User Score
4.6

Generally unfavorable reviews- based on 1110 Ratings

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  1. Nov 4, 2017
    7
    O jogo ia muito bem, mas no ato 4 perde a mao, entra num grid louco korean style, fica repetitivo e chato demais!!!
    E o pior que o true end está nessa parte, mas ai vc pode pagar uns trocados e pegar orcks mais fortes, ou seja, jogo foi pensando em loot box o tempo todo
  2. May 30, 2018
    6
    Ok, well now that they took away microtransactions I decided to give this game a try. The current 3.1 metacritic score is a HAMMERING and justified from launch until this past month when they FINALLY stop asking players to pay to win or go through a god awful grind. Im glad players are finally start to rebel against these predatory practices, and can only hope we continue to fight againstOk, well now that they took away microtransactions I decided to give this game a try. The current 3.1 metacritic score is a HAMMERING and justified from launch until this past month when they FINALLY stop asking players to pay to win or go through a god awful grind. Im glad players are finally start to rebel against these predatory practices, and can only hope we continue to fight against this corporate gaming scam thats been brutalizing players and the fun out of games for years now. I do think this game deserves to have players go back and update their reviews now after trying it without the microtransactions. On to my thoughts.

    The Good:
    Graphics A+ (mordor looks pretty freakin awesome)
    The Story (only made it to act 2 so far but its decent thus far.
    Getting Orcs to fight by your side (though i've been having a frustrating time getting this to happen, more on that below).
    Finishing Moves and Upgrade system is in depth.

    The Bad:
    The enemies arent nearly as a push over like those in Assassins creed, but they're still lacking intelligence or good combat...its manly only the fact they surround you in alot of numbers that gives the illusion of good, "skilled" if you will, fighting. I find the combat system bitter sweet, finishers are nice, but its manly just a hack n slash with alot of frustrations...especially since you cant heal out of combat or use a potion of sorts. Very frustrating trying to finish an enemy off and constantly being trolled by another enemy during the same finishing sequence over and over and over. Programming enemies to be frustrating and to rush over EVERY time you're about to do a finisher is pretty lame IMO. Makes battles long and drawn out,gets pretty repetitive fast, most orcs you'll find yourself just wanting to run around.

    The Ugly:
    Whomever programmed the green marked orcs (ones you need to interrogate for information on the armies), I want to talk a long walk off a short pier and get out of the industry, your mechanic you decided on is freaking STUPID..constantly having to chase green marked orcs across the map 20 times for each army across, what like 6 armies is the lamest mechanic and nothing but time consuming filler.

    The first few hours I spent being constantly interrupted by pop ups, need this, need that, do this when you get this, do that when you get that...HOLY CRAP..how do you expect anybody to remember all this crap when you flood it in the first 2 hours and harass players like that...learn to spread things out.

    Overall:
    I doubt I beat it (or care to) because of the frustrating game mechanics, annoyances, and sheer repetitive filling, but we'll see..as it stands now I'll give it a 6/10. Hard to get above that from me in this day and age, most games just lack the extra time needed to polish or add decent content due to corporate greed wanting to assembly line crap out of door every year. Wish developers would take back their pride and put some more effort into their art...oh wait, its hardly art anymore, thanks for selling out (sarcasm).
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  3. Apr 29, 2018
    6
    With a massive expansion on the nemesis system, you would expect this game to be an easy recommendation. But the final act is boring due to a large artificial grind to encourage you to buy loot boxes.
  4. Feb 28, 2018
    5
    First half of the game is great - cut scenes, story, mechanics, graphics. But second half is unbelievably boring, repetitive and I guess that without buying loot boxes (in a SINGLE player game, WTF?) you will suffer.
  5. Oct 13, 2017
    6
    This game is **** of systems, menus, ideas, features, concepts, mechanics and so on to make you grind your way through the famous Nemesis system, all of that very well thought to be as endless as a slot machine.

    Lots of little things are wrong with this game because nobody can expect to put together so many features and mechanics with cohesion. Some examples are: -Having stealth
    This game is **** of systems, menus, ideas, features, concepts, mechanics and so on to make you grind your way through the famous Nemesis system, all of that very well thought to be as endless as a slot machine.

    Lots of little things are wrong with this game because nobody can expect to put together so many features and mechanics with cohesion. Some examples are:

    -Having stealth mechanics but almost instantly respawning enemys when you turn the camera.
    -Merging a very (very, very) fast paced heavy action gameplay with a very slow and clumsy stealth gameplay.
    -A super narrow FOV belonging more to a very story/cinematic game while being super action focused.
    -You have to hold button A to run. That means you cannot use the camera while you explore/make your way to the objectives. (Assassin’s Creed fixed that problem in this kind of parkour oriented open world games 10 years ago. But somehow, Monolith, who managed to copy **** ton of stuff from AC for these shadow of series haven’t wanted to copy the controls…idiotic).
    -Even with the handicap of not being able to control the camera while running, you will prefer to be blindly running all the time because the normal speed is stupidly slow.
    -If u hold A (jump/climb/run button), you’re a semi god able to jump huge gaps between buildings and climbing huge towers in 2-3 seconds. But if you decide to explore your environment by doing the simplest and crucial action in a 3D videogame that is moving the camera, you will be infuriatingly slow and clumsy.
    -Lots and lots of split and watered abilitys and loot items doesn’t really add nothing ot the game.

