User Score
8.5

Generally favorable reviews- based on 619 Ratings

User score distribution:
  1. Negative: 29 out of 619
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  1. Nov 26, 2013
    7
    At first, it start as a casual fps, but further you go, worse it will go. Enemies see your movements through walls and sometimes they will start even shooting at you before you are at drawing distance. Later part of the game will really ruin your day, but the difficulty level was pretty normal for it's time. But if you are used to play modern fps, don't expect fun and easy moments, butAt first, it start as a casual fps, but further you go, worse it will go. Enemies see your movements through walls and sometimes they will start even shooting at you before you are at drawing distance. Later part of the game will really ruin your day, but the difficulty level was pretty normal for it's time. But if you are used to play modern fps, don't expect fun and easy moments, but quick loading and saving every other second. There is some other annoying things: jump is useless, it will make player much slower at game doesn't even exploit it much. Second is that you can't switch your weapon during reloading and this will make you very vulnerable. Other than that, this game delivers variety much and ambience is awesome. Especially winter missions and those dogs barking... Expand
  2. Nov 6, 2017
    6
    So what we have here is a game that's had almost entirely positive feedback, but from the get-go, I found myself frustrated and slightly disappointed, and continued to be throughout the campaign.

    What this game does do well, however, as nearly all classic Medal of Honor titles do, is create stunning settings and depicts the battlefields of the war with great detail. Storming Omaha
    So what we have here is a game that's had almost entirely positive feedback, but from the get-go, I found myself frustrated and slightly disappointed, and continued to be throughout the campaign.

    What this game does do well, however, as nearly all classic Medal of Honor titles do, is create stunning settings and depicts the battlefields of the war with great detail.
    Storming Omaha Beach while seeing men around you die like they're nothing more than squishy flesh (because that's exactly what they are) really helps put you in the mindset of what such a thing was like. Sure, the game is old and graphically outdated, but it doesn't change anything with how well-done the presentation is. Also along with the territory of Medal of Honor comes its fantastically fitting soundtrack, which enhances the whole experience of playing.

    Gunplay is fairly well-done. Using the Springfield to snipe is incredibly powerful and satisfying. The gunshot sounds and animations are also crafted nicely.

    However, where I feel this game is the most disappointing, if not just outright frustrating is its difficulty.
    I'm all for challenging games that make the player think and practice, believe me, but when the difficulty is nothing more than pure jank or unrealistic, it gets tiring and infuriating.
    I have two main problems with the way this game handles difficulty; the most consistent one being enemy spawns.
    It's not enemy placement, no. It's spawns. An area that is completely clear one second can, and will be infested with enemy soldiers as soon as you move up, even if you've already cleared it out, and there are NO entrances into the spot except through the front.
    In the very first mission, I was clearing out a room while looking for my objective (to destroy some equipment, etc). I had cleared every other room out prior, and this was my last one. As soon as I destroyed them, turned around to leave and was standing in the doorway, waiting for the inevitable enemies to approach me as I was hearing footsteps, I get shot from... behind?? Wait, what?
    As a long-time fan of Medal of Honor, I've come to expect a bit of jank here and there, since I grew up playing Frontline and even Rising Sun many times, but I don't recall this much nonsense occurring, or at least not as consistently as it is here.

    My second issue regarding difficulty is that the enemy just.. either seems to know where the player is at all times, OR doesn't have any clue of what's going on. I either get shot as I walk through a doorway before seeing an enemy, or I kill a soldier, and the one walking by somehow doesn't even notice.
    There is no in-between.

    This issue is compounded by the level design. it feels like it's set up so that the player will get shot, all the time, no matter what, and with enemies that always know you and your squad's position. There are few flank routes, and the ones that do exist are made nearly irrelevant by enemies that turn and snap to you as soon as you get around them, so you might as well have just not tried to get behind them in the first place.

    Bringing up the player's squad, however, Allied Assault does a fantastic job at making sure your NPC followers actually assist in fighting. The player is not the only one getting kills, and this was massively refreshing for me to find in this game.
    A small caveat about the allies that accompany the player is, well, it's pretty easy to get blocked by one of them when trying to get to cover, since they're completely solid and are impossible for the player to pass through. Minor issue, of course.

