Metascore
69

Mixed or average reviews - based on 7 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 7
  2. Negative: 0 out of 7
  1. Jul 30, 2013
    85
    Reptile landed on the market with a small indie gem destined to enter into the hearts of robot customization lovers.
  2. Jul 19, 2013
    85
    MegaByte Punch is a great mix of customization, platforming and combat. The Smash Bros. combat style could shine in a competitive multiplayer mode and we hope it will be implemented in the future.
  3. Aug 7, 2013
    70
    Megabyte Punch is a very fun beat 'em up-game by a Dutch developer. It is too bad the controls do not work very smoothly, but who said robots walk around smoothly? Still it is a pity that this game is not easy to handle, because it looks terrific.
  4. PC Gamer UK
    Dec 19, 2013
    69
    The lack of online play is a shame. [Christmas 2013, p.93]
  5. Aug 8, 2013
    68
    Megabyte Punch is a decent length for the price, especially if you factor in the tournament mode and custom fight modes outside of the main story.
  6. PC PowerPlay
    Sep 25, 2013
    60
    A brilliant idea brought down by its visual style. Fun for its adventure mode, but otherwise buy a Wii and stick to Smash Bros. [Oct 2013, p.87]
  7. Sep 19, 2013
    60
    There is fun to be had in Megabyte Punch but just not to the extent of its obvious inspirations.
User Score
7.4

Mixed or average reviews- based on 32 Ratings

User score distribution:
  1. Positive: 19 out of 32
  2. Negative: 5 out of 32
  1. May 8, 2014
    10
    I'm a fan of Smash Bros., but I like this game better than the Melee or Brawl. The customizable robots with different moves and abilitiesI'm a fan of Smash Bros., but I like this game better than the Melee or Brawl. The customizable robots with different moves and abilities based on the parts you use make it enjoyable to find out what suits your play style. It works well with controllers, imo, and has re-mappable keys if you need them.

    The story can seem a little drawn out at times, but looking for all the hidden things on the level can be fun. I haven't made any custom multiplayer levels yet, but I was a fan of that in Smash Bros. I also haven't had an opportunity to play with more than two people yet, and the only issue I've had with it is the time it takes to get the robots all customized to your liking, which isn't bad if you think about it.

    Overall, I love this game and recommend it for any fan of Smash Bros.
    Full Review »
  2. Jun 22, 2016
    6
    Megabyte Punch is an intriguiging mix of a traditional 2D platformer and a four-player fighting game. In fact, it was described to me asMegabyte Punch is an intriguiging mix of a traditional 2D platformer and a four-player fighting game. In fact, it was described to me as Custom Robo meets Super Smash Brothers. I have not played the former, but I can tell you that Megabyte Punch postively smacks of the latter: Damage to players is calculated as an increasing percentage, and you do not die unless you are launched out of the arena or level: however, the higher your damage percentage, the further you get knocked by attacks, and unlike Smash, you can be exploded if you slam into a solid surface fast enough. Also like Smash, the game is horribly balanced, favoring setups that use cheap, powerful weapons and players with the response time of a ♥♥♥♥♥♥♥ hummingbird. Multiplayer is likely a blast for someone who enjoys such, as I did not. However, I found the campaign a mostly enjoyable experience, thanks to MP's excellent music, colorful graphics and simplistic, but eye-grabbing art style. There is considerable depth of character customization. The wall-jump mechanic is a bit odd, however- no actual use of the jump button is involved, you need only push away from the wall if you are contact with it. I've never seen this anywhere else and I found it more awkward then not. However, the game's greatest flaw is by far its difficulty. The campaign starts out easily enough but across a mere six or so levels, quickly ramps up to a ridiculous degree, aggrivated by an archaic lives system in which they only way to acquire more is to gather 64 bits, the game's coins. I was unable to beat the final boss and had grown weary of the game well before that point. I am sure there is someone out there who can and has beaten him. But regardless, there is enough about the game I like to give it a thumbs up, but be warned: non-fighting gamers may want to pass on it completely. Full Review »
  3. Oct 15, 2013
    9
    A well polished platformer with lots of emphasis on exploration and customization. Multiplayer rings of Smash Bros. and the only real markA well polished platformer with lots of emphasis on exploration and customization. Multiplayer rings of Smash Bros. and the only real mark against the game is that you need people physically present for the multiplayer. Full Review »