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6.9

Mixed or average reviews- based on 874 Ratings

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  1. Aug 13, 2018
    5
    Game lack of
    - No ultrawide 21:9 display support
    - No option to disable DOF - No option to disable Motion blur - No option to disable or adjust Bloom - No option to disable Mouse Acceleration - No option to adjust FOV - No option to rebind buttons for Controllers - Very limited Anti-Aliasing - Limited granularity in other graphics settings - Bugged Full Screen support - Bug of
    Game lack of
    - No ultrawide 21:9 display support
    - No option to disable DOF
    - No option to disable Motion blur
    - No option to disable or adjust Bloom
    - No option to disable Mouse Acceleration
    - No option to adjust FOV
    - No option to rebind buttons for Controllers
    - Very limited Anti-Aliasing
    - Limited granularity in other graphics settings
    - Bugged Full Screen support
    - Bug of High Resolution Textures not loading at max settings
    - Bug of Screen Space Reflections not displaying but still consuming system resources
    - Bugged DOF Distance Detection causing erratic blur on objects that should be in focus
    - Ridiculous number of Menu Layers
    - Bad Connection Stability causing frequent drop outs and disconnections from server even when playing solo
    - Awkward Multiplayer Lobby arrangement
    - Awful saving scheme
    - CPU incompatibilities
    - Badly optimized
    - Terrible Port
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  2. Mar 22, 2020
    7
    New to the series. Picked the game up late (early 2020) so I haven't got any technical issues. 200+ hours of gameplay.

    Decided not to buy Iceborne. Before the 'end-game', the only thing an average player does is grinding with little skills. Why so little skills? Because this game is gear dependent. After the player get good enough defense, he/she can simply move to harder monsters.
    New to the series. Picked the game up late (early 2020) so I haven't got any technical issues. 200+ hours of gameplay.

    Decided not to buy Iceborne.

    Before the 'end-game', the only thing an average player does is grinding with little skills. Why so little skills? Because this game is gear dependent. After the player get good enough defense, he/she can simply move to harder monsters.

    Until some point, grinding becomes every difficult. For instance, to get a Research Commission Ticket, the player has to either complete every single optional quest of the game, or to reach hunter rank 100. Both of which are a long and tedious way. Before this moment the player are blocked from certain end game gear, which means he/she is much less efficient at hunting, in other words, underpowered. At this point, the game is harder than you expect than what we see the streamers do. The only thing the player can do is to improve the skills, or remember the monster patterns, so that eventually the player can be a master of the game.

    I abandoned the game at roughly this situation and I just don't like it. I spent already 200 hours but just barely touched part of the game that encourage skills. What now? The game is not fresh anymore, more like a job for me. 200 hours is 5 working weeks, which is a lot. I don't see why the game force me to grind 200 hours to reach this point.
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  3. Jan 13, 2020
    7
    Monster Hunter: World is my first real foray into the franchise after poking at demos for the older 3DS games prior. I'm sure I'm not the only one with that background, but I can say that World on the whole feels like an attempt to get more people into the series.

    MHW's premise is rather thin for a game of its scale. This is not in of itself a bad thing, but as a lore-hound I might have
    Monster Hunter: World is my first real foray into the franchise after poking at demos for the older 3DS games prior. I'm sure I'm not the only one with that background, but I can say that World on the whole feels like an attempt to get more people into the series.

    MHW's premise is rather thin for a game of its scale. This is not in of itself a bad thing, but as a lore-hound I might have appreciated a little more fluff.

    Mechanically speaking however the game is significantly more complex, with more keyboard binds, at least as far as I can remember, then any game I have played in the past 15 years, with the possible exception of Sins of a Solar Empire: a 4X space strategy game. That MHW is an action game with this many binds is impressive, if at times kind of annoying. I would also regard it as strangely akin to Axiom Verge in that having tried both mouse and keyboard versus controller, neither is 100% comfortable for me to use and I find myself wishing I had an extra hand, or at least a few more neurons.

    You may wish the same when attempting to ascertain the breadth of content in MHW: There are fourteen different types of weapons to use, some melee, some ranged, some simple and others tactically complex, multiple environments to hunt in, a few dozen monster types with varying strengths and weaknesses and tables of dropped crafting materials, many, many items to pick up, craft, an arm-mounted "slinger" that can fire various types of found ammo and use and at least two different sets of armor and one of each weapon type to make for each monster, with the Iceborne expansion adding an entirely new "grapple claw" mechanic, more moves for the weapons and of course, a lot more monsters and gear to craft. In the vein of many Japanese games I have played in the past: The EDF series, Sengoku Basara, Navel Ops, and others: There is a staggering amount of stuff to do, find and make. MHW is, in a word, dense. If nothing else, you will get your money's worth in hours played by far, if the game is your bag. When hunting alone or with one other player, and I do recommend at least one other player, you have the option of being accompanied by a helpful cat-like creature called a Palico, who can use a selection of unique support items, gather materials, distract the monster for you, and generally be nice to have around. When playing with three or four players however, the Palicos stay behind to enforce the 4-player party size limit.