    The level design is inexistent. Gameplay wise is somewhat random. You have this parkour gameplay mechanic that let you make god jumps and super fast climbs over any building in the game but then you often find yourself inevitably having to get down of a building to go to another, because level design doesn’t know what to be.

    If u accidentally start a fight, anwhere, you will have like three or four bosses poping from nowhere almost instantly, endlessly talking meaningless **** to you. But that’s not the worst, because in this game every death counts and the more your die the more they grow and get stronger. That is actually a neat feature, and a very well thought way of handling death and giving meaning to that, its one of the good ideas the game has. The problem is no matter how many bosses you kill or how hard they are and how rewarding they seem after you defeat them, they are infinite. After 4 hours, you realize you’re playing a brainless very well designed game loop of boss grinding. And all the feeling of progresion and rewarding simply vanishes.

    Then you have the endless constant and almost instantaneously enemy respawn that make no **** sense. You never ever will totally clear any area at all, you will never ever have the feeling of beating enemys because they will respawn within seconds every where, anywhere, anytime. It’s just frustrating and not rewarding at all for the player. The same feeling as with the boses, two of the more impòrtant feelings a player can have playing a videogame, Progresion and Reward just vanishes disapears to not come back never again. That’s just bad game design.

    The story is just uninteresting, especially if u like the LOTR universe. Tolkien is famous and beloved because he created a cohesive, coherent, comprehensive, and (yet another c word) compelling fantastic universe. They just **** on that and constantly make up things that directly contradict Tolkien's lore. I get that sometimes, games and books are not the best friends, and developers have to meet script requirements in order to build good gameplay and story arc for a 10 to 25 hour long journey... But Shadow of War is just stupid.

    And finally the Loot crates. It’s the design Stupid! The game was designed, first off with a multiplayer arena in mind, that impacts the extremely fast paced/twitchy gameplay (SoM was a fast action game but not anxiously twitchy in every aspect of it), and the idea of endless game looping with endless but meanningless loot and bosses (thers legendary an epic random bosses too! Yeah like the loot itself).

    PLEASE DEVELOPERS OF THE WORLD, MORE IS NEVER BETTER. ONLY BETTER IS BETTER. And sometimes, that means balancing stuff, and give cohesion to the whole thing by getting things out, not putting more in.
    I Give this game a 6/10, because i apreciate the art and the work of developers. But, SoW is just an aimless incoherent game with an opressive need for rushing at everything. And repetitive/meaningless mechanics.

    This is just a tease. Lots more in my blog, 5000 chars doesn’t allow for a deep analysis.
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  6. Oct 21, 2017
    6
    It is an above average game. It is enjoyable, but but if you remember Assassins Creed 1 ... yeah, it is that kind of game.

    Despite being fairly long (I logged in 34 hours while getting 50% through act IV (will elaborate on) and finishing ALL except the act 4 stages), with one notable exceptions and two beasts, no new types of enemies appear after Act 1 (of four), which makes the game
    It is an above average game. It is enjoyable, but but if you remember Assassins Creed 1 ... yeah, it is that kind of game.

    Despite being fairly long (I logged in 34 hours while getting 50% through act IV (will elaborate on) and finishing ALL except the act 4 stages), with one notable exceptions and two beasts, no new types of enemies appear after Act 1 (of four), which makes the game very monotone. Especially since the end boss is always the same enemy type.

    The second crux is the story. By gods is it forced, there is just no flow to the narrative. And while the cut scenes are fairly enjoyable and voice acting decent. The final product is just bad.
    The golden rule of story telling is, that one scene to another should get via 'Because of that' or 'Therefore'. This game is just full of 'and then', 'and then', 'and thens'. And the worst thing is, the players action, are often irrelevant to the story itself. For example (sans details),
    Quest: Do something, to stop something
    Result: You did it, it happened anyway
    Next quest: Stop the new thing
    Result: You did but it escaped in cutscene

    And this happens almost every time until the end of a given quest chain. The story is happening regardless Talion, which makes the experience less enjoyable.

    And finally forts. Huge part of act 2 and 4. This is where AC1 comes in. IT IS THE SAME THING 4 TIMES in act 2 and 10 TIMES in act 4. While the mechanism of conquering and defending forts is extremely enjoyable the first time, it is passable the second time and chore every other time, since it is ALWAYS THE SAME THING. Sure there is a little variability (weaknesses and number). But it is just not enough, here come 2 bosses, then 3 bosses then 5 bosses, rinse and repeat. In act 4 I finished stages 1-4, then I lost at stage 5 (wanted to see what will happen). Saw it, will not play this game anymore, I am just not enjoying myself no longer.

