User Score
7.7

Generally favorable reviews- based on 560 Ratings

User score distribution:
  1. Negative: 67 out of 560

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  1. Aug 21, 2023
    10
    Very good game. I enjoyed playing this game a lot. I strongly recommend this.
  2. May 20, 2023
    7
    At least 'Snake' plays a gesture or two... Expensive and short. Gameplay is fun.
  3. Jan 9, 2023
    8
    This one I downloaded was a pirated one from the internet, and it's ridiculous that steam/Konami is charging for a game that barely lasts 1hours LOL And practically a Phantom pain demo
  4. Jun 4, 2022
    7
    I love Hideo Kojima.He is very good man.This game is proof.Good music taste.I like Snake`s movement.
    I hope METAL GEAR SOLID V:PHANTOM PAIN gonna be very good in music.I am very excited.
    Kojima genius. LIKE!
  5. Mar 24, 2022
    7
    Metal Gear Solid V: Ground Zeroes is a 2014 stealth game developed by Kojima Productions and published by Konami. The story follows Snake a.k.a. "Big Boss" as he infiltrates an American black site in Cuba called Camp Omega, attempting to rescue Cipher agent Paz Ortega Andrade and former Sandinista child soldier Ricardo "Chico" Valenciano Libre. Ground Zeroes offers players new sneaking andMetal Gear Solid V: Ground Zeroes is a 2014 stealth game developed by Kojima Productions and published by Konami. The story follows Snake a.k.a. "Big Boss" as he infiltrates an American black site in Cuba called Camp Omega, attempting to rescue Cipher agent Paz Ortega Andrade and former Sandinista child soldier Ricardo "Chico" Valenciano Libre. Ground Zeroes offers players new sneaking and traversal methods as well as the choice in what order the story events take place by selecting missions in any order they chose. Expand
  6. Mar 14, 2022
    8
    This review contains spoilers, click expand to view. A good game.But I think the dead of Paz couldnt let me sad so much.Her story in PEACE WALKER is realy few. Expand
  7. Dec 18, 2021
    6
    ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
  8. Aug 6, 2021
    10
    Metal Gear Solid V: Ground Zeroes (PC Version)

    - ¿Cuál es el objetivo de este juego? / Sencillo, este juego es una precuela de MGS V: The Phantom Pain; en pocas palabras, te prepara en: jugabilidad e historia para lo que continuará, algunas personas lo denominan incluso una demo (En ese caso sería una de las Demos más largas de la historia, ya que mínimo para terminarlo al 100%
    Metal Gear Solid V: Ground Zeroes (PC Version)

    - ¿Cuál es el objetivo de este juego?

    / Sencillo, este juego es una precuela de MGS V: The Phantom Pain; en pocas palabras, te prepara en: jugabilidad e historia para lo que continuará, algunas personas lo denominan incluso una demo (En ese caso sería una de las Demos más largas de la historia, ya que mínimo para terminarlo al 100% deberás dedicarle 20 Horas).

    - Sinopsis

    / Ubicado en 1975 en algún tiempo después de los eventos de Peace Walker, el jugador controla nuevamente a Naked Snake (Big Boss) liderando su organización renegada Militaires Sans Frontieres (MSF), infiltrándose en un centro de detención estadounidense ubicado en Cuba, llamado Camp Omega. El objetivo principal de Snake es recuperar a la agente de Cipher, Paz Ortega, y al joven soldado sandinista, Chico, quienes estuvieron involucrados con Snake durante los eventos de Peace Walker.

    - Conclusión

    / Es un muy buen juego, a pesar de ser solo una introducción a lo que vendrá luego, me parece acertado a nivel de gráficos, jugabilidad e historia, además si te tomas el tiempo de terminarlo al 100% y escuchar todos los cassettes que te dan más inmersión; pues de verdad le tendrás un gran aprecio y lo recordarás positivamente.
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  9. Mar 23, 2021
    10
    **** Konami **** Konami **** Konami **** Konami **** Konami **** Konami **** Konami **** Konami **** Konami
  10. Dec 11, 2020
    8
    História: A história é muito curta, se tiver 30 minutos de dialogo já é muito, ela é feita única e exclusivamente para quem é fã da saga Metal Gear e para quem jogou ou vai jogar Metal Gear Solid V: The Phantom Pain.

    Gameplay: A gameplay é boa, alguns pequenos detalhes incomodam quem jogou o Metal Gear Solid V: The Phantom pain, mas de resto é boa, a melhor para um game stealth em 3ª
    História: A história é muito curta, se tiver 30 minutos de dialogo já é muito, ela é feita única e exclusivamente para quem é fã da saga Metal Gear e para quem jogou ou vai jogar Metal Gear Solid V: The Phantom Pain.