    And now the meat of it: The combat in MHW is certainly more accessible then earlier iterations of the franchise, but gameplay overall is notably clunkier and rigid when compared to contemporary titles, especially western ones. It took some hours for me to adjust to the various oddities of the game's design and hurdles of progression, not the least of which is your extremely limited defense and damage at the game's outset- you will regularly die in early quests and any quest thereafter you are not properly geared for, as player skill will not save you from getting one shot by a powerful attack, thus wasting one of your team's precious limited respawns per assigned quest, costing you time, money and patience. Gear levels aside, as I mentioned earlier I've never been able to reach a real level of comfort with any control setup for MHW. Mouse and keyboard simply has too many separate binds to be usable within a reasonable frame of response time, not helped by a complete remap of the default binds accompanying the infamously delayed-for-pc Iceborne expansion, and locking character movement to eight cardinal directions versus the more nuanced directional control of an analog stick. Controller makes character movement and certain melee attacks and other inputs easier to perform, but hopelessly complicates aiming any projectile weapon or the grapple claw. And both control setups must contend with what I felt, at least initially, was a labyrinthine, archaic menu system and curiously unresponsive quick-use wheel. Aside from any of this, there is also the issue of the disparity in design quality between armors for the two available genders. Whatever your personal feelings on skimpy armor designs for female characters, there is simply a marked lack of quality and design creativity for the female armors.

    All that being said, MHW is nonetheless fun, perhaps inexplicably so at times. It's loud and colorful, with easily understandable icons, recognizable outlines for monsters, weapons and armors, reasonable load times, and it's very easy for friends to link up and do hunts together. Combat can be satisfying when all factors line up sufficiently, especially the mounting mechanic and grapple claw techniques. The map and guidance system is fairly robust.

    Above all, a bulk of my online friends have the game, and it is always in my experience better to play games of this nature with friends. Whatever its flaws, and there are many, MHW manages to be an entertaining and addicting experience.
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  4. Mar 16, 2020
    6
    The game is just OK. I don't have any other connections to the Monster Hunter Series (this is my first Monster Hunter Game), so this should be a very objective view on the game.

    Graphics: This game looks fantastic! The people designing it did a really nice job with making the world feel realistic. Everything in this game just looks so detailed and beautiful! Gameplay: Gameplay wise
    The game is just OK. I don't have any other connections to the Monster Hunter Series (this is my first Monster Hunter Game), so this should be a very objective view on the game.

    Graphics: This game looks fantastic! The people designing it did a really nice job with making the world feel realistic. Everything in this game just looks so detailed and beautiful!

    Gameplay: Gameplay wise the controls are just OK. I'm not sure if this is a recurring thing happening in the monster hunter series but the controls definetly felt clunky. It didn't feel very smooth. I also found that there wasn't any way to cancel a move after you made it. If you were using long sword and did an overhead slash infront of you there was no way to stop yourself from completing the action. Even worse if you press the button multiple times the character will proceed to do the action multiple times. However these were minor issues and could be easily overlooked.

    What really killed it for me was the terrible Palico AI and the annoying effects monster can place on you (stunned, poison, sleep). Here is an example of what can happen: You get stunned by a monster and you are on half health. Naturally you are immobile for a certain period of time. However! The monster is able to also posion or burn you causing you to lose health while immobile, plus the monster can knock you around while you are stunned giving you no way to dodge or avoid the attacks leading to fainting, Cases like being pushed against the wall with no where to go and being killed has happened to me WAY TOO often for me to be able to overlook this as an one time occurance. Also the Palico (cats/helper in combat in the game) is never able to deliever a vigorwasp (health potion) to me properly. When I find myself in need of one it always says that its too busy or whatever when it clearly doing nothing.

    Also monsters are way too overpowered! Tons of monsters out there are able to kill you in one or two hits. The beginner area should have easier to kill monsters, not an Anjanath that can one shot you using a flame thrower move.

    I recognize the fact that it could be just me who is bad at this game and more experienced players would be able to get out of these situations, but you have to keep in mind that for many people this is their first entry into the monster hunter series. Being a begginer at a game shouldn't impact the enjoyment of it.

    All of this combined with the fact that you can't actually remap controls on controller just made this game unenjoyable. However I won't be returning it as it still a decent game. It will probably become a game that I revisit like once every two weeks or so, definetly not one I would play everyday.
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  5. Mar 29, 2020
    5
    Honestly this game isn't very fun because of the clunky combat system and boring encounters. The combat system is probably the worst experience I've ever had, it's so clunky and every single time you miss it takes like 5 seconds to hit the monster again (and this is with a semi-fast weapon). The monsters are so mobile and the character just seems like a sloth in comparison making for anHonestly this game isn't very fun because of the clunky combat system and boring encounters. The combat system is probably the worst experience I've ever had, it's so clunky and every single time you miss it takes like 5 seconds to hit the monster again (and this is with a semi-fast weapon). The monsters are so mobile and the character just seems like a sloth in comparison making for an irritating experience. Also every single monster is different but it doesn't feel like it. The attacks are almost all the same (except for one elemental thing that the monster barely uses) and the way the monsters react are the same: you hit it a ton, it runs away and rinse and repeat until it's dead (except for the rare boss monster encounters).

