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5.3

Mixed or average reviews- based on 874 Ratings

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  1. Apr 16, 2014
    3
    Great artwork, reasonable graphics. Developer failing on pretty much every other level. Terrible treatment of customers, 0 appreciation for people that give them tons of time and effort for free, and most of all they are a truly money grubbing little outfit that will stop at nothing to turn a buck. Do not give this game your money, you will likely regret it. PGI has lied on the delivery ofGreat artwork, reasonable graphics. Developer failing on pretty much every other level. Terrible treatment of customers, 0 appreciation for people that give them tons of time and effort for free, and most of all they are a truly money grubbing little outfit that will stop at nothing to turn a buck. Do not give this game your money, you will likely regret it. PGI has lied on the delivery of communtiy warfare, core features of ui 2.0, and failed to meet deadlines in such a horrible manner it's incredible this company is still in business quite frankly. Expand
  2. May 21, 2014
    3
    This thing hasn't delivered at all. A bug example is community warfare, we might get that by 2015 MAYBE. Most of the core game elements are okay. The QA team is either non existent or lacking. They push out these patches and basically let the community test it for them. If you can stomach everything outside of the core game (walking around in a mech), you'll be fine. HoweverThis thing hasn't delivered at all. A bug example is community warfare, we might get that by 2015 MAYBE. Most of the core game elements are okay. The QA team is either non existent or lacking. They push out these patches and basically let the community test it for them. If you can stomach everything outside of the core game (walking around in a mech), you'll be fine. However God forbid there be a bug in the core game play you won't see a fix for a month or two. Russ needs to get his head out of his arse and treat the player base as people and not a stream of revenue. Look at how many hero mechs we have. PGI may not be able to code anything worth a damn but they can really make mechs.... Expand
  3. Jun 4, 2014
    4
    I bought in on the beta, getting caught up in the hype spun from an original Battletech creator leading the charge. I was hoping for a great game with rich game play, community warfare, campaigns, in-game voice chat... well, that was the summer of 2012, and so far, none of those facets have shown up. What we have been given is your typical 12v12 fps with robots instead of tanks. There isI bought in on the beta, getting caught up in the hype spun from an original Battletech creator leading the charge. I was hoping for a great game with rich game play, community warfare, campaigns, in-game voice chat... well, that was the summer of 2012, and so far, none of those facets have shown up. What we have been given is your typical 12v12 fps with robots instead of tanks. There is no Teamwork possible, unless you type really fast, or download a 3rd party program that does not integrate with the game. There are no campaigns. There is no community warfare. In fact, I can't think of one redeeming quality of the game at this point. The developers are stuck on small, non-essential tweaks to unimportant parts of the game. And making money by hawking hellishly expensive game packs of "gold mechs" and such. Don't get me wrong, now. I still play relatively often. The game play, such as it is, is OK. It's comparable to Tanks, or Planes, or one of the other "F2P" games out there. It has nothing to recommend it over the others, though. "Very Disappointing" would probably describe it best. Expand
  4. Mar 2, 2015
    3
    This game is total and absolute mess. It does not know if it wants to be Call of Duty with mechs or a Mech simulator. You start your "fun" in a trial mech that overheats after 2 shots and get killed within 3 seconds and if that wasn't enough you are matched against veteran players using fully decked out mechs with unlocked skills, pimped out in consumables and modules. A lot of playersThis game is total and absolute mess. It does not know if it wants to be Call of Duty with mechs or a Mech simulator. You start your "fun" in a trial mech that overheats after 2 shots and get killed within 3 seconds and if that wasn't enough you are matched against veteran players using fully decked out mechs with unlocked skills, pimped out in consumables and modules. A lot of players will tell you in their infinite wisdom that it's for your own good to make you better. But it’s a complete lie; you can't learn anything when you don't even know what is going. After some time frustration kicks in and an overwhelming majority of new players just give up.

    Then the UI that’s managed to be more convoluted and idiotic than EVE Online’s one, a game that is Excel tables in space. People ask how to sell a mech, the UI is THAT BAD. Tutorial’s explains absolutely jack squat. In order to learn the basics like heat management, loadouts, or even the difference between Streak SRM and SRM or Pulse Lasers and Lasers you have to go way out of your way and do a research. If I wanted to do research as if I’m was writing a work for MA I wouldn't be playing a game.

    Then there’s "Meta". It’s very hard for new players to learn tactics and keep up with the fast changing meta. I know it's hard to regulate but it is also PGI's fault to an extent. The changes they introduce feel as they aren't well thought out and it’s new players suffering for it. It’s one extreme to another. When a new player builds a particular mech how in hell is he/she supposed to know that this patch weapon A is good and wep B is obsolete but the next one wep C is suddenly the meta and wep A is so passe. The values/statistic should be constant/semi-constant otherwise it can completely ruin some mechs and new players have no idea that what they use might as well be trying to ram others for all the damage he/she does.

    Then there’s the grind. I understand very well the game has to have some progression system that the grind is suppose to be severe enough to nudge players into buying premium stuff. However this game basically twists your arm and smashes your head against a brick wall to force you into buying stuff. An example, A new player starts the game, He gets cadet bonus (new players don’t even notice and believe that this bonus is normal earnings) it’s enough money to buy a Medium mech with some currency to spare. Now apart from EXTREMELY flawed Trial mech system there is no possible way of testing a mech or mech variant. So if he/she buys a mech they don’t like or know how to use well, they are screwed. Again I hear from players and streamers that if you fall into that pit well... "Tough luck" you better make a new account. How can that even be an option!? Only thing i ever connect with making multiple accounts for an MMO is to either scam or be an ingame bot vendor promoting sites selling gold.

    How could have PGI do this? You really think that an average player that isn’t into masochism will start again to grind through Trial mechs to buy a mech that again might or might not be right for him? Im not asking for charity or for PGI giving stuff away like its candy on Haloween night. I’m asking for a system where new players could either Test the mechs they want (withouth waiting for months on end for the possible mech/variant to maybe possibly appear in Trial rotation) or at least let them sell the mech for 75-85% of the price.

    Lastly the community in this game is awful, perhaps even toxic. There are people who will help you to make build a mech, but there are many more who basically invested so much money into this game that they will rather see it crash and burn than change anything. The idea of Matchmaking for Trials always ends up in flame wars. If someone provides a valid point that could benefit the game and or bring new players in it always ends up “Well we don't want screaming kiddies and noobs that don't know what they are doing or would be bad players in this community anyway". This kind of Elitism reeks even from the Streamers on NGNG that are supposed to promote the game. Worse still PGI loves it. So many Mech packs and mad prices. the free versions are always delayed half a year or more just to milk more people. Later those mechs turn out to be overpowered or woefully underpowered because no one tested them. It's like PGI firmly believed this game lives on borrowed time and instead of making some changes that would counter that they carry on milking every nostalgia whale until the game shuts down due to the lack of playerbase. Their way to make money is self damaging. If you catered to a bigger player base, solving then outlined problems, even if only 30% of them buy anything you still earn more money. 3000 regulars are better than a niche 800 at absurd prices.

    I really hope the best for this game, so far I am less ecstatic about stompy mechs and more disheartened with the current state of the game.
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  5. Jun 16, 2016
    10
    It's a first Mechwarrior that I have ever played and I must say I didn't like it at the beginning as the configuration UI is not very user friendly.
    In the first gameplay I got shot dead within the first 3 minutes by playing Quake style (frag, frag, frag) and I left it on the shelve. Later a friend convinced me to give it another go but this time by playing with group of friends. I
    It's a first Mechwarrior that I have ever played and I must say I didn't like it at the beginning as the configuration UI is not very user friendly.
    In the first gameplay I got shot dead within the first 3 minutes by playing Quake style (frag, frag, frag) and I left it on the shelve. Later a friend convinced me to give it another go but this time by playing with group of friends. I realized this game is not about just shooting. In fact is it about strategy, team work and then shooting.

    I think all the negatives reviewers had my experience and basically didn’t dive enough into the game and therefore don’t understand it possibly comparing it to typical Call of Duty like shooters. I can tell you this game is very challenging and is not for everyone. I’m finding it absolutely fantastic! The complexity of this game is just outstanding.

    It requires a lot of hours to learn about a lot of stuff: controlling Mech, knowing engines, equipment, guns, heat sinks etc... It makes you know precisely every single Mech and its strengths and weaknesses, which in turns helps you to be a better team player and helps you to find weak points of the enemy. It also makes you learn all the corners of all the maps and their strategic meaning. It is constant analysis of enemy/team movements and making the right choice.

    On top of that you can play this game for free! I’m incapable of not giving it 10 out of 10.
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  6. Sep 18, 2013
    6
    For players, who don't really know the BT-Universe and it's content (let's say: someone with no expactations), it's maybe a nice first person shooter with big robots. The Graphics are nice, the sound too and the most bugs are fixed since a while.

    But for people, who know the BT-Universe and had some expectations, it's quite disappointing...there is so many potential in this
    For players, who don't really know the BT-Universe and it's content (let's say: someone with no expactations), it's maybe a nice first person shooter with big robots. The Graphics are nice, the sound too and the most bugs are fixed since a while.

    But for people, who know the BT-Universe and had some expectations, it's quite disappointing...there is so many potential in this universe...not only two teams of Battlemechs who stomp each other to the ground or cap each others bases...and with the Launch, I had expected some of that...at least CW...
    They said, they want to follow the timeline from the books...and you would fight for planets etc...but you are still fighting for nothing...

    I will play on, but mostly because of the player I know there, than because of the game itself...
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  7. Jan 5, 2014
    0
    ok coming from a hardcore 15 year mechwarrior vet and haveing played mechwarrior2 31th GBL merc, mechwarrior 3 & pirates moon, mechwarrior 4 mw4 blackknight & MW4 merc and just too let you know i waz even first round closed beta

    now too start this off even in close beta and gameplay my expectations waz very high for this game the game play at the most part seemed in my mind at the time
    ok coming from a hardcore 15 year mechwarrior vet and haveing played mechwarrior2 31th GBL merc, mechwarrior 3 & pirates moon, mechwarrior 4 mw4 blackknight & MW4 merc and just too let you know i waz even first round closed beta

    now too start this off even in close beta and gameplay my expectations waz very high for this game the game play at the most part seemed in my mind at the time good and well balanced but the cataphract wasn't out so you didn't see any jump sniping yet and ppc still didnt work so the reason i probably love this game back then waz it waz all brawling back then i love brawling in mechwarrior

    now iv played all mechwarrior's and this one felt good but the sniping dominates the out of this game now

    too top that PGI is now full of themselves and disrespects the true fans of the mechwarrior game and name too make it one big farce too end all farces.

    they have slaped me a core mechwarrior fan and founders supporter in the face too the point i wont give them anymore money.

    they have a huge grind for you too get over and if you want too buy any MC (mechwarrior credits) you will find your paying out of your ass for such a mind numbing game.

    this game mocks and destorys the name MECHWARRIOR and makes me want too cry my self too sleep for how bad they this game up and if they didnt do everything wrong like every outher mechwarrior witch they said they try too never do like 3PV and flush OMG that 1st post for flush module almost made me punch my screen like ****?!>!>!?

    PGI can suck my dick Chris roberts deserves my money so far 600us dollars of it XD
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  8. Nov 11, 2013
    0
    This game can be explained easily WOT with mech warrior skin. Except with terrible collisions. You will find yourself getting stuck and unable to move near small objects and many objects you can walk inside of and shoot through.... This game feels like its barely reached alpha. They cranked out Pay 2 Play pilot skills only available for real cash and no way F2P people can get them orThis game can be explained easily WOT with mech warrior skin. Except with terrible collisions. You will find yourself getting stuck and unable to move near small objects and many objects you can walk inside of and shoot through.... This game feels like its barely reached alpha. They cranked out Pay 2 Play pilot skills only available for real cash and no way F2P people can get them or anything like them. Its not small things too one gives a radar that shows all enemies in a huge radius so people that an pay money will never be surprised attacked again. Seriously nothing new and is worst than WOT Expand
  9. Oct 24, 2013
    6
    It's fun. Sit around the computer at get drunk fun. But before that is a lot of time wasted and plenty of frustration to accommodate the experience to an average level at best.
  10. Apr 26, 2015
    0
    Horribly unbalanced, VERY poor programming, glitchy, slow battles, WAAAAAAAAAAAAAAAAAAIIIIIIIIIIIIIITTTTTTTTTIIIIIIIIINGGGGGGGGGGG between games for an excessive amount of time. MWO fails.
  11. Jun 1, 2015
    0
    horrible game very difficult , there are no manuals will tutorial , if you want the robot competitive you have to pay a lot, and then the staff of the game does not help you never
    game to for
  12. Jan 26, 2016
    0
    p2w p2w p2w p2w p2w p2w p2w p2w p2w p2w p2w p2w
    p2w p2w p2w p2w p2w p2w p2w p2w p2w p2w p2w p2w
    p2w p2w p2w p2w p2w p2w p2w p2w p2w p2w p2w p2w
    p2w p2w p2w p2w p2w p2w p2w p2w p2w p2w p2w p2w
    p2w p2w p2w p2w p2w p2w p2w p2w p2w p2w p2w p2w
  13. May 21, 2014
    4
    What could have been an amazing game was reduced to a money-grabbing scheme which the developers have sent into ruin slowly but steadily.