    Gameplay: A gameplay é boa, alguns pequenos detalhes incomodam quem jogou o Metal Gear Solid V: The Phantom pain, mas de resto é boa, a melhor para um game stealth em 3ª pessoa.

    Veredito: O jogo é curto, e dificilmente você tera paciência para jogar todos as fases, mas vale a pena jogar a primeira fase depois de você jogar Metal gear Solid V: The Phantom Pain, porém o preço de lançamento foi ridículo, ele vale a pena quando está em promoção.
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  11. May 13, 2020
    5
    A glorified tech demo. It's not bad but I can't really say it's good either. Can't really call it a game.
  12. May 5, 2020
    8
    Like many others, I also felt that this game was just a demo to Phantom Pain. Nonetheless, I enjoyed the game as much as I enjoyed Phantom Pain.
  13. Apr 15, 2020
    8
    Кодзима, конечно, гений, но игру таки не доделал. В конце просят заново пробежать миссии из начала и середины игры, но теперь уже с какими-то странными условиями.
  14. Sep 1, 2019
    8
    Merece la pena pese a la corta duración del juego.

    En relación al apartado gráfico y jugabilidad, es muy bueno.
  15. Apr 12, 2019
    8
    Ground Zeroes is just a prelude to the final game Metal Gear Solid V: The Phantom Pain but back in the days, 2014, it let me hyped enough to the final product. Now I am just replaying everything again on the PC. Because if there is a game that deserve be replayed, is Metal Gear Solid V.

    Graphically is still pretty good, even comparing to 2018/19 titles. And the game mechanics are pretty
    Ground Zeroes is just a prelude to the final game Metal Gear Solid V: The Phantom Pain but back in the days, 2014, it let me hyped enough to the final product. Now I am just replaying everything again on the PC. Because if there is a game that deserve be replayed, is Metal Gear Solid V.

    Graphically is still pretty good, even comparing to 2018/19 titles. And the game mechanics are pretty standard, with other games of the genre and easy to catch.

    I understand when everybody says that it is short, yes it is short, if we think about the price that still costs in 2018/19, is a bit unacceptable. But I get it with the "Definitive Experience" which significantly payoff.

    In any case, Metal Gear Solid V is a milestone in the history of video games and any game collection deserves it...
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  16. Feb 11, 2019
    9
    Awesome gameplay, great music and story. If you like this game you MUST play the phantom pain.
  17. Feb 3, 2018
    6
    If Metal Gear Solid V: Ground Zeroes has anything to offer, it's conflicting feelings. Its overall presentation hints at a worthwhile experience, whilst its extremely short length says otherwise.
  18. Dec 26, 2017
    7
    It is really good whie it lasts
    It is a game made just as an introduction to the real MGS V, so don't expect a lot of content here. (main mission can be completed in 1-2 hours)
    What it is to expect is the amazing level of gameplay, cinematics and inmersion the Fox engine had to offer at the moment this game was released. Ant it is really superb, PC port is flawless! About the quality
    It is really good whie it lasts
    It is a game made just as an introduction to the real MGS V, so don't expect a lot of content here. (main mission can be completed in 1-2 hours)
    What it is to expect is the amazing level of gameplay, cinematics and inmersion the Fox engine had to offer at the moment this game was released.
    Ant it is really superb, PC port is flawless!
    About the quality of this game-episode, it is just on point, solid and intuitive (unlike previous MGS games)
    I give this game a 7/10, and highly recommend it at low price
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  19. May 10, 2017
    5
    Ground Zeroes is literally a boring mission with no significant content. In my honest opinion, MGSV: GZ should've just been integrated in the prologue of The Phantom Pain.
  20. Mar 14, 2017
    7
    This game is worth the price if you like stealth based games, with fun game play, at a budget price. However, there are a couple of things that irk me. First the game has a very distinct lack of video options, for the pc version. On top of this, they reuse two levels, several times. One for night time missions and one for day time missions, both tropical and both use the same prefab
  21. Mar 6, 2017
    8
    It's hard to talk about this game without talking about it price tag but I'll try to separate the two and babble about the price point at the end.

    In short the game is a third person stealth action combat kind of a game. You play as a Snake or as he is referred later on Big Boss - the whole Metal Gear Solid time line is quite confusing but that's something for die hard to keep a track
    It's hard to talk about this game without talking about it price tag but I'll try to separate the two and babble about the price point at the end.