    Also you know that fun weapon and gear grinding! Yeah, it's pretty much useless because the game gives you the most OP gear to begin with (except for the weapons which are still decent) and it will take forever to find gear/weapons that are better than the ones you start out with.

    And possibly the worst thing of all is the fact that the game barely lets you explore the open world that the game has to offer and even if we were able to the linearity of the world and clunkines of the movement and combat in game makes it more like an annoying obstacle you want to get over with and just find the monster you need to fight (and do it all over again when you die). There's such a beautiful open world and the game doesn't take advantage of it. Why can't we just explore the world and find monsters and hunt them along the way instead of being so limited.

    Luckily the graphics are gorgeous and the story is great so I will give it a 5/10 (which is still kind of bad). It was just not what I was expecting and after coming from breath of the wild on the switch with amazing fluid combat, a beautiful open world taken advantage of and amazing graphics. I don't think this game should be exactly like breath of the wild, I just wish it had fluid combat and an open world taken advantage of like breath of the wild. Just don't buy until they fix these issues.
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  6. Dec 9, 2018
    6
    It's a mixed experience for me. I've played most of the 3ds titles and one PS2 title. I have a combined 400 hours of gameplay, so it's safe to say that i'm sort of a fan. MHW on the other hand is a good game, probably the best game in the series. There are a lot of things i like in it, but there are a lot of things i outwardly hate in it. So First, the good.

    It's more streamlined, more
    It's a mixed experience for me. I've played most of the 3ds titles and one PS2 title. I have a combined 400 hours of gameplay, so it's safe to say that i'm sort of a fan. MHW on the other hand is a good game, probably the best game in the series. There are a lot of things i like in it, but there are a lot of things i outwardly hate in it. So First, the good.

    It's more streamlined, more fair to new players and it doesn't get tedious fast. Tracking a monster is easier than ever, with tracks and tracker flies. The maps are one big area with seamless transitions between segments, meaning no loading screens. Bigger item pouch, divided into two types of crafting materials, meaning more room for items and less grinding. You always have a map and items are marked on it until you are under attack. No more pickaxes, nets and whetstones needed, meaning more space saved. The graphics are great, albeit demanding at times. I use the 360 controller and so far it has been superb. The monsters however familiar, can be surprisingly challenging even to returning players. Also you can turn off most helpful options for a more hardcore experience. All in all a good game as a whole. Not great, but OK.

    The Bad, are mostly issues that plague AAA games of late.

    Still, it's sort of baffling to me how a company like Capcom can allow itself to skim on servers and server quality leaving millions of paying customers out in the dirt coping with constant server issues.

    Camera can be annoying as it doesn't always stay locked on target, and when it does it's mostly at a weird angle where you can't see how the monster is positioned leaving you vulnerable to attack. Constant lock-on, lock-off is sort of tiring. I thought they'd fix this by now.

    I'll never understand the need for Denuvo DRM. Isn't there a way you can protect your IP from piracy that doesn't involve installing what is basically a backdoor/spyware to paying customers? Anything is better than this.
    So far i've not seen a way to change style.

    There is also a myriad of sub-menues and options that make the UI a bit difficult to deal with.

    Worst offense though, at least for me is NO WAY TO PAUSE in offline mode. I mean what the hell Capcom? How basic is that feature? Not all of us are soulless robots just pining to play this 24/7, no matter what you've been led to believe.

    Like i said before, it's a good game, not without faults. After a while for me, the experience became all too familiar and a tad boring. New players should be fine, but returning players will find very little new things in terms of core gameplay. So, same old grindfest, with a touch of flair here and there.
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  7. Sep 1, 2018
    6
    6 / 10

    i think a lot of people are either Vets or bought into the hype a bit too much. This is a decently above average game. Once you get used to the purposely slow (human) control scheme and get your groove, it's a fun game. Despite it being monotonous, it's somehow a fun game. This however is a VERY "content-poor" game though being sold at premium full-game price. Let's look at
    6 / 10

    i think a lot of people are either Vets or bought into the hype a bit too much. This is a decently above average game. Once you get used to the purposely slow (human) control scheme and get your groove, it's a fun game. Despite it being monotonous, it's somehow a fun game. This however is a VERY "content-poor" game though being sold at premium full-game price. Let's look at the facts:

    1. Two hub/quest kiosk zones where you are alone (no online players visible) and Five world combat zones. That's it. Each zone is probably 1/100th of the size of zones in games like Breath of the Wild, Witcher 3, or any Elder Scrolls game. Fans will say "but this is a MH game, not Elder Scrolls!" Who cares. Irrelevent. That's not a valid rebuttal when people are simply pointing out that the MHW zones are small, few, and confining by comparison. If any other multiplayer game released with only five maps, people would laugh their @sses off at the ridiculous notion.