    1st off, I sunk many hours into this game, from closed Beta to open Beta. I got pretty darn good using a Jenner, and topped 1st place a few times which felt awesome. However, that was relatively short lived. After playing the same few maps a hundred
    What could have been an amazing game was reduced to a money-grabbing scheme which the developers have sent into ruin slowly but steadily.

    1st off, I sunk many hours into this game, from closed Beta to open Beta. I got pretty darn good using a Jenner, and topped 1st place a few times which felt awesome. However, that was relatively short lived. After playing the same few maps a hundred times, the gameplay got fairly stale, not to mention a whole two game modes, neither of which made any logical sense to what should be somewhat simulative of actual 'Mech combat. I earned my way into developing the light 'Mechs I had, and focused my time creating a fun mini-brawler and min-maxing my own designs (I take after my Dad in that aspect [he played all the way back to the original sims maaaany years ago]).

    Now, those few months were extremely fun. But the primary wall came after PGI asked for money for so called "gold" 'Mechs and the clan series. Hundreds of dollars, and for what? A major reward of (pardon me) a big-ass target in flipping gold plate. This was after many failed promises and redactments and forum post removals to cover their asses.

    To top it off, the most heavily released content were things you had to pay real money for. Not maps, not equipment, not bug fixes, not patches, not playable content: either aesthetics or pay-to-win 'Mechs.

    So here's my actual breakdown.

    Graphics: 8/10
    Not sure about other lows scores here, but I was happy with what I played with. Never been one to nitpick on graphics but even so, I was satisfied.

    Gameplay: 5/10
    Fun for the first hundred matches, but after that, it's redundant. There's not even decent randomization of, say, drop points. You start in the exact same place over and over and over again, never having to adapt to any surprises since it's all the same every time every map. Players are the only unknown variable, and the only reason the gameplay is a 5 as it is.

    Sound: 8/10
    Nothing wrong here.

    GUI: 8/10
    There *are* no major issues with it. I had no trouble adapting to it and it's fairly straightforward.

    Everything else: 2/10
    I have been extremely dissatisfied with the developers. They have done little to warrant the consistent cash-grabs and make me actually want to help their development. They continuously fall through on promises and bend towards creating the game accessible, and not good.

    Overall: 4/10
    The initial gameplay is pleasing, but when you realize that you cannot get anywhere without spending money, and that that money will be primarily placed towards creating more paid-only content, it quickly becomes repetitive and uninteresting.
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  14. Sep 22, 2013
    7
    I have played since closed beta and the game is very fun and entertaining, but there has been a major lack of variation in game play and mechanics since closed beta. PGI has taken a big stance on giving the finger to some of their player base due to decisions made for the game (and i agree they are bad (3pv)). Other than that the game shows great promise just does not have a lot ofI have played since closed beta and the game is very fun and entertaining, but there has been a major lack of variation in game play and mechanics since closed beta. PGI has taken a big stance on giving the finger to some of their player base due to decisions made for the game (and i agree they are bad (3pv)). Other than that the game shows great promise just does not have a lot of variation or content to be worth paying money into it. Whenever Community warfare and some other key features are released this game should be well worth any monetary investment, but at its current state I would definitely take advantage, playing for free, the best mechwarrior game since mw3. Expand
  15. Sep 19, 2013
    6
    I am not a founder but yet I still enjoy this game. I've been playing it for almost a year and there are lots of bad reviews written that is utterly untrue.

    The game is balanced and anybody says it otherwise should review what were they doing on the battlefield and with what mech because every mech in the game is designed differently with different roles. Don't tell me you were killed
    I am not a founder but yet I still enjoy this game. I've been playing it for almost a year and there are lots of bad reviews written that is utterly untrue.

    The game is balanced and anybody says it otherwise should review what were they doing on the battlefield and with what mech because every mech in the game is designed differently with different roles. Don't tell me you were killed because you go 1v1 with a long range support against a melee brawler and then you say its not balanced. You must be some kind of special stupid to say that otherwise.

    Learn your mech and use trial and error to learn your mistakes and be a good pilot of your mech. I grinded my way to own 3 mechs for almost a year and I am still not done out fitting them with the proper equipment I planned to outfit it with. So don't complain that you've grind for a week or two and say its a cash whoring game because it is a typical cash whoring F2P game and get over it!

    The reason why I rate this game at 6 mainly because you really do have to grind countless hours of gameplay to get to where I am and along with various disappointments such as the absence of faction warfare. Overall it is still an enjoyable game.

    GLHF
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  16. Jul 7, 2016
    0
    I haven't played the game in a year because of how bad it was in 2015 - terrible user interface and awful grind. I decided to download the massive update (took nearly 3hours for the updates) and try it out. It's no better now than it was a year ago - worse actually because they stopped giving away free items (the game is basically pay to win). The game modes are the same and still patheticI haven't played the game in a year because of how bad it was in 2015 - terrible user interface and awful grind. I decided to download the massive update (took nearly 3hours for the updates) and try it out. It's no better now than it was a year ago - worse actually because they stopped giving away free items (the game is basically pay to win). The game modes are the same and still pathetic - just like the game.

    If you've played previous Mech Warrior games, then you will not much like this version. I was top 100 online in MW4 so I know a good game; this game is not worth your time.
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  17. Jul 22, 2014
    3
    Mechwarrior has so much potential, and the old games were great. This game is more into making alot of money (the prices are a complete joke), than in delivering good content.

    It seems like they are trying to get as much dollars out of the game, instead of making it great.
  18. Jul 14, 2014
    5
    Allow me to preface this by saying that I adore the Mechwarrior/Battletech series, besides the very first two Need For Speeds, Mechwarrior was the very first game I ever played, and I have loved every other installment in the series, even the flawed MechAssaults. This though... this makes me want to cry. The core mechanics are perfectly serviceable. The mechs move and feel appropriatelyAllow me to preface this by saying that I adore the Mechwarrior/Battletech series, besides the very first two Need For Speeds, Mechwarrior was the very first game I ever played, and I have loved every other installment in the series, even the flawed MechAssaults. This though... this makes me want to cry. The core mechanics are perfectly serviceable. The mechs move and feel appropriately clunky and tough, though I do think some of the light mechs should jiggle around more. The jump jets feel about right. The heat management is exactly what should be expected and works perfectly. The autocannons are different from the styles of the old games but in my opinion feel much more appropriate to the type of combat that Mechwarrior is based on. The lasers are weird but not unreasonable, much like Mechwarrior 3's variants actually. The missiles are exactly what they needed to be. The PPC's (the big dogs of the laser family, for those not in the know) need a little more punch for the amount of heat they cause, in fact you never see them used for the most part, but they're not bad feeling, just need balancing. The gauss rifles are awkward to use, but rewarding. I think there's only two or three mechs in the entire garage that I would call useless, most of them have some sort of place for certain playstyles. Heck, this game made light mechs actually usable finally! That NEEDS to be worth some kind of medal. The damage system is nice and accurate, the hud is pretty decent though I think that some of the indicators need tweaks. The hangar hud is a bit clunky and crowded, but not unusable, a bit like how some websites need to lay off the side bars. The radar system is great and is pretty much World of Tanks' system without the invisible-tank nonsense. And to top it all off, even the customization system is very much something that translated straight from the old Battletech games, and in a good way.

    So why is the score so low?

    Well, while the mechanics are fine, they've been slapped onto a multiplayer system that is ten kinds of awful. First, the maps. The maps are downright dreadful. Most of them are urban maps, and to be very blunt, mechs aren't great for urban fighting, they specialize in mountains and small facilities--hell one of the best maps is one with high temperatures which make your mech overheat easier... and that's something that I should be raging about. And most of the non-urban maps have mountains too steep to climb, another big no-no for the mech series; you should have a few unscale-able mountains, but most should be just steep enough to be dangerously slow to assault mechs, but perfectly usable for scouts. Actually, a lot of the maps are kind of small to begin with, especially the already claustrophobic urban maps. On top of that, in the old games you were able to change your load-out depending on the map. Why? Because if it's cold or snowing you can go crazy with whatever you feel like, but if you're in deserts you should drop the heat-happy lasers and maybe even put heavier reactive armor on to repulse more common bullets. But here? Nnnooope. You're stuck with what you've got... which may be part of the reason for the heat-happy PPC's not being used now that I think about it.

    The monetizing is aggressively tight-fisted, worse than World of Tanks in a lot of ways actually. I don't mind monetizing custom gear or quick ways to get mechs, but make it so that in-game credits are actually viable, not something where you need to fight a hundred battles in one of the stock rentals just to get a scout mech. Actually, the 'rental' mech idea is pretty neat as a concept, but with the credits being so useless, it becomes taunting.

    And then there's the matchmaking. Sweet Jesus. In World of Tanks, the idea is that usually there's about the same number of tanks from certain tiers, or it's supposed to be balanced. Doesn't work, but whatever. Well not MWO. Here it's possible to have nothing but assault and heavy mechs on one side, and maybe two assault mechs and a support Catapult with a swarm of mediums and scouts on the other. It makes the game almost unplayably unfair.

    Also, why in Heaven's name can't I set my weapon groups in the hangar? It's annoying to be stuck with a new or modified mech at the beginning of a match and just sitting there regrouping everything.

    Beyond that, the graphics are CryEngine standard: good but hard on the computer. The animations are great, especially the start-up stuff. And there's some nice visual modifications to be had if you want to shell the money out.

    There is a wonderful mech game somewhere in here just begging to get out, but somehow it got buried under tedium, money grabbing, and horrid maps. Someone save Mechwarrior! Because these guys sure won't from the looks of things.
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  19. Jul 8, 2014
    5
    At its core, MWO provides some extremely fun mech on mech action. Be prepared for a steep learning curve, but the game looks slick and plays well. That said, there are some clunky in-game "balancing" quirks that no one fully understands (e.g. ghost heat).

    Unfortunately, that's as far as the game goes. The developers originally proposed a roadmap offering a wider meta-game, with mechs
    At its core, MWO provides some extremely fun mech on mech action. Be prepared for a steep learning curve, but the game looks slick and plays well. That said, there are some clunky in-game "balancing" quirks that no one fully understands (e.g. ghost heat).

    Unfortunately, that's as far as the game goes. The developers originally proposed a roadmap offering a wider meta-game, with mechs battling it out for control of territory in a persistent universe. Many other features have seemingly fallen by the wayside as well. Currently, you can expect no in-game VoIP, no lobbies, no training, and no community warfare. It's just drop, shoot, rinse and repeat on a woefully small collection of maps. And it gets old fast.

    The game is F2P. However, if you do choose to spend, BEWARE. The game is ferociously overpriced for what it delivers if you buy into the packages. The latest Clan packs cost up to $500, or $55 for a single mech of your choosing. That's the price of a new AAA title for ONE mech, which you can only use in the same limited game and does little to change the core experience. Many fans have also been alienated by the fact that the developers have repeatedly failed to deliver on previous design promises and deadlines.

    Compared to today's in store retail titles, this entire game could never sell for more than ÂŁ15 ($25). Unfortunately, the developers have clearly made the decision to focus on new "sellable" content, rather than content that would add to the overall game. Spending ÂŁ15 on some new camo, or a couple of the unique "hero" mechs, is justifiable - but on no account spend more; there is simply no deeper game here to warrant it.

    The core of MWO is good fun, and it's sad that the developers have not built on this solid foundation to produce the compelling Mechwarrior game fans have been hoping for since Mechwarrior 4: Mercenaries hit the shelves. A focus on making money, rather than a love of the franchise, seems to be at the crux of this. MWO pulls off the remarkable feat of being both completely free to play and horrendously overpriced at the same time.

    Bottom line: A fun mech shooter that's worth your time, but not your money.
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  20. Jul 23, 2014
    5
    This is a game i have mixed feelings about. On one side i like it, on the other side i hate it. Explanation below.

    Things i like: - Strategic gameplay: The actual battles require a higher amount of tactics than most others games in this genre. - Mech costumization: There is a lot of it available. - Numbers of mechs: There are a lot of mechs to choose from. There is something for
    This is a game i have mixed feelings about. On one side i like it, on the other side i hate it. Explanation below.

    Things i like:
    - Strategic gameplay: The actual battles require a higher amount of tactics than most others games in this genre.
    - Mech costumization: There is a lot of it available.
    - Numbers of mechs: There are a lot of mechs to choose from. There is something for everyone.

    Things i don't like:
    - The F2P label shouldn't be on this game: I am the kind of guy that, in this kind of games likes to play different mechs. And here is my problem. You start with 4 mechbays. Once you have 4 mechs in those bays and have grinded enough in game currency to buy a 5th you also have to spend a bit of real money to buy a new mech bay to house this new mech. For me this means this is a payed game masquerading as a F2P game.
    - Gameplay is not fast: This is a bit personal but i like a slightly faster paced game than this. This is by all means not a fast game. Sometimes it takes minutes to take down a single enemy. I prefer fast excillerating duels wich rely on adrenalin fueled reflexes, i don't get that in this game.
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  21. Feb 3, 2014
    3
    This game was very fun for a long time, but the developers seem to have lost their focus. Development moves at a glacial pace and game balance seesaws between marked improvements and complete de-evolution from patch to patch. The game is at least 10 months behind schedule, with features that were originally due in May/June 2013 now on the calendar for the next couple of months, in theThis game was very fun for a long time, but the developers seem to have lost their focus. Development moves at a glacial pace and game balance seesaws between marked improvements and complete de-evolution from patch to patch. The game is at least 10 months behind schedule, with features that were originally due in May/June 2013 now on the calendar for the next couple of months, in the meantime the devs are denying any delays in their schedule and are adamant it is all going according to plan. The community is also a troubling point, with most of the players you meet ingame being perfectly polite, and yet the forums tend to be full of poisonously hostile threads.