    In short the game is a third person stealth action combat kind of a game. You play as a Snake or as he is referred later on Big Boss - the whole Metal Gear Solid time line is quite confusing but that's something for die hard to keep a track of.

    The game consists of a single story mission and a number of side mission's called side ops. The side ops can be treated as a full flagged missions but with just a different objectives and a lot less story following them. They all take place on a single fairly big map. While the atmospheric conditions change and vary a lot - whether it's a day or night with rain and without it you must understand that the map does not change. Though having a sandbox kind of aspect for all missions lets you learn and appreciate it's design a lot more if after a single mission you'd leave to another area. I'm still on the fence if that's good or not. On one hand I really did enjoy playing the same map but discovering new areas and ways of approach - on the other hand the engine seems just too powerful to have a single map.

    The "main game" is short. It took me around 70 minutes on the first try to finish the main mission - and that's including time spent learning what I'm allowed to do and what I'm not. You can probably finish it in half of that and that's not rushing. The additional side ops extended the time spent in game to around 8 hours which is fairly decent for such a short game - and I did not replay any of the mission on hard mode - so that's that. Though in order to unlock two bonus missions had to raplay the main one.

    The story is interesting though if you're not paying attention it sometimes does not make a lot of sense. The big thing to note is that Ground Zeros is mostly free of the Metal Gear Solid strangeness. This feels like a more traditional war game rather than metal gear title which comes with quite a bit of supernatural and a few metal gears.

    The game engine is a beast. It runs smooth, looks amazing and offers a lot of choices of approach and interactions. You can be stealthy, you can go gun blazing, drive a armoured vehicle - it's up to you. The number of things you can do is really high.

    There are sometimes games that have extremely memorable moments. Those can be scripted but this one (and this goes for the MGS5: Phantom Pain as well) is a unscripted moment maker. During a rainy mission I climbed on top a small building and started sniping people down - no suppressor - and due to rain/storm they just couldn't work out where the shots were coming. That was so amazing seeing them just run and talk that there's a shooter somewhere but can't make out where.

    The little touches like suppressors lasting only for a certain number of shots, luring enemies with clips, even the sentries calling other guards to investigate something make this game a real joy to play.

    The controls are a bit finicky - I struggled between mouse/keyboard and controller. For sneaking and moving around the controller is a much more natural fit. For shooting it's pretty bad. Ended up switching between the two when things got hot. Would have liked if the keyboard controls were a bit more thought through.

    Finally the price - this feels more as a DLC rather than a full title. Or even more like a demo. In my personal case that would have worked. If this was free and I'd played that - no doubt I would pre-order the Phantom Pain - full price, no questions asked. As it stands I've stayed away from both until I saw them on at least 50% sale - and the only reason I've picked up Ground Zeros is that they've been bundled. At anything more than 3$ this is definitely not worth picking up. Instead you should just buy the Phantom Pain. There is enough content for this game to not matter entirely.

    So in summary. Worth a buy for cheap. Fun game but does nothing that would suggest buying this over Phantom Pain which is definitely a money well spent.
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  22. Feb 15, 2017
    6
    It's no secret that Metal Gear Solid V: The Phantom Pain had a narrative which doesn't reach the heights of the past entries in the series; if there's one thing to expect from a Metal Gear game, it's the engaging story and cutscenes, playing around with the ludicrous, and cramming all of the philosophical ideas and themes pertaining to technology and warfare. The entirety of MGSV could beIt's no secret that Metal Gear Solid V: The Phantom Pain had a narrative which doesn't reach the heights of the past entries in the series; if there's one thing to expect from a Metal Gear game, it's the engaging story and cutscenes, playing around with the ludicrous, and cramming all of the philosophical ideas and themes pertaining to technology and warfare. The entirety of MGSV could be thought of as Hideo Kojima's way of saying thanks to the series' fans, who have kept the Metal Gear brand relevant in the gaming industry for over 30 years - a collective passion and dedication, which forms the basis of the series' finale: we, the players, carry on the title of Big Boss. Heartfelt? Sure. Corny? Well, it wouldn't be a Hideo Kojima Game if it wasn't.

    Metal Gear Solid V: Ground Zeroes takes place in Camp Omega: a U.S. naval prison facility - reported black site - located at the southernmost tip of Cuba. Big Boss received word that Paz Ortega survived the ZEKE explosion, and is now being held prisoner along with Chico at the facility. Due to Paz being the only lead that MSF has on Cipher, and the fact that Chico somehow sent out a distress call while bound in chains, Big Boss is forced to take matters into his own hands, and infiltrate the camp to rescue them both.

