- Publisher: EA Games
- Release Date: Nov 13, 2007
- Also On: PlayStation 3, Xbox 360
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The effort put into the depth of control of this game is very apparent. Each of the four modes of racing controls in subtly different ways, and racing aficionados will definitely be able to tell the difference.
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PC FormatProStreet dips its tow into semi-professional racing, but remains an accessible and thrilling slice of on-track action. [Jan 2008, p.68]
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But it's that wholly rebuilt, almost-a-sim physics engine that propels ProStreet to such heights. Tossing these weighty sedans and exotics around, knowing you're connected to the road by just four distinct contact points, then late braking into a turn and riding the very limits of adhesion through it, is ungodly fun -- and darned challenging.
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One year of game development probably wasn't enough. ProStreet has several weak points regarding technical execution, diversity and game balance. All in all, it's a good, but not great racing game, which doesn't do it's big name credit.
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As a stand-alone racer, a competent console conversion; maybe a bit repetitive in the long run, but still a fair effort from EA.
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I was expecting something else from the Need for Speed series and, although it’s not a bad game, ProStreet goes into territories where there are strong competitors and, in this types of battles, it doesn’t come out on top.
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PC GamerProStreet delivers a deeply enjoyable ride, but it would have been considerably more rewarding without the restrained(and ultimately compromised)physics. [Feb 2008, p.74]
Awards & Rankings
User score distribution:
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Positive: 154 out of 321
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Mixed: 107 out of 321
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Negative: 60 out of 321
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May 31, 2013
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Aug 23, 2014
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MeukoM.Nov 23, 2007