    Once the game finally delivers on its promises, it might not be so bad. As it stands, it is competent and playable, but not a great choice in comparison to other free to play games out right now. At least it IS free to play.
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  22. Mar 31, 2014
    4
    Been playing this quarter-baked title since SEP12, and it's been a ride. However, it has been a good ride for the most part. It's been broken and fixed, and broken, and it's currently broken. The staff has taken an approach that many saw coming.

    Gameplay is good, even with borked balance it's still fun to play. It's just not as fun as other titles. The thing that keeps me is the
    Been playing this quarter-baked title since SEP12, and it's been a ride. However, it has been a good ride for the most part. It's been broken and fixed, and broken, and it's currently broken. The staff has taken an approach that many saw coming.

    Gameplay is good, even with borked balance it's still fun to play. It's just not as fun as other titles. The thing that keeps me is the radically unique experience you get while playing. It's very simulator-like while still being fast-paced enough to be entertaining.

    What keeps the game from getting a good rating is their approach. Which speaks more of the developer PGI than the title itself. The staff is quite amateur with balance changes swinging wildly from one spectrum to the other instead of incremental changes. The SEVERE lack of content such as maps, community warfare, private matches, lobbies, persistence, and such are still lacking with the ubiquitous "Coming Soon" that we've had for over 2 years now.

    Instead the developer is more concerned with pumping our "booster packs" of terrible mechs to avoid the "P2W" tag, and making a patch overpower a certain weapon then put a hero mech on that abuses the broken weapon so people will buy up only to nerf it into the ground in the next patch.

    The lead for this game has crutched it with cheap gimmicks and lawyering. If this unique game had a true competitor we'd see more true content. But until then, Russ Bullock and crew will make this another title to add to his long list of "minimally viable" games.
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  23. Jul 25, 2015
    3
    NOT really a FREE Game. The game itself is promising and entertaining, but based on a basic deception.

    Developer PGI, affiliated with Microsoft: · Openly suppresses critics. · Employs a "Bait and Switch" approach to selling in game content, (game mechs/gear,) Current mechs are reduced in effectiveness, (adjusted "quirks" nerf of weaponry, etc.) so you have to purchase new mechs/gear
    NOT really a FREE Game. The game itself is promising and entertaining, but based on a basic deception.

    Developer PGI, affiliated with Microsoft:

    · Openly suppresses critics.
    · Employs a "Bait and Switch" approach to selling in game content, (game mechs/gear,) Current mechs are reduced in effectiveness, (adjusted "quirks" nerf of weaponry, etc.) so you have to purchase new mechs/gear to compete and enjoy the game.
    · Ineffective in stopping hacks and cheats.
    · New free content is either recycled maps, or challenges for trinkets, as opposed to real free new competitive mechs/gear.
    · Players must pay hundreds of dollars to be competitive or grind for hundreds of hours to obtain competitive mechs/gear.

    The game has incredible potential in the right hands, unfortunately as long as the developer continues to pay off Microsoft, they have zero interest in letting players who have little money, be competitive. The player base is shrinking and all the $500 (real world dollar) gold mechs in the world cannot stop this.

    Ultimately the game suffers. The developer is hiding behind a "free to play" name but unless you want to lose over and over again for hundreds of games, you pay. That's not free to play, that's a deception.

    What a shame.
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  24. Feb 13, 2016
    0
    MechWarrior Online was a good game with pretty decent graphics. However, the devs made all they could to make the game not fun at all. random game mode random maps and an endless grind unless you pay hard cash.
  25. Jul 25, 2016
    0
    Its pretty bad. There are 4 or 5 mechs that you must pilot to have a chance. There are quite a few mechs actually avaliable, but if you aren't piloting one of these "meta" mechs then you dont stand a chance.
  26. Sep 18, 2013
    7
    This isn't a game without problems. That much is obvious from the get-go, and one might even say it's not ready for launch. There are features missing that would turn this game into something great rather than your average deathmatch-stravaganza. Plus, developer communication has been horrid.

    That being said, the game can still be tremendously fun. The graphics are gorgeous, the sound
    This isn't a game without problems. That much is obvious from the get-go, and one might even say it's not ready for launch. There are features missing that would turn this game into something great rather than your average deathmatch-stravaganza. Plus, developer communication has been horrid.

    That being said, the game can still be tremendously fun. The graphics are gorgeous, the sound is well done, and there's nothing quite like the feeling of standing in an 18 story tall 100 ton war machine that turns fear itself into your ally. The core mechanics are all there, and strong. This isn't your average twitch shooter- this game requires a lot of thought, strategy, and team work in order for you to be successful, and the level of customization available to you is enormous. Arguably I'd say that may actually be more fun than the combat itself, since I've always enjoyed building and designing things- so now you get to design your 'Mech just the way you want it, and then use it to blow people up! What could be better?

    The learning curve can be a bit steep, but once you're in, you're hooked. Plus, the game's free to play with no P2W elements (I paid and still suck!), so you've got nothing to lose but hardware space in trying it. Forget the reviews- just give it a shot yourself and see what you think!
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  27. Sep 21, 2013
    8
    The game has its flaws, Ui is poor, and getting a grasp on how to play is a bit of a struggle, but once you understand the basics there you can get lost playing a great multiplayer experience and spend even more time tweaking your mech. Find a group to player with and you'll have a blast
  28. Sep 26, 2013
    7
    Mechwarrior Online is a decent game. The concept is solid and has potential, but at the moment there is not much content (and a lot of grinding to make up for it) and there is an inexcusable technical problem which makes small fast mechs unreasonably difficult to hit. Aside from this, the matches are fun. In organized groups, there is considerable depth to the gameplay as well.
  29. Sep 17, 2013
    7
    The game lacks most features yet, but they are coming:D
    The game has kept me playing for over half a year.
    It is sadly released prematurely.
    Try it out, People. judge it for yourself and do not listen to these people, which wants the game to fail, just because they have a beef With the Developer/producer.
  30. Oct 4, 2013
    7
    A fun and nostalgic game, but PGI made a huge mistake by bringing the game out of beta in the state that it's in. If they had waited until the release of UI 2.0, more game modes, and more polish, I believe the game would have been better at the official release, and subsequently, the reviews would have been better. The game needs a good bit of work to be great.
  31. Oct 14, 2013
    10
    I have really enjoyed watching this game develop. In fact, just about the only thing that bugs me about it is the players who are never satisfied with anything the devs do.

    As of this posting, the weapons are balanced fairly well, Elo matchmaking is in, they are about to release (tomorrow, actually) a wave of new mechs, the game is stable, and I really enjoy the time I spend playing
    I have really enjoyed watching this game develop. In fact, just about the only thing that bugs me about it is the players who are never satisfied with anything the devs do.

    As of this posting, the weapons are balanced fairly well, Elo matchmaking is in, they are about to release (tomorrow, actually) a wave of new mechs, the game is stable, and I really enjoy the time I spend playing it.

    While I would have preferred a standard boxed game for my Mechwarrior experience, I understand that F2P is the reality for the industry now whether or not I like it, and I do approve of how the devs have decided to monetize the game. It is not in any way pay2win, it is pay2avoidsomegrind. While that bothers some people, I feel like there really isn't much grind because I enjoy the gameplay. If you want to collect mechs like you would collect pokemon, then yes, you're going to be frustrated unless you lay out some cash. However, if you don't have to have everything immediately and enjoy a tactic shooter, you really owe it to yourself to try this game.

    And for the love of Pete, read the FAQs and newbie section of the forums for play tips first. I will say that they need better tutorials for those who have not played previous Mechwarrior games before and who don't look at the key mapping.
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  32. rml
    Sep 18, 2013
    9
    Mechwarrior M.RML

    MechWarriorOnline has been a fun and growing experience for me. There is a bit of a learning curve with the movement as you are essentially driving a walking tank and your legs and torso can face different directions. This game has currently filled my First person shooter slot with recent games. For a mech shooter it features :Pilot unlocks, mech skill tree
    Mechwarrior M.RML

    MechWarriorOnline has been a fun and growing experience for me. There is a bit of a learning curve with the movement as you are essentially driving a walking tank and your legs and torso can face different directions. This game has currently filled my First person shooter slot with recent games.

    For a mech shooter it features :Pilot unlocks, mech skill tree unlocks, a vast amount of mech customization and weapon loadouts, and multiple camos. Now the aesthetics are not free but I don't mind dropping cash on a FREE to play game that I enjoy. The creators have to make a living as well and not gonna lie I do enjoy my blue fuzzy dice bobbing in my While talking about paying there is no PAY TO WIN HERE. You can go buy a fancy hero mech and die like the rest. Survival is based on your skill and team coordination.
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  33. Sep 18, 2013
    8
    They have done a good job to go from concept to launch in 2 years, yes their are bugs and we still don't have community warfare, but the game is still fun to play
  34. Sep 20, 2013
    7
    Would like to see more to it and the grouping function is clunky, otherwise I like it. Have only been playing it since July, however. I like where it's going.
  35. Sep 18, 2013
    8
    This is one of the best MechWarrior games there ever has been. Of course, because of being free to play we are lacking a story and the developers could have nicened up the content.

    Although it is the Cry Engine, maps look a little "bare" at times. The Cry Engine could do more. Also you are defending a "drilling rig" in assault battles. A Dropship or something more "BattelTech" would
    This is one of the best MechWarrior games there ever has been. Of course, because of being free to play we are lacking a story and the developers could have nicened up the content.

    Although it is the Cry Engine, maps look a little "bare" at times. The Cry Engine could do more. Also you are defending a "drilling rig" in assault battles. A Dropship or something more "BattelTech" would have been nice there.

    Also contend that was supposed to be in by the launch didn't make it. Obviously bad planning and timeline of the Developers. So we are starting with somewhat limited content.

    For the 'Mech part I was never more fixated on a 'Mech game than this one. It feels just great and for the first time could it feels like in the novels and stories: A smaller 'Mech can bring down a bigger 'Mech if piloted right. Something in my opinion former MechWarrior games are missing. Also is the number of 'Mechs to be piloted quite something and the number of weapon systems quite extensive.

    So for the most part this is one of the best MechWarrior games there ever was. Development should pick up and get more content out, soon. It has me on the hook from day one, although there are some problems that need fixing.
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  36. Sep 18, 2013
    8
    It is fantastic to have Mechwarrior back. The graphics are beautiful. The game is a total blast and keeps in line with the original Tabletop and MW games. Soon there will be new maps, new mechs, and community warfare. I can't wait for the clan tech. If you miss the Mechwarrior Universe and you haven't played this, what are you doing with your life? There are a few areas that are stillIt is fantastic to have Mechwarrior back. The graphics are beautiful. The game is a total blast and keeps in line with the original Tabletop and MW games. Soon there will be new maps, new mechs, and community warfare. I can't wait for the clan tech. If you miss the Mechwarrior Universe and you haven't played this, what are you doing with your life? There are a few areas that are still under construction even after release like weapon balance, but it's pretty much fixed. My only wish is that it was more immersive. It needs more game modes but those are coming soon. Expand
  37. Sep 18, 2013
    7
    I have been playing MWO since beta, and can recommend this game. Is it perfect- no, but is it fun- yes.

    The learning curve for new players is steep, but once you get playing, it is fun. The price is right= free, so you have nothing to lose giving this game a try.
  38. Sep 20, 2013
    9
    The gamepleay features the Mechcombat we have all been dreaming about. Controls work well and the models are great, in fact much better then the original designs they are heavily based on. For this to be perfect it needs Community Warfare, more maps, Occulus Rift support and ongoing balancing like the developers are doing. And a Marauder dagnabbit :D
  39. Sep 17, 2013
    7
    As a long-time Battletech fan, this game is a lot of fun. However, there are quite a few things missing at the moment. No Community Warfare hurts badly. Right now you just play for mech XP and Cbills to buy more mechs. No other reason. Hopefully this game will be a 10/10 by this time next year.
  40. Sep 18, 2013
    7
    Its a nice casual MW game at the moment, it still lacks a lot of content, basically it is like World of Tanks without clan wars, with Mechs.

    If you can live with - the lack of PVE content - no territorial conflicts through battles - comparably low amount of Mechs available - some game design balancing choices that break with canon boardgames - an extremely whiny community you
    Its a nice casual MW game at the moment, it still lacks a lot of content, basically it is like World of Tanks without clan wars, with Mechs.

    If you can live with
    - the lack of PVE content
    - no territorial conflicts through battles
    - comparably low amount of Mechs available
    - some game design balancing choices that break with canon boardgames
    - an extremely whiny community

    you will have a good time.
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  41. Sep 22, 2013
    8
    I´ve been playing MWO since closed beta.
    On the first hand, the devs didn´t keep a lot of promises about the features they plan to implement.
    And the launch was kinda dissappointing, with almost new features in it..

