- Publisher: Carlos Coronado
- Release Date: Aug 5, 2014
- Also On: Switch
User Score
Mixed or average reviews- based on 92 Ratings
User score distribution:
-
Positive: 48 out of 92
-
Mixed: 23 out of 92
-
Negative: 21 out of 92
Review this game
-
-
Please sign in or create an account before writing a review.
-
-
Submit
-
Check Spelling
- User score
- By date
- Most helpful
-
Aug 16, 2014
-
Oct 5, 2017It's an interesting game and a cool concept, but it wears out its welcome pretty quickly. I got bored of the game way too fast, because it's just too slow and there's not enough to do. Maybe I would've liked it more as a VR experience.
-
Aug 18, 2014
-
Mar 13, 2016Very boring gameplay awaits you, so be aware of it, if you want to buy this game. And my own impression was literally destroyed by cheesy plot twist and dull ending, it really ruins everything what was good in this game.
-
Aug 8, 2014The narrative is a little presumptuous and the puzzles aren't particularly difficult. Although the beautiful environments and sound complement each other. The game is not for everyone, and maybe it is too expensive. The most remarkable thing: it was made by just one person!
-
Oct 31, 2014
-
Oct 16, 2016
-
Oct 23, 2016
-
Aug 8, 2017
-
Pelit (Finland)Mar 18, 2015Nice, surrealistic puzzle game. [Feb 2015]
-
Feb 11, 2015MIND is a great-looking first-person puzzler with a nice atmosphere and promising but flawed gameplay that’s often held hostage to a narrative that falls flat on its face.
-
Game World Navigator MagazineOct 25, 2014Fascinating experiments with spheres are clouded by the vastness of locations, the lack of clues and ingenuity of puzzles. And if you get used eventually to the intricate brain-teasers with their dreamlike logic, then boring mumbling narrator keeps you annoyed until the very end. Hero spits stamps like a fifth-grader and cites quotes on about everything. But this is forgivable minus, because Carlos Coronado did programming, game design, script and music himself. And games that made with love are rarely bad. [Nov 2014, p.75]