly a **** even though I like turn-based tactic games particularly and strategies as a whole.
    Gameplay copies XCOM while screaming everywhere that it's not XCOM. Literally, this game took the worst mechanics from XCOM and added their own fails. Ok, there is no % hit chance, however, the covers work absolutely awful. I mean part and full covers. There is no difference
    This game is nearly a **** even though I like turn-based tactic games particularly and strategies as a whole.
    Gameplay copies XCOM while screaming everywhere that it's not XCOM. Literally, this game took the worst mechanics from XCOM and added their own fails. Ok, there is no % hit chance, however, the covers work absolutely awful. I mean part and full covers. There is no difference between cover types and my soldiers got hit even behind the walls. Most of the time covers work against me as they don't allow to shoot or overwatch enemies (WHILE THEY CAN HIT MY SOLDIERS AT THE SAME TIME). That is also another point that makes me mad: soldiers can't turn or peek in covers. Staying near the door they literally look into the wall, while are expected to look into the next room or at least be able to peek and shoot there. Line of sight works pretty bad while shooting and even worse during the overwatch.
    Next. You can't research new weapons or gear. Yes, you can disassemble and copy them, but "scientists with guns" as someone says about Phoenix organization can't make something new or improve the existing gear. Factions are... well, they could have been interesting. However, their principles and differences are pretty uncertain, so I couldn't choose any to ally, although I have to. And why do I have to? Aren't they all humans and the game idea is "humans vs crabs"? Moreover, if I choose to ally with New Jericho, as I want to get their guns and stuff (as my own scientists are morons), I have to fight against other factions - against humans (instead of the real threat) and loot their gear (while I want New Jericho's ones).
    Enemies are pretty interesting and well-designed (mostly the crabs). But the battle mechanics are bad, so it's not interesting to fight. Almost forgot! The aiming and the ability to shoot off some body parts. Do you know that the head is not so important for humans? **** headshot from **** sniper rifle DOES NOT instantly kill the human. That is so stupid that I couldn't believe in this ****.
    The graphic is usual (worse than XCOM 2). However, the details are awful, for example, the hairstyles. The effects are mediocre as well. Music and sounds? Well, nothing to remember. The story? Dialogs? They just exist. Nothing new, nothing interesting. WE ARE NOT XCOM - that's the main idea of the story.
    To summarize, the game doesn't worth the attention of the players (and it absolutely won't be interesting for the players new to turn-based tactics).
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  11. Jan 17, 2020
    0
    Suffers from the same design flaw as nearly every X-Com wannabe including the terrible rebooted X-Com games: enemies get free attack after free attack and usually bonus movement as well. My first battle with other humans consisted of me moving, getting hit by free reaction shots, firing back, getting hit by free return fire, repeat ad infinitum. Even after enemies use full movement theySuffers from the same design flaw as nearly every X-Com wannabe including the terrible rebooted X-Com games: enemies get free attack after free attack and usually bonus movement as well. My first battle with other humans consisted of me moving, getting hit by free reaction shots, firing back, getting hit by free return fire, repeat ad infinitum. Even after enemies use full movement they can do this. Couldn't uninstall fast enough. Expand
  12. Jan 29, 2020
    4
    Has real potential, but it is clearly unfinished, even text is missing, it says so.

    It's unbalanced, the game is an uphill struggle and it never gets better and I ended up cheating just to finish it, even with that I found myself depending on them way too much, not because I had them available, it seemed necessary to have them on. Mind you, I have completed several of these turn based
    Has real potential, but it is clearly unfinished, even text is missing, it says so.

    It's unbalanced, the game is an uphill struggle and it never gets better and I ended up cheating just to finish it, even with that I found myself depending on them way too much, not because I had them available, it seemed necessary to have them on. Mind you, I have completed several of these turn based tactics games and never turned to cheating in them, as they progressed naturally; Enemies gets harder, but you get so much better, not just by your own experience, but because you have better equipment and stronger people. That's not how it works here, you get stronger, but the enemy gets much sronger and starts attacking factions and your bases frequently, because you need to buy people from the other factions, you'll never have the manpower to protect yourself and help those factions fend off attacks, even defending yourself will be too big of a task, as you might have enough people, but you won't be able to afford the equipment to give them a fighting chance or vice versa.

    Ressources needs to be found, stolen or traded for. You can only produce food, so you can use that for trade, but you can only find or raid tech ressource, which is needed for everything of worth. This breaks the economy system as you have way too much to do, with defending, raiding/finding, attacking and following the quests.

