Metascore
79

Generally favorable reviews - based on 29 Critic Reviews

Critic score distribution:
  1. Positive: 22 out of 29
  2. Negative: 0 out of 29
  1. Jun 13, 2019
    90
    Overall it’s a fresh change from the standard jump scare, or shooter mechanic that we have so much of today. It’s a compelling story and one worth putting some time into puzzle solving to uncover. The game is pretty forgiving and not too taxing so if you like a bit of problem solving in a sci-fi setting, this might be just up your alley.
  2. May 24, 2019
    90
    Observation is a narrative driven game with a great storytelling, made by the Stories Untold studio.
  3. May 23, 2019
    90
    In the end, Observation resonates primarily because of how it uses its interactivity and presentation. Playing a role and being there as a part of it all even elevates even some of the weaker narrative moments. From the visual effects to the detailed space station to the ambient music and even the animation of Emma herself, Observation is a triumph in both design and calculated execution.
  4. May 21, 2019
    90
    Observation is grander than Stories Untold, more ambitious by half, but equally fascinating and inventive. It’s a pastiche of science fiction new and old but knows when to lean into expectations and when to subvert them, and its approach to mechanical realism is so uncompromising it becomes an artistic statement instead of mere mimicry. I’m already curious what’s next.
  5. May 21, 2019
    90
    If No Code hadn't already gotten its name out there as a strong storyteller with Stories Untold, this game would've put the studio on the map. Observation is everything I hoped it would be.
  6. Jun 17, 2019
    85
    While there have been a lot of games like it recently, Observation’s interesting player perspective, stellar production values, and exceptional level of detail might just make it the best of them.
  7. Jun 12, 2019
    85
    While Observation isn’t perfect, developer No Code has managed to create something truly unique. It’s a word that’s used way too often, but I’ve never played anything quite like it. Some will find the gameplay a little restrictive or the lack of handholding frustrating, but the challenging puzzles and compelling narrative create an unforgettable experience. If you favor a good thrilling story with replay value then you shouldn’t miss out on Observation.
  8. May 24, 2019
    85
    Observation is a sci-fi thriller that knows exactly how to build a story around its characters and brings something new to its genre thanks to the atmosphere that surrounds the spacial station. The tension never leaves the player and it’s part of the essence of the game.
  9. Jun 6, 2019
    84
    Observation tells a thrilling sci-fi story that keeps me engaged all the time. I strongly recommend this game to everyone who loves science fictions.
  10. May 21, 2019
    82
    A stylish, understated, and subtly chilling psychological thriller with a compelling mystery at its core.
  11. Jun 28, 2019
    80
    Once you have mastered the interface and navigation challenges, Observation will sweep you up in a compelling story of human and machine interaction that offers a refreshing spin on a familiar sci-fi formula.
  12. Jun 5, 2019
    80
    Observation is an enjoyable experience. It has its flaws, ranging from an awkward UI to tedious puzzles, but they are overshadowed by the excellent plot and atmosphere. It's pretty much a one-and-done experience (aside from a few collectibles), but the game provides a genuinely fun time. If you're a fan of sci-fi drama in the vein of Stanley Kubrick's masterpiece, give Observation a shot, but be prepared to work through some rough spots.
  13. May 31, 2019
    80
    Observation is far from an easy recommendation. If you can't stand slow-paced games, with an unrelentingly cryptic plot, an extreme emphasis in realism and immersion, and puzzles of the "how the heck does this work" variety, avoid it at all costs. The rest can safely give it a go. It's probably the best hard sci-fi thriller of the year, and a must have for those who are in love with space and cosmic horror.
  14. May 22, 2019
    80
    Observation is a wonderful example of how to do focused, self-contained science-fiction storytelling in a game. It's well-written and clever, and nails the sci-fi tropes and aesthetics it both plays to and builds upon. It's a game that demands to be analyzed and thought about further once you're done with it, and while the internal world of the game is small, inhabiting it is a real pleasure.
  15. May 22, 2019
    80
    Regardless of a few dry spells, it’s where this seven-hour adventure takes you that’s most compelling. It isn’t a branching narrative, but there are multiple layers to how events unfold, and the game puts you in the middle of complex situations without over-explaining them, making them just as bewildering as if you were really there. It’s well worth grabbing a pair of headphones, turning out the lights, and seeing where this dark tale leads.
  16. May 22, 2019
    80
    The great story compensates for most of Observation’s shortcomings. The mysterious happenings, the very detailed graphics, the atmospheric sound and more all make it worthwhile and will leave you with an ending that doesn’t answer every question, but will still satisfy most players.