    Back when MGSV was first announced, Kojima promised a mature Metal Gear story, which would explore real-life issues that he normally doesn't tackle. Ground Zeroes somehow fulfilled that promise by highlighting the prisoners and their torment at the camp, rather than focusing on Big Boss himself. Right off the bat, the player is greeted by hooded prisoners on their knees, surrounded by growling guard dogs and heavily-armed soldiers; the camera focuses on a minor with a small hole on his chest, and bolts on his ankles, seemingly traumatized and out of touch with everything around him; cassette tapes bring light about the brutal and disgusting torture methods used by the officials at the camp. What's outstanding about Ground Zeroes is that it set up the intended mature tone so well, exploring the human nature and relishing the silent moments, but eventually dialed everything back for The Phantom Pain, where Kojima takes another shot at the Metal Gear tropes that he established.

    Skull Face was supposed to be the next big Metal Gear villain, with the potential to top some of the best characters in the series. He is only shown for a brief moment during Ground Zeroes' campaign, wearing an outfit similar to the Lone Ranger, and an eventual glimpse of his heavily-scarred face; even so, his power and influence can be seen throughout the camp, and his backstory - as told through cassette tapes - imply a vengeful man, who had everything taken from him, and forced to serve different masters wherever he went. Enter The Phantom Pain, where his role has been relegated to that of the typical evil mastermind, who will stop at nothing to make sure that everyone who knows the English language dies.

    The events leading up to that grand finale of The Phantom Pain had been very lackluster, and Ground Zeroes could only offer a small glimpse of how the entirety of Metal Gear Solid V could have really felt like, if more time was given for developing it.

    And there you have it.
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  23. Feb 4, 2017
    0
    DO NOT BUY THIS GAME IF YOU ARE A LEFTY OR ARE A RIGHTY WHO DOES NOT USE WASD. This game has terrible controls because half of keyboard is unavailable to be rebound (almost the entire right side of the keyboard, the symbols such as comma, period, semi-colon etc cannot be used). I have never used WASD and do not plan to ever.

    This game is so clearly a console-first and
    DO NOT BUY THIS GAME IF YOU ARE A LEFTY OR ARE A RIGHTY WHO DOES NOT USE WASD. This game has terrible controls because half of keyboard is unavailable to be rebound (almost the entire right side of the keyboard, the symbols such as comma, period, semi-colon etc cannot be used). I have never used WASD and do not plan to ever.

    This game is so clearly a console-first and PC-as-an-afterthought game that you cannot even use the mouse on the main menu. You don't even see your cursor on the menu (???? pretty wtf moment for me). You can't even bind extra mouse buttons or the scroll wheel.

    Don't support games where developers are too lazy to allow you do something so simple as to bind keys to what you want. Game is completely unplayable as a lefty.
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  24. Nov 1, 2016
    7
    Short game, but with great replay value. Visually and mechanicly very impressive and runs with no issues on PC. Gameplay is Solid with options both to play stealthy or go guns blazing, or as i like to combine both of them which felt the best way to play for me.
  25. Jul 6, 2016
    9
    Metal Gear Solid V: Ground Zeroes is able to demonstrate how cool MGS V: TPP is compared to its presequel. If you haven't played any MGS games, GZ is a key to start. Why? Well, it doesn't requires knowledge of the plot. You will love it, belive me. I did, and you will, too.
  26. Jun 22, 2016
    6
    There's not a whole hell of a lot I can say about Metal Gear Solid V: Ground Zeroes, especially since I played it only after a good two or three days into The Phantom Pain. I got it on the cheap, which is what you should also do if you're looking to get it still. There's two ways to look at GZ, at least from where I'm standing, and it looks like both: A paid tech demo for the FOX engine,There's not a whole hell of a lot I can say about Metal Gear Solid V: Ground Zeroes, especially since I played it only after a good two or three days into The Phantom Pain. I got it on the cheap, which is what you should also do if you're looking to get it still. There's two ways to look at GZ, at least from where I'm standing, and it looks like both: A paid tech demo for the FOX engine, and the gut-wrenching prologue to TPP. Really, when TPP came out this game should have been folded into it and anyone who owned it should have gotten a discount towards it, but this is Konami we're talking about.

    Ground Zeroes plot follows directly on from Peace Walker, and if you haven't played that game or indeed any Metal Gear, you're not going to have any idea what's going on, but here's the basics: You are Big Boss, legendary former special forces operative turned mercenary leader. You are on an infiltration mission to a US military blacksite in Cuba, in search of a double agent who betrayed you, and a captured comrade who went looking for that same agent.