    2. The game needs load screens, even on PC, and it's not a technically demanding game. Granted they are fairly fast load screens if you have a decent PC, but I hear they are abysmal on consoles. Pretty sure the optimization could be better. Your PC might run Crysis at max settings without issue, but your fps is going to drop insanely when Teostra shoots his laser beam at you. Doesn't really make too much sense.

    3. The monster hunting is fun. Very fun. However, the game has what, like 10 - 15 truly unique monsters? Half of the monsters are either reskins of another or using the exact same movesets and skeleton, with a few minor special move changes. Compare Rathian with Blue Rathian, Rathalos, Kushala Daora. Compare Odagoron with Tobi-Kadachi. Diablos is just Anjanath with burrowing capabilities minus the fire breathing. Take away fire and burrowing, and all you have is two monsters that just non-stop charge at you. That's it. It's so uncomplicated, it boggles my mind. Even the big boss fight at the end of the story is just a damage-sponge with very little worry of death. HR mode is basically saying "Hey, you just fought all the monsters in the game. GJ! Now fight them all again but they are a little stronger. After that, you get to fight the same monsters again, but they are Tempered now. Ooooooooh uh-maaaaazing!" Absurd.

    4. Grind. Holy sh*t the grind. I have about 150 hours put into this game and I'd estimate that around 100 hours of that is grinding the same monsters over and over for materials just to progress passed a storyline HR gating mechanism.

    5. RNG and No Endgame. By HR Level 50, I have already fought every monster in the game literally 30 - 50 times, and I had to FORCE myself to reach HR 50. I kind of wanted to walk away at HR 30. Now my Endgame option is...fight those same monsters another 100 times each for a .01% chance at getting a useful Decoration you can slot into armor. Why would I need that decoration you ask? OH! To make fighting those monsters you've already fought 150 times easier to fight of course. Wait, what? I'm only grinding these monsters in order to make fighting these monsters easier? WTF?!? This game literally has no end goal. It's a game about fighting things over and over.

    6. They probably could have found a better solution than the crappy item wheel and tool belt. Half the time in battles I am hammering away at the monster, and the other half I'm running around trying not to get hit while I am scrolling to find my mantle, trap, tranquilizers, flash bomb, ect. Annoying.

    7. This game costs $60 or $70 depending on which version you get, the same price at release as aforementioned games like Witcher 3 and Breath of the Wild. That's a value disparity. This is not an opinion-based observation. It's a strict value-comparison. At $70, any reasonable person would choose one of those other games and get far more value. That is fact. If you've never played Witcher 3, you can probably buy it now somewhere for $20-30 (likely cheaper) and you will lose your life in that game for half a year. In a world where Witcher 3 exists, MHW should be laughed at. Hell, I probably got 1000% more actual playtime variety out of games like Super Mario 64 and Zelda A Link to the Past. I probably got more playtime variety out of Super Metroid. I'm not even going to compare this game to the likes of the Dark Souls franchise. That comparison is laughable at best.

    This game is a shiny toy with very little depth. The armor/stat system is one-dimensional. It's repetitive. It has gating mechanisms that force grind. It's got an RNG system with very little point to participating. Fighting monsters is extremely fun though...for a while. The "promise" of future content and nostalgia (that I don't even have) is not worth $70 that I spent. If you were intelligent, you'd wait for a severe price drop or a year's worth of content before buying.
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  8. Sep 3, 2018
    7
    I'm a casual gamer and this is the only game in the series I've ever played. I skimmed through the negative reviews and I agree with the problems that the game has, but I feel that the scores are unfair and don't put consideration into the gameplay itself. Therefore, read on if you want a genuine review on what the game feels like, and what you should be aware of before you try the gameI'm a casual gamer and this is the only game in the series I've ever played. I skimmed through the negative reviews and I agree with the problems that the game has, but I feel that the scores are unfair and don't put consideration into the gameplay itself. Therefore, read on if you want a genuine review on what the game feels like, and what you should be aware of before you try the game out.

    First off, the game is best enjoyed solo or with the SOS Flare multiplayer feature. Multiplayer is similar to Vermintide 2 where you can have up to a four players on a single quest. Unfortunately, the matchmaking system is busted for reasons others have already elaborated on, so if you want co-op, either play with your friends or use the SOS Flare feature in game. Always start the game offline to begin with (i.e. create your own server), and then join others later via SOS or the filter servers option. If you attempt to use the matchmaker at the main menu, the game might get stuck for a long time.

    MHW is an action RPG where you go around killing bosses. The weapons are balanced insanely well so that you'll never overpower any boss by farming and building up your character, and high level players won't be able to do the same either when they join your game. I liked the way this was designed. The SOS Flare system is absolute genius because it allows you to easily find bosses you're looking for to farm or to open up your game for people to join without any difficulty.

    Overall, the game is somewhat easy because the boss AI isn't amazing (definitely not Dark Souls level) and you have several lives and a copious amount of time to complete each quest. Sadly, bosses have insane health pools which make it a chore to peashoot them to death. Each boss takes at least 15 minutes to kill solo, or half the time if you do co-op. The game becomes more entertaining once you unlock the High Rank quests, so I suggest that you don't spend too much time doing sides until you've unlocked them.