    I can't say that I inherently recommend this title to anyone other than die-hard Medal of Honor fans or WWII shooter fans.

    Thankfuily, the good parts of the game are enjoyable enough to push many of the players through its campaign, and if we include the additional expansions that came out for the game (included in the War Chest edition of the game), there's quite a bit of content for players to go through, which is a nice and hefty plus.
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  3. Apr 4, 2016
    6
    The overall experience is immersive mainly thanks to the well-staged set of scenarios, tasteful texture work and a great soundtrack. The pacing of the game is quite good and the action is well distributed across a well-designed and intuitive set of levels. This would be a straight up good game if it was not for the excessive amount of ultra-cheap death this game had me deal with. I guessThe overall experience is immersive mainly thanks to the well-staged set of scenarios, tasteful texture work and a great soundtrack. The pacing of the game is quite good and the action is well distributed across a well-designed and intuitive set of levels. This would be a straight up good game if it was not for the excessive amount of ultra-cheap death this game had me deal with. I guess it's also part of its charm, and the challenging aspect of the game, when not excessively unfair is quite welcome and reinforces the reward you feel after beating a difficult section. If you love FPS, this is an easy one to recommend. Expand
  4. Apr 24, 2023
    7
    Was much better in my childhood.

    The first part of the game seems to be fine, maybe even good, but farther you go - worse it gets.
    Enemies seeing you through obstacles, shooting you directly and instantly from big distances, some levels contains enemies who is merging with background and can be barely seen. AI is pretty dumb and unpredictable or fully predictable from time to time.
  5. Apr 10, 2023
    6
    Після перших двух частин бачу лише кращу картинку, а усе інше що було у перших двух частинах вже немає. Наприклад детальне влучання у частини тіла та музика
  6. Jun 8, 2022
    7
    I disagree with the current reviews. This game was too difficult. I found in many later missions that I got stuck multiple times on the medium difficulty. Some maps I simply could not play - even on easy diffuclty. That is weird because I consider myself an excellent FPS gamer: been playing them for years. I was doing well and then, suddenly, I was stuck for like an hour in the same thingI disagree with the current reviews. This game was too difficult. I found in many later missions that I got stuck multiple times on the medium difficulty. Some maps I simply could not play - even on easy diffuclty. That is weird because I consider myself an excellent FPS gamer: been playing them for years. I was doing well and then, suddenly, I was stuck for like an hour in the same thing fight, die, respawn and do it again. The graphics are not suitable for this game, as it is undoubtedly an older game from the early 2000's (I write this review much later in 2022). On a sour note, I bought the game and found that the multiplayer was discontinued for this video game. Also, this game has D-day, but it is way too hard. I mean, I get it that D-day was a hard thing for our troops to do, but I died too many times on that beach. The game developers needed to make it at least passable for me on the medium difficulty level. Even easy difficulty was way too hard to make it up that beach ultimately. Once I breached the beach sand walls, I gave up because I could not get past some Nazi sharpshooters. I have played FPS since I was 13, so it is not excusable to make a game too complicated - it makes me think they didn't properly test it.

    The mechanisms were suitable in the game, and the action of shooting and aiming were 10/10. It had a good storyline and made me want to complete missions. Medal of Honor: Allied Assault was engaging. I had to look and see where the enemy was during night missions. It was exciting too, sometimes enemy would come out of nowhere, and it was full of surprises. The video game is really good that it had a single player, because I live in Hawaii, and we have high ping numbers out here. So, the loss of a multiplayer was not such a big deal.
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  7. Sep 3, 2023
    5
    Gaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaamessss!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! mof as
Metascore
91

Universal acclaim - based on 34 Critic Reviews

Critic score distribution:
  1. Positive: 33 out of 34
  2. Negative: 0 out of 34
  1. If I ever need to make a war movie, I know exactly what it needs to sound like.
  2. The graphics are polished, the sound is atmospheric and helps create a realistic environment and if that wasn't enough the Artificial Intelligence is second to none (well maybe Halo).
  3. This is the kind of game that made me believe in the bright future of gaming, and at the same time, strengthened my belief that we're still far off from the level of professionalism needed to boost this form of entertainment to a more prominent cultural level.