    Infuriation factor is further increased because of introductions in the nemesis mechanics. Every time captain enters the field, the game pauses and he makes a speech about how pathetic you are and how he will kill you. It is funny the first 6-10 times (They only started to repeat past the 30h mark which is admirable), but after that COME ON, I single single handedly defeat half the Mordor, and some turd 30lvls below me still makes the "I will kill you, since you suck" speech? This, with an inability to skip it, might actually be half the reason for me not finishing Act 4. (You get to hear it 5-10 times per stage)

    Kind of pity they didn't gut the fort mechanic down to one fort in ACT 2 and 2 stages in act 4. And leave them just to MP. Sure the game would be only 15 hours long, but it would be extremely enjoyable and worth a 7, as is 6
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  7. Oct 18, 2017
    5
    Im not gonna whine of the multi transactions because I don't care about it
    Lemme make this quick, this game is a complete disappointment. Huge promises, terrible release... Awful graphics, dull combat and repetitive gameplay. You will be doing same thing over and over and over, until u finish it or just quit of frustration.
    They added a new feature called "adapting" and lets say there's
    Im not gonna whine of the multi transactions because I don't care about it
    Lemme make this quick, this game is a complete disappointment. Huge promises, terrible release... Awful graphics, dull combat and repetitive gameplay. You will be doing same thing over and over and over, until u finish it or just quit of frustration.
    They added a new feature called "adapting" and lets say there's a guy with a shield thats invulnerable to: arrows, frost (stun), executions... And there's no way of defeating him myself in my opinion, well because he also gets adapted to vaults... Oh and also, stronghold sieges suck! And thats it? This game isn't worth a dine if you played "Shadow of Mordor". If you haven't I still recommend u play that one instead of this rubbish
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  8. Feb 21, 2018
    7
    Middle-earth: Shadow of War's forgettable moments are too noticeable, whilst the brilliant ones never shine brightly enough to hide a rather stretched, tiresome experience created by microtransactions.
  9. Oct 24, 2017
    6
    It's ok up to a certain point but after that it's boring - how this got an 81 average rating from the gaming press is perplexing, It's a 65 to 70 max.

    No way I will pay for loot chests which purposely gimp the game and are there to make the insanely boring grind easier - if the micro-transactions didn't exist there would be no need for the boring grind. They should have focused on the
    It's ok up to a certain point but after that it's boring - how this got an 81 average rating from the gaming press is perplexing, It's a 65 to 70 max.

