- STORY -
The story we are served in PSO2NGS is abysmal. It's distressingly mediocre, both in terms of characters (who are as stupid as they are empty) that about the story itself (bland and totally dispensable). Even Peppa Pig's scenarii are more interesting and better tied together. For example, the game has been out for a whole year at the moment I'm writing this review and we still- STORY -
The story we are served in PSO2NGS is abysmal. It's distressingly mediocre, both in terms of characters (who are as stupid as they are empty) that about the story itself (bland and totally dispensable). Even Peppa Pig's scenarii are more interesting and better tied together. For example, the game has been out for a whole year at the moment I'm writing this review and we still haven't exchanged the least word with an antagonist (because there is none). We just mindlessly fight tons of DOLLS, the main enemies of the game, and that is all. Why ? We don't know. And I'm convinced the devs don't know either. SEGA didn't even try to relate us something enjoyable. Laziness in all its glory.
- GAMEPLAY -
Gameplay wise, NGS is terribly boring and unbearly repetitive and it's clear that it has been done on purpose. It's as if every aspects of the game, like the places to explore or the number of daily activities, had been voluntarily 95% sucked out of the game. And the combat system, which could have been epic, has been particularly affected. The Skill Trees of NGS, determining a good part of the actions you have access to in order to fight enemies, are empty and restrictive. Same goes for the Photon Arts (i.e. Special Moves) which are an incredible number of 4 for each weapon. Without mentioning many of them are just an effortlessly copy/paste of other existing ones.
This means that besides the normal attack, you'll end up using only 4 attacks when using a melee/ranged weapon. Yes, only 4 attacks from start to end. It was only 3 at first but SEGA graciously gave us a new attack half-way through the first year of existence of New Genesis... and they don't plan to add more until late 2023 according to their public schedule. It's miserable already but the palm of absolute emptiness goes to the gameplay of magical weapons, with which you'll end up spamming ONE SINGLE ATTACK the whole time for each situation if you want to be efficient !
- VISUAL -
If there's only one thing people can't criticize about New Genesis, that's its photography and its artistic direction. The world is visually amazing and gorgeous. Alas everything is ruined because, technically speaking, the game is incredibly bad. Not only PSO2NGS is very unstable and can easily give players a dozen of crashes/freezes/disconnections a day, but you cannot enjoy the true beauty of the game in such poor conditions.
There are also serious lags and frame rate drops (even with top-tier hardware) with FPS often going from 60 to 20/25 without any particular reason. Of course, SEGA promised they would fix everything. But because those problems are not linked to the game itself but to the game engine, it wasn't possible. Unless without making heavy sacrifices... And that's what SEGA did, one maintenance after another. Downgrading the quality of textures, reducing the viewing distance (the world is practically being built under our feet), removing many visual effects, ... Without patching/fixing the incredible amount of visual bugs, clipping and MIP mapping errors in the front line. All in all, the game ends up being a true visual trash bin. It's totally unworthy of a game released in 2021, even for SEGA.
- CONTENT -
The main problem here is that not only there's really few actual game content in NGS but the available one is shamelessly reused ad nauseam following the "maximum profitability with minimum effort" motto. And because only paid cosmetic content matters to SEGA now, any animation of your character has been monetized. From the way you walk/run/jump/glide/swim to even the movement of your character's fingers. That's precisely why most of people who still play the game don't connect to actually play an MMORPG and to fight enemies during epic battles but only to pimp their waifus/husbandos and to spend hours and hours taking screenshots/videos of them... This is reflected in the total loss of interest of true players who wanted actual game/gameplay content, who have deserted the game.
- CONCLUSION -
SEGA decided to make PSO2NGS profitable to the extreme, even if that meant turning this product into a low-effort/low-cost cash grab game. In fact, the game is fundamentally unhealthy in its operation, by thirsting the players regarding real game content (one small update every two months) but by watering them with mountains of paid cosmetic content (two major updates every week). The result is a very bad and unequal MMO, which is no longer a RPG worthy of the name. Sadly, because SEGA-Sammy had already revealed that PSO2NGS would mainly serve as an income stock for the development of Sonic Frontiers in one of their press releases, we should have known what was going to happen. And how do you ensure some significant cash inflows when you're SEGA ? By creating the best possible game experience ? No, by soiling the legacy of your franchise and turning Phantasy Star Online 2 into a pathetic and expensive low-quality bimbo simulator.… Expand