    Aesthetically, the game looks pleasing (if you can look past the poor optimization and the need to lower the graphics), and story-wise the game has a pretty good one. The game definitely goes at your own pace and is catered for casuals. Ultimately, as long as you can look past the counter-intuitive multiplayer system, you'll find that the game is a nice way to burn a few hours whenever you're bored. If you find the keyboard and mouse controls janky, just use a controller. I give the game a 7 for "not quite there yet because it has its feed of problems but not bad if you can look past them."
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  9. Aug 27, 2019
    6
    A game where all you do is hunt monsters many times to get gear so you can fight the next monster and each fight takes around 20 minutes. Very repetitive with nothing else to do, the game is lacking any depth. It's a rather shallow experience with a boring story.

    I love cats and the cute palico companion and love how interesting the monsters look. If you like grinding and fighting
    A game where all you do is hunt monsters many times to get gear so you can fight the next monster and each fight takes around 20 minutes. Very repetitive with nothing else to do, the game is lacking any depth. It's a rather shallow experience with a boring story.

    I love cats and the cute palico companion and love how interesting the monsters look.

    If you like grinding and fighting the same monster over and over again then it would be your kind of game. I spent $43 Aud on this and only keep playing as I want to get my moneys worth. The game is alright, fun to kill a monster the first time but I bit too repetitive as you need to kill it many times to be able to craft a full set of gear so I find it overly grindy and can't recommend as it is not fun enough.
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  10. Aug 13, 2018
    5
    Not entirely impressed with this port. Kbm controls are unbearable, and yet even with a controller the combat feels slow and clunky. Navigating multiplayer is a nightmare, you need to jump through so many hoops. Want a smooth co-op campaign experience with friends? Forget about it. You need to all individually watch the cut scenes for every mission before you're allowed to co-op the story.Not entirely impressed with this port. Kbm controls are unbearable, and yet even with a controller the combat feels slow and clunky. Navigating multiplayer is a nightmare, you need to jump through so many hoops. Want a smooth co-op campaign experience with friends? Forget about it. You need to all individually watch the cut scenes for every mission before you're allowed to co-op the story.

    I really want to love this game but Capcom are making it so hard. Not worth the full price tag, wait until its on sale. Hopefully they'll have fixed the never ending list of issues by then.
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  11. Apr 4, 2019
    6
    the game is cool, but you feel like a second category player because with the implementation of patches do not bother to name the new items
  12. Feb 22, 2020
    6
    I got excited when it launched, because I have vague memories about the 2004 ps2 hit and they stuck to some visuals.
    All in all there is not much to do except grinding. Plus I did not like the slow combat movements, which i guess is a personal taste. For the high price they launched poor content.
  13. Jun 20, 2020
    5
    Casualized the series and forsake original playerbase. Some of the changes are good but it is a lot less rewarding overall. At least mh is finally on pc.
  14. Aug 19, 2018
    7
    A well hyped game that's supposed to deserve all it gets for this port, but falls short of halfway optimized being riddled with a ton of network and performance issues. CAPCOM could've done better in the optimization department, but didn't.

    But hey, Monster Hunter: World PC has good mouse/keyboard control (in spite of the mouse acceleration), so I guess that's that. Thankfully, its
    A well hyped game that's supposed to deserve all it gets for this port, but falls short of halfway optimized being riddled with a ton of network and performance issues. CAPCOM could've done better in the optimization department, but didn't.

    But hey, Monster Hunter: World PC has good mouse/keyboard control (in spite of the mouse acceleration), so I guess that's that. Thankfully, its complex but juicy gameplay, mechanics, and content is its saving grace.
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  15. Nov 17, 2018
    5
    Honestly MHW is great for the first 100hrs or so. After the 100hrs mark it does feel repetitive. Capcom needs to add more material to this game before they lose the entire player base.
  16. Mar 21, 2019
    7
    This is my second game into the MH franchise, the first being 3 Ultimate.

    Throughout playing the game, graphic wise it is completely revamped, it has a lot more texture and quality to the world design which gives it more aesthetics. Cut scenes are beautiful and appealing but are not skippable which in some cases makes gameplay longer for no reason. Setting it on max graphic does give
    This is my second game into the MH franchise, the first being 3 Ultimate.

    Throughout playing the game, graphic wise it is completely revamped, it has a lot more texture and quality to the world design which gives it more aesthetics. Cut scenes are beautiful and appealing but are not skippable which in some cases makes gameplay longer for no reason. Setting it on max graphic does give you the best experiences but slows down actual gameplay and has surreal lags throughout. Other than that it is open and looks good 8/10.