    No way I will pay for loot chests which purposely gimp the game and are there to make the insanely boring grind easier - if the micro-transactions didn't exist there would be no need for the boring grind. They should have focused on the story which is lacklustre, the Tolkien universe is one of the best fantasy settings out there and they really should do better.
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  10. Oct 27, 2017
    7
    Middle Earth Shadow of War
    Lacking Soul
    I’m about to break most of your hearts, I didn’t like shadow of war as much as every other reviewer… As to me this game feels like a soulless cash grab Shadow of War is the sequel to the much better middle earth shadow of Mordor.. You once again play as Talion who sets out to bring balance to middle earth... As a less personal story compared to
    Middle Earth Shadow of War
    Lacking Soul
    I’m about to break most of your hearts, I didn’t like shadow of war as much as every other reviewer…
    As to me this game feels like a soulless cash grab
    Shadow of War is the sequel to the much better middle earth shadow of Mordor..
    You once again play as Talion who sets out to bring balance to middle earth...
    As a less personal story compared to the first... the game struggled to keep my attention with its story or world…
    Basically Shadow of War feels like more of the same with none of the heart…
    It’s a cash grab riding off of the success of the original…
    The world is much larger this time, but bigger isn’t always better as every area in this game feels generic and unmemorable…
    Back are the assassins creed like syncing point that lets you scout out this games collectables to unlock new moves in the skill tree…
    Skill wise there isn’t anything special…
    You’ll easily have every skill unlocked by time you reach the end of act 3 which takes around 19 hours.. and is the base of this games story…
    skills for the most part unlock moves you had in the first game though they have 1 of 3 modifiers that take away their annoyances from the first game like allowing celebrimbor to counter attacks while you’re doing a ground finish or add an elemental effect to a special attack like poison or fire for example…
    There’s also a really cool weapon and rune system here where you can craft runes to give you boosts like xp or life drain.. and each rare, epic, and legendary weapon or clothing item has a challenge attached to them that will unlock a perk… giving a little personality to each
    These items of course picked up off of orcs with the same rarity
    Getting rid of the annoyances is the best shadow of war does, you’re now able to run extremely fast taking away the annoying fleeing enemy moments and there’s a cool double jump added to the parquor making you feel like you’re a super hero running through the game..
    Which honestly may be the reason I feel this world is so forgettable…
    I’m able to get around it so quickly that I never had the opportunity to notice or care about my surroundings…
    a new change that I’m not a fan of is the fact that special moves are now tied to a meter instead of attack chains… of course this meter is the only way to make this games boss encounters work... but I felt like I was less in control and that building up uninterrupted attack chains was unrewarded…
    a mix of both systems in the next game if one comes would be cool… where successful chains fills the meter at a faster rate than were given here….
    There’s also an eleven rage meter that lets you unleash multiple attacks while invincible, but this meter takes so ridiculously long to fill up that it might as well not even exist... I used it probably 4 times my entire time playing because I would save it as a just in case thing…
    The nemesis system is back once again but this time the game from the jump is focused on domination after the first act...
    It’s up to you to go and capture 4 towers to get to the end of the games story…
    though I found myself gaining followers naturally through story, I didn’t have to do much hunting towards the end…however in the first few hours, this domination thing is annoying as you’re only able to capture orcs at your same level or lower…
    you’re able to humiliate them and lower their level.. But all this does is make them run away and forces you to have to go find them again somewhere else…
    this to me felt like the game just wasting the players time...
    I see no harm in letting the player just take the orc at a lower level and letting them move on..
    With your orcs you can command them to kill other orcs or prove themselves and become the bodyguard of a warchief... you can assign an orc to be your bodyguard to help you in combat…you can also go capture the bodyguards of warchiefs and have them betray… making their battles easier as you can take out each warchief individually to lower the level of a fortress greatly with each one…
    While you’re doing these hunts and gathering intel for the weakness on your next target you have to be warry of how you treat your followers, as they’re able to betray you as well…
    and once you feel you’re ready to take on a fortress you assign your orcs to positions, you give them weapons and armies to increase your odds of success and you charge in to take what’s yours…
    The review has a bit of a negative tone, but Shadow of War is a really good game….
    Its more of the really great shadow of Mordor with deeper systems and less annoyances…
    But to me it also has less heart and soul…
    This is an enjoyable experience.. But a very forgettable one…
    I give Middle Earth Shadow of War
    a 7.5/10
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  11. Oct 30, 2017
    5
    If there was any way to give this game a 10 I would try to do it because I really enjoyed the first one and I love the Tolkien universe dearly.
    Hopes were high for Shadow of War and I even took time off from work on release to sit down and really devote some time to it. The game is pretty much a copy of the first in terms of game-play but with more stuff thrown in on every element plus
    If there was any way to give this game a 10 I would try to do it because I really enjoyed the first one and I love the Tolkien universe dearly.
    Hopes were high for Shadow of War and I even took time off from work on release to sit down and really devote some time to it. The game is pretty much a copy of the first in terms of game-play but with more stuff thrown in on every element plus the addition of fortress attack and defense.
    Visuals are good, mood is still good and the story is engaging for the most part aside from the addition of a couple of non canon characters who are a mixed bag (Carnan is beyond irritating).
    But the problem with this sequel is that it seems to drain the magic out of the experience by turning into a chaotic mess that quickly becomes a by-the-numbers open world game livened up only by the excellent nemesis system.
    I could point to other weak social justice propaganda inclusions like a female Gondorian soldier and a black Gondorian (though the game tries to justify this by saying he's one of the Haradrim who joined Gondor and it almost works). Problem with social justice crusading in games is that unless you give some meaning to your social engineering within the context of the game world everyone knows its just a 'diversity' hire which cheapens the whole experience and shows no respect for the source material. That said, its not that bad and the characters seem passable if you can forgive the snub to the lore.
    But the cardinal sin committed here is the introduction of loot boxes in a single player game - absolutely unforgivable.
    Overall... bit of a disappointment really.
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  12. Dec 11, 2017
    6
    Five Word Review: Engaging game, ignore some parts.
    Favorite Thing: I still love the combat, it's very responsive and engaging. There are also a lot of rather enjoyable quests.
    Least Favorite Thing: Act 4 feels like it was created to steer you toward purchasing loot boxes. It's a HUGE grind and not very fun. Date Completed: 2017-12-10 Playtime: ~ 30h (did all side quests, skipped the
    Five Word Review: Engaging game, ignore some parts.
    Favorite Thing: I still love the combat, it's very responsive and engaging. There are also a lot of rather enjoyable quests.
    Least Favorite Thing: Act 4 feels like it was created to steer you toward purchasing loot boxes. It's a HUGE grind and not very fun.