    BUT: Even though the game still lacks some basic features, and has a very hard learning courve its fun
    to play after all...and thats everything that counts below the line!
  42. Sep 18, 2013
    8
    Mechwarrior Online is a Free to Play game based on the popular Mechwarrior Franchise. Wonderful graphics and sound. Most of the negative reviews seem to be founded on a lack of content or features. I don't recall any AAA titles in the past few years that didn't need major updates at the time of launch. Some with have you believe that you need to "grind" for months to have a good mech. ThisMechwarrior Online is a Free to Play game based on the popular Mechwarrior Franchise. Wonderful graphics and sound. Most of the negative reviews seem to be founded on a lack of content or features. I don't recall any AAA titles in the past few years that didn't need major updates at the time of launch. Some with have you believe that you need to "grind" for months to have a good mech. This is simply not true. You will have enough money to buy the biggest mechs in the game in under 30 matches played. Try that in ANY other free to play title. I challenge you.

    This is a wonderful title with many exciting features on the horizon. There is just a lot of internet negativity and many childish people who have nothing better to do than to give the game horrid reviews.

    All that matters is YOUR opinion. Play the game and see for yourself. The fun speaks for itself.
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  43. Sep 19, 2013
    7
    Expect a slightly flawed game which makes tremendous fun. It has solid core mechanics with lots of promised but not yet delivered content and a switch around developer who doesnt take his own promises that seriously.

    Nevertheless I've never invested that much time in a single game. If they can deliver more content, it will rock. 7/10 atm
  44. Sep 19, 2013
    8
    MWO has been the most fun I've had in any game in years. The game play itself I would give a 10, the points off are for the lackluster out of game experience. The loading area, mechlab and social features are pretty bare bones and really need to be updated and expanded. The game could also use more maps coming out faster, although they are working on this and the maps provide variedMWO has been the most fun I've had in any game in years. The game play itself I would give a 10, the points off are for the lackluster out of game experience. The loading area, mechlab and social features are pretty bare bones and really need to be updated and expanded. The game could also use more maps coming out faster, although they are working on this and the maps provide varied game play elements and are more than just a new background to play on.

    Overall it is a great experience that's a blast to play, and will be a 10 if they can get the whole package on the same level.
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  45. Sep 19, 2013
    7
    MechWarrior: Online, despite its derpy developers, over-controversial forum-base, incomplete state, and horrible sound effects is a fun stompy 'mech game.

    For an aged 'Mech game fan, MWO has a few new things. While all 'mechs in the game have a torso that rotates independently from the legs, all 'Mechs have arms that you may control independently. Weapons mounted on the arms have a
    MechWarrior: Online, despite its derpy developers, over-controversial forum-base, incomplete state, and horrible sound effects is a fun stompy 'mech game.

    For an aged 'Mech game fan, MWO has a few new things. While all 'mechs in the game have a torso that rotates independently from the legs, all 'Mechs have arms that you may control independently. Weapons mounted on the arms have a separate crosshair. Depending on the 'Mechs arm actuators, sometimes you may have a full range of motion with the arms, other times you may be locked to vertical up/down traverse with the arms. With the wide variety of 'Mechs already in the game, this, along with weight class, is the most basic difference between them. Each 'mech also has a unique ****

    For how little MechWarrior Online tries to do in-game, it does more things right than it does wrong. Most of the issues you'll run into without browsing the forums is the games hit registration. This makes it difficult to hit light 'mechs, but, users who live near eastern Canada should expect to have a better ping making the game more playable.

    MWO's out-of-game "metagame" is not so bad. It is not nearly as "grindy" as games like World of Tanks or League of Legends. If you enjoy 'Mech games, you'll probably spend more time enjoying yourself than grinding through something you didn't necessarily want to. New players also enjoy a fat bonus to C-bills for a limited number of games; C-bills being the in-game currency. The C-bills a new player accrues over these 24-25 games amounts to enough to buy a 'Mech from any weight class in the game, be it a Light, Medium, Heavy or Assault 'mech.

    While the game does have an "experience" system in place, where more experienced pilots will have more efficient 'Mechs, XP is easy to come by and a few hours every day a week will have you become 100% competitive if you stick to one chassis.

    So what's so bad about MWO? Piranha Games, referred to as "PGI". Simply put, MWO's developers are really, really derpy. They don't seem to want to listen and please their fans which have supported them with a boatload of cash. This leads the forum-scene to be a dreadful one. If you're a new player and want the most out of MWO, don't visit the forums unless you specifically wish to view patch notes and join a unit (guild or clan). For that, view the front-page and go to the various "Factions" section of the forums.

    The graphics for MWO are also pretty sub-bar. While the BattleMechs are mostly correctly scaled relative to the environment, there are very little cues that get across, "Hey, I'm in a 20-ft tall, 70-ton walking tank of doom!". The game's sound effects are also some of the worst I have ever had to hear. What's worse is, you can't mod the sounds to something better. The developers also haven't made much use of their awesome fully-rendered ****

    For a player who becomes dedicated, you'll find that MWO's content is pretty thin, and the longer you play the more you'll realize that its going to stay relatively thin. There are a lot of "promises" on the horizon of great, fun new content, and there's even a pack of 5 new 'Mechs coming along in October.

    Another weak point is the interface. It's not the easiest to navigate, it doesn't explain a whole lot and it's a lot like World of Tanks... and we all know that WoT's interface is, well, bad.

    I'll close this review by saying you should definitely check out MWO whether or not you're a BattleTech fan. The game rewards close teamwork and trustworthy allies almost more than in MOBA games. And, with an average match time of 10 minutes, it's not too deep of an investment if your team isn't good.
    But, I'll also say that, if you want to become dedicated to a game and see it grow all according to a well-developed plan, MWO is not your game. Currently, it's little more than rock'em sock'em robots ultra-teamwork mode and it looks like it's going to stay that way.
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  46. Sep 17, 2013
    8
    Right now the game is a World of Tanks style game, with the significant difference that you drive giant robots. The lights are fast, speedy, hard to hit, and the heavies are slow, lumbering, and un-maneuverable.

    There will be an online campaign mode played out on a galaxy map, but at the moment the game is just multiplayer battles and a mechlab to redesign your mech as you see fit.
    Right now the game is a World of Tanks style game, with the significant difference that you drive giant robots. The lights are fast, speedy, hard to hit, and the heavies are slow, lumbering, and un-maneuverable.

    There will be an online campaign mode played out on a galaxy map, but at the moment the game is just multiplayer battles and a mechlab to redesign your mech as you see fit.

    I've played the multiplayer portions of past mechwarrior games and this one is the game that has been the most fun for me.
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  47. Sep 20, 2013
    9
    As far as large, hulking, customizable mech FPS' come by, this is one of the best I've played. The redesigns by "flying debris" used for this game are incredible, I never thought inner sphere mechs could look this "Awesome"

    They also did a good job in balancing gameplay. No more heat neutral, laser spamming, OHKO mechs of old.

    Someone summed it up best "A thinking man's FPS"
  48. Sep 17, 2013
    8
    I have been playing this game since the early days of open beta, and I must admit, all tho I am a bit disappointed by a few of the choices the development team has made, and the things they put time into, I still have to say this game is GREAT!! I love the community, especially NGNG, and I really REALLY see a future E-sport presence for this game! It has some REAL potential on a pro level.I have been playing this game since the early days of open beta, and I must admit, all tho I am a bit disappointed by a few of the choices the development team has made, and the things they put time into, I still have to say this game is GREAT!! I love the community, especially NGNG, and I really REALLY see a future E-sport presence for this game! It has some REAL potential on a pro level. I cant wait to be one of the first professional MWO casters!!! Ok tho, seriously, just come play. Its FTP, and honestly you could go thru almost the entire game with out spending a dime.

    Lastly don't pay attention to the crybabies, you find them in every game. Everyone I play with that has a positive attitude loves the game, those who are more "ass-hat" prone generally cry about this or that for a few hours. While he is QQ'ing about Imba we are all out having a great time with the next match.

    Suck it up and enjoy, its a work in progress, but damn, I sure have enjoyed the ride.
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  49. Sep 17, 2013
    7
    After spending over a year playing MechWarrior I can say that I still feel drawn to the game. The learning curve is steep however it allows for a sense of accomplishment once you figure it out. The game play will keep you coming back for more especially if you branch out and find a dedicated group to play with.
  50. Sep 17, 2013
    7
    This game is what the Mechwarrior engine should be. It is well balanced and fast to get into. It lacks some polish and story. The fast and deadly action is still worth playing even after one year. I would still like to get (and wont) a PvE story arc.
  51. Sep 18, 2013
    7
    The art and visuals are exceptionally well done, though every patch now and then causes frame rates to drop. Terrain effects are not to the level of an A class launch title, but are generally decent.

    Game play is usually well orchestrated, though still prone to some balancing issues. Each patch has a tendency to resurrect old bugs, though their occurrences are fewer and farther
    The art and visuals are exceptionally well done, though every patch now and then causes frame rates to drop. Terrain effects are not to the level of an A class launch title, but are generally decent.

    Game play is usually well orchestrated, though still prone to some balancing issues. Each patch has a tendency to resurrect old bugs, though their occurrences are fewer and farther between. Map variety is decent at the moment, though map balance needs some work in some cases. The grind required to adequately participate in the customization aspect (which many feel is central to the Battletech series of games) is a bit steep at the moment. Playing with friends can mitigate the harshness of the grind, but ultimately, the game is not new player friendly with respect to learning the game mechanics and reaching a basic level of competency both in player owned items and combat performance.

    Developer Community relations are 50/50 at best. Some dev's are very open and friendly with community feedback, other's are extremely defensive about their decisions and feedback on the forums.

    Overall the game is making steady improvements (though some areas are focused on more than others) each month at an ok pace for the size of the studio. The official "launch" of the game feels a bit arbitrary, as many feel that the foundation of mechs shooting other mechs with a moderate level of balance and variety isn't enough to qualify it as a "launch ready title". There is still a fairly large number of important features that have been advertised as part of the original launch experience that are still in development.

    Thus I rate this game at a 7; it has many good selling points, but also many issues that still need ironing out or developing. Could this game develop into an 8 or 9 later? Possibly, but this review was written at the time of "launch", and for the time being, the game has a long way to go before it reaches that standard.
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  52. Dec 13, 2014
    9
    MWO has had many improvements in 2014. The MWO developer PGI got rid of the publisher IGP (which is now in bankruptcy as of Oct 2014) and a noticeable change to how they interact with the community occurred overnight. New maps, new mechs, and a brand new community warfare module (just released) have brought a whole new life to the game.

    I have been playing since closed beta as an
    MWO has had many improvements in 2014. The MWO developer PGI got rid of the publisher IGP (which is now in bankruptcy as of Oct 2014) and a noticeable change to how they interact with the community occurred overnight. New maps, new mechs, and a brand new community warfare module (just released) have brought a whole new life to the game.

    I have been playing since closed beta as an original founder. There was not much going on for most of 2013, but the changes since PGI took sole responsibility have been very encouraging. It is an exciting time to be a mechwarrior.

    This game is completely free to play. It gives you 4 mechbays to start, which you need to house your mech. Mechbays (and customizations like certain colours and cockpit flair) are the only things that cost real money (MC), though the MC currency used and the mechbays themselves are sometimes offered as prizes during weekend competitions. It is entirely possible to collect quite a few free mechbays and maintain a full roster of mechs without paying a dime.

    The other in-game currency (C-Bills) are awarded after each match. To give you an idea on the grind, the economy is generally as follows:

    You can make roughly 500K - 1 million c-bills an hour, depending on how the matches went, which goes towards buying mechs, weapons, upgrades, etc... Light mechs are roughly 1-4 million, medium mechs 4-6 million, heavy mechs 6-8 million and assault mechs are 8-10 million. Upgrades to make your mech competitive (endosteel, double heat sinks) will cost another 2-3 million c-bills.

    As a new player the first 25 matches gives you an extra bonus so you can use the c-bills from those 25 matches to purchase whichever mech you like. You will have about 10-15 million after the newbie bonus is up. Make your choice wisely!

    One last note is that the game balance is constantly shifting as PGI adds mech quirks and weapon changes. I feel the game is going in the right direction. Still what we now have in community warfare is something that should have been released 2 years ago... Better late than never!
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  53. Aym
    Mar 16, 2014
    8
    This is an 8/10 for a Free to Play shooter that hasn't delivered on all of it's promises yet. However, it is still a very fun Mech-sim-shooter and although the new player experience is woefully inadequate, once you get into the game it is a LOT of fun.
  54. Jan 13, 2014
    6
    As a Mechwarrior title, I expected this to be that game we have been waiting for. That game that would put the latest AAA titles to shame. As a free to play game, I didn't expect much. The sad truth is that I had gotten what I expected. Not much.

    The game is unique as its own. For a free to play title as well, it stands out among many other titles. It's refreshing to the genre, in
    As a Mechwarrior title, I expected this to be that game we have been waiting for. That game that would put the latest AAA titles to shame. As a free to play game, I didn't expect much. The sad truth is that I had gotten what I expected. Not much.

    The game is unique as its own. For a free to play title as well, it stands out among many other titles. It's refreshing to the genre, in which I am very glad to see. The downside is how the game itself is executed. It's a basic Mechwarrior game. You have Mechs (that are based on the Battletech universe) kill each other in a mindless game mode, get money, the end. Fin. That's how the core game is. There are 3 games modes as of now, there were only 2 at launch. The launch was quite a shame to be. The 3 game modes are Assault, Conquest, and Skirmish. In assault, you kill the enemy team or capture their base, in Conquest, you kill the enemy team, or get 750 resources (in reality, there are just more bases), in skirmish, there are no bases; and that is all. The game modes aren't unique at all, and they can become very boring and repetitive at times.