    It seems like they tried hard to make XCOM with a few twists, but they never really bothered trying out how those twists or adding all they needed from XCOM. They could have added stuff to take the pressure off from the frequent tasks, like protecting your bases, where they could have made made the ships fast enough to get there in time when they're close, added defenses, maybe guards that stays put, added ressource production for the other 2 ressources, they could just produce very little with the possibilty of upgrades, so you don't need to raid or search for it all the time.
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  13. Dec 30, 2019
    4
    I have played the first xcom game and since then absolutely loved the franchise. Needless to say, enjoyed some titles and dropped some very quickly. This is conditional love. Some time back I watched the phoenix point trailer and completely forgot about the game. Few months later... or years and I can see this gem in the xbox beta pc store. I thought about it for like 0.1 second andI have played the first xcom game and since then absolutely loved the franchise. Needless to say, enjoyed some titles and dropped some very quickly. This is conditional love. Some time back I watched the phoenix point trailer and completely forgot about the game. Few months later... or years and I can see this gem in the xbox beta pc store. I thought about it for like 0.1 second and installed it. Some annoying things from the XCOM series were removed. It was always funny to have rifle in the face of the enemy (standing next to him) and having 85% chance of hitting him. This time they fixed it with double aiming reticle. There is 100% chance that it will hit the circle and 50% to hit the inner circle. Well... this is the beginning of the issue. Not sure what has happened but my guys kept missing that 100%. It wasn't often that this happened, but 100% is broken. There were no obstacles on the way so I guess the hit zones are somewhat broken here and there. Then there was the biggest deal breaker for me. The difficulty. I enjoy the learning curve on bits of the game but at some point most of the enemies got an upgrade in armor. The most powerful weapons were not so powerful anymore. One of the enemies had to be shot by my guys x6 4 turns in a row. Problem is there were other guys coming in. Also the enemy was spawning more enemies. So pretty quickly, from challenging the game turned into ridiculous. I heard that they AI adjusts the game so it matches your play style, but it is my play style that I enjoy in the game. Most powerful sniper rifle with armour piercing felt more like a pistol. At this point I thought that maybe I'll get a better armor like in the xcom series. That would be a redeeming feature. ...well turns that that 'super' armor was already reverse-engineered by my scientists at the beginning of the game, and it didn't feel like an upgrade. It added 3x the armor but removed the aiming, perception and movement bonuses to what I already had. This meant that all my snipers needed to be dropped for new heavy troops. There is more explanation that is needed but cutting to the chase I googled all weapons and armors and turns out, there is nothing more. I immediately stopped playing this, as it felt more like a punishment for surviving so many days.

    CONS: game sucks, still filled with bugs

    PROS: got it via xbox pass so it was for free... a free disappointment.
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  14. Mar 7, 2020
    4
    Are you an X-Com aficionado? Have you amassed massive hours into the genre? If you did, then avoid this game—buggy, boring, unbalanced, and unplayable.
  15. Dec 20, 2019
    4
    Buggy on release, although that may be fixed over the time. What can't be fixed so easily are the repetetive and boring missions. Go there, kill that, finished. Over and over again. Tech tree is virtually non-existant. You are forced to ally with at least one of three equally appaling factions to get some useful tech and gear. The map design of combat missions is lacking, to say the least,Buggy on release, although that may be fixed over the time. What can't be fixed so easily are the repetetive and boring missions. Go there, kill that, finished. Over and over again. Tech tree is virtually non-existant. You are forced to ally with at least one of three equally appaling factions to get some useful tech and gear. The map design of combat missions is lacking, to say the least, as are the construction options when building your bases. Everything that added salt&pepper to the classic xcom not to say the 2012 re-release has been dumbed down in Phoenix Point. Expand
  16. May 10, 2020
    4
    Released in a buggy and unbalanced state; after two patches some bugs have been fixed, but balance issues remain.

    Initial missions start off quite well, but before too long both your own soldiers and the enemies that you'll face become terribly overpowered - This leads to a situation where the game ends up being more about trying to alpha strike the enemy with your superhuman squad
    Released in a buggy and unbalanced state; after two patches some bugs have been fixed, but balance issues remain.