    Date Completed: 2017-12-10
    Playtime: ~ 30h (did all side quests, skipped the Shadow Wars)
    Enjoyment: 6/10 (-2 points of Shadow Wars)
    Recommendation: I quite enjoyed the game until Shadow Wars. If you're okay with technically not finishing it then it's worth your time.
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  13. Apr 2, 2018
    5
    I am a big fan of LotR and the universe but this game is just tedious and not fun. The bad reputation is well deserved and has as to my experience nothing to do with loot boxes. Just play for more than one hour and you will experience one of the most frustrating single player games (when considering AAA games) ever. It may be by design but the enemies just won't get any less independentlyI am a big fan of LotR and the universe but this game is just tedious and not fun. The bad reputation is well deserved and has as to my experience nothing to do with loot boxes. Just play for more than one hour and you will experience one of the most frustrating single player games (when considering AAA games) ever. It may be by design but the enemies just won't get any less independently on how many of them (also captains) you slay. Look I like a challenge but this game is like an endless horde mode on some different maps sold as a full price game. And on top of that the enemies literally just SPAWN IN ON TOP OF YOU all the times when battling captains.

    I'm really disappointed about those things in a game that could be lore rich (I don't even touch this subject because it has been covered before) and engaging but somehow I lose interest on the rest some hours in.
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  14. Nov 12, 2017
    5
    The gameplay in Shadow of War is superb. The nemesis system returns stronger than ever, and you truly feel like an awesome power-house when taking on a bunch of enemies as Talion.

    The reason for my mid-to-low score is the overall story and pacing of the game. It's as if the writers just made a a checklist for some stuff to happen and then extremely quickly glazed over those plot points
    The gameplay in Shadow of War is superb. The nemesis system returns stronger than ever, and you truly feel like an awesome power-house when taking on a bunch of enemies as Talion.

    The reason for my mid-to-low score is the overall story and pacing of the game. It's as if the writers just made a a checklist for some stuff to happen and then extremely quickly glazed over those plot points in some cutscenes that are far apart in the story. And when the story actually starts to get interesting, the game is suddenly over. (Well, for me the game is over once the shadow wars start, since then it's just a ~10 hour grind to get a final cutscene which I just found on youtube).

    I had hoped this game would be better, and I'm surprised that what left a bad taste in my mouth wasn't the microtransactions (which I barely noticed was in the game. I never felt a need for it, even on the Nemesis Diffuculty), but instead it was the story and pacing that made it all fall flat. It's a shame, since the overall gameplay mechanics are really fleshed out and a lot of fun.
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  15. Oct 21, 2017
    6
    The microtransactions are cancer, but the game itself is actually pretty boring as well.
    The first hours felt great and it looked like a game should be really fun, but after appriximately 12 hours and in the middle of the second act I just. Got. Bored.
    The battle system is ripped of from Arkham Knight and sometimes can be really cool, but it quickly becomes tedious. Most of the time orcs
    The microtransactions are cancer, but the game itself is actually pretty boring as well.
    The first hours felt great and it looked like a game should be really fun, but after appriximately 12 hours and in the middle of the second act I just. Got. Bored.
    The battle system is ripped of from Arkham Knight and sometimes can be really cool, but it quickly becomes tedious. Most of the time orcs overwhelm you and you can do nothing about it. All that is left is to permablock their attacks or run away. Also there will always be some archers breaking your combo chain or some random orc will hit you from behind where you couldnt even see him. The combat is 50/50 fun and frustrating. But the further you get, the more frustrating it becomes.
    And that is so even if you spend a lot of time to grind and collect all the stupid stuff devs left on the map. You kinda have to do those boring challenges and fetch quests, cause you get skill points from them which are pretty important.
    Nemesis system is pretty interesting, but pointless as it never stops generating new orcs. You can kill a ton of them, but still they will be replaced with another ones, making your efforts kinda pointless. Truth be said I quit the game just before sieging the first fortress, but I doubt anything will change after that.
    Besides, if I get bored preparing for the first siege, how boring it will get doing the same 4 more times?
    The art and map design is mediocre at best. The Minas Ithil is good, but then you start to notice that every location has almost the same buldings and towers (even cave locations, jeez), which is disappointing.
    All in all, I deleted the game, cause I have better use for my time than to pointlesly run around and slaughter endless orcs. You can try it, but right now I will honestly recommend to get South Park or new Wolfenstein.
    And yes, microtransactions suck. This games deserve no more than 6/10 IMHO
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  16. Nov 16, 2017
    7
    Loot boxes,Loot boxes,Loot boxes,Loot boxes,Loot boxes,Loot boxes,or Grinding Grinding Grinding Grinding Grinding Grinding
    But this game have interesting story 8,and beautiful animation 8,and this fight animation only one,because of this, it is time to spend on Grinding
    World 5 all game design so primitive and unremarkable
  17. Oct 20, 2017
    6
    This review contains spoilers, click expand to view. it's ... OK. Would give it a C+ , maybe a B-, but never an A. There is no way that it is an A.

    I wanted to like this title. I gave it a good run through, several restarts, but quit before I finished the storyline ... out of sheer boredom. A lot of effort went into this product. I give them that. A lot more was needed.

    The result is interesting and sometimes fun, but not always. The game is a lot of work though, and it feels like work. Hard drudgery at times.

