User Score
6.1

Mixed or average reviews- based on 36 Ratings

User score distribution:
  1. Positive: 19 out of 36
  2. Negative: 11 out of 36

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  1. Aug 17, 2019
    9
    Reviweing the game after finishing it first time on the normal difficulty, that took approx.24 hrs., and i get a lot of fun along the ride.

    TLDR - it is really good game, fresh take on deck-building genre with addition of positioning and plenty of other interesting mechanics. If you like Slay the Spire -HS -MtG there is a good chance you are going to like Nowhere Prophet too. Art is
    Reviweing the game after finishing it first time on the normal difficulty, that took approx.24 hrs., and i get a lot of fun along the ride.

    TLDR - it is really good game, fresh take on deck-building genre with addition of positioning and plenty of other interesting mechanics. If you like Slay the Spire -HS -MtG there is a good chance you are going to like Nowhere Prophet too. Art is really good, music and writing are nice, figuring out how stuff works and synergize is a real catch. Also developers are very responsive.

    Regarding the difficulty stuff that is bothering some people - to a certain extent this is true. In the current state (v.1.0024) the most viable tactic is rush-control indeed, at least at the first stages. However further down the path when enemies grow stronger and thicker and you obtain more cards and abilities it seizes to be the "one-answer-for-all". Since by this point you probably got enough equipment and abilities to build some nice combos around: just for the reference, with good hand I was able to mow down first fase of the final boss in 3 turns, of which 80% of damage was done in the last due to some sweet synergies.
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  2. Aug 9, 2019
    10
    Other reviewer has an issue with ONE ability in a complicated strategy game, that's the only reason he's leaving a bad review. It's not game breaking in any ways, you get robust units too. There are lots of ways of dealing with them.

    Moving along, this is a fantastic game, on par with Slay the Spire. It's wasteland style rogue like. You get a colony of 50-70 cards together over the
    Other reviewer has an issue with ONE ability in a complicated strategy game, that's the only reason he's leaving a bad review. It's not game breaking in any ways, you get robust units too. There are lots of ways of dealing with them.

    Moving along, this is a fantastic game, on par with Slay the Spire. It's wasteland style rogue like. You get a colony of 50-70 cards together over the course of a few hours. There are lots of variable card stats to keep it interesting, for example cards become wounded when killed. This reduces their cost and HP by 1, so you avoid the problem of knowing exactly the stats for every card. The abilities are varied and fun. There are tons of rare/exotic/ultra exotic cards everywhere.. I love the game system, it's extremely fun to play.

    Perfect game to play this summer if you like strategy deck building rogue like card games.
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  3. Oct 29, 2019
    9
    Very interesting setting with nice twist and challenging mechanics. The art style is compelling, i had a lot of fun with this fresh take on this genre.
  4. Feb 8, 2020
    9
    NOWHERE PROPHET is a nice game that mixes deck builders with turn-based combat.
  5. Feb 17, 2020
    10
    What I love about Nowhere Prophet is that it combines the turn-based deck-building genre with the rogue-lite survival genre. Every game of combat you have access to two decks- one has your convoy (creature) cards and the other has your leader (spells) cards. There is a stunning amount of variety of cards and strategies at your disposal. In combat, you don't just have to manage your lifeWhat I love about Nowhere Prophet is that it combines the turn-based deck-building genre with the rogue-lite survival genre. Every game of combat you have access to two decks- one has your convoy (creature) cards and the other has your leader (spells) cards. There is a stunning amount of variety of cards and strategies at your disposal. In combat, you don't just have to manage your life points but you have to make sure your units don't die. If your unit is killed in two games of combat without healing, it is lost forever. This unit management system makes every game of combat incredibly tense as you can't sacrifice units willy-nily. On top of this, you have to consistently manage how much food and hope that your convoy has. Especially in the hardest difficulty, Doomed, you have to carefully consider ever tile you choose to move to and every single game of combat. The game also includes a highly original Indian-inspired approach to the post-apocalyptic genre, bold art, and great replayability (I have put at least 200 hours in to this game).

    Please play this game. I have no idea why the user and critic scores are so low. (On Opencritic the game gets an 84; this is very different from the 73 that it gets on Metacritic)
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  6. Aug 2, 2020
    10
    This game is highly underrated IMO. The game is beautiful, the combat is extremely deep, and story is really compelling. In addition, the developer is extremely active on Discord and Reddit. If you enjoy the deck building rogue-like genre or wanna give it a try, definitely pick this up.
  7. Mar 8, 2022
    10
    Let me be clear: the game is HARD! Even in easy mode.
    Is the best deckbuilder I ever played (besides Slay the Spire) the art is outstanding, the world is well build, and had a lot of lore, the card mechanics are of the best in a deckbuilder like EVER! it's seen unforgiven at first, but when you take the grasp of in, things start to work, addictive as hell! Prepare yourself to die a lot!
Metascore
73

Mixed or average reviews - based on 8 Critic Reviews

Critic score distribution:
  1. Positive: 7 out of 8
  2. Negative: 0 out of 8
  1. Edge Magazine
    Aug 15, 2019
    50
    Defeat in Nowhere Prophet can be creeping, as your resources drain away, or sudden, as you fall victim to an unexpected combination of cards. Either way, it feels like playing against an opponent who overturns the table when they win, leaving you to gather up the spilled cards. It'll be another couple of hours before you have a deck that feels unique, before you escape the mire of enemies and text events you've seen a dozen times. It's enough to make you a sore loser. [Issue#336, p.118]
  2. Aug 9, 2019
    78
    Nowhere Prophet combines two very different genres: TCG and roguelike, to create a hybrid experience that surprises in how organic it feels. The card-based combat has depth and weight, and adds to the game a sense or permanent loss that feels great.
  3. Aug 6, 2019
    80
    I love the music, the electro-Indian soundtrack is so wonderfully unique and gives the journey such a magnificent texturing. The various factions with their distinctive styles, like the Blue Devils that voluntarily allow themselves to become infected and die young in order to become more powerful. Sharkbomb Studios have done fantastically to create a gameworld that feels unique to the point that I, even more than usual, want more games based on cultures outside the usual UK, US, Japan influence. And while I have harked on the gameplay, I actually really enjoy it up until the inevitable unfair fight that brings me to my old friend, the Game Over screen. It’s much like FTL. Yay, yay, yay, ooh close one, yay, no, what, stop it, bugger off, f*** this game, repeat.