Nowhere Prophet Image
Metascore
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  • Summary: You are the last hope to a band of outcastes and refugees. Lead them across the randomly generated wastelands. Pick fights with greedy slavers and crazy machines using the turn-based card combat. Can you survive long enough to reach the mysterious Crypt?
Score distribution:
  1. Positive: 2 out of 3
  2. Negative: 0 out of 3
  1. Jul 27, 2020
    80
    Nowhere Prophet on Xbox One is a quality experience for what it intends to do, even if it is a bit of an acquired taste. It is soundly designed as a single player card game and will certainly appeal to its intended audience.
  2. Aug 31, 2020
    75
    Not only does Nowhere Prophet reward you for playing strategically, it feels awesome when you start to unfold your intended plan a move or two ahead of time and finish off the enemy leader. There are some really unique ideas and gameplay elements that actually meld together quite well, making for a unique experience that actually surprised me more than I expected and easily stands out amongst other decks of cards.
  3. Aug 3, 2020
    73
    I used to be a fan and casual player of Magic: The Gathering many years ago, and that experience was very valuable in playing Nowhere Prophet. For those who enjoy card-based battlers like Yu-Gi-Oh or Gwent then this is a decent game which incorporates an interesting storyline, a simple well-executed survival element, and a refreshing take on the card-battling genre. It stays in the sweet zone of complexity to not scare off newcomers and shouldn’t bore the hardcore card battlers. I thought this game was a bit too difficult when I first played but I managed to get to grips with the elements in short time, making the journey that bit easier.
Score distribution:
  1. Positive: 1 out of 2
  2. Negative: 0 out of 2
  1. Aug 26, 2020
    8
    Nowhere Prophet is a Card-Based Strategy Rouge-Lite. Set in a Post-Apocalyptic Dystopia, you lead a group of refugees across a desolate world,Nowhere Prophet is a Card-Based Strategy Rouge-Lite. Set in a Post-Apocalyptic Dystopia, you lead a group of refugees across a desolate world, managing your group's food, and hope. With heave Rouge-Like influence, death does mean the end of your run, but not the end of your game. Just 9like any other good Rouge-Like you will die a lot more at the start of play. The longer you play the better off you are and the more options you have. Each playthrough is procedurally generated, so every run is unique allowing for a new experience every time you have to start over (That will be a lot at first!) Nowhere Prophet has a deep rich combat system that makes your every move count. You can't just run in all crazy and expect to win any fight. Card death can be permanent, and their damage is retained after combat. If a unit falls in a fight they are wounded. if a unit falls after being wounded, it's dead. You will acquire cards constantly, but if you're losing them constantly too it may be harder to build a good force. This game is not for the easily deterred, as it is unforgiving and never lets up. Strategy Card Game, and Rouge-Like fans should both be happy with the way this game plays out. Strategy is a necesity here! Expand
  2. Jan 26, 2022
    6
    A bit of FTL and a bit of Slay the Spire in a post-apocalyptic far future setting. What's not to like? Underneath Nowhere Prophet's dauntingA bit of FTL and a bit of Slay the Spire in a post-apocalyptic far future setting. What's not to like? Underneath Nowhere Prophet's daunting exterior of guiding a caravan of followers through a nomadic trek is a solid roguelike game. It seemed to me at first to be annoyingly complicated, especially combat which has a tactical map, a deck of cards for followers, and another deck for prophet powers. I recommend just jumping headfirst into it and learning as you go along, as mistakes will definitely be made. Once you get into the hang of things, it will become second nature to maintain food and morale, and combat the many denizens of the desert. I only played it once, but had fun with it.

    On the downside the experience is short, and can sometimes be repetitive, as even in my single playthrough I came across repeat encounters several times. The final boss is a very steep climb in difficulty from the rest of the game in homage to FTL.
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