Metascore
76

Generally favorable reviews - based on 44 Critic Reviews

Critic score distribution:
  1. Positive: 26 out of 44
  2. Negative: 0 out of 44
  1. Aug 17, 2020
    73
    Mortal Shell is a brilliant take on the soulslike genre, but it is still unbalanced and far from the height reached by Dark Souls series.
  2. Sep 18, 2020
    70
    Mortal Shell may be a modest product, but it surprised at nearly every turn with regularity. The lack of variety in the environments, weapons, and classes are more than made up by never overstaying its welcome. Whenever it feels as though its about to become stale, players will stumble across something new to try out. The lack of depth isn’t too much of a detriment as the game is short enough to ever feel tired. Better yet, what is there is good, a foundation with easy room to be expanded upon and a strong demonstration of Cold Symmetry’s understanding of core concepts that are the strength of the genre. Mortal Shell is a exemplary use of limited resources to make a tight, fun game, even if it only takes a weekend to beat.
  3. Aug 24, 2020
    70
    Mortal Shell is not a perfect game and still requires a bit of polishing but for a game this enjoyable to be developed by such a small team I’m excited to see what they have planned for the future. The potential to make Mortal Shell into a great franchise is definitely there and I hope to see another game in the series or DLC adding diverse bosses and more items to utilise the amazing elements they have introduced with this game.
  4. Aug 23, 2020
    70
    Mortal Shell is inspired by the Souls formula to twist their combat system with their own ideas. Lights and shadows in the title of Cold Symmetry that, although it presents a good challenge, is burdened by some decisions that slow down the game and some inaccuracies in its mechanics.
  5. Aug 17, 2020
    70
    The clashes with the basic enemies are satisfying and arduous at the right point, and the general design, removed some too obvious and uninspired tributes, knows how to be appreciated: what is missing are mainly a sufficiently interesting lore, some really memorable boss fights, and an overall a richer amount of content.
  6. Aug 17, 2020
    70
    Cold Symmetry has managed to bring home a project with a beautiful atmosphere, strongly inspired by From Software's soulsborne and Sekiro: Shadows Die Twice, but with original mechanics and folklore; pity for the scholastic execution, certainly due to scarce resources and workforce, which limit its longevity and bring out a framework with too much roughness.
  7. Aug 17, 2020
    70
    A great Souls-like with personality, new ideas, amazing battles but with problems in scenario design and world building.
  8. Aug 17, 2020
    70
    If you’re willing to devote a weekend to its mood of windbitten despondency (it’s only fifteen or so hours long), you will not emerge from Mortal Shell unrewarded.
  9. 70
    Mortal Shell isn't merely "like Dark Souls"; it's a love-letter to From Software's juggernaut series that successfully captures what makes those games special while carving out an identity all its own. It isn't without fault, yet as a freshman effort Mortal Shell is a worthy addition to the Soulslike pantheon.
  10. Aug 17, 2020
    70
    Wonderfully captures the atmosphere and combat of Souls games, but without enough tools to experiment with and an AI that’s easy to abuse, Mortal Shell lacks meat on its bones.
  11. Aug 17, 2020
    70
    My grievances with Mortal Shell aren't tied to the game's difficulty. That's a feature, not a bug. We're meant to gnash our teeth, to wail in misery at the washed out skies. I'm not even bothered by the massive From Software logo that's mostly been filed off. I just wish the tether wasn't stretched all the way back to 2011. We've made such strides in our Soulsborne suffering since then! It's more nuanced, more exquisite than ever before! If your goal is to pummel your players into a state of Sisyphean ecstasy, you have a multitude of tools at your disposal. For the hardcore crowd that's made it this far, congratulations! You will love this game, no two ways about it. For everyone else, heed my warning: Mortal Shell is just as brutal and beautiful as you're imagining.
  12. Aug 17, 2020
    70
    Mortal Shell is an excellent entry in the Souls-like space with some fantastic ideas around character progression and combat, but is unfortunately let down by a health system that discourages exploration and an element of tedium that unnecessarily pads out encounters.
  13. Aug 17, 2020
    70
    With its solid gameplay and sinister Soulsborne atmosphere combined with some good ideas of its own, Mortal Shell could have been a great game. But a hasty release seems to have caused a lot of damage: the overall balance is weak, and there's a lack of variety in the shells, weapons and bosses. The game is quickly over, the fights hardly noticeable with no music and the unbalanced difficulty. The most relentless might find their happiness by playing without shells , and with the New Game+.
  14. Aug 17, 2020
    70
    Mortal Shell is a valiant attempt at the Souls-like genre. Its dark and brooding aesthetic are unnerving, while the unique mechanics, like the shells and Resolve, offer fresh takes on the tried-and-true combat. These slight changes from the formula create a challenging experience that will have those intimately familiar with the Souls-like genre relearning the basics. Unfortunately, while Mortal Shell has a heart of gold, there are mechanics and core decisions that prevent it from being a truly great entry into these hallowed halls.
  15. Aug 17, 2020
    68
    Mortal Shell follows Dark Souls too closely, forgetting to put a good use of its own good features.
  16. Sep 16, 2020
    65
    Mortal Shell is built around a solid foundation with a fun and responsive combat engine propped up by strong visuals. While some obtuse design choices and an uninteresting world holds it back from escaping the moniker of being, “just yet another souls-like”, it’s guaranteed to scratch that itch, at least a little.
  17. Sep 14, 2020
    65
    An engrossing combat system and numerous novel gameplay mechanics save what would have otherwise been merely a passable Dark Souls tribute from total mediocrity. Sadly, there’s still too much harming the experience to justify a wholehearted recommendation. It ain’t Souls and it certainly ain’t polished, but it's not terrible either.
  18. Sep 11, 2020
    65
    The biggest flaw of Mortal Shell is how much it tries to be a Dark Souls game, especially aesthetically, something that makes all of its shortcomings so much more prevalent. Its world is quite small and restricted compared to other soulsborne games, and it lacks in terms of personality, by trying to present a dark fantasy setting so similar to what we have already seen. Nevertheless, it still is one of the most detailed 3D games of the indie scene in it still provides an entertaining 10-15 hours experience thanks mostly to the well-crafted combat system, albeit without deviating from established formulas, and a good variety of nicely designed enemies.
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  1. Aug 17, 2020
    Mortal Shell becomes great by not being afraid to offer less. It’s refined and elegant in its simplicity, without sacrificing quality, mechanics, or challenge. And that makes Mortal Shell incredible. [Polygon Recommends]
  2. Ultimately, Mortal Shell will make you want to headbutt your monitor out of sheer frustration. The puzzling nature of the map, the repetitive placement of enemies, the lack of options all coalesce into a big arm that holds the game back from being really good, to just good. No matter times I try and swat it away with thoughts of the meaty combat, that arm simply won’t budge.
User Score
6.3