    Initial missions start off quite well, but before too long both your own soldiers and the enemies that you'll face become terribly overpowered - This leads to a situation where the game ends up being more about trying to alpha strike the enemy with your superhuman squad before they can do the same to you. Top tier soldiers, moving at top speed, are able to reach any point on the map in a single turn and whilst doing so still have the possibility to shoot multiple enemies and regain actions along the way, thus making the whole 'turn based' aspect of turn based strategy redundant. None of this is helped by the fact that the maps themselves are tiny, meaning that you and your opponent will nearly always be right on top of each other from the start of every mission and rarely experience any change of pace.

    Basic features such as change of stance and different firing modes for weapons aren’t present, instead the game relies on its USP of a free-aiming system - This was an interesting idea in theory, but I found that trying to estimate what area of a targeting reticule was filled became stale fast and would have preferred at least the option to be able to switch to seeing the percentage chance to hit whatever I was aiming at instead. The free aim system also creates problems of its own when combined with an automatic cover system - head shots for example aren't fatal (as they would be too easy to make), but you will be able to experience death by being shot in the toe.

    If you liked the modern Firaxis XCom games then you might enjoy this, but if you were a fan of the original XComs/UFO titles then don’t expect Phoenix Point to be in the same vein.
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  17. Dec 19, 2019
    1
    Я вообще не понимаю кто и почему ставит этому... оценку 10. Это просто неиграбельный кусок долгостроя, который откладывали миллион раз и лучше бы закрыли. Патчи ломают 25 вещей, 10 чинят. В итоге чем дальше в лес, тем больше "веселья".

    Каждая миссия это рандом, где может заспавниться 10 неубиваемых врагов. Или таких же 10 убиваемых. Не получилось, реролим карту и мобов. Мобы всегда в
    Я вообще не понимаю кто и почему ставит этому... оценку 10. Это просто неиграбельный кусок долгостроя, который откладывали миллион раз и лучше бы закрыли. Патчи ломают 25 вещей, 10 чинят. В итоге чем дальше в лес, тем больше "веселья".

    Каждая миссия это рандом, где может заспавниться 10 неубиваемых врагов. Или таких же 10 убиваемых. Не получилось, реролим карту и мобов.

    Мобы всегда в курсе о враге, не важно в какой точке карты они стоят. Аим мобов в 90/100 не мажет.

    Вариативность карт, нет не слышали. Разнообразие врагов, нет не слышали.

    Лучше перепройти Х-Сом чем эту пародию.
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  18. Feb 17, 2020
    0
    this game is very buggy and unbalanced. content feels a bit repetitive and boring.
  19. Apr 15, 2020
    0
    Going back to X-com 2, Phoenix Point is too awful to play. Buggy missions, missing dialog (I hope it is missing and not a case of "Who reads it anyway. Skip it") Backed it early, very disappointing.
  20. Jan 18, 2020
    2
    There is no way to describe how annoying filled with bugs and broken the game is.

    If you’re gonna do a literal copy and paste of another game, you should make sure you are better then the other one.

    Don’t spend more then 20$ on this, it’s probably what it’s worth
  21. May 3, 2020
    2
    There's still so many issues with this game and the devs are now shipping DLCs for cash.
    I've played so many Gollop games over the years and it seems sadly you can't teach this old dog any new tricks. I would not recommend the game to anyone other than hardcore Xcom2 fans.
  22. Feb 25, 2020
    1
    I want to love this type of game but I just can't. The gameplay is not balanced to be fun with these damn mindcontrolling units etc. Also the GUI is horrendous, the game looks nice and all but the GUI menus etc. looks like they were made in paint.
  23. Jan 5, 2021
    0
    This is definitely not X-COM. The X-COM games right through X-COM 1 (X-COM 2 was not a true X-COM, more like a multi-player arena fight game) had much more diversity and were feasible in more than one way and always with some strategy. Here the progression pace is extremely slow for the player but lightening fast for his opponents. The enemy constant re-spawning in most missions makes itThis is definitely not X-COM. The X-COM games right through X-COM 1 (X-COM 2 was not a true X-COM, more like a multi-player arena fight game) had much more diversity and were feasible in more than one way and always with some strategy. Here the progression pace is extremely slow for the player but lightening fast for his opponents. The enemy constant re-spawning in most missions makes it totally unfair. The AI always knows what you are planning (Like if your soldiers are on over-watch facing a direction, the enemy will not move or simply move into an other direction even if it makes no sense to do so). With limitless re-spawning on the AI side its easy to make winning impossible or with great loss to the player. Resources are scarce and everything is overly expensive. Stuff recuperated after a mission makes no sense. Like you were fighting aliens and you get humans' ammo or from a faction that did not at all appear in that mission. Honestly, it seems fun in the beginning but it will all be gone within a few hours. Its more than disappointment, its total crap! Expand
  24. Apr 17, 2020
    1
    Game literally doesn't work. After three months after release there are still long loading. Even after that I couldn’t play. There is nightmare lag. It’s early access but not finished game.
  25. Jan 4, 2021
    1
    This game is an unbalanced dumb pile of **** Few very good ideas, but overall an illogical mess, copying 99% of its content from other titles.
  26. Jan 26, 2021
    0
    For all you complaining MFs, get "cthulhu" update of the game! The update makes the game well ballanced, utterly enjoyable and absolutely perfect! Frickin 10/10 experience.
  27. Apr 18, 2020
    1
    Game is just a disaster, tons of bugs, crappy combat system, mediocre research tree. Going from the new X-Com games to this is an enormous step down, I would really be surprised if any of the original X-com fans even enjoyed it. I torrented this game for free and still feel l like I overpaid.
  28. Dec 31, 2019
    0
    The most frustrating game you will ever play...