    The gameplay is quite good, as said before, it's refreshing to the free to play category. Mech customization is nice but sometimes feels too restrictive. It's semi-tactical, not as I expected it to be (I wanted it to be as tactical and strategic as the Arma series but got a basic game instead). You have 4 different classes: Light, Medium, Heavy, and Assault. They have their different roles, but it almost feels like the current game always encourages one type of style. High Alpha, pin-point damage, LRMs or something else. A lot of the times you will find the same type of builds in almost every single match. No one has the creativity or skill to come up with their own unique and effective build. It seems as if there is only one build that works. Another gripe are modules. These act as perks and killstreak rewards from the modern Call of Duty franchise. You push a button to call in airstrike, you have your passive ability that scans for things. The game would feel much more balanced if these were removed so no one can have a benefit.

    The graphics are really nice, as they run off the Cryengine 3, however. The game has pretty bad performance issues. White Knights cannot run to their only reason for it being "beta" anymore. The only aspect that actually made the game "Beta" was the beta logo. That was literally the only thing making it beta. There are a lot of missing content from the game. Such as Community Warfare, which was planned long ago and was said that it was being developed when it actually wasn't. That is the biggest complaint of mine about the current game. The massive lack of any features.

    Matchmaking seems to be almost ruined. I am a PUG, yes a PUG which is for some reason ridiculed on the forums and is a reason why I don't want to talk to most people on them. As for the matches, most of them now feel like steam rolls. By steam rolls I mean, your team either wins fast and the enemy gets 4 kills or less; or you lose and your team gets 4 kills or less. They are never fun, they weren't like this before, I'm not sure how matches suddenly got like this.

    What bothers me the absolute most is that there is no progression system. The game can feel like a huge grind at times since your only real incentive is money (C-Bills). Apparently C-Bills were inflated before as PGI has actually decreased the income of everyone drastically. *A Warning For New Players* be careful not to spend any money for a while. The game does not encourage experimentation, it actually punishes you, so keep that in mind and spend your C-Bills wisely. Other than money, there are mech skills, which are more of a grind since they require a large amount of C-Bills to use on mechs. It feels like you're getting no where. You can have 100 Billion C-bills, and if you try to explore a variety of options, you will end up broke. It ends up becoming a huge turn off for new players who can be potential customers.

    There are a lack of basic features that make any game all the better such as in game voice chat, a real clan system, and a nice variety of maps and game modes. When basic features are added, I wish that PGI would consider community work for the game, it's always a good thing. The game is also very expensive, as they have $500, golden mechs that are somehow limited in quantity even though they are digital. I understand that it's free to play and that you don't have to buy anything. If they would lower the prices, they would sell more and make more money, a win win for everyone. As a F2P game, anyone can play, no one is obligated to pay, it was the devs choice for making the title F2P.

    It's definitely not the Mechwarrior game we have all been waiting for but it is a good free to play title worth checking out, just not good as a Mechwarrior title itself. Still worth checking out though.
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  55. Apr 7, 2014
    2
    This was one of the worst games I have played in a long time. I have played almost every Mech Warrior coming into this beta. With full potential, I started plaything MWO at beta, then slowly went to open beta. Just when you would start to get used to the game play, the DEV's would do some adjustment to heat detection, hit detection, and/or strength of the weapons. Upon every change was aThis was one of the worst games I have played in a long time. I have played almost every Mech Warrior coming into this beta. With full potential, I started plaything MWO at beta, then slowly went to open beta. Just when you would start to get used to the game play, the DEV's would do some adjustment to heat detection, hit detection, and/or strength of the weapons. Upon every change was a new version but worse with more bugs. Slowly there would be fixes to the bugs and slowly they would add more features. As the game became more robust and started gaining followers, the old mech warrior fans started to die off seeing that shimmer at the end of the tunnel diminish. The game play got worse becoming over burden with rules and strange mathematical equations to find the best way to blow someone up. Unfortunately, every time you got settled in and started winning they would throw another wrench in the game. Now if you have an extremely highly performance graphics card you will enjoy playing this game with some of the highest frame rates known to the gaming industry. As a professional programmer, I can tell you that this game is not optimally programmed and they obviously have no clue how to interact with the game engine. I think you can find better displays of physics on Mario for Nintendo and better hit detection from mortal combat on Sega Genesis. Thank you for making an awesome game a complete pile of garbage. Expand
  56. Apr 27, 2015
    5
    I still play it (although less and less) as there simply is no alternative when you want to play a battlemech simulatior on PC. Too bad the developer broke too many promises (or simply forgot about them), doesn't really know how to handle the game engine, has zero experience in designing tactical MMOs more ambitious than Unreal Tournament. Three years have been waisted for bug fixing,I still play it (although less and less) as there simply is no alternative when you want to play a battlemech simulatior on PC. Too bad the developer broke too many promises (or simply forgot about them), doesn't really know how to handle the game engine, has zero experience in designing tactical MMOs more ambitious than Unreal Tournament. Three years have been waisted for bug fixing, nerfing and boosting everything 3 times, creating basic gaming content (like maps) and producing tons of mechs for a brilliant mechlab that actually causes the major issues of this game: had they simply chosen to release stock mechs ONLY no balancing issues, no cheese builds, no frustration would have arisen. Instead the community would have about 200 mechs and their (stock) variants at hand now, happily playing. the other thing is the flawed elo ranking, team building and match maker, especially in Community Warfare mode. They released the BT universe map with over 3000 systems to fight over, BUT every day you are allowed to fight over about 6 or 7 of them. The different factions may even fight in remote areas siding with their arch enemy to face clan invaders without paying for transferring their units over there. The game had minor logistic during beta (ammunition and repair costs) - it was taken out forever... Logistics for sending your mech lance from system A to system B? No, it's instant teleport now, all you need is, that the developer opens the jumo gates for a specific system and there you go. So we have zero strategy in the game, tactics are very thin as you know the mini maps after a few weeks by heart. Players use the mechlab to build overpowered alpha strike (one shot) killer mechs, not well balanced interesting ones, that would allow to show skill and give everybody a fun experience. No, it's all about killing your enemy on sight,preferably by a single mouse click and auto aiming long range missiles. By now I doubt that the developer still has the means to get this cart out of the dreck (or actually the dreck off the cart). Community is tiny and dwindling, so I guess I will play on a little bit until the servers will shut down one day or I really can't stand it anymore. Expand
  57. Sep 17, 2013
    8
    Overall a great game. It has a few issues, namely missing features but it's a lot of fun. Much more tactical than Hawken and your COD style shooters. Looking forward to when its feature complete.
  58. Sep 17, 2013
    7
    This is a fun game. When I first started to play, there was some balance issues. Most of those concerns have been address. The game looks stunning and has for the most part performed pretty well. There has been minor problems, but they have been fixed for the most part as well. Overall it is very enjoyable. The community on the major forums are most good, just a rather vocal minority ofThis is a fun game. When I first started to play, there was some balance issues. Most of those concerns have been address. The game looks stunning and has for the most part performed pretty well. There has been minor problems, but they have been fixed for the most part as well. Overall it is very enjoyable. The community on the major forums are most good, just a rather vocal minority of immature children.

    There are some issues with the game. The lack of more game types and a better UI are the biggest. While people are creating a big issue over it, they only have a wait a while longer. New content is on the way and the amount of it will be awesome. There are some minor issues with certain weapons and mechs, but PGI has had a pretty decent track recording of correcting those issues.

    TL:DR Ignore all the reviews, try the game yourself. Its free and pretty fun.
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  59. Sep 17, 2013
    7
    The game play is fun action packed and addicting. The Mech customization is extremely well done and the graphics look great.

    The game at release has fewer features then expected but over all it is a very fun well designed intelligent shooter. Looking forward for the features to come.
  60. Sep 18, 2013
    9
    Game is pretty solid all around. You can use alot of different mechs and play alot of different styles which keeps it pretty interesting even having played since closed beta (over a year). In game purchases are a bit pricey so i don't make them as regularly as I might like, but it by no means is 'Pay-to-Win' so even without making much of a financial investment you can have a great time.
  61. Sep 17, 2013
    7
    Here is my review Of Mechwarrior Online, based on my experience playing the game since closed beta. I am going to leave out my opinion about the controversy surrounding PGI, in an attempt to maintain a neutral bias, and share what I feel they got right, and where they went wrong. The following is my personal opinion, and if you don't have the maturity to respect that, then that's yourHere is my review Of Mechwarrior Online, based on my experience playing the game since closed beta. I am going to leave out my opinion about the controversy surrounding PGI, in an attempt to maintain a neutral bias, and share what I feel they got right, and where they went wrong. The following is my personal opinion, and if you don't have the maturity to respect that, then that's your problem.

    First the good: Mechwarrior Online runs on CryEngine 3 and graphic wise is a gorgeous game. Environments range from abandoned cities buried in glaciers, to alien deserts, filled with sand blasted wreckage of dropships and mechs, to hellish lava worlds where even the air is filled with ash. As of this review, there are 21 different battlemechs in the game, each one having at least three different variants with differing hard point locations and even handling quirks, so you are bound to find a mech that suits your piloting preferences. All can be fully customized, provided you have the tonnage, hardpoints, critical space, and C-bills. In addition, you can not only customize the weapons and equipment on your mech, but you may also add modules that improve your sensors, targeting, support capabilities, and optics. There are even consumables that allow you to bleed off heat faster, call in artillery, or launch a reconnaissance UAV. Some of these consumable are bought with real money, but have have versions that can be purchased with C-bills, and these may be improved to real money quality through experience trees. You may further enhance your mech through the use of perks paid for via experience points, improving the efficiency of your mech's heat sinks, increasing your heat threshold, or your mech's handling.

    Core mechanics are good, and require you to work with your team mates. Running off on your own, or refusing to cooperate with your team will just get you killed over and over again. Weaponry is for the most part balanced, with each weapon having pros and cons: energy weapons are lightweight and don't require ammo, but they do generate more heat, which can be a problem on hotter maps, and is magnified with extended range versions. Autocannons do high damage, but are heavy, bulky, lose range as caliber increases, and are ammo dependent. Long range Missiles can be indirectly fired if you have a spotter, but are useless at ranges under 190m, while short range missiles come in both dumbfire and guided versions. You also have equipment like AMS (a point-defense system for incoming missiles), active probes that improve lock on times, and ECM, which can jam enemy sensors and provide addition protection from missile fire for your nearby team mates.

    Now for the bad. This game can be very unforgiving to new players, and there is a steep learning curve. You can aim your weapons independently of the direction of your legs, much like a tank, and learning to track and fire while on the move is paramount. There is a tutorial mode and training ground for new players however, as well as a highly controversial third person mode to help them learn torso twisting. As of this review, the highly anticipated Community Warfare has yet to be implemented, and game modes are limited to Assault, where you win by either wiping out the other team, or capturing their base, and Conquest, where you win by wiping out the other team, or collect more resources. Teams can be unbalanced, but this is more due to the quality of the players themselves than any failures on the part of the game itself, an ELO system does reduce the likelyhood your first games will be against a team of hardened vets, but pickup groups will be at a disadvantage against experienced and organized merc units. Die hard Clanners will be disappointed to find that Clan tech and Omnimechs are currently not among the available weapons and mechs, though these will likely be added in future updates.