    Gameplay is pretty wonky, movement is delayed by a bit and sensitivity isn't too good which none can be changed. Slower weapons like the great sword or switch axe tend to have the most problems with timing as attack delay is more noticeable compared to the other weapons. Next thing is playing on keyboard just ins't recommended because the key bindings are set to weird keys and you can easily forget each placement without long hours of practicing. A controller on the hand just works better and gives you maximum control. Going into gameplay itself it feels just like the other series but slightly more boring. An experienced veteran player are able to run through things faster because the attacking patterns of each monster is practical almost the same. While as newer players spend longer time periods because the tutorial teaches you nothing. Over time some find it boring as the actual storyline is non-existence with only repetitive events and there is no character development throughout at all. The Pros to this are the SOS system is quite nice, it sets up a room and other people can join at any given time to play with you, but there are sometimes connection errors which after that playing solo is more viable than co-op. 6/10

    Overall, the game does feel like a MH game but leans more towards veteran players who want to zip through and grind out materials, while for newer players allows them to explore a more open and casual hunt without any difficulty hurdles. It is a good game if you want to just have fun and play with friends but not really something you would spend most of your free time on since its just grinding and repetitive for the most part.
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  17. Aug 13, 2018
    7
    Gameplay is is very tight and fluid, but in its own way. I have 300+ hours on PS4, and mechanically it feels no different. Yes, it takes some time to get used to with the heavy weapons that punish you horribly for button mashing by animation locking you to your death, but once you get it down, its very rewarding. I can see how it can be precieved as being clunky for new comersGameplay is is very tight and fluid, but in its own way. I have 300+ hours on PS4, and mechanically it feels no different. Yes, it takes some time to get used to with the heavy weapons that punish you horribly for button mashing by animation locking you to your death, but once you get it down, its very rewarding. I can see how it can be precieved as being clunky for new comers (especially with the "Great Sword is easy" ranking it gives you, when its one of the hardest weapons to use properly).

    After playing with KB/M for a bit, I ended up having to plug in my controller. The game just does not feel suited for KB/M and the inability to turn off mouse acceleration is extremely noticeable and got me killed several times.

    As for framerates, I can hit stable 60 FPS @ 1440P with Volume Rendering Quality set to off and all other settings at max with a 6600k and a 1070... if I have everything closed in the background. CPU usage frequently hits 70%. With that, Discord, and Chrome running in the background, it can chug every now and then.

    Overall, its the game I love on the PS4 and I personally havent been hit with all the bugs everyone else are reporting (like the Cutscene crash bug deleting your save). This would be a 9/10 if the port quality was better, so taking 2 points off for that, lack of 21:9 support (It says 3440x1440 in the menu but only displays 2560x1440) and the current issue that it seems to be a crapshoot to join in progress hunts with friends. We typically all have to back out load into the fight from the base camp rather than coming to help someone mid hunt.

    As it stands, I pretty much only bought it to play with friends who dont have a PS4. I'll still be doing all my high level hunts on it (currently farming Arch Tempered Teostra) until things smooth out a little bit with the PC port.
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  18. Aug 9, 2018
    7
    La base de esta puntuación sé que puede denotar a una penalización y en parte, es así y en parte no; me explico, a lo largo del día y con la salida del juego muchos usuarios, de los que yo me incluyo, nos hemos visto sorprendidos porque una vez más Capcom a dejado a la comunidad de PC sin los 21:9 para monitores panorámicos, el problema es que esto no es la primera vez que lo hacen ya queLa base de esta puntuación sé que puede denotar a una penalización y en parte, es así y en parte no; me explico, a lo largo del día y con la salida del juego muchos usuarios, de los que yo me incluyo, nos hemos visto sorprendidos porque una vez más Capcom a dejado a la comunidad de PC sin los 21:9 para monitores panorámicos, el problema es que esto no es la primera vez que lo hacen ya que en títulos como Dragon Dogma o Resident Evil 7 han prescindido del mismo haciendo que la propia comunidad de PC tenga que editar los archivos base del juego dando problemas de HUD siendo del todo molesto y rompiendo la visión del juego.

    Para los que tengan intención de jugarlo en mondo panorámico sabed que desde Steam la comunidad del juego se está moviendo para enviar Feedback a la siguientes direcciones:

    - feedback@capcom.com
    - support@capcom.com

    con el fin de que el mayor número de usuarios pueda presionar a la compañía para que al menos, tomen en consideración futuras franquicias con una relación aspecto acorde a los tiempos que tocan.

    Sin más comentar que el juego base es del todo estupendo, la optimización del mismo está algo ajustada debido a esa explotación de la CPU la cual requiere tanto y que junto con Danuvo no ayuda demasiado, pero teniendo una buena base RAM y una 960 Nvidia de pasada generación, este título luce de manera notable.
    Recalcar también su componente offline y online, muchas personas estaban asegurando que no podían jugar en modo offline al juego, esto no es así, lo que hay que hacer es crear una sala privada y ya está, algo que también ocurría en PS4.
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  19. Jan 8, 2019
    5
    лесом лесом лесом лесом лесом лесом лесом лесом лесом лесом лесом лесом лесом
  20. Dec 4, 2018
    7
    There is good, quick action and cool monsters. Then there are abysmally terrible characters, cringy dialogue and shameful stereotyping... along with whatever those cat things are.