Mixed or average reviews- based on 428 Ratings

User score distribution:
  1. Aug 23, 2020
    5
    A promising game ruined by horrible gameplay decisions.
    1. healing is absurd! It has been mentioned countless times during the beta but devs
    A promising game ruined by horrible gameplay decisions.
    1. healing is absurd! It has been mentioned countless times during the beta but devs didn't improve it! Mushrooms not only are rare, but they don't heal you instantly, relaying on resolve and parry+riposte to heal is not just hard but simply unfair !
    2. parry and riposte doesn't have Iframes! Many times my ripostes got canceled because an enemy attacked during the animation! Also getting out of holes triggers an animation which doesn't have iframes either (enemies can kill you while your character is locked and you have to wait for the animation to end in order to move)
    3. consuming items to switch between various weapons is another idiotic decision! Should've been a simple inventory. (and if you don't have the specific item for the specific weapon, you have to run back to Sester in order to use your weapon of choice)
    4. lack of checkpoints and no fast travel until endgame when you upgrade your shell to 100%!
    5. items familiarity is a good concept but not fully implemented! Many items have the same effect whether you have 0 or full familiarity !
    6. too many short and repetitive cinematics! Entering inventory triggers an animation, switching from inventory to shells menu triggers another animation, getting out of cave also has animation... it's just a waste of time, there should've been no useless transitions like that.
    7. some animations are hilariously bad! Like the one of the unchained when he jumps and start swinging his arms like a chicken, or when the little twin of Crucix die and the camera jumps from place to place weirdly.
    8. the music is atrocious! The constant humming or ringing sound drove me insane! It belongs in a sci-fi horror game of a desolate planet, definetly not in a dark medieval game + no music for the bosses or NPCs.
    9. Combat is way too stiff and slow, you'll easily get bored from it.
    10. lore, here we can really feel the consequence of a game without a game director! Mortal shell feels like a collage of different ideas that do not relate to each other (the spirit which possess corps, consuming memories or glimpses to know stories of others, the glands, the divine nektar, the ascendance to different world...) there's too much stuff going on and there's no clear foundation and timeline to the story! The scriptures do not tell you anything useful, actually they make things worse.
    Full Review »
  2. Aug 19, 2020
    10
    I found out about this game a few months ago and joined the community instantly, it has been an amazing experience watching this game grow toI found out about this game a few months ago and joined the community instantly, it has been an amazing experience watching this game grow to what it is now. The combat hooked me when i saw it, a sword with actual weight to it . The voice acting paired with the atmosphere of the game is truly and experience Full Review »
  3. Aug 19, 2020
    4
    This review contains spoilers, click full review link to view. While I'll probably give a higher review as the game updates in the future, I'm closer to uninstalling until then rather than play any further. I've only got about 7 hours in, I feel like I've seen what's going on enough.