    There are also problems in concept, design, and commercial strategy. Here are just four issues to give you an idea:
    1. NEW RING
    The 'new ring' gives you less utility than the old dominate power in the previous title (a power which you possessed just for being a wraith....in Shadow of War you need a ring). Fact is, Orc champions can often resist the domination power and they seem to be able to overcome the effects at will (Random betrayals, iron will). What a lousy gadget. Celimbrimbor definitely seems to have lost his artisan's touch.
    2. FORTS
    The process of taking and owning a fort is a huge letdown. It isn't interesting, at all, but it could have been. Wasn't this the major selling point of the game? It looked great in the preview.
    3. SILLY STORY
    As an example: Idril, the scrawny fifteen year old girl, is a champion orc slayer....killing hordes of Uruks, which are bred for war! Oh come on! Is this Orwellian doublethink?
    4. HAND IN YOUR WALLET
    Expensive product ... and they start trying to sop up more cash right out of the gate!
    I support capitalism, but I think in their quest for shareholder value Warner allowed monetization considerations to be a factor early in the design process. I find that this approach kills the creativity and the 'magical' elements that come together to make a triple A title.

    Warner had two great sleeper titles (Shadow of Mordor and Mad Max) that made me optimistic for the future of this publisher. I hope they learn from this lackluster release and improve for next time.
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  18. Nov 3, 2017
    7
    Este análisis lo hago tras acabar el acto tercero. Me niego a perder el tiempo y hacer lo mismo que las anteriores 50 horas.

    Este juego es clavado al 1 con la diferencia que lo mejora en todo, siendo un juego de notable pero que como aquél se hace repetitivo y añade contenido secundario tan poco inspirado como en los juegos de la competencia. Recomiendo el juego YA para aquellos
    Este análisis lo hago tras acabar el acto tercero. Me niego a perder el tiempo y hacer lo mismo que las anteriores 50 horas.

    Este juego es clavado al 1 con la diferencia que lo mejora en todo, siendo un juego de notable pero que como aquél se hace repetitivo y añade contenido secundario tan poco inspirado como en los juegos de la competencia.

    Recomiendo el juego YA para aquellos fanáticos del mundo de Tolkien y del Sombras de Mordor, no les va a defraudar. Para el resto, aconsejo esperar a que esté a 20-25€ o ed. goty.

    Pros
    - ambientación
    - buenos gráficos pero no punteros
    - Salvo al final en una misión, ningún fallo o bugs. Ni tirones ni nada raro.
    - Sistema nemésis mejorado aunque en cada región te toca un orco que no te lo quitas ni con agua caliente y resucita siempre.
    - Sistema de combate igual al anterior que recuerda al Batman. Funciona bien aunque a veces tienes que mantener el botón para saltar y mientras tanto te meten de leches. Ha fallado ocasionalmente a la hora de ascender paredes.

    Contra
    - Continuista. Una hipotética tercera entrega pide a gritos una renovación integral en los siguientes puntos.
    - Repetitivo: parece tener una plantilla y las misiones se reducen a hacer las 4 o 5 cosas una y otra vez. En cada región como vayas a saco a hacer tu ejercito y tomar la fortaleza sin alternar con misiones se te va a hacer un poco pesado de jugar
    - Contenido secundario: lo mismo que en el uno. Poca imaginación.
    - Orcos parlanchines. Se hace pesado tragarte la retahila de tonterias que te sueltan antes de luchar con ellos sin poder pasarlo.
    - Arbol de habilidades. Raro, desaprovechado. En nivel 25 ya no sabes en qué gastar los puntos.
    - Acto cuarto. Inexplicable decisión. Como muchos he optado por acabar el juego al término del tercero, que ya me ha dado más de 50 horas con todo al 100% completado. Peor aún que las cajitas.
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  19. Oct 25, 2017
    7
    Game is great until the Shadow Wars and then it starts getting annoying unless you like grinding. If you don't like grinding then watch the ending on youtube.

    Buy the game if you loved Shadow of Mordor and want an expanded version of it with a better story. If you don't like the microtransactions then you don't have to buy any.
  20. Dec 7, 2017
    7
    I think that general criticisms are very much mediated by micro-transactions. The game is an acceptable evolution of Shadow of Mordor with a combat system and more balanced difficulty and, therefore, more interesting. The separation of the game spaces in 5 differentiated regions turned out to be a "half-way" success that gives a variety of scenarios, but it is not used because it does notI think that general criticisms are very much mediated by micro-transactions. The game is an acceptable evolution of Shadow of Mordor with a combat system and more balanced difficulty and, therefore, more interesting. The separation of the game spaces in 5 differentiated regions turned out to be a "half-way" success that gives a variety of scenarios, but it is not used because it does not grant unique environmental elements that complement the mechanics of gameplay.

    Likewise, the progression of the character feels extremely comfortable, up to level 40 at least. Then the remaining skill points acquired even though they serve to complete the skill tree become relatively complex to acquire. Especially for granting some of them through the progression of missions or collectibles.