    Load times are annoying and despite playing on a rather expensive computer, it feels like the time from clicking a button to seeing the character doing the action is a little delayed. Visually not as good
    There is good, quick action and cool monsters. Then there are abysmally terrible characters, cringy dialogue and shameful stereotyping... along with whatever those cat things are.

    Load times are annoying and despite playing on a rather expensive computer, it feels like the time from clicking a button to seeing the character doing the action is a little delayed.

    Visually not as good as Shadow of the Tomb raider by a long shot and model and character/equipment design is rather poor - but its fun - would be an 8 for certain if it wasnt for the long load times
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  21. Nov 16, 2019
    7
    Боевка, графика, шикарные кувалды в 2 раза больше самого перса, кастомизация героя и питомца - все это великолепно. Оптимизация и управление очень плохо исполнены. На системе с i9 9900k + rtx 2080 + 32gb ram на ультра в 2к выдает 60-70 с просадками до 40. Пока что 7Боевка, графика, шикарные кувалды в 2 раза больше самого перса, кастомизация героя и питомца - все это великолепно. Оптимизация и управление очень плохо исполнены. На системе с i9 9900k + rtx 2080 + 32gb ram на ультра в 2к выдает 60-70 с просадками до 40. Пока что 7
  22. Nov 17, 2020
    5
    llllllllllllllllllllllllllllllllllllll unsatisfying combat mechanic llllllllllllllllllllllllllllllll
  23. May 18, 2021
    6
    It starts off with a trashy opening, and then after that 20 minutes things start looking really good! A jungle playground with fun and beautiful twists and turns, hunting a beast that runs away a couple times. It seems like the most alive game you've ever played! Then it starts showing it's MMO style seams, it starts to loose it's magic, and it makes you do the dumbest "boss fight"It starts off with a trashy opening, and then after that 20 minutes things start looking really good! A jungle playground with fun and beautiful twists and turns, hunting a beast that runs away a couple times. It seems like the most alive game you've ever played! Then it starts showing it's MMO style seams, it starts to loose it's magic, and it makes you do the dumbest "boss fight" sequence you've ever done in a video game. The next area is beautiful, the coral area is very visually stunning, but actually getting around in it is annoying, just a bunch of loops, and by that time the MMO style has gotten to you. By this time I was getting mad that my weapon was better than even other ones I was upgrading a lot, and it turns out it's a special sword given to new players, along with your armor, that completely ruins the progression of leveling up your gear that the entire game is built on, who made this mind numbing decision really **** up! Seriously, if you can borrow a copy from a friend, play through the initial jungle area, it's level design feels next-gen, just not any other part of the game Expand
  24. Aug 25, 2021
    7
    I think that this is truly a unique game and I would recommend that if you are a fan of this type of genre then I think you should give this game a try.
  25. Sep 18, 2021
    5
    ====================IIIIIIIIII GAME SCORE : 49 IIIIIIIIII====================
  26. Jun 20, 2020
    7
    This is the first Monster Hunter game that I played and I found that it's very good. At the beginning, it's a little bit difficult to get it right because of the lack of a life bar for the monster while he has many Life Point. But after you get used to it, it's very nice.

    I love this combat system when I have to analyze the monster motion to find an open window to hit the monster and
    This is the first Monster Hunter game that I played and I found that it's very good. At the beginning, it's a little bit difficult to get it right because of the lack of a life bar for the monster while he has many Life Point. But after you get used to it, it's very nice.

    I love this combat system when I have to analyze the monster motion to find an open window to hit the monster and when he punish you if you hit him too early or too late or if you are too greedy.