    In summary: Whether or not you enjoy MWO will greatly depend on what you are looking for in a mech-combat game. If if you are a long time Battletech fan who lives by tabletop rules alone, you will probably not enjoy this game, more open minded fans will probably be able to play the game and find some satisfaction, and non-fans looking for something a little different from the usual FPS fare may want to give the game a try, as the game is free to play. As for myself, I've enjoyed my time playing the game, and while it is not what I would call perfect, I do not feel it is the doomed train wreck that others are proclaiming it to be either.
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  62. Sep 23, 2013
    8
    The core gameplay of mechwarrior: online is fun. There are plenty of mechs with about seven about to be released. The main problem with the game is it still doesn't feel done, the new ui 2.0 is absent and the game still needs optimization. Balancing is much better than what it was months ago to the point where you don't need to have any very particular loadout to be successful *cough coughThe core gameplay of mechwarrior: online is fun. There are plenty of mechs with about seven about to be released. The main problem with the game is it still doesn't feel done, the new ui 2.0 is absent and the game still needs optimization. Balancing is much better than what it was months ago to the point where you don't need to have any very particular loadout to be successful *cough cough 3 ppc gauss* Expand
  63. Sep 19, 2013
    9
    I'm in this game sind closed beta and still enjoy it, even with the missing Community Warfare, missing UI 2.0 or the implemented 3PV.
    I can understand why they implemented 3PV regardless of their first Statement that this will not happen, and i also think that the community reacted not the best way they could.
    For such a small Company, also with very few Manpower they did a very good Job
    I'm in this game sind closed beta and still enjoy it, even with the missing Community Warfare, missing UI 2.0 or the implemented 3PV.
    I can understand why they implemented 3PV regardless of their first Statement that this will not happen, and i also think that the community reacted not the best way they could.
    For such a small Company, also with very few Manpower they did a very good Job all the time and i think this game is getting better and better.
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  64. Sep 17, 2013
    7
    I don't agree with them launching on Sept 17th and the devs are not good at communicating but alot of the big features are coming Oct/Nov like UI 2.0 The game is fun to play A steady stream of mechs and tweaks monthly.
  65. Sep 18, 2013
    8
    While far from perfect, this game is still a great play and is a worthwhile endeavor, as long as you keep your expectations in check. It is a sim, not a first-person shooter, and it takes learning good teamplay tactics in order to be successful. They game is playable and enjoyable without having to spend any money, but buying in a little bit for some premium time and extra mechbays reallyWhile far from perfect, this game is still a great play and is a worthwhile endeavor, as long as you keep your expectations in check. It is a sim, not a first-person shooter, and it takes learning good teamplay tactics in order to be successful. They game is playable and enjoyable without having to spend any money, but buying in a little bit for some premium time and extra mechbays really does pay off. Despite all the whining from their official forums, the devs do care about the game and progress is made on improving it regularly. I've been playing it regularly for the past year, since closed beta, and still find reasons to keep coming back. Expand
  66. Oct 28, 2013
    8
    This game is heaps of fun if you've played the previous Mechwarrior games and are a long-time fan of the Battletech stuff, like I am. But I'll start with the bad. Promised development and improvements are slow in coming. They introduced 3rd person. Some of the chat from other players is atrocious, and there will always be a few idiots that think friendly fire is somehow fun. The ELO systemThis game is heaps of fun if you've played the previous Mechwarrior games and are a long-time fan of the Battletech stuff, like I am. But I'll start with the bad. Promised development and improvements are slow in coming. They introduced 3rd person. Some of the chat from other players is atrocious, and there will always be a few idiots that think friendly fire is somehow fun. The ELO system is not based on individual skill.
    But here's what's really special about it:
    1. It's not pay-to-win! Plenty of other games out there are, but I do much better in the mechs I got without spending any money on than I do with the special ones that cost me $.
    2. There's no respawning. It matters to you and your team if you get destroyed in the match. Most games respawn, so it doesn't matter like it would in real life. Immersion is king!
    3. Deeeeep customisation.
    4. There is some form of teamwork, albeit it handicapped by PUGs and voice-chat options that aren't particularly user-friendly.
    5. There's nothing random in the gameplay, winning or losing is entirely based on skill and teamwork.

    All that together makes it a very engaging, complex and awesomely fun shooter.

    But if you're not a fan of the whole battletech thing and aren't used to the previous Mechwarrior games (which came out over a decade ago) you can expect a tough time in your early days. Stick at it though, it's fun already and will get better.
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  67. Dec 9, 2013
    8
    I've been playing MWO for probably 3 months now, and overall I'm perfectly satisfied with it. Yeah, it has glitches. And maybe it's not all it was cracked up to be (I wouldn't know, I wasn't around during Beta). What I DO know is that I find it thoroughly enjoyable to drop in with a bunch of random people, make an impromptu battle plan, and blow some stuff up. I didn't find the learningI've been playing MWO for probably 3 months now, and overall I'm perfectly satisfied with it. Yeah, it has glitches. And maybe it's not all it was cracked up to be (I wouldn't know, I wasn't around during Beta). What I DO know is that I find it thoroughly enjoyable to drop in with a bunch of random people, make an impromptu battle plan, and blow some stuff up. I didn't find the learning curve especially steep. Success depends more on learning combat techniques than understanding the upgrades, and that only comes from time and experience. That does indeed require a bit more commitment than one may expect, but it adds an interesting mechanic that prevents a noob from stomping all over everyone with the swipe of a credit card. There are a few weapons that could really use some tweaking (flamers and NARCs mostly, IMO), but by-and-large you'll see a wide array of combos on the field, so apparently it's not so ill-balanced as many claim or we'd all be driving the same setup. Heat is incredibly annoying, but equipment limitations make it more realistic and less an arcade shooter. Mostly, I see a lot of people complaining about a game that DOESN'T COST A DIME if you don't want it to. Not very realistic expectations, if you ask me. You wanna play free, you grind. PGI isn't a charity. Hero Mechs ARE a bit pricey, but I consider that a fair trade for no subscriptions and the in-game cash bonuses the Heroes award. If you're willing to pony up for the extras, you do so knowing full well the current limitations of the game, so again, why all the whining? For a casual gamer such as myself that loves giant mecha, MWO does a fine job covering the bases. Expand
  68. Sep 18, 2013
    9
    Offers much and promises more.
    MW:O is fun, and it is not easy and it gives in every battle a different experience and possibilty to play. The potential is enormous so back it and push it and we´ll have a lot more fun in the next years to come.
    Most negative reviewers are just using this chance to give a payback. For whatever they feel cheated about. I really can´t imagine a more
    Offers much and promises more.
    MW:O is fun, and it is not easy and it gives in every battle a different experience and possibilty to play. The potential is enormous so back it and push it and we´ll have a lot more fun in the next years to come.

    Most negative reviewers are just using this chance to give a payback. For whatever they feel cheated about. I really can´t imagine a more serious and demanding fanbase then those Battletech-Fans here.

    Of course MW:O has got its drawbacks and a sheer impossible load of different goals to achieve. But one has to be aware of the fact that its the most complex simulation of Mech-Battles we ever had and that with realtime-multiplayer-combat.
    Sometimes I think "community" wants the Devs to apologize for developing and testing... ridiculous. Thats what beta is all about and there are many games in beta which go the same unstable, sometimes frustrating way. No need for complaining in my eyes.

    Thumbs up!
    I NEVER put more money into a game, without regret, and that since over a year. That sums up my review. Nothing more to say.
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  69. Sep 19, 2013
    7
    I have had over a year of fun playing this game, i really don't understand how peoplewho have played that long, and still play, give bad reviews just because of unrest over a particular issue or feature.

    Is everything you want in a mech game in yet? NO specifically it is missing the following important features which would raise my score: No community warfare No Lobby/ U.I. update yet
    I have had over a year of fun playing this game, i really don't understand how peoplewho have played that long, and still play, give bad reviews just because of unrest over a particular issue or feature.

    Is everything you want in a mech game in yet? NO specifically it is missing the following important features which would raise my score:
    No community warfare
    No Lobby/ U.I. update yet

    But darnit the game is Fun, the group dynamic in the 12v12 full drop ques is great and room for alot of strategy and tactics. I would call it backbone complete feature light at the moment. I honestly don't believe it was in shape for launch but with patches 2x per month and smaller and larger features coming nearly every patch it is off to a running start. I do beleive they should have waited for more features to be complete before they took off the beta tag, but i am still having fun, still enjoying the game, and there are so many mechs now that at the current rate you can play a new mech every week for a good long time.

    If you want more complete features, wait, but if you want to get a leg up on the competition come community warfare now is a good time to join in.
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  70. Sep 18, 2013
    7
    Voted. For a better Vote should be more Gamemodes in the Game. 2 are really not enough. Lets see what waits for us in the near future. I really hope they will deliever us a good Mechwarrior game with CW and more.
  71. Sep 19, 2013
    9
    Meh. Someone called this a thinking man's shooter. I'm inclined to agree.

    I used to play the tabletop map based game, so, I'm obviously old. I was not a founder, so I was not there from the start, but got there a few months after, when a friend who IS a founder showed it to me. He wont play it now. Sucks. I love this game. What I've noticed, more than anything, is the NON STOP
    Meh. Someone called this a thinking man's shooter. I'm inclined to agree.

    I used to play the tabletop map based game, so, I'm obviously old.

    I was not a founder, so I was not there from the start, but got there a few months after, when a friend who IS a founder showed it to me. He wont play it now. Sucks. I love this game.

    What I've noticed, more than anything, is the NON STOP COMPLAINING! Some of the best games I've ever played, polarize people in a way similar to what I've seen in MWO.

    I pay attention, and in translation most of what I hear is "THIS LAST PATCH MADE MY FAVORITE MECH SUCK!" Caps are important there, since it's like people are so full of mad. Yes it has a steep learning curve. Yes there is a lot to know about it before you play. Yes sometimes Dev priorities seem a little skewed sometimes, and shortly before release, it was like they (the developers) got really annoyed, and just included the things people sperg most about. That was the first, and only time I got pissed off.

    The community is what makes this game, because at it's core, it's about customization and UNIT TACTICS. I kinda think the PUG (pick up game) mechanics are good for the players, since it teaches people to work as a team... FORCES people to watch what others are doing, and work together.

    I'll give any player the same advice I give when people ask if there is a plan:

    Know your mech's role. Stick with a group, at least three mechs strong.

    If you're in a light mech, don't over commit, be ready to run away, that's what they are for.

    Mediums support the assaults, either killing light mech harassment, or adding extra pop in and out firepower.

    Just because you're in an assault, doesn't mean you're immortal, at least swivel your torso to spread damage.

    Heavy mechs are really good for doing damage, not taking it.

    If you're going to spend money on this game, start by using it for GXP conversion, especially during a sale on it. Unlock the modules with GXP first, they really give you a hell of an edge. For 15 bucks, I unlocked all the modules in one swoop.

    Just like in real life, if you're trying to go solo, and be a hero, be ready to get killed. Heros die.

    Die in a fire.
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  72. Sep 17, 2013
    8
    Gameplay is solid, and while twitch reflexes still help, the pace is slower the fights more strategic than most FPS's. If you like Mech-style combat this is a great way to get your fix. If you like Battletech then the mechs and the combat are awesome to see coming to life. The learning curve can be very steep, but once you figure out where your legs are headed it's no big deal.

    The
    Gameplay is solid, and while twitch reflexes still help, the pace is slower the fights more strategic than most FPS's. If you like Mech-style combat this is a great way to get your fix. If you like Battletech then the mechs and the combat are awesome to see coming to life. The learning curve can be very steep, but once you figure out where your legs are headed it's no big deal.

    The MMO-like aspect of constant, rolling feature and content updates is both good and bad. It's nice because new, freely-playable mechs and maps are coming out monthly. However, since new features are always on the horizon it always feels like the game isn't 'done'.

    If you are hesitant about this game, I'd say wait for Clan Warfare and UI 2.0 to be released before jumping in, but if you are willing to put up with a somewhat clunky out-of-combat UI and the lack of an overarching story, and just want to blow up some big stompy robots, go ahead and jump in now.
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  73. Sep 18, 2013
    8
    A relatively fun game that requires a lot of strategy and planning.

    Pros: Stompy Mechs Fun team coordination (definitely get on a voice chat server) more strategy than your standard "fps" Many mech customisation options Better grind model than other free to plays (You can get many mechs with significantly less playtime than other f2p games) cons: Needs more game mode variety
    A relatively fun game that requires a lot of strategy and planning.

    Pros:
    Stompy Mechs
    Fun team coordination (definitely get on a voice chat server)
    more strategy than your standard "fps"
    Many mech customisation options
    Better grind model than other free to plays (You can get many mechs with significantly less playtime than other f2p games)

    cons:
    Needs more game mode variety
    Need to buy MC to get more than 4 mechs at a time (a non issue for me, but some people dont like to pay)

    Summation:
    Overall this game has a decent community that is comprised of older individuals and is highly enjoyable. Ignore all the 0s and give it a shot to see for yourself.
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  74. Sep 17, 2013
    8
    The game itself has some issues, but they are being actively worked on. Making at least one new chassis a month and a map every two? I'll take it for a F2P game. It delivers exactly what you'd expect: a giant, stomp-y robot armed to the teeth shooting other big, stomp-y robots.
  75. Sep 18, 2013
    7
    As a mech simulator this game is a lot of fun to play, and I typically play at least a few matches a couple nights a week. That said, the game still isn't feature complete. The user interface was slated to be revamped to include many improvements that won't see the light of day until more than a month after the official release and has been used by the development team as a constant excuseAs a mech simulator this game is a lot of fun to play, and I typically play at least a few matches a couple nights a week. That said, the game still isn't feature complete. The user interface was slated to be revamped to include many improvements that won't see the light of day until more than a month after the official release and has been used by the development team as a constant excuse as to why other core features can't be implemented. Fair enough, these things take time, but I feel release should have waited until they had finished implementing a proper user interface as well as new player tutorials, which to this date only cover basic movement and are at best alpha quality.

    The main draw to the game for me was the promise of community warfare, a system that would extend the game beyond 10-15 minute battles into a more strategic realm of play. This also would bring with it the ability to have in-game player organizations, better chat functionality, a pre-match lobby system, private matches, and many of the social and metagame features players of other games take for granted.