    I see the most serious flaw in the narrative level, where you do not feel identification or intrigue to explore the story that counts. Added to that practically the game does not take shape until well into chapter II with the most established mechanics. It does not feel organic or fluid in the first instance. It almost seems insipid and irrelevant.

    The graphic level seems average, not sublime because it has a nice finish to look at. But it feels "past", almost old in comparison to the titles offered in this same temporality of release.

    The real attraction is in the nemesis system, much better complemented by new possibilities and combinations that manage to generate identification with the war chief and captains that you face or dominate. The jewel of the game is here in all its glory.

    The management and interface is quite intuitive, it is not annoying and allows you to easily deploy through the selection menus. With the map it is a bit more rudimentary but just as functional.

    The Achilles heel falls into a built-in micro-payment system. Although it has no "real" implications for the basic online mode it has, it feels almost a steal for the ridiculously high profits you can acquire in such a short time, which completely breaks the balance of the game and its development during levels and zones. in which the player unfolds. The game is not really bad, but it turned out to be a kick to the consumer's cheek by proposing this semi-pay to win system that completely eliminates the attraction it has to show.

    In short: as a sequel is fairly well achieved with points to improve to innovate in narrative and exploitation of a single system in which no one has thought to venture even (the nemesis system). But the micro transactions completely damage the positive that may have and even transgress the player / consumer itself that acquires the title either in pre-sale or on the date of release.
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  21. Sep 13, 2018
    7
    В данной рецензии не буду затрагивать тему лутбоксов, т.к. они уже убрали их на момент когда я проходил игру. Игра весьма неплоха, сюжет интригует и будет интересен фанам LotR, но его мало, приготовьтесь к тому что всё будет завязано исключительно на геймплее, с одной катсценой в пару часов. Ну так будет у тех кто как и я проходил сайдквесты. Геймплей затягивает, гринда много по этому - наВ данной рецензии не буду затрагивать тему лутбоксов, т.к. они уже убрали их на момент когда я проходил игру. Игра весьма неплоха, сюжет интригует и будет интересен фанам LotR, но его мало, приготовьтесь к тому что всё будет завязано исключительно на геймплее, с одной катсценой в пару часов. Ну так будет у тех кто как и я проходил сайдквесты. Геймплей затягивает, гринда много по этому - на любителя. Графика хороша, не заметил чтоб от первой части сильно улучшилась, но всё таки иногда видишь что постарались. Управление на клаве очень - не очень, так что совет - играйте на контроллере. DLC сюжетные к игре хороши в сюжетном плане. На прохождение сюжетки с большей частью сайдквестов ушло чуть больше 40 часов. Expand
  22. Jun 16, 2023
    7
    Good not great. Had some nice concepts with the nemesis system and some good writing but fell short in meaningful character progression, shallow and broken completionist tasks, and lack of true customization.
  23. Nov 5, 2020
    6
    Being a few years since I played the First game, Shadow of Mordor, the first half of this game was great. The Nemesisi system and main story quests were good fun and the side missions also interesting. Half way through nothing feels fresh anymore and most of the quests are extremely repetitive. Game play is good and the game looks great, however all missions felt as though I'd already doneBeing a few years since I played the First game, Shadow of Mordor, the first half of this game was great. The Nemesisi system and main story quests were good fun and the side missions also interesting. Half way through nothing feels fresh anymore and most of the quests are extremely repetitive. Game play is good and the game looks great, however all missions felt as though I'd already done them many times before and the final part of the game is a grind. Expand
  24. Jun 27, 2022
    5
    +5 stars for the nemesis system.

    -5 stars for everything else being bad. You want a action rpg? Literally pick anything else. I'm getting tired of the Batman Arkham style of combat. Stuff like Kingdom Hearts or Kingdom of Amalur has way better gameplay when it comes to action.
  25. Feb 18, 2020
    7
    As of today, it seems micro-transactions have left the game (?), haven't noticed them anyway.
    The game is okay and will grab your attention for 20-30 hours. However after that point, I do find myself lacking excitement for what's next, as it does feel very repetitive after a while. They chose to build the entire gameplay of their sequel around that "dominate captain" feature. Find
    As of today, it seems micro-transactions have left the game (?), haven't noticed them anyway.
    The game is okay and will grab your attention for 20-30 hours. However after that point, I do find myself lacking excitement for what's next, as it does feel very repetitive after a while. They chose to build the entire gameplay of their sequel around that "dominate captain" feature. Find suitable captains to dominate and build your army with, attack the fortress, rinse, repeat. Shadow of War did more than Shadow of Mordor but oddly enough it ended up feeling like too little, and certainly worse than the prequel.
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  26. Dec 27, 2020
    6
    A quick snack, enjoyable if you're okay with mediocre everything, from storyline to game mechanics.
  27. Mar 3, 2023
    7
    O jogo ia muito bem, mas no ato 4 perde a mao, entra num grid louco korean style, fica repetitivo e chato demais!!!
    E o pior que o true end está nessa parte, mas ai vc pode pagar uns trocados e pegar orcks mais fortes, ou seja, jogo foi pensando em loot box o tempo todo
  28. Jun 8, 2021
    6
    I bought this game at a discount on Steam in 2021, after most, if not all, of the micro-transactions had already been removed. Many of the user reviews focus on that admittedly ugly stain on the game, so I think it's important to point that out because even without them I still didn't enjoy the experience as much as I had hoped. This is a 6 out of 10, closer to a 5 than a 7, and I wouldn'tI bought this game at a discount on Steam in 2021, after most, if not all, of the micro-transactions had already been removed. Many of the user reviews focus on that admittedly ugly stain on the game, so I think it's important to point that out because even without them I still didn't enjoy the experience as much as I had hoped. This is a 6 out of 10, closer to a 5 than a 7, and I wouldn't recommend buying it unless at a discount or if you're REALLY desperate for more of the same gameplay as the previous installment.

