- Publisher: Enlight Software
- Release Date: Mar 25, 2004
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What makes Nemesis of the Roman Empire truly stand out, however, is the artificial intelligence. On the easy mode, it's a breeze and presents very little challenge. On the tougher levels, it's a real bear that is sure to give veteran real-time strategy gamers a tough test.
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I really enjoyed this game, as evidenced by the 40 hours I spent playing it in the first 5 days I had it.
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There is plenty to enjoy in this game, especially if multi-tasking on a visual level doesn't intimidate. A nice strategic offering.
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It doesn't have the prim and polish that games like "Age of Mythology" and "WarCraft III" might have, but the core strategy is definitely there. Some annoyances with pathfinding and some grouping issues are really the biggest downfalls here.
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While on the surface Nemesis offers features we've seen many times before in the genre, such as hero characters and a lack of base-building, it also includes a clever logistics model and better-than-average artificial intelligence to help it stand apart from the numerous RTS clones on the market.
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While the audio and visual elements are admittedly showing their age, the core game engine is solid and the computer AI is untouched by anything else in the current crop of competitors.
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An intriguing take on the RTS model that provides a rich platform for trying out new strategies in different scenarios.
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If you’re an impatient rush gamer or revel in developing elaborate bases then the game won’t appeal to you. However, if you want to exercise other parts of your strategic mind, Nemesis will fill that need nicely.
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Game InformerBy no means a perfect game, but it's definitely a breath of fresh air within the RTS scene. [June 2004, p.136]
Awards & Rankings
User score distribution:
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Positive: 9 out of 14
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Mixed: 3 out of 14
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Negative: 2 out of 14
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Feb 18, 2021Same as the prequel, but it offers two more nations - Iberians and Carthagians.
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TristanB.Apr 28, 2004