    Without these core features the game to me is incomplete, and maintaining the interest of friends beyond a couple weeks after first playing has been a constant challenge. Right now you have to approach the game as a work in progress and come into things even at this stage with a large helping of patience and awareness that it is a game with a limited, but still very fun scope of play. My rating reflects my enjoyment of the game in its current state, with a small dose of knowing good things are likely to come over the course the following year.
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  76. Mar 21, 2014
    9
    I don't understand all the hate around this game but this is one of those very very few games that I am still playing a year after downloading it! First off, this is an excellent time filler game which allows you to jump into a skirmish and finish a around within something like 10 mins. This is awesome for those few mins breaks which you simply need to let off some steam. In this aspect,I don't understand all the hate around this game but this is one of those very very few games that I am still playing a year after downloading it! First off, this is an excellent time filler game which allows you to jump into a skirmish and finish a around within something like 10 mins. This is awesome for those few mins breaks which you simply need to let off some steam. In this aspect, not having a strong storyline or some kind of meta campaign works in its advantage... just jump into your favorite mech and then shoot away. Next is of course, almost all of your fav mechs are in there! If you are a mechwarrior or battletech fan, there's just no reason to pass this up. On top of that, I have played every single mechwarrior PC game since I was young 20 years ago and I must say this one is the most realistic of all... extremely heavy feel, nice real cockpit and immersion along with weapons that really feel heavy and impactful. All in all, this is one game that I will continue to pay real money for my fav mechs for years to come. Expand
  77. Sep 18, 2013
    8
    Just picking the game up after years of waiting for a fresh MechWarrior game I have a lot of fun. It's a good heavy war machine game. Quick matches, and brutal robo-murder. Also it's FREE!
  78. Sep 18, 2013
    8
    I have never had more fun with any other Mechwarrior game than this one. Sure, there are parts missing, yet the real meat are the mechs, and watching them blow up.... and there's plenty of that to go around. PLUS ITS FREE! Not free to play. You only pay for cosmetics and mech bays.... Best bang for the buck IMHO
  79. Sep 18, 2013
    10
    I LOOOOVE this game. Have been a die-hard Mechwarrior fan since the early 90's when I was just a little kid. Granted, it's online only but the Developers are giving us a good game based on Battletech while weeding out some of the imbalances and problems that the old games had. There's still a lot of work to be done, but we all knew that when we signed up...you may hear a lot ofI LOOOOVE this game. Have been a die-hard Mechwarrior fan since the early 90's when I was just a little kid. Granted, it's online only but the Developers are giving us a good game based on Battletech while weeding out some of the imbalances and problems that the old games had. There's still a lot of work to be done, but we all knew that when we signed up...you may hear a lot of complaints from people out there, but don't be fooled; the gameplay is awesome! Really looking forward to new content as it gets released, but that's one of the great things about a game like this; it's constantly growing and being built upon. Overall, I'm very satisfied with this game as I've been waiting for the Mechwarrior franchise to be revived for over a decade.

    Yes, I'm an original founder and no I am not disappointed whatsoever in my investment.
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  80. Sep 18, 2013
    8
    I have to say, I'm starting to be ashamed for this community.
    Is this game perfect? No. Did the developer deliver on all it's promises? No. Did they delevop things no one really wanted? Yes....But is this really enough to downvote the game like this? It is not. Why? Because this game is actually fun to play. The basic gameplay, the mech fighting and the mech designing works great and it's
    I have to say, I'm starting to be ashamed for this community.
    Is this game perfect? No. Did the developer deliver on all it's promises? No. Did they delevop things no one really wanted? Yes....But is this really enough to downvote the game like this? It is not. Why? Because this game is actually fun to play. The basic gameplay, the mech fighting and the mech designing works great and it's a lot of fun to kick ass in your own designs.
    I'm playing this game now for over a year and I still keep coming back to it. That and all the rage here should mean something. In a good way.
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  81. Sep 17, 2013
    10
    MechWarrior: Online is a rare game that creates a unique player experience in it's gameplay. There is no game on the market that plays quite like MWO. Upon release, the game is a solid deathmatch experience, but more exciting is the potential and the drive from the developers and the community. The launch of MWO does not necessarily mark a finish product, but instead marks the end of theMechWarrior: Online is a rare game that creates a unique player experience in it's gameplay. There is no game on the market that plays quite like MWO. Upon release, the game is a solid deathmatch experience, but more exciting is the potential and the drive from the developers and the community. The launch of MWO does not necessarily mark a finish product, but instead marks the end of the beta testing phase. The game is in the best state it's been in since closed beta, and I've seen the game continue to grow and improve for the year I have been playing. I will continue to support the developers, and I look forward to upcoming features such as the enhanced UI and Community warfare! Expand
  82. Sep 17, 2013
    10
    Mechwarrior Online is the best giant stompy robot game out there. I've played the previous mechwarrior games as well as other giant robot games... none of them hold a candle to this game.
    Also, it's free to play so if you think shooting lasers into someone's eye from atop a 60ft high weapons platform sounds like fun, all you have to do is download the client and jump in!
  83. Sep 18, 2013
    9
    Played since closed beta there were UPs a lot of downs. Actually the game has still some minor drawbacks but I look forward that the game move on at the current rate for some to low for others not suitable but in the end the game makes fun again and i really hope it starts to become a drug again soon.
    The missing point is because of the lax forum rules causing lots of flame-wars
    Played since closed beta there were UPs a lot of downs. Actually the game has still some minor drawbacks but I look forward that the game move on at the current rate for some to low for others not suitable but in the end the game makes fun again and i really hope it starts to become a drug again soon.
    The missing point is because of the lax forum rules causing lots of flame-wars in the past and obvious damaged the communication between developers and gamers a lot.
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  84. Sep 17, 2013
    9
    Fun game!!! Driving a big stomping mech and destroying other mechs, is just awesome. MWO has a great community. Lots of things in development, Excited!!!
  85. Sep 18, 2013
    7
    I bought into Founder's Beta, and bought the Phoenix bundle. So far, I feel I've gotten my money's worth. A highly tactical, multi-layered stompy mech combat that moves at giant chunks of metal pacing, not manga twitch speeds. Given that this is a F2P game from a smaller dev house, I've been impressed with what they've brought to the table, and look forward to the fulfillment of all theI bought into Founder's Beta, and bought the Phoenix bundle. So far, I feel I've gotten my money's worth. A highly tactical, multi-layered stompy mech combat that moves at giant chunks of metal pacing, not manga twitch speeds. Given that this is a F2P game from a smaller dev house, I've been impressed with what they've brought to the table, and look forward to the fulfillment of all the features planned for the game, especially the Community Warfare metagame (docked one point for this alone). The Official Launch was a bit soft, not really adding anything that wasn't in Beta. But the game is a solid play for BattleTech/Mechwarrior fans, and it'll only get better. Expand
  86. Sep 18, 2013
    9
    It's very fun mech combat simulation. I've been playing it since closed beta and its first game I've ever played for so long. Yes game had and still have some issues, there is still a lot of content I'm waiting for but still I have a blast with it. Immersion is really great and core combat loop is completely different than in any other shooter game. Unfortunately there is also a lot ofIt's very fun mech combat simulation. I've been playing it since closed beta and its first game I've ever played for so long. Yes game had and still have some issues, there is still a lot of content I'm waiting for but still I have a blast with it. Immersion is really great and core combat loop is completely different than in any other shooter game. Unfortunately there is also a lot of haters in game that thinks the game sucks only because developers don't make changes they wanted. Others have valid concerns but they go way over their head and completely doesn't understand how making game works. Expand
  87. Sep 20, 2013
    8
    A very fun, light Simulation Mech Combat game, I've been playing it for over a year (closed beta) and can see myself playing it for years to come. Granted not all the features are implemented yet and require patience, but what we have is a solid game with plenty of room to grow. It's one current draw back is only to game modes, but more are on the way. I'll give this game a 10/10 once theyA very fun, light Simulation Mech Combat game, I've been playing it for over a year (closed beta) and can see myself playing it for years to come. Granted not all the features are implemented yet and require patience, but what we have is a solid game with plenty of room to grow. It's one current draw back is only to game modes, but more are on the way. I'll give this game a 10/10 once they do implement many more of the expected features, assuming their as good as we hope. Expand
  88. Sep 19, 2013
    8
    For me this is a fun game, but yes, currently incomplete. However instead of giving it a score of ZERO like a lot of these "reviews" I'm giving it an HONEST 8.

    There are more things coming to this game that may boost me up to a 10, but for an overall game I do enjoy it a lot. For all those people complaining about weapon balance, and how Table Top does it better.... Just take a step
    For me this is a fun game, but yes, currently incomplete. However instead of giving it a score of ZERO like a lot of these "reviews" I'm giving it an HONEST 8.

    There are more things coming to this game that may boost me up to a 10, but for an overall game I do enjoy it a lot. For all those people complaining about weapon balance, and how Table Top does it better.... Just take a step back for a minute and look at your argument.

    First of all yes, it is a simulation, with simulation comes PRECISION. With precision, comes PIN POINT SHOTS, people saying there should be a random to miss or a cone of fire, stay with your table top game please, it WILL NOT work here. If anything, that suggestion would completely ruin this game. I should be able to AIM my weapon and HIT what I'm shooting at based on MY skill, not by random chance.

    For me, weapon balancing has been turning out to be very nice and well, balanced lately. Graphics could always be better, but DX-11 isn't here yet and with DX-11 we may be able to choose more advanced graphics settings in the future.

    As for this game launching, I'm not sure it was really time for it yet. With its core feature still missing, I feel that it could hurt the game in the beginning, but on the flip side new players won't know about these features and when they DO come out, minds will be blown.

    Just a tip for the new players, just take it a little at a time. This is a very in depth game and there are a lot of mechanics to learn, but stick with it. Those first 25 matches are going to be hell, but you will learn a lot.
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  89. Sep 17, 2013
    10
    One of the best Multiplayer Mechwarrior games I've played.

    There have been some developmental delays, but all of that melts away as you burn up an enemy Atlas that has a skull face with an eye patch.

    This game is worth it, try it, and I'm sure you'll get a kick out of it even if it's only for a few hours (You'll want to play more than that, I assure you).

    Happy Hunting Mechwarrior.
  90. Sep 18, 2013
    8
    I'll try to keep this simple because this review and this forum mean nothing when a very small minority of passionate fans are trying to keep you from playing a game that they still play even though they're trying to kill it here.

    I like walking around in big Mechs blowing up other big Mechs. It's fun. The graphics look good and have been improving. The sound is good. "Boom" sounds
    I'll try to keep this simple because this review and this forum mean nothing when a very small minority of passionate fans are trying to keep you from playing a game that they still play even though they're trying to kill it here.

    I like walking around in big Mechs blowing up other big Mechs. It's fun.
    The graphics look good and have been improving.
    The sound is good. "Boom" sounds good and powerful.
    I'd like more maps and battle modes please. At launch I was hoping for at least one addition of each. They're a little stale. It seems the stuff we have to buy is coming faster than the stuff we get for "free".
    I'm having fun, but lately have been wandering around looking for another game because there's kinda a "been there, done that" kind of feel.
    I paid to be a "founder" because I really really wanted a Mad Cat. Are we ever going to get Clan Mechs? I'll even pay for them.

    The game has a steep learning curve, but when you win it feels great.

    There are occasional stability issues. Alt+Tab usually fixes it for me. I don't overclock my PC so it's usually not an issue.

    Post review venting:

    For the small percentage of people that are blowing up this review thread Hey I get that your passionate and pissed I went through he same thing with Mass Effect 3s ending. Either live with it or stop playing and move along. Yes it sucks when we don't get what we want, but stuff changes all the time, that's life.

    I don't care about Community Warfare. It sounds too big and involved. I just want to shoot Mechs and blow stuff up. I like the short matches. I have a job and a family and just want to play a few hours here and there when I can.

    It's a camera. It's like a free periscope. We didn't have to pay for it. In battle, anything that gives you an advantage over your enemy you should be happy to have. Get over it, If you don't want to use it, that's on you.

    Yes at first PGI said they weren't going to have a third person view and they changed their mind. It's their game and it was in BETA. Nobody maliciously lied to you, they changed their mind. In business you have to change.

    Bombing the reviews on here can only hurt, it won't help.
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  91. Sep 18, 2013
    9
    I'm a long-time Battletech fan, and this game feels pretty authentic. If one spends any time on the forums, it's easy to see that there's pretty much a civil war between the relative handful of people who actually frequent the boards. If you don't visit the forums, the game is quite fantastic. The graphics are fantastic, and the Mechs and weapons are very well done. There's a bit of aI'm a long-time Battletech fan, and this game feels pretty authentic. If one spends any time on the forums, it's easy to see that there's pretty much a civil war between the relative handful of people who actually frequent the boards. If you don't visit the forums, the game is quite fantastic. The graphics are fantastic, and the Mechs and weapons are very well done. There's a bit of a learning curve, but as a codgery old purist I like it that way.

    The current game needs some variety, but that's on its way. The feature roadmap looks exciting, even if there have been delays. There were some questionable development choices, such as putting Mech knockdown on the back burner, and introducing third person view in direct contravention of the community, which is why MWO doesn't get a 10. The codger in me is grumpy about these things, but we can't always get everything we want. The publisher has to make money somehow, or there wouldn't be a game at all.

    Overall, I rate MWO very highly, and recommend it to anyone who gets a kick out of blowing up giant robots with other giant robots.
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  92. Sep 18, 2013
    7
    MechWarrior Online is the only show in town for Battletech fans who want the most modern pitch on their beloved franchise, and while Pirhana Games has done an admirable job of making beautiful 'Mech destruction in an easy-to-grasp PVP setting, the game doesn't deliver an experience that lives up to the reputation of its awe-inspiring predecessors, despite an attractive free-to-playMechWarrior Online is the only show in town for Battletech fans who want the most modern pitch on their beloved franchise, and while Pirhana Games has done an admirable job of making beautiful 'Mech destruction in an easy-to-grasp PVP setting, the game doesn't deliver an experience that lives up to the reputation of its awe-inspiring predecessors, despite an attractive free-to-play business model.

    Hardcore fans of the MechWarrior universe find much to be wanted for a game that is fresh out of beta, most notably the ability to eject, 'Mech explosions on death, knockdowns and crouching. And while PGI has set timetables for some of these mechanics, others have been left in the dark. Knockdowns and tripping were originally part of the game in closed beta, but have since been removed with no resolution in sight.

