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Feb 4, 2013Nice gangster-setting and easy to learn gameplay-mechanics. The game mixes tactical combat like in Jagged Alliance with a strategical management of your gangster-business. Unfortunately the gameplay itself isn’t that challenging or going in depth as it could be.
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Pelit (Finland)Mar 15, 2013Strategic part is about as exiting as Excel, but that's what you get when you have no enemies and no fear of losing. The idea on turn-based combat is to create a system of many variables, not a turn based version of simplistic real time battle. The new XCOM got it wrong, too, so please copy the old masters, don't please the simpletons. [March 2013]
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Mar 8, 2013Omertà is a good gangster game that mixes well the economic management with tactical turn based combat system. If only it could be more challenging and technically better.
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Feb 14, 2013The game bravely follows in the steps of XCOM and quite successfully mixes economic management with tactical turn based combat in a well-made mobster setting. Although without any real problems, Omerta: City of Gangsters still manages to come off a bit bland due to its excess in variation and lack of depth.
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Feb 6, 2013A charming retro experience that captures the swing and swagger of the 1920s and the nostalgia of turn-based titles from the ’90s, but without incorporating anything that truly evolves the genre or that is even executed to the standards of similar games out presently.
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Feb 1, 2013Omerta: City of Gangsters isn’t the fantastic game we hoped it’d be. But it still has a well worked-out combat and management system and really brings home that 20’s vibe during combat. That alone justifies giving Omerta: City of Gangsters a go.
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Jan 30, 2013A game with some good ideas. Unfortunately, the game does not live up to its potential. An overall a feeling of crudeness remains and the repetitive gameplay can't captivate.
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Feb 4, 2013Omerta is the sort of game where if you want to play it at all, you should wait for it to drop well below the $40 price where it is now.
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Feb 13, 2013Despite its promising premise, City of Gangsters fails to deliver. The shallow game play and clunky turn-based combat don't engage the player for the long haul.
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Feb 9, 2013The idea of blending management and turn based strategy is good and Kalypso did well on graphics and sound. Unfortunately the overall experience is compromised by lack of depth and challenge.
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PC Master (Greece)Jun 10, 2013Despite its elaborate nature, Omerta does not offer a great deal of variety, while giving the impression of a 10-hour-long tutorial, constantly guiding the player. Such a repetitive game will not take long to get tiresome. [March 2013]
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Feb 28, 2013Omertà: City of Gangsters is far from becoming the crime simulator we all expected. It's a game depleted by notable absences in many aspects and a great idea overshadowed by a really poor execution. The product can entertain, but is unable to attract fans of mafia theme enough because a continuous lack of options throughout the whole game. Fortunately, it is fully distributed and localized with a lower price in Spain, and this is one of the few reasons to buy it.
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Feb 27, 2013On the whole, Omerta offers an engrossing(if not deep) strategy experience with a mediocre-yet-sufficient combat system thrown in. It's a shame that Omerta was released so soon after XCOM: Enemy Unknown, as the comparisons are unavoidable and Omerta simple doesn't offer the same quality. Omerta can still be a lot of fun, but the price is not right for most gamers.
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Feb 11, 2013Despite a considerable amount of setbacks, Omerta: City of Gangsters isn't a game doomed to fail. It's obvious that Haemimont Games first and foremost makes really good economic strategy games, but perhaps someone thought that this area in Omerta won't be appealing enough to make it a key feature. The game in its economical aspect is simplified, but at the same time is light and pleasant and didn't need anything else implemented "just because". Unfortunately, all in all Omerta is an experiment that could have gone better.
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Jan 31, 2013Omerta fails to close the loop that XCOM managed so adroitly by having a strategic layer so simple as to be a pointless afterthought, with no simulation depth to make up for a game world that turns the other cheek to the most egregious of criminal offenses and a combat system that doesn't rise above basic adequacy.
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Jan 31, 2013Omerta is not a title I have plans to revisit, but the single player campaign had a definite spark to it that kept my attention. My advice: keep an ear to your digital download platform of choice and wait for it to make you an offer you … well, you know.
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Jan 31, 2013The game mechanics are fundamentally broken.
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Games Master UKMar 24, 2013A blend of XCOM and Tropico that boils down to shallow strategy in a Goodfellas skin. [Apr 2013, p.78]
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Feb 6, 2013It suffers from an almost total absence of risk or failure even on the hardest difficulty. There's charm and a good soundtrack in store here, but it quickly loses its appeal amid gameplay that never stops feeling as though you're working your way through a tutorial.
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Feb 1, 2013A botched blend of XCOM and Tropico, which ultimately boils down to shallow strategy in a Goodfellas skin.
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Apr 11, 2013Best avoided by anyone seeking a real challenge or keen to get their teeth into some serious multiplayer gaming!
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Hyper MagazineMar 12, 2013A functional but forgettable budget title featuring clarinet solos and wiseguys. Wait for Steam sale. [Apr 2013, p.78]
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Feb 28, 2013Tidy, but styleless visuals are the final insult. This game looks just as bland as it plays. It is neither good or bad, it just exists. It is hard to believe that this was made by the people who brought us Tropico 3 and 4.
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Feb 19, 2013Omerta's a deeply flawed blend of real time strategy and tactical turn-based battles that doesn't live up to the expectations of its premise.
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Feb 3, 2013If you're really into mafia movies and other cosa nostra flavored dealings, you might get some pure novelty enjoyment out of it on a Steam sale, provided you can put up with the repetitive nature of the game.
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Jan 31, 2013During each mission, there's a chance for some turn-based squad combat to occur. These fights, I'm sorry to say, are a poor man's XCOM.
User score distribution:
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Positive: 53 out of 220
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Mixed: 70 out of 220
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Negative: 97 out of 220
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Feb 1, 2013
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Feb 4, 2013