Metascore
83

Generally favorable reviews - based on 27 Critic Reviews

Critic score distribution:
  1. Positive: 26 out of 27
  2. Negative: 0 out of 27
  1. Jan 30, 2014
    72
    This story-driven combo-slasher is with approximately 5 hours very short, including cut-scenes, which take up more than 2 hours and tend to interrupt gameplay constantly. Combo mechanics are satisfying, the story is not worth mentioning. Lots of senseless violence, the game takes itself way too serious. Merely a port from consoles, mouse controls are awful and the graphics do not meet modern standards.
User Score
8.3

Generally favorable reviews- based on 1151 Ratings

User score distribution:
  1. Jan 9, 2014
    10
    This game was awesome especially for the price. I wont go too far into it but i really enjoyed it. Fun game play, great graphics, andThis game was awesome especially for the price. I wont go too far into it but i really enjoyed it. Fun game play, great graphics, and something different than all the other games I've been playing lately. 23 bucks for this gem? I'm all over it. Full Review »
  2. Jan 11, 2014
    0
    Camera automatically steers away from the enemies to show you low-res textures on the wall (even when I manually control camera with my mouse,Camera automatically steers away from the enemies to show you low-res textures on the wall (even when I manually control camera with my mouse, it still screws me over because returning the camera back onto the enemy takes time in which enemy delivers the blow). Camera has negative acceleration for no reason whatsoever.
    Parrying mechanic completely counter-intuitive. It requires conscious effort to wait for attack and then release direction keys, press them again and press attack button to parry, which can't be performed by reflexes and breaks the flow of the game.
    What made me drop this game is difficulty spike at blade wolf and complete lack of checkpoints in that fight on top of that.
    Then, blade mode. Why do I have to use WASD to aim? Well, because with gamepads you can't use right stick and attack at the same time. BUT I'M PLAYING ON PC WITH A KEYBOARD AND MOUSE.
    This game screws over so many important details that it negates anything good that there is about it.
    Full Review »
  3. Jan 16, 2014
    1
    THIS SUCKS ON SO MANY LEVELS IT HURTS MY FEELINGS[

    Forget Metal Gear. I started this game with an open mind, knowing it wasn't the tactical
    THIS SUCKS ON SO MANY LEVELS IT HURTS MY FEELINGS[

    Forget Metal Gear. I started this game with an open mind, knowing it wasn't the tactical game other MGs are, but I immediately felt a disturbance in the force. Let's begin...

    PC PORT
    When the game opened, a window greeted me. "Oh, it must be 1999," I thought, "maybe I opened my SNES emulator!".
    Then I realized it was my latest purchase, and I hurried to the customize menu.
    That's when things began to go wrong.
    It doesn't feature the resolution I play with, which is 1920x1200, so I had to play a 1920x1080 windowed. There are indie games that are more flexible than this one.
    In pain and hurt by this, I start the game.

    FIRST BLOOD
    After a slow tutorial you learn the game has basically two buttons you must smash to go ahead, plus an "activate for effortless movements" button where you don't have to do **** to go over obstacles and a "stop time and cut sh*t" button that lets you sushi up your enemies.
    I was thinking "This game f-ing plays itself". But I didn't know it got worse.

    I started a mission and - behold! - smashing buttons on my controller got the job done.
    I tried to parry, but it was the same key as the hit button. I have a xBox controller: I have 10 keys I can press and you force me to use the same button for hitting and parrying. Nice job! I don't feel like an idiot at all, having to use just a couple of buttons to play the game.

    THE F- YOU CAMERA
    The camera earned its own section. You can rotate it BUT IT ALSO FOLLOWS YOU.
    That means that if you are trying to fight, let's say, a boss that moves fast, you may center the camera on him while you dodge his attacks just to see it move away, pointing to you.
    It doesn't care if you need to know where your deadly enemy is, why would you?

    Dark Souls has been out for so much time one would hope people learned how to do a decent third person action game.

    LEVEL DESIGN
    The level design is plain. Just plain. Follow the road, don't explore too much (or we will put an invisible wall, just to remind 2014 is here but nothing changed, mofo), just go straight ahead.
    Really nothing to say here.

    CUTSCENES
    When you realize how many cutscenes there are just in the first hour of game you'll this game plays itself.
    That's the pattern: go ahead, kill a couple of minions, now kill a bigger one, CUTSCENE, walk 20 meters, CUTSCENE, ninjarun 40 meters, hit a guy, CUTSCENE.
    It's worse than the other Metal Gear games. Kojima, write a movie already!

    THIS GAME PLAYS ITSELF
    Under 3 combat buttons - check!
    "Press me to do everything while chasing enemies" button - check!
    Refill life when killing even stupid minion - check!

    And just when you think it can't get worse, someone over your codec goes "Yo Raiden, did you know you can SCAN THE AREA AND KNOW WHERE ENEMIES ARE, EVEN BEHIND WALLS? AND DID YOU KNOW THAT SCAN REVEALS WHAT YOU CAN CUT?" and just surprises you. The game just stopped being a game and started being a... don't know. I don't really know.

    IS THERE ANYTHING GOOD?
    The graphics are great, sounds are great as well.

    CONCLUSION
    DO NOT BUY THIS GAME. I bought it because I wanted to let Kojima & Co. know there is a market for pc games, and because I'm a Metal Gear **** But if I could travel back in time, instead of killing Hitler or warn my young self about that motorbike accident that would shatter my arm I would slap myself every time I was thinking about buying it.

    Seriously guys, go do drugs instead, it's a more intelligent choice.
    Full Review »