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Feb 9, 2013It could have been a modern version of Hothouse Creations’ Gangsters 2 mixed with XCOM. But what you get is rather superficial in every aspect. The turn based battles suffer from an inconsequent and sometimes broken cover system, while the business aspects don’t offer any challenge at all.
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Apr 9, 2013A promising concept of managerial and turn-based strategy from the Prohibition in the United States era. However, its realisation is unfortunate. From the managerial point of view the game is too long, reminding Waiting for Godot. Entertaining fights are subsequently killed by repeating locations and unpolished cover system.
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CD-ActionApr 5, 2013A flop in every aspect – should do time. [CD-Action 04/2013, p.74]
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PC PowerPlayMar 30, 2013Omerta's 1920s mobster charm quickly wears away to show its shallowness, and any hope of mob-boss stardom dies with it. [Apr 2013, p.94]
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Feb 25, 2013Bland, boring, and turgid to the last - look to Tropico 4 for a fine example of micromanagement, or instead XCOM Enemy Unknown for turn-based kicks: Omerta: City of Gangsters deserves to be thrown in a trunk and taken "someplace up state."
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Feb 19, 2013A very good idea wasted on a poor layered structure is in a few words the essence of Omerta. An offer you can definitely turn down.
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Feb 19, 2013Aside from the campaign mode, there is a lackluster sandbox involving the building of a criminal empire without objectives or opposition. Go online and you can take the terrible combat system and enjoy it with friends, or against them, if you wish. But you won’t feel like a gangster, but rather an accountant with a penchant for real estate.
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Feb 8, 2013Omerta feels like nothing but work, and dull, repetitive work at that. It's certainly not a success, but a soulless, bland, incoherent experience that frequently frustrates with its inability to capitalise on a handful of good ideas.
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Feb 6, 2013Outside of its fights, Omerta is some sort of mind-numbing occupational therapy for the slowest of days, inside of them, it's often an incompetent carbon copy of much older and much better titles. It's not even that it's so bad that it's good. It's just boring and its plain existence is free of any relevance whatsoever.
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Jan 31, 2013The blend of management and tactical combat in a prohibition historical context was a nice promise. The atmosphere, the jazzy musics, the deep gameplay elements, everything is theoretically there, except for one major thing: challenge. There is no tough choice, no difficulty in getting wealth and shaking the authorities, no trouble in the combat. Whatsoever.
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Feb 8, 2013Omerta will certainly keep you occupied for long periods of time, but only if you’re punishing your attention span. The world itself is quick to drop you into the 1920’s experience, but never amounts to anything more than a lifeless shell. Factor in some embarrassing voice acting, painful writing and a reluctance for Omerta to ever truly let itself go wild with its concepts, and all you’ll left with is a hollow time consuming experience.
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Feb 4, 2013You can see the basis of a good game here but Omerta gets almost everything wrong, from the shallow gameplay to the bland, characterless gangster atmosphere.
User score distribution:
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Positive: 53 out of 220
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Mixed: 70 out of 220
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Negative: 97 out of 220
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Feb 1, 2013
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Feb 4, 2013