    Some features, like destructible environments, have been purposefully omitted with no plans to implement them, despite its use in a mouth-watering "MechWarrior 5" trailer released several years before MechWarrior Online went live. While this game makes no attempt to live up to anything from the now abandoned MW:5 project, many of the series' fans expect this game to emulate that trailer's awesome combat and immersion. While this might be unfair to the developers, many now see MechWarrior Online paling in comparison to the dreamy "in-game" trailer footage and demand that PGI start delivering.

    Unfortunately, after nearly two years of beta development, very little progress has been made in the game mechanically, with patches seeming to focus more on combat balancing and new 'Mechs. Only a handful of maps exist, and without the ability to choose your 'Mech/loudout after you know where you're going to be dropping (a feature PGI has teased to, but not until at least 2014), you're sometimes left bringing a short-range loadout into a long-range game a frustrating and unrealistic twist on a series that banks half of the battle on preparedness and pre-drop tactics.

    Many of these caveats wont mean a thing to new fans of the series, a fact PGI might be banking on as many of the "we want old school features" complaints seem to be falling on deaf ears. This has been infuriating enough to some of the game's supporters that organized protests have been made, in and out of game, in attempts to bring attention to their plight. This adds an unsightly tarnish to an otherwise older and mature community who are clearly concerned about this game's direction.

    MW:O is far from a blockbuster game, but if PGI wanted to make any attempt at honoring a blockbuster franchise, they should have waited longer to come out of beta and tried to be something more, rather than something different. If this game's current state is any indication of it's "final" product, MechWarrior Online could easily find itself completely shunned from the serious Battletech community.

    PROS

    MechWarrior Online's developers (PGI/IGP) have done an excellent job of modernizing the Battletech universe's graphics and proving that the best opponents are human ones, and the game is free to play. The developers take combat balancing very seriously, and even the most greenhorn 'Mech pilots will be able to jump into a game and tear some limbs off with ease. The addition of an "elo" system for matchmaking sweetens the deal so you'll be playing with other pilots of your skill level (most of the time).

    CONS

    If you're looking for a continuation of the MechWarrior/MechAssault bloodline, you're out of luck. This is a robot-building arena PVP simulator that doesn't seem to be even trying to live up to the expectations of an aging but dedicated Battletech community. With the complaints of the game's earliest supporters (called "founders") being summed up as "the loud minority" by the gaming staff, many have already given MW:O up for dead. With an out-of-beta "launch" in such troubled waters, PGI might have committed developer suicide with a slow poison.

    VERDICT: 7/10. Taken by itself, MW:O is a free and solid PVP sim. The community problems are a curable blemish, and if you take this premature "launch" out of the equation, time can still turn this game into a true Battletech masterpiece.
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  93. Sep 17, 2013
    7
    Pros: Great graphics, sound, and Mech simulation. Tons of mechs and many more coming out all the time. Lots of weapons to choose from some less viable then others in my opinion and some of the recent nerfs went way to far.) Cool upgrade progression for your mech takes a long time though to get a mech totally upgraded and at the start you are at a small disadvantage.) They arePros: Great graphics, sound, and Mech simulation. Tons of mechs and many more coming out all the time. Lots of weapons to choose from some less viable then others in my opinion and some of the recent nerfs went way to far.) Cool upgrade progression for your mech takes a long time though to get a mech totally upgraded and at the start you are at a small disadvantage.) They are collecting tons of data on weapon use and damage so I have faith they will eventually get it right. Blows world of tanks out of the water, Mech Warrior is not pay to win you are limited to 4 mech bays so 4 mechs in less you want to pay for more). But if you play tell you collect 4 fully mastered mechs then you wont be sorry at that limit.

    Cons: Some weapon balance needed you get to out fit your mech w/ the weapons you want though so its not so bad if you don't like some). Sharp learning curve; It doesn't take to long, but controlling a biped tank with torso twist and arms takes some time to learn and most weapons have a unique fire rate and speed so also takes time to learn and even more to master( but after a frustrating start I found this to be a pro its fun that a Mechs control and weapons takes skill). At the moment only 2 game types and i only like one of them, but its tons of fun and they will be releasing lots of new types soon. It takes a really long time to elite your mech (max out its little bonuses) and they charge you in game currency for silly things like changing back and forth between armor types.

    I only gave the game a 7/10 for its current state, but I assure you it easily has the potential for a 10/10. There are Tons of negatives because people have really strong feeling about the franchise and for a lot of people it doesn't fit their view at the moment. Please give this game a try its FREE TO PLAY, if you can get past the initial grind and learning curve you wont be sorry.
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  94. Sep 17, 2013
    8
    the game is 100% worth of trying, although it definitely needs some polish and content. it's launched, but it is empty 2 game modes and 6 maps.
    Nevertheless the game is a lot of fun and it is easy to grasp download and play a trial 'Mech.
    it has a lot of FPS action, but still you need to be aware of your enemy and teammates movements and tactics.
  95. Sep 18, 2013
    8
    Game has obvious flaws, and hasn't had as many new features implemented as some community members would like, but it is still a fun quality game. it's also F2P with no real pay to win option, so I recommend just downloading the client and seeing for your self. The real issue with the game is the community, not that it's a bad community (not the best but not bad either) the issue is thatGame has obvious flaws, and hasn't had as many new features implemented as some community members would like, but it is still a fun quality game. it's also F2P with no real pay to win option, so I recommend just downloading the client and seeing for your self. The real issue with the game is the community, not that it's a bad community (not the best but not bad either) the issue is that anyone who spent any money feels that they're entitled to their opinion and no one else is entitled to theirs'. Thus you find large divides on opinion on whether x was good or bad, and entire articles for why.... ignore all of these over biased rants, for better or worse none of the players opinions have anything to do with the actual game play, so ignore them and make your own decision, I definitely recommend it, but if you don't like it... it's f2p so just quit, no more said. Expand
  96. Sep 17, 2013
    10
    I've been waiting for this game since I was 8 and it doesn't disappoint. Beautiful visuals, varied game-play, near-endless customization options and regular updates make this a game I'll be sticking with for a long, long time.
  97. Sep 18, 2013
    10
    Very entertaining game, intense depth to mech build and great simulation aspects. Very in depth team play that requires skill and in game knowledge to win. Match times are 15 minutes at most so great for a pick up game or two to kill some time. Highly recommend joining a unit and playing in premade groups to see the full effect of different builds. If all you do is read the forums and playVery entertaining game, intense depth to mech build and great simulation aspects. Very in depth team play that requires skill and in game knowledge to win. Match times are 15 minutes at most so great for a pick up game or two to kill some time. Highly recommend joining a unit and playing in premade groups to see the full effect of different builds. If all you do is read the forums and play pick up games, you are really missing out. Expand
  98. Nov 16, 2014
    8
    A lot has changed in past few months. Right now, I'd say the game is what it should've been a year ago.

    The good: + The game is not paytowin anymore. They've released "premium" stuff to be available for everyone. Recently "quirks" have been updated to bring Clan and IS mechs closer for the sake of game balance. + There are new module types and a new map or two. There are also
    A lot has changed in past few months. Right now, I'd say the game is what it should've been a year ago.

    The good:
    + The game is not paytowin anymore. They've released "premium" stuff to be available for everyone. Recently "quirks" have been updated to bring Clan and IS mechs closer for the sake of game balance.
    + There are new module types and a new map or two. There are also challenges (mostly on weekends) that give you some stuff you usually have to pay for.
    +The game is starting (slowly) to connect with lore. If Community Warfare proves to be a success, the game will deserve 10/10.

    The bad:
    - You might want to skip it if you want some storyline or glitter. Glitter costs $$$!
    - If you want to keep trying out new mechs, you'll either have to invest a lot of time or a lot of money. But there's not much to try! And that's a good thing. All the IS equipment fits all IS mechs. Try Stalkers, Locusts and maybe Jagermechs. By the time you master these, you'll have plenty of in-game hours. Sell the ones you won't play with. Garage slots are a semi-frequent challenge reward now so you shouldn't have any problems with that.
    - There's STILL no radio for music or chatter in your cockpit. Although having your own fixes that :D
    - Lack of tutorial. You have "Testing Grounds" - choose which map you want to test your mech on before going PvP with it. Check the controls and see what each button does. That's it. Not very beginner-friendly.
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  99. Feb 15, 2014
    6
    Before I move into the review, I must state that these results are skewed when you take into consideration the following: This game was brought up without the use of advertising or significant marketing techniques, meaning its fan base is primarily hardcore Mechwarrior fans. Second, this game is entirely free and relies on donations, optional premium memberships and optional in gameBefore I move into the review, I must state that these results are skewed when you take into consideration the following: This game was brought up without the use of advertising or significant marketing techniques, meaning its fan base is primarily hardcore Mechwarrior fans. Second, this game is entirely free and relies on donations, optional premium memberships and optional in game purchases, so the funding for the development team is likely pretty low. Third, this game was designed using a game engine that does not play towards the strengths of Mechwarrior (I'm currently using Cryengine 3 in my current dev teams work, so I do understand some of the strengths it plays towards). Now on to my review.

    Graphics: 8/10
    If there is one thing that Cryengine does well, its graphics. While not entirely optimized for mid to lower level PC's, this game plays with a decent framerate. The maps are definitely designed to look the part, and from afar this game looks pretty good. The animations for the mechs and the mech models themselves actually look really good and grabbed my attention. All in all, the game LOOKS good.

    Sounds:
    I'm not going to give a rating for sounds and music mostly because there is not too much to go off of. What music does play, especially at the beginning of a round, really gets you pumped, but primarily sound is not really utilized in this game (unlike the single-player predecessors).

    Gameplay: 6/10
    The scheme of gameplay has a HUGE amount of great concepts. The weapons systems are done well and for the most part follow that of its predecessor. Weapon grouping is heavily utilized and done well (groups can even be changed in game on the fly) and does not detract from gameplay at all. Heating is done well, as was mech cooling, shutdown and system overrides. Aiming, firing, and basic weapons usage are where the game detracts a bit from its good concepts. This game caters towards the SKILLED PLAYER, or at least attempts to make you into one. For most players, these fire systems will be difficult to use as you must utilize an independently moving torso AS WELL AS independent arms (if you disable the lock in the menu). The current scheme is difficult to use with mouse and keyboard, and it can frustrate a large number of players because of the difficulty of using weapons. Mouse acceleration (at least in my experience) cannot be disabled in-game and has detracted somewhat from my gameplay. It is hard to describe entirely what makes this fire scheme so frustrating at times, but, for lack of any better descriptions, I would best describe it as "clunky" and "unpolished"

    Game Modes: 6/10
    Honestly, the game modes are done well, but there is not a lot making them different from other games. Quite average to say the least. One thing that threw a lot of players away from this game was the lack of a single player campaign, which, while certainly understandable, is what made a lot of Mechwarrior games shine. As for the multiplayer, they do a FANTASTIC job at forcing the players to work together. Lone wolves do not last long in this game, but the system is still unpolished. They enable VOIP, but the multiplayer system feels like it could be expanded upon. While it would be understandably difficult to do, I feel that the devs could learn a thing or two from Planetside 2 and how they forced cooperation. Unfortunately, they are designed with totally different game schemes, but nonetheless there are some aspects that could be learned.

    Miscellaneous (UI, Server reliability, etc): 5/10
    The first UI was crap. No other way of describing it. The second UI improved on the first, but also lost some of its better features (crap 2.0). While it is progress, it is still severely unpolished. You had no idea what the reliability of a server was going into it, and the game does not seem to entice players to continue working together after a single game. The number of purchases required to avoid grinding is annoying at times, but understandable. It would have been better for a cheaper premium (i.e. $5 monthly), but even better for a one time purchase up front. The premiums have an ENORMOUS advantage over the average players, and even more so if they are skilled, but that does not mean the average player isn't catered to. For both premium and normal players, the Mech lab is done incredibly well and realistically; it really makes the game feel like a Mechwarrior game. So yes, it has its ups and downs, but I feel that if this game were designed and tested in an alternate or more traditional fashion, that it probably would've done well.

    Overall: 6/10
    This is not a bad game. It just wasn't paid enough attention, both by the market and the devs. It could have been something good, but it still feels too much like a fan-made ripoff. I would still recommend taking a look. I think something good can be taken from this game.
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  100. Dec 10, 2014
    5
    This review contains spoilers, click expand to view. At its core this game is incredibly fun. However, yet again this free to play game is ruined by you being forced to pay just to get an OK mech outside of the 4 free ones you are given. SPOILER ALERT Takes a month to get your first free mech with out spending any money. Then you need atleast 2 just to get started on the ingame tech trees that add so much stuff to your mechs and make you so OP. This game would have gotten a better rating if it wasn't such a big grind. However, they really messed this game up and made it too pay 2 win. Expand
Metascore
68

Mixed or average reviews - based on 10 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 10
  2. Negative: 0 out of 10
  1. Sep 14, 2014
    85
    Nice gameplay and deep strategy for the latest incarnation of Mechwarrior. Too bad it lacks any kind of Single Player content.
  2. Nov 4, 2013
    83
    Slightly overpriced, but a more than worthy successor to one of PC gaming’s greatest franchises that nails the important part: combat.
  3. Oct 22, 2013
    65
    MechWarrior Online does a pretty good job in balancing out the gameplay and gives you lots of BattleMechs, weapons and items to buy, but it's got only two game modes and it's definitely not that fun.