    Things kind of go downhill from there. GZ introduces the player to the mechanics they will be seeing in Phantom Pain, though it is noticeably rougher around the edges. Going from TPP to this game as I did was not pleasant in this regard, especially losing the Fulton system, and it is annoying to see that issues i have to deal with in the later title, such as the complete inability to use the mouse for the buttons in the iDroid, were present here and not addressed prior to the release of TPP. It is also considerably more ponderous to switch between weapons of the same category here. While both of these games represent an unprecedented step forward in the messy history of console games ported to PC, in terms of optimization, controls, and PC-specific settings, there is a long way to go yet. Still, the smooth camera control, aiming, and player movement are all here, as is the godsent "reflex mode" that allows you to enter bullet time when spotted and neutralize the spotter before they can raise an alarm, as well as a fairly forgiving checkpoint system and the removal of series-mainstay infinite enemy respawns. Gone are the days of MGS4, where I would ♥♥♥♥ up stealth just once and be forced to shoot my way through the rest of each level, hideously maiming my score and ranking. The checkpoints are actually more forgiving here then in Phantom Pain, even.

    After completing the relatively short, simple and, notably ONLY, story mission in the game, you unlock access to a series of four "Side Ops" missions, including a glorious rail-shooter level where you give a certain bespectacled game designer-slash-intelligence operative fire support from a helicopter. If you collected nine hidden "XOF" patches in the story mission, you also unlock access to two "Extra Ops" levels, one an amusing nod to the original Metal Gear Solid on PS1, the other a bizarre mix of elements from several other games, including Kojima's "Snatcher" visual novel, which was only available here in the US on the much-maligned SEGA CD. Beyond that, the anal-retentive among you may take interest in the various "trials", hard mode levels, and other increasingly minute and inane extras, though this is all to otherwise pad out the content of what is, at best, a two to three hour game. There are plot-relevant audio tapes scattered among the Side Ops that at least make them worthwhile. I would say about half of my playtime was spent listening to these tapes, and a good chunk of the rest was spent with my face in the mud, trying desperately to be good at stealth games. As this is not MGS4, I was at least partly successful.

    Nonetheless, I have heard it stated that Ground Zeroes is completely superfluous to one's enjoyment of Phantom Pain, and this is largely true. It is however, a small but key piece of the overall plot and on that basis alone, I recommend it to longtime Metal Gear fans. If for whatever reason you ignore the story in these games, then by all means skip this installment and proceed directly to Phantom Pain, which is a far greater value for the price- and now includes multiplayer, no less.
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  27. Feb 14, 2016
    2
    Its a nice game .... but still its just a demo, its one single map, thats all, i expected this to be a full game. So i am bit disappointed for that fact.
  28. Dec 27, 2015
    0
    Gameplay: 1 (Unplayable)
    Fun: 1 (You can't Have Fun)
    Story: 5 (Story is After World War 2)
    Cast: 7 (Great)
    Score: 0/10 (Due to no Easy Mode for me Only Hard Mode Unlocked from Start)

    Overrated By All should got less then 7.8s
  29. Sep 7, 2015
    6
    Its a reasonable game I suppose, nothing spectacular at all, nothing original either. If you have played Far cry, splinter cell et al l, then you have played this. meh.
  30. Aug 15, 2015
    8
    Graphics are outstanding, animations look smooth and nice. Storyboard in the other hand feels a little bit weird and unrealistic (lol). Overall a great, but short game that exhilarates people that like the MGS storylines.
Metascore
80

Generally favorable reviews - based on 20 Critic Reviews

Critic score distribution:
  1. Positive: 18 out of 20
  2. Negative: 0 out of 20
  1. Pelit (Finland)
    Mar 18, 2015
    82
    Ground Zeroes is a technically competent PC version of an entertaining, but unsatisfyingly short commercial demo level for the upcoming Phantom Pain, which leaves you wanting the whole thing. [Feb 2015]
  2. CD-Action
    Mar 4, 2015
    90
    If you’re looking for a linear, cinematic experience, it’s not a game for you, but if you value freedom in approaching the challenge and find joy in tackling it in different ways to see what happens, Ground Zeroes is a must-have for you. Especially that the PC port’s quality is superb. [02/2015, p.67]
  3. Jan 26, 2015
    76
    It’s more a playable Demo than a full-flavored game. Gameplay itself offers much stealth-variety and a fantastic atmosphere with great graphics and sound. The replay-value is nice and let the player try various playstyles. It’s a good appetizer for upcoming Metal Gear Solid 5: The Phantom Pain. Menus and are not optimized for pc, gamepad is recommended.