    Firstly a little about me. I am 39 and been gaming since I was 15. I've never written a review as quite frankly I can never be bothered. I have played many games where they were so poor I vowed to write review afterwards and let everyone and the devs know about how mad and disappointed I was with the game. But then I calm down and think my
    The most frustrating game you will ever play...

    Firstly a little about me. I am 39 and been gaming since I was 15. I've never written a review as quite frankly I can never be bothered. I have played many games where they were so poor I vowed to write review afterwards and let everyone and the devs know about how mad and disappointed I was with the game. But then I calm down and think my energy can be better spent elsewhere. This game though, is so bad that I just felt compelled to tell you all. The point I am making here is that this is by far the worst and most frustrating game I have ever played. I won't even mention the pros cause there are none.

    The main issues are bugs and glitches. I am actually going to try to remember all ones I have encountered so far:

    - The game has a zoom feature so you can target body parts. Every single time I shot with one of my soldiers, (even if I was right next to the enemy) I would use the zoom feature to target their head to play it safe. This happened about 20 times without issue. To use the zoom feature it takes the tiniest amount of extra time so one time I just decided not to use it. I was so close that it was impossible to miss…but I did. What is important to note here is that it wasn’t RNG. Phoenix Point doesn’t use RNG, instead you have a reticule like an FPS and if that circle is wider than your target then some of your shots may miss. In my case, the reticule was basically the size of the enemies nose so it was impossible to miss, but it did. This was the first bug and resulted in the death of the soldier.
    - About half way through the campaign it just decided to no longer autosave. Due to the insane amount of bugs your soldiers will die a lot and you are forced to save scum. The game always autosaves before you deploy for a mission so when everything went wrong I decided to quit and reload the most recent autosave...but it was 10 real-time hours ago...I almost rage quit there and then. Eventually I started up a new campaign and autosave started working again…bug no 2
    - LIke xcom you can throw grenades. When targeting, the game shows you the trajectory of the grenade and it highlights who will get hit and how much damage will be done etc. But in one occasion my idiot soldier through it straight at the wall in front of him and blew himself up. Bug 3
    - One soldier class can deploy turrets. The turret auto targets enemies; you have no control of it. Can you believe that the first time I deployed the turret it targeted the enemy behind me. Since I was in the way it emptied every single bullet into me instead and killed my soldier. I mean really?? How stupid are the game designers?
    - Some of the ingame guns/items don't even have descriptions. One item was a turret and the image for it was an assault rifle and the flavour text said "needs text". That is just outright lazy. That is the standard we are dealing with
    - There are many many many more.

    Then there's the balancing or game mechanics which were obviously never tested. Some of the worst are:

    - There is a perk called "return fire" but it doens't work how you might expect like xcom. If an enemy shoots at you (even if you've used all your action points) your soldier will shoot back. But there is more! ANYONE who has line of sight to the enemy and has this perk will also shoot. Some enemies have this same perk, it sounds like an interesting wrinkle but it poorly implemented. Here is what happens; there are 5 enemies and you shoot one of them. All 5 of them shoot you back and kill your soldier. So another dumb design! You could use this to your advantage and to be honest you will so that you can cheese your way through missions. So let's get that right, in the end you just bunch up all your soldiers together and don't even SHOOT the enemy, instead you just wait for them to shoot you and all your soldiers return fire as this is the most effective.
    - at a certain point in the game when the difficulty is meant to increase, one type of enemy suddenly can one shot your soldiers…with an assault rifle. So it is the power of sniper rifle with all the flexibility of an AR. Once this happens your soldier start dropping fast and there is no counter to it because guess what? You can’t even one shot them, with your shotty at close range.
    It is just a terrible terrible game and is without a doubt the bugiest alpha game I have ever played.

