User Score
8.1

Generally favorable reviews- based on 40 Ratings

User score distribution:
  1. Positive: 30 out of 40
  2. Negative: 5 out of 40

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Oct 8, 2019
    2
    I am surprised that so many critics and users are giving this game such a good score. It absolutely does not deserve it.

    This is by far one of the most glitched, buggy games I have ever played. In effect, the developer continues to add new features to the game, before fixing the bugs and issues with older features. The result is even more bugs with every update. They also spend time
    I am surprised that so many critics and users are giving this game such a good score. It absolutely does not deserve it.

    This is by far one of the most glitched, buggy games I have ever played. In effect, the developer continues to add new features to the game, before fixing the bugs and issues with older features. The result is even more bugs with every update. They also spend time changing the name and types of resources used for various things, rather than fix glaring issues with the game. It is clear they do not and have not had a very good plan or road map for development and improvement.

    Many people are praising Hello Games and Sean Murray for continuing to add to this game. I don't feel this is praiseworthy, most of the features added in updates are features that were promised at release. Many of these "new" features are very poorly implemented, buggy and lack depth. A great example of this is the ability of NPCs to walk around... After three years, NPCs can finally move around (lol), however the animations are so poorly done that the NPCs often look comical/humorous, which I am sure was not the intent.

    They added a new electrical system for base building (which I like in principle) that is so buggy, connection points disappear so you often can not add to the power grid and have to scrap the whole thing and build again if you want to expand it. When this is added to the already frustrating and glitched base building, it makes for an unbearable situation. Also the electrical system feels like it was slapped on rather than integrated into the game mechanics. For example, some lights need wiring and connection to the grid, some lights and other devices, inexplicably, do not.

    After a few days all of the stats on my hard earned upgrade modules disappeared. No reason, they just don't show up anymore, wtf?

    The new planet generation is garbage, now most of the planets feel identical to one of half a dozen to a dozen planet types, with the procedural generation producing only slight variations. Even the flora and fauna look more or less identical (maybe slightly longer legs or a slightly different shade of brown or purple).

    The new graphics optimization with terrain pop-in makes for a sketchy and uninspiring exploration element. With terrain often appearing in front of you from out of nowhere or the shape of the terrain changing suddenly. I even landed a few times to have the terrain morph and appear over my starship so that it looked like it was partly buried.

    The freighter management is very poor. The mini-game for frigates plays like a bad cell phone based fleet management game, only with even less depth and options!

    All of the systems in the game lack balance and depth. Some things are very grindy and action in the game such as ship-to-ship combat or ground combat lacks any depth or challenge. Three or four enemy types and a few different creatures, that all behave in the same, predictable ways. It is all easy and boring. Only one or two weapons are worth using for ships and on ground.

    In space combat, I just have one shield upgrade and a positron ejector on a crappy ship, with this I can just fly headlong into any enemy starship and spam the trigger and I win any battle in a matter of seconds... just simplistic, crude space battles with absolutely no variation.

    I have over 200 hours on various versions of this game and I really wanted to like it, the concept is amazing. Unfortunately, it has been poorly executed in every way. Hello games are clearly an incompetent organization if this is the garbage they produce after three years of post release development. Frankly this would still be below what was promised on release three years ago.

    No Man's Sky Beyond = Beyond Garbage.
    Expand
Metascore
tbd

No score yet - based on 2 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 0 out of 2
  1. Aug 30, 2019
    80
    Quotation forthcoming.
  2. Aug 19, 2019
    75
    Considering how No Man’s Sky has deservedly become something of a cult classic in traditional gaming, it’s disheartening that the state of its initial jaunt into VR is so disjointed. That said, porting a game as expansive as No Man’s Sky to a medium as complex and relatively uncharted as VR certainly had to have been a herculean effort. And, even given all of the objective issues that I found with this title, it would be entirely unfair to say that it isn’t a diamond in the rough; No Man’s Sky is now the most feature-complete VR game in existence.