    It's insanely clunky. Having played just about every souls-like game out there, the input delay in this one is atrocious. Did you want to dodge? That sucks cause you're gonna swing from a second ago when you wanted to. And now you're dead. Parry? That's a laugh. It either needs more precise timing than any other game that has the same feature, or it doesn't exist at all.

    The starfish design of the entire map is also frustrating. Start from the middle, travel as far out as you can, fight a boss and travel all the way back to repeat the process. There is a fast-travel system, but the game fails to advertise it at all. Thank goodness YouTube exists. Also, this may be an issue on just MY digital copy, but there is an entire section called Eternal Narthex that I literally can't advance in. Every time I climb the stairs to enter, I lose the shell I'm in, my weapon and any items I picked up along the way. There's also a mini-boss immediately after you "recite" from a book on the left that, upon defeating, teleports me to an entirely different part of the map and gives me nothing. I've fought him three times just to see if something would change and so far, nothing.

    The entire concept of "use the item to find out what it does" is okay, but frustrating when the item just poisons you. The poisonous items also can't be used against your enemies (unless the game left out how to do that too) and it makes me wonder why they're even in the game.

    What is the story? Idk what's going on, I just know I must kill. It feels like this should be tied in with souls lore but forgot to tell us how. The things and NPCs you find give cryptic messages that give you no insight into what's happening. I don't need it to be right in my face, but even a small hint here and there would make some of frustrations the game presents a bit worth it.

    Atmosphere and graphics are pretty great, credit where it's due.

    Enemy variety seems extremely limited so far. Again, only 7 hours in, but I've seen maybe 4 different kinds of enemies with 7 different skins. I guess it levels out the challenge of dealing with the clunky controls, but it's also demotivating to try and learn any new methods of combat other than hit this guy three times or hit this guy, back up, repeat.

    Animations are also way too common. I crawled through a tunnel and was forced to watch an enemy pummel half of my health bar away while the crawl-out-in-5-seconds animation played through.

    Weapon variety would also be nice. The few that are present are cool, but they're way too limited in their abilities for something this difficult. Also, what's with the lute? Does it have a real purpose later or am I just supposed to jam out for the heck of it on occasion? If it were taken out of the game, I can't say I'd care.

    Lastly, we don't need a map, we never had one in any other souls game and it worked, but why is every area a maze? Even the "main hub" of the game is a bunch of paths that MAY lead into the tower and then don't. It's especially frustrating when you've come back from venturing out into one of the starfish legs and you need to get in to restore health and your "extra life" and some random enemy shoots an arrow/rock (what are they even shooting?) at your head and kills you, sending you all the way back to the last sester; the game's only method of a "checkpoint".

    I'm not saying don't play this game by any means, I would say watch and wait though. There needs to be some sort of overhaul to fix many of these issues other players are experiencing before it can be a true contender. I will say that the price is definitely fair; if I'd paid $60 for this, I would've had it refunded long before now and given up.
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