    Was going to write more but there is a 5000 char limit. It is a steaming pile of you know what!
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  29. Dec 25, 2019
    0
    I had high hopes for this game. I was left very disappointed. The whole thing seems very rushed and with a lack of polish that I with my somewhat limited amount of available game time cannot tolerate. This game should not be priced as a AAA title.

    Anyone looking for something to fill the gap until XCOM3 should look elsewhere. This just doesn't compare.
  30. Mar 2, 2020
    2
    Well, this game became exactly what I was expecting, so happy I did not buy it.

    There are THREE big big big issues with the game: 1: Its a FiraX-Com copy paste straight away. I bet they have even got the scripts from Fira to copy it and compile it in unity, a quick cash-grab with minimal work and hey have probably shared the profits. It has the same flaws, same bugs and same stupidly
    Well, this game became exactly what I was expecting, so happy I did not buy it.

    There are THREE big big big issues with the game:

    1: Its a FiraX-Com copy paste straight away. I bet they have even got the scripts from Fira to copy it and compile it in unity, a quick cash-grab with minimal work and hey have probably shared the profits. It has the same flaws, same bugs and same stupidly illogical decisions

    2: Its totally half-arsed. Even the good parts are not fleshed out, they well seen simply did not care to work on it, even basic mechanisms have such mind-boggling stupidity built in that made me bang my head against the wall. Some examples:
    -infinite reaction shots. If a unit that has reaction shot skill added, it can do it with every attacker. Seriously, a single crabmen can devastate an entire army as it deals more damage with reaction shots than a shotgun user soldier from 2 meters
    -the reaction shot itself: it has the same accuracy than normal attacks. a reaction shot is not accidentally called "reaction", somebody attacks you who you might never even seen before, you shouldn't be able to shoot back fully aimed
    -all units have reaction shots on the attacker not only the one been attacked. stupid
    -the reaction shot and friendly fire: yeah, the worst of all... if one of your soldier is in line of sight to the attacker, your unit will happily shoot the back of his mate. PP has the dumbest ever soldiers

    3: built in cheats... yeah, its so annoying and so visible, but this too comes from Fira, if you are too good, simply everything start missing. 400 damaging shotguns start doing 10 damages, snipers miss shots where there was only a hair-thin area not covered in the aim circle etc. And if it happens ones or twice, yeah, bad luck, but 5-6 times with both my snipers in the same one mission... that's not random. The game keeps cheating both for you and for the aliens depending on how well things go...

    +1: bugs. Insane bugs. not odd crashes of wrecked savegames, I could live with those. No, bugs that are affecting gameplay. enemies walking through walls, grenades missing targets that are within the explosion ball, soldiers running where you click with right click, even though I was just cancelling a dash or an aiming... Ehhh

    ++1: Many was hoping this will be more of a classic XCom but its not. Its not even close. There are no big dropships, no 16 soldiers on missions, no air-to-air fights, no alien crafts, NOTHING. This game is even LESS than FiraX-Com. Which is very sad.

    +++1: The maps are the utter joke. They are always the same and they are tiny. so tiny, my better soldiers can run through any of them in just 1.5 rounds, well, with dash, in a single round from corner to corner. Its insane. The only exceptions are the alien lairs and citadels, those are bigger but any average map you will encounter during the game are just that. a building in the centre and some crap around it. done...
    Expand
Metascore
74

Mixed or average reviews - based on 48 Critic Reviews

Critic score distribution:
  1. Positive: 29 out of 48
  2. Negative: 0 out of 48
  1. May 7, 2020
    80
    Even with all its technical flaws and strategic hiccups, Phoenix Point manages to pull together some of the best aspects of classic and contemporary turn-based tactical design and, in doing so, it somehow leaves me wanting more. It’s not a recommendation that comes without caveats thanks to the bugs and hiccups, but the struggle is worth it.
  2. LEVEL (Czech Republic)
    Feb 28, 2020
    80
    In some ways, the game may look simple, but the opposite is true. Thanks to the difficulty and intriguing environment you will spend dozens of hours playing the game. [Issue#301]
  3. Feb 28, 2020
    80
    This is a true spiritual successor to X-Com games. The tense atmosphere and terribly lopsided fight to save humanity make this a wonderful strategic experience.