User Score
5.8

Mixed or average reviews- based on 24 Ratings

User score distribution:
  1. Positive: 8 out of 24
  2. Negative: 7 out of 24

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  1. Feb 1, 2014
    2
    I love games where I can just wander around and explore with no pressure to complete the Main Quest(tm) and no hand holding every step of the way,.

    So why have I given MirrorMoon such a low score? Because the controls are a broken mess. I don't mean the galaxy flight control screen either. I mean just trying to change options etc... don't work. MirrorMoon feels remarkably like a
    I love games where I can just wander around and explore with no pressure to complete the Main Quest(tm) and no hand holding every step of the way,.

    So why have I given MirrorMoon such a low score? Because the controls are a broken mess. I don't mean the galaxy flight control screen either. I mean just trying to change options etc... don't work.

    MirrorMoon feels remarkably like a half-written hobbyist project that someone then decided to charge money for. Putting in standard twin-stick FPS controls wouldn't have hurt the feel of the game but it would have made it a lot more accessible.

    Not being able to configure controls really doesn't help either. Having the controller only work on the moons (but then be un-disableable (word)) is a pain. JoyToKey is your friend.

    Give it a couple of patches (which haven't happened) and this game could be enjoyable. Or at least an experience.
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  2. Nov 4, 2021
    2
    MirrorMoon EP... goodness... where do I begin? It is literally the most bewildering game I've ever laid my eyes upon, even more disorienting than Antichamber, which was designed to be disorienting. The game is divided into a vast array of planets with unique names, and they all play out the exact same way: walk, collect some artefacts, rotate the moon, collect more artefacts, rotate theMirrorMoon EP... goodness... where do I begin? It is literally the most bewildering game I've ever laid my eyes upon, even more disorienting than Antichamber, which was designed to be disorienting. The game is divided into a vast array of planets with unique names, and they all play out the exact same way: walk, collect some artefacts, rotate the moon, collect more artefacts, rotate the moon again, win... boring. I bought the game thinking it would be an entertaining, music-based platformer, but there's no platforms! The only visible structures have absolutely no collision detection, and the music can barely be passed off as music! The one credit I can give this game is that it was a stepping stone for the developer, who went on to release Fotonica for Steam and iOS. Expand
Metascore
73

Mixed or average reviews - based on 9 Critic Reviews

Critic score distribution:
  1. Positive: 4 out of 9
  2. Negative: 0 out of 9
  1. PC Gamer UK
    Feb 1, 2014
    62
    The problem with discussing MirrorMoon EP is that the fun (and frustration) of it lies in discovering for yourself what you have to do, how, and why. Good luck with that last part - it still eludes me. [Feb 2014, p.91]
  2. Games Master UK
    Dec 25, 2013
    84
    A superb central dynamic. [Jan 2014, p.83]
  3. Nov 4, 2013
    85
    Quotation forthcoming.