    I just have 1 real problem with this game : There is no shop to buy materials while getting something from a monster can take several tries.
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  27. Sep 2, 2020
    7
    O jogo é muito bom, é sempre animador ir em busca de caçadas novas e enfrentar monstros novos, não existe nivel de personagem nem skills, tudo depende de qual arma você masteriza, a evolução da mesma e da sua armadura.
    O problema é que certas mecânicas de jogabilidade não são apropriadas para os padrões de hoje, infelizmente não é fluída como deveria ser, deixa muito a desejar quando
    O jogo é muito bom, é sempre animador ir em busca de caçadas novas e enfrentar monstros novos, não existe nivel de personagem nem skills, tudo depende de qual arma você masteriza, a evolução da mesma e da sua armadura.
    O problema é que certas mecânicas de jogabilidade não são apropriadas para os padrões de hoje, infelizmente não é fluída como deveria ser, deixa muito a desejar quando alguns monstros possuem habilidade de atordoar, ou colocar para dormir por exemplo, no qual seu personagem fica completamente vulnerável, e atordoamento é uma "mecânica" já ultrapassada hoje em dia, tendo sido deixado para trás nos antigos RPGs.
    Mas no geral é um jogo que mexe com cada um, recomendo que experimentem.
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  28. Sep 3, 2020
    6
    I really don't get the hype of this game, it's kinda weird to me really with all the other stuff aside from the combat, very japanese. The whole game is just grinding for better gear to go fight more monsters for better gear to...
    -- It looks ok and at this point seems to be patched out well. The maps don't seem that interesting and the cutesy type of story etc is cringe to me. I only
    I really don't get the hype of this game, it's kinda weird to me really with all the other stuff aside from the combat, very japanese. The whole game is just grinding for better gear to go fight more monsters for better gear to...
    -- It looks ok and at this point seems to be patched out well. The maps don't seem that interesting and the cutesy type of story etc is cringe to me. I only played SP so maybe that's it, it might be that the social interaction in relation to fighting monsters is a major part of it. Not interested.
    --I've beaten a few monsters and am in the second map but I really don't have much interest in continuing, there are games I like way better out there that I am playing now. The incomprehensible menus and controls and counter intuitive nature of so much of the game is a major turnoff as well. I'd rather play a game that has "research" on at least somewhat real animals etc
    --It's the hello kitty aspects and the just grinding nature of this game that just lose my interest overall.
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  29. Jan 13, 2022
    5
    I hate "gamepad" or "keyboard" + hero animations behavior. Next frustrating thing - this is always online game - even when solo. I wish to press pause during long cutscene or during quest. Only task manager could kill game in some moments. Played accidently with few other players online - 0 motivation. All jRPG i've played - concepts/ideas are mostly illogical. This game is rather forI hate "gamepad" or "keyboard" + hero animations behavior. Next frustrating thing - this is always online game - even when solo. I wish to press pause during long cutscene or during quest. Only task manager could kill game in some moments. Played accidently with few other players online - 0 motivation. All jRPG i've played - concepts/ideas are mostly illogical. This game is rather for dino/big creature fans. There are big swords - but should be dino hatching or mechwarrior game or dragon ball like force RPG improvement. But this game is about killing dinos and what u have? Purse from Tyrano Rex? First time lot of corpses are disappearing too fast. Game was very beauty, nice designed a specially years ago when played first time. Feels little like in good anime. Expand
  30. Mar 7, 2022
    5
    I don't like this game.

    Skills are not fun to play.

    The story isn't great.
  31. May 20, 2022
    7
    the game is okay but you have to play with friends online. single player is not very fun.
  32. May 19, 2023
    7
    -6/10 story
    -8/10 gameplay
    -8/10 environments
    -5/10 characters
    -8/10 music
  33. Nov 25, 2022
    7
    hard to play solo, but fun with friends if you have
    -no DLSS support on 1080 resolution
  34. Dec 14, 2022
    7
    This game has fantastic visuals and level designs and every monster is pretty unique in it's nature and how they interact with the environment and the playstyle for every weapon is pretty unique.
    Controls felt fine to me. And the balance of clunkiness and smoothness added a flavor of realism to this fantasy world of monster hunter.
    Main issue is how we upgrade our character and get
    This game has fantastic visuals and level designs and every monster is pretty unique in it's nature and how they interact with the environment and the playstyle for every weapon is pretty unique.
    Controls felt fine to me. And the balance of clunkiness and smoothness added a flavor of realism to this fantasy world of monster hunter.
    Main issue is how we upgrade our character and get improved gear. It's a job/chore more than anything else especially end game farming hunting Tempered monsters and gemstones for weapon augmentations which is unlocked after finishing the main campaign. Everything is extremely dependent on RnG on what monster parts or stones you might get and also you have to go on expedetions seperately to find these temp.monsters (even more chore). After 180hrs+ I didn't care anymore and it was extremely lazy postgame.
    Player should be able to set the materials they want from monsters and get among those only instead of RnG garbage or make the hunts shorter by minimizing the health of the monster by 80% so that farming isn't a chore . In dark souls also we farm mobs and knights not bosses. Bosses have a set guaranteed loot but in MHW it feels like we farm bosses. Other examples do exist.
    Augmentation should have been unlocked as soon as we unlocked high rank. And temp. monsters and arch temp. monsters shouldn't be a thing it's just lazy CAPCOM
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Metascore
88

Generally favorable reviews - based on 34 Critic Reviews

Critic score distribution:
  1. Positive: 34 out of 34
  2. Mixed: 0 out of 34
  3. Negative: 0 out of 34
  1. Dec 19, 2018
    85
    Monster Hunter World is a solid title that will soak up a lot of time if you enjoy beautiful graphics, hunting beautiful, dangerous and unique creatures, and crafting buttloads of weapons and gear.
  2. Oct 6, 2018
    86
    Monster Hunter: World offers unique gameplay of high quality. However, the whole package could have been an order of magnitude superior if it included a properly designed online party system and the port from consoles was better taken care of. But even like this, MH:W is worth every penny it asks.
  3. Sep 17, 2018
    80
    Monster Hunter: World still has all the complexity expected from this series, but it dishes it out in much more palatable chunks than usual. It's still got a frightening amount of depth, but it feels manageable in a way that few in the series have pulled off before. Players may still feel a little lost from time to time, but a little guidance from series vets or other friends can drastically reduce the growing pains new players will likely experience. On top of all that, this is one of the best-feeling titles the series has had to date; so saddle up with some friends, and explore all the New World has to offer.