- Publisher: Carlos Coronado
- Release Date: Aug 5, 2014
- Also On: Switch
- Critic score
- Publication
- By date
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Feb 11, 2015MIND is a great-looking first-person puzzler with a nice atmosphere and promising but flawed gameplay that’s often held hostage to a narrative that falls flat on its face.
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Game World Navigator MagazineOct 25, 2014Fascinating experiments with spheres are clouded by the vastness of locations, the lack of clues and ingenuity of puzzles. And if you get used eventually to the intricate brain-teasers with their dreamlike logic, then boring mumbling narrator keeps you annoyed until the very end. Hero spits stamps like a fifth-grader and cites quotes on about everything. But this is forgivable minus, because Carlos Coronado did programming, game design, script and music himself. And games that made with love are rarely bad. [Nov 2014, p.75]
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Aug 18, 2014Even if you don't fall in love with Path to Thalamus, I suspect you won't be fully immune to its gravity.
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Aug 14, 2014Mind: Path to Thalamus is, at times, messy, but it’s a beautiful mess, one that still exhibits powerful moments of emotional impact that are so true to the game and the medium that it’s almost painful.
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Oct 16, 2014Mind: Path to Thalamus is beautiful and has several elegant puzzles, but it doesn't tell any story with those attributes, nor does it tell a good story with anything else.
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Aug 8, 2014The only bright spot is the graphical and atmospheric implementation.
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Aug 28, 2014Three years in the making, Mind: Path to Thalamus is a valiant effort on the part of Carlos Coronado. There are moments that impress, but the parts all add up to a mediocre story shoe-horned into a mediocre first person puzzler. I encourage the development team to keep it up, but I can’t really recommend this one as a must see.
User score distribution:
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Positive: 48 out of 92
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Mixed: 23 out of 92
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Negative: 21 out of 92
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Aug 7, 2014
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Aug 6, 2014
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Aug 17, 2014