  17. May 21, 2019
    80
    Observation is a good sci-fi thriller, a step-by-step story made of puzzles and mystery.
  18. May 21, 2019
    80
    No Codes's new production is a narrative adventure that allows you to play as the AI of a space station. A wonderfully written thriller with rich storytelling and background.
  19. May 21, 2019
    80
    While it could have done more with its central concept, Observation is a terrific, thrilling adventure game and a superb follow-up for No Code. The blend of the realistic workings of space exploration along with more bizarre elements is perfectly executed and creates an engrossing story with a haunting atmosphere that you’ll want to see through. It’s an epic mystery you’ll want to experience, and while it may not be the full-on video game equivalent of 2001, it’s still a killer ode that Kubrick would hopefully be proud of.
  20. May 21, 2019
    78
    The similarities between the 2001: A Space Odyssey and Observation are numerous. The only big difference is that while the first may seem long, the second is much less so. For the rest, everything is present: the universe of course, the atmosphere, the lengthening scenes, the calm rhythm with a few more intense moments, the metaphysical side, and all the codes of Kubrick's film. Apart from the moments when you find yourself a little lost without really knowing what you have to do, you can have a really good time playing Observation. Regarding gameplay, the title is limited to exploration and puzzles in the form of simple mini-games, but this has the credit of being original and the enjoyment is here! We get caught up in the story that we follow with great pleasure and it is not uncommon to have your hair rising looking at certain scenes. And that's a lot.
  21. May 22, 2019
    75
    Obversation is a weird little game. With little means, it dares jostle the player and has a good balance between its unique gameplay and its sci-fi scenario. A true UFO.
  22. May 21, 2019
    75
    Observation is not a perfect game. I found it unwieldy to play and, at times, was often grasping at straws for what to do next. If you can get past that, this is a gripping tale with a foreboding and mysterious aura that drives the narrative forward at every turn. Like Stories Untold before it, Observation is game that I think you really need to play to appreciate how masterful No Code is at setting a tone and building a compelling world for players to explore.
  23. May 22, 2019
    71
    As much as I like the oppressive atmosphere of the Space Station in Observation, the game works effectively for me only in the moments when the game takes control of me and I am a passive observer.
  24. Jun 12, 2019
    70
    I was grateful that Observation lets players take their time.
  25. Jun 7, 2019
    70
    Having the control of an A.I., inspired by HAL amongst others, is a novel idea, and completely in sync with the claustrophobic environment of the Observation. The mystery as well builds up quite well. Unfortunately, a less than satisfying ending, some quite disorienting free-moving sections and some vague objectives that will leave you scratching your head about what to do next diminish the experience.
  26. May 23, 2019
    70
    Despite the control and movement issues in Observation, I would definitely recommend playing it, as it is an experience few other games are likely to offer you. Just be careful, as you may have an existential crisis after the game’s crazy story wraps up.
  27. 70
    The gameplay in Observation might be a bit of a slow boil, but it's unusual enough to be engaging in between its fascinating narrative moments.
  28. 60
    Challenging puzzles and a thrilling story makes Observation truly fantastic — but launch prices paired with the brevity of the experience and its lack of replay value make it hard to recommend.
  29. May 28, 2019
    50
    Observation is undeniably beautiful, but it is also vapid and shallow. An interesting premise is let down by simple puzzles and awkward controls. While the game does have some interesting ideas, the execution fails to stick the landing.
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  1. May 21, 2019
    Observation is a conceptually ambitious, albeit mechanically flawed, effort — an experience that, while impressive in some respects, too often seems like it can’t stop getting in its own way by dint of its own design. It’s worthwhile experience, warts and all, though one whose peculiarities will inevitably confine it to the niche audience of players willing to look past its shortcomings.
  2. Observation is clever, but it’s also astoundingly dumb. You’re placed in a unique perspective, where onscreen inhumanity accentuates your oh-so-human instincts. Then it subverts that! But then it makes you control a sphere that can’t move directly up or down, furthering the nightmare of navigating already labyrinthine spaces. It asks you to do something, without telling you how...It’s worth persevering with. When you get stuck though, don’t hesitate to use a walkthrough.
User Score
7.3