    I had a lot of fun with Shadow of Mordor, the previous game of the franchise, and just like then, the nemesis system absolutely carries Shadow of War on its back, that's undeniable. It serves as both the main source of fun and surprise in the game and, by comparison, a condemnation of everything else, because the orcs manage to be so much more interesting than any of the main characters or anything about the main plot. The random encounters and relationships you develop with orcs feel organic, engaging and full of personality, whereas the main questlines feel stale, boring and entirely by-the-numbers. Here's what 90% of the quests in the game amount to: first, meet this NPC in an arbitrary, eerily empty location in the world, typically with them just turning a corner like you're all hanging at a park instead of in the middle of orc-central, then you exchange 4 to 6 lines of dry and unimaginative dialogue and proceed to follow said NPC for a few minutes before killing a bunch of orcs. Repeat the same routine again and again for the next 50 hours and yes, the game ends up a massive slog, specially once you reach act II. There's no central hub, no logic to why or when you're meeting any of the characters, and once a quest ends NPCs just walk away into nothing, vanishing entirely from the world until they teleport back in for the next quest.

    Even if we commend Warner Bros. for eventually removing the micro-transactions, it's also undeniable that the game was tailored to emphasize numbers and grinding more than fun in many ways, so they took away the greedy money-earning mechanism but the underlying structure that originally supported said mechanism is still there, ingrained throughout the game. Most of the weapon and gear drops are just a cheap rotation of the same 5, weak gear sets; the rune system is so simplistic and uneventful that there's barely any tangible sense of progress nor impact in different configurations, it's just bloat, something to help justify item drops from orcs, and while we're on the subject of bloat, there are also side-quests which just amount to going to a spot and pressing a single button - Shelob memories are literally just a single cutscene broken into dozens of still frames. Never before have I felt so tempted to just abandon a game mid-playthrough out of raw boredom like this.

    The soundtrack is completely unremarkable, at its best managing to be a pale imitation of tracks from the Lord of the Rings. Talion and Celebrimbor bicker and argue, but instead of it feeling genuine or engaging it's just tiring, dry and annoying. The fortresses you can conquer at each zone feel copy-pasted - sure, there are cosmetic differences depending on the tribe of each overlord, but they're completely superficial - they all share the same blueprint and are conquered in the exact same way, even though it would have been easy to modify them in response to the environment of each zone. What's worse is that even once you've conquered all fortresses in the world nothing meaningful changes. There are still massive encampments of enemies everywhere, and you don't feel like you've made any impact on the region, just switched a few flags from red to blue.

    I finished the game tired and underwhelmed, having gotten bored with the lack of variety some 15 hours in and just trudging through the main quests to at least finish the game properly. It could have been so much better than this!
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  29. Oct 16, 2021
    7
    Не плохое завершении Дилогии о средиземье! 40 часов экшона и сюжета!
    Вполне не плохо - если проходить в 2021 году!
  30. Apr 26, 2020
    7
    I think that this is truly a unique game and I would recommend that if you are a fan of this type of genre then I think you should give this game a try.
Metascore
75

Generally favorable reviews - based on 17 Critic Reviews

Critic score distribution:
  1. Positive: 11 out of 17
  2. Negative: 0 out of 17
  1. LEVEL (Czech Republic)
    Feb 16, 2018
    60
    A huge game that, despite of the quality of the fight and the delight of the Orb, offers paradoxically very small. It's not a failure, but we were expecting more. [Issue#279]
  2. Game World Navigator Magazine
    Dec 30, 2017
    76
    Nemesis is a one-hit wonder of a mechanic. Everything else in Middle-earth is mediocre at best, but Nemesis makes it all worthwhile, since every playthrough is truly unique – a feature none of its triple-A competitors can offer. [Issue#225, p.38]
  3. Dec 23, 2017
    63
    A lot of people were upset to find out that Shadow of War has loot boxes, and they are kind of annoying. Unfortunately, loot boxes is the least of its problems.