User Score
7.1

Mixed or average reviews- based on 175 Ratings

User score distribution:
  1. Negative: 43 out of 175

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  1. Mar 1, 2020
    7
    Good game with a huge potential to be a great one, I just hope the dev group won't waste that
  2. Dec 24, 2021
    5
    Me and my friend enjoy this game (with all problems) until we get to Vendavel Fortress, get in mine to work, we run from there paying 30 silver and lost everything, we go back and die from guards trying get our stuff back, when wake up my friend have he's backpack but me no, I lost it forever, very bad bug. I'm mad and sad now because this game have so much potential but I lost all myMe and my friend enjoy this game (with all problems) until we get to Vendavel Fortress, get in mine to work, we run from there paying 30 silver and lost everything, we go back and die from guards trying get our stuff back, when wake up my friend have he's backpack but me no, I lost it forever, very bad bug. I'm mad and sad now because this game have so much potential but I lost all my progression because of this.
    Plus some problems of the game, poor combat, poor level design, poor graphics (not very bad, okay for this game), poor story, poor characterizations, open world feel empty...
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  3. Mar 28, 2019
    6
    I have about 20 hours of experience with this game. At first it seemed very interesting, but over time it seems tedious.

    Minuses: - a small number of quests - in the first city there are 2, where one is the main theme and the other is a side quest. In another city it was similar. - no extensive history of the world - a lot of time to travel from one city to another (it takes about
    I have about 20 hours of experience with this game. At first it seemed very interesting, but over time it seems tedious.

    Minuses:
    - a small number of quests - in the first city there are 2, where one is the main theme and the other is a side quest. In another city it was similar.
    - no extensive history of the world
    - a lot of time to travel from one city to another (it takes about 15-30 minutes)
    - weak dubbing, often the same for a few characters (It would be better if it was not)
    - sometimes You'r weapon can be lost (I lost my bow like that)

    Pros:
    - Survival elements have an interesting effect on the game
    - backpacks!
    - a large variety of combat methods (traps, guns, each weapon has a different set of attacks)
    - possibility of cooperation in the game

    Underlying the game has little content, but the game mechanics introduce many innovations in a long-unchanged RPG system. The game can be surpassed only by some RPG fans
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  4. Mar 27, 2019
    5
    The game feels a lot bland, the graphics are great, the maps are huge, but the gameplay feels slugish and very shallow.
  5. Apr 5, 2019
    7
    For developers of 10 is quite deep game. Feels empty, but i guess this is on purpose. It is not bad - and is not AAA game. Take it for what it is ... and there is a plenty of fun!!! I give 7.5/10.
  6. Mar 11, 2020
    6
    This game is far from perfect but after I added a couple of mods I really enjoyed playing it.
  7. Feb 11, 2021
    6
    First of all, many aspects of the game feel really unpolished, from the graphics to some game mechanics.
    The combat is sluggish, some say that they wanted to give an “old” feeling to it, but this is a crap excuse, the old games (early 2000-2005) just couldn’t do better at the time with the technology they had available.
    The game wants to be an open world experience that lets the player
    First of all, many aspects of the game feel really unpolished, from the graphics to some game mechanics.
    The combat is sluggish, some say that they wanted to give an “old” feeling to it, but this is a crap excuse, the old games (early 2000-2005) just couldn’t do better at the time with the technology they had available.

    The game wants to be an open world experience that lets the player explore everything himself without hand-holding, and that’s fine, but the starting difficulty is just crap and unbalanced.
    When you start the game, every single enemy needs 8-12 hits to die depending on the weapon you have, while they can kill you with 3-4 hits (even some **** chocobo-like birds).

    The crafting system just plain sucks, fighting enemies doesn’t feel rewarding compared to their difficulty. I played around 7-8 hours and the character upgrades felt average at best.

    There are some other seriously bad things that I really hate about the immersion in this game, like the rain that doesn’t clip and it can be seen even if you are under a HUGE cover. This is 2010 level stuff, put a little more time to make such things a little less immersion breaking. Also, there is no rain sound, WTF?
    Another immersion breaker is the water, there is no water interaction with it, walking on water has no visual/sound effects.

    The aesthetic of the game can be good at times (it reminds me of Dragon's Dogma), but the horrible models and textures make the game feel like it was released 9-11 years ago, with some minor exceptions. The characters look worse than the vanilla Skyrim that came out in 2011, and the character creation is a joke.

    The camera is bad and I even found it to be annoying at times.

    To sum it up, the game is for those that want to play something really old with every meaning of that word. From sluggish mechanics, outdated graphics, immersion-breaking visuals and effects, bad audio design, and horrible combat and enemy design.

    This game has some good ideas and it’s trying to bring back some of the good “old-school” RPG mechanics, but it fails horribly to make it with today's standards. It plays like a 2005 game, with the visuals of a 2010 one, while it released in 2019, it is mediocre at best.
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Metascore
67

Mixed or average reviews - based on 19 Critic Reviews

Critic score distribution:
  1. Positive: 6 out of 19
  2. Negative: 2 out of 19
  1. May 9, 2019
    40
    Outward isn't so much bad as it is outwardly bland. Bolstered by its genuinely endearing premise, and an emphasis on a more "human" approach to the RPG genre, the title is simultaneously held back by lacklustre presentation, an underwhelming combat system, and a main game that goes on far too long to justify the onslaught of hostility thrown at the player. The survival elements do help to keep the experience engaging, but, more often than not, they hold back what would otherwise be a rather atmospheric and pleasant action-RPG. The hostility on offer is a genuine strength on a conceptual level, but it perhaps goes too far, resulting in an RPG that can't quite overcome its flaws despite its qualities.
  2. 50
    A difficult survival game with some interesting elements that is significantly hindered by tedious mechanics and a superficial world.
  3. Apr 15, 2019
    70
    Outward is an ambitious, uncompromising game, sometimes to its own detriment. There’s a lot to like about it, from its unique take on player character death to its focus on the mundane aspects of adventuring. But every moment when it really shined was surrounded by drudgery and frustration. Outward is sure to appeal to some players, but it often undercuts its own best features.