Mixed or average reviews- based on 180 Ratings

User score distribution:
  1. Negative: 26 out of 180
  1. May 22, 2019
    7
    Amazing and skillfully crafted presentation with great graphics, art direction, sound design and performances.
    The game does a great job of
    Amazing and skillfully crafted presentation with great graphics, art direction, sound design and performances.
    The game does a great job of melding John Carpenter, Alien Isolation, 2001 and Interstellar.
    It perfectly sells the setting and does a great job of building and maintaining tension throughout most of the game.

    The gameplay ranges from fun to OK but can get tedious and even frustrating at times.
    The game works best when you play it trough the static cameras rather than with free 360 movement which you will have to deal with from time to time.
    Moving from point a to b can be alot harder and sluggish than it should be and the game can be very disorienting as certain points.

    The moment to moment gameplay is simple but engaging for the most part. The puzzles are very straight forward and easy with a couple of frustrating exceptions.
    I did get stuck a couple of times that wasn't because of puzzles but because at times the game is very unintuitive and does a poor job of guiding you in the right direction.

    You will also be asked you to rinse and repeat certain menial tasks like turning on power switches, continuously inputting random 3 button combinations, and scan every single room for interactable objects.
    Tasks that offer little in terms of satisfaction.

    While the story starts of very intriguing and got me hooked and making me want to find out more, you slowly realizes the writing is obtuse and nonsensical rather than deep and cerebral. The plot seems expansive at the beginning but there is little pay off and there are plot points that go nowhere.

    I did enjoyed my time with the game, so much so I finished it in a single session. I would recommend it for the moment to moment experience, despite some minor frustrations and pacing issues.
    Unfortunately, the story did leave me underwhelmed when all was said and done. I expected more when it came to the writing and I wanted something that stuck with me for days or weeks rather than being forgettable.

    If your into suspense, adventure games, walking sims and space, definitely pick this up. Just don't expect it's themes to be as awe inspiring as it's vistas.
    Full Review »
  2. May 25, 2019
    3
    Poor UI/UX.
    Boring game play.

    It's better to do something different than play this game.
  3. May 15, 2020
    3
    Captivating story, stunning atmosphere, and aggressively awful gameplay & controls...

    Let's start with praise: the story's mystery sinks
    Captivating story, stunning atmosphere, and aggressively awful gameplay & controls...

    Let's start with praise: the story's mystery sinks its claws in and holds you until the (admittedly disappointing) ending. It's reminiscent of the first few episodes of Lost. The characters are engaging and charismatic. The world is superbly crafted and oozes eeriness and atmosphere (sometimes literally). It reminds one of *Alien: Isolation*.

    Unfortunately, the most important aspect of a game -- the gameplay -- is stunningly bad. Here's the game loop: you are tasked with traveling to a particular room in the space station; you must scrupulously hunt pixels in this room to find a puzzle device that progresses the story (usually a laptop or switch); you must fiddle with said device in some insultingly tedious, time consuming way ("press your W key for awhile", "look at these symbols and regurgitate them back"); you thus trigger a progression cutscene; you do it all over again. It is the worst gaming experience I've had in recent memory.

    A game consisting solely of tedious busywork would perhaps be bearable if not for the astonishingly terrible controls. They're so convoluted and bizarrely unintuitive that it borders on parody. To avoid a scathing diatribe of nearly every aspect of this senseless, clearly-ported-from-a-console control system, I will simply say this: It feels as if someone who has never used a computer before was told to design the game's controls, they did, and Observation was shipped with this system with nary a playtest for usability. From using WASD instead of a mouse to control excruciatingly slow cameras, to hacky junk like holding `RMB` & `W` to change drone elevation, Observation's controls are a special hell that can only be truly appreciated by playing it.

    Worse, various cutscenes and collisions needlessly cause your viewport to jolt/flicker nauseatingly. I had to put the game down twice to avoid being sick. That has never happened to me in any other game, ever. Kudos for that achievement. I simply refuse to believe that any playtester gritted their teeth through this kludge and said "yeah, this is fine."

    But worst of all? This game had so much potential. The story and art direction are world class. The game mechanics are there. As an omnipresent AI, you could've had a quest in which you must dance from room to room helping the protagonist escape an enemy. There could've been genuinely rewarding and clever puzzles instead of a string of inane "fiddle with MacGuffin #2 in Room #11" missions.

    As a 20 minute short film, Observation would've been enjoyable. As a game? A game needs serviceable gameplay. 3/10.
    Full Review »