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5.3

Mixed or average reviews- based on 874 Ratings

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  1. Sep 17, 2013
    4
    While this game does have some of its foundation in place it is missing almost all of what the game was described as over the course of its development. The only content they release is new mechs, very rarely new maps, and new camo/paint. Core features such as Community Warfare and the Clans have been stated as coming in the next few months with lots of info in the coming weeks; howeverWhile this game does have some of its foundation in place it is missing almost all of what the game was described as over the course of its development. The only content they release is new mechs, very rarely new maps, and new camo/paint. Core features such as Community Warfare and the Clans have been stated as coming in the next few months with lots of info in the coming weeks; however that is the same thing they have been saying since this time last year. Content is always around the corner but never arrives, nor does any information.

    The devs have a tendency to address problems with weapons/builds by implementing convoluted unintuitive mechanics that are both not fun, and poorly described.

    There are bugs and that is to be expected, but it takes a long time for them to be fixed and even when they are something new pops up.

    The user interface for the game is lacking in almost every aspect, but this should be addressed with the new user interface that has been coming soon since last year.

    The grind for c-bills is to the point of absurdity once you get past you first 25 games.

    The list could really go on and on, but really it is just too frustrating to put it into words on how disappointing the treatment of a beloved franchise by what can only be described as deceitful arrogant developers.

    This game has a lot of potential, however the devs do not.
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  2. Sep 17, 2013
    2
    Free to play is the only good thing about this unfinished Mechwarrior game. There is no rich progression, only a series of pay incentives to climb over in order to reach what little additional skills are available. There are no class or pilot trees to diversify into, leaving only a handful of module slots to fill in order to make your character unique. Of these modules, two are soFree to play is the only good thing about this unfinished Mechwarrior game. There is no rich progression, only a series of pay incentives to climb over in order to reach what little additional skills are available. There are no class or pilot trees to diversify into, leaving only a handful of module slots to fill in order to make your character unique. Of these modules, two are so ludicrously good that there is little reason to equip anything else.

    The art is great, but the performance is poor and the handful of levels range from average (against current standards) to mediocre. One map, alpine features textures so badly warped you can see individual original pixels interpolated across great areas of the texture.

    Whilst sound is mostly good there is a near constant audio warning of missiles incoming even if you are not being fired at that drove me crazy

    It might be good when they finish it. As it stands there does seem to be much gameplay difference between this and the version I bought a founders pack for over a year ago. As such there's little to hold the attention.
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  3. Sep 17, 2013
    0
    I have been with MWO since Closed Beta("NotThatGuy42" isn't my MWO handle as I am not ready to have my MWO account banned quite yet). I bought in as a Founder and had high hopes for the franchise reboot. Sadly, it became readily apparent over time that the developer, PGI, is arrogant, dishonest, and incompetent(although there are good people who work there, I am sure). They brought inI have been with MWO since Closed Beta("NotThatGuy42" isn't my MWO handle as I am not ready to have my MWO account banned quite yet). I bought in as a Founder and had high hopes for the franchise reboot. Sadly, it became readily apparent over time that the developer, PGI, is arrogant, dishonest, and incompetent(although there are good people who work there, I am sure). They brought in hated features they promised the die hard fans in the community they would not (Coolant Flush, 3PV) in order to dumb down the game and supposedly broaden the games appeal. To be honest, the game was more playable and balanced better at the end of Closed Beta than it is now. The game does look fairly decent (but still no DX11 and it looked better in Closed Beta) but balance is poor and there are are continuous stream of FOTM weapons and mechs due to wild changes PGI makes to the game at regular intervals (some would cynically say they do this in order to make the hero mechs you can purchase look more appealing...can't say if they are that devious or not). For a new player, I cannot imagine how painful the experience is...the grind makes it tough, especially with sub-par mechs and sub-par heat-management until you can afford double heat sinks. Not to mention that if you aren't "in the know" about what the current FOTM weapon combo or chassis is, you will die painfully, a lot. Also, the matchmaker is totally broken...it supposedly uses a player ranking system (which, BTW is a "secret" only PGi knows but new players and veterans are regularly put together. It also has no "solo drop only" que, so you could be in a group of 12 not-coordinated, not-on voice comms, players and have 3 groups of 4 coordinated, on-comms players on the other team. Nice, huh? Early on, I recommended this game to some friends. I would recommend it to no one at this point. And, to be honest, that makes me kinda sad. I really wanted this to be successful (and put a stupid amount of money into the game in CB and OB) but I am afraid there is nothing that can stop the train wreck now. Play it for free to try it out, but I wouldn't give PGI a thin dime unless they issue a mea culpa and turn this Titanic around...If I could separate my scores I would give MWO, as a Counterstrike-type random 12v12 mech shooter with limited maps and only two game modes, and no meta game (i.e. *why* you are fighting), a 3 or 4 and PGI/IGP a -100. But since those are not an option I give it a "0". It pains me terribly to say that I recommend you stay away from the reboot I, as a huge MW fan, waited 10 years to see. Sigh. Expand
  4. Sep 17, 2013
    3
    While surprisingly competent when working at the technical aspects of the game, the Developers have shown a consistent and blatant disregard for any sort of community feedback or input in the game's development and balancing process.

    Further exasperating things are the regular cash grabs, broken design pillars/promises, and endless delays on key features such as Community Warfare and an
    While surprisingly competent when working at the technical aspects of the game, the Developers have shown a consistent and blatant disregard for any sort of community feedback or input in the game's development and balancing process.

    Further exasperating things are the regular cash grabs, broken design pillars/promises, and endless delays on key features such as Community Warfare and an improved out-of-match user interface.
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  5. Sep 17, 2013
    1
    Pros: good graphics and sound effects.

    Cons: - severe lack of content (just a few maps and only 2 game modes) - badly broken game balance - terrible UI - game is very unfriendly to new players overall - lack of promised galactic conquest overlay (a.k.a Community Warfare) - lack of promised feature of all mechs being equally useful (a.k.a Role Warfare) - broken matchmaker - 3rd
    Pros: good graphics and sound effects.

    Cons:
    - severe lack of content (just a few maps and only 2 game modes)
    - badly broken game balance
    - terrible UI
    - game is very unfriendly to new players overall
    - lack of promised galactic conquest overlay (a.k.a Community Warfare)
    - lack of promised feature of all mechs being equally useful (a.k.a Role Warfare)
    - broken matchmaker
    - 3rd person view and 1st person view are not separated (12v12 is 1PV only, but it's unreasonable to be able to have 11 more players available at all times). 3PV comes with all the peek-around-corners advantages one would expect from it.
    - game has very little to do with Battletech (aside from skins and names), despite promises to keep it as close as possible.

    Overall, a boring and repetitive arcade shooter.
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  6. Sep 17, 2013
    3
    MechWarrior Online was pitched as being a thinking man's shooter with depth and complexity, an overarching 'Community Warfare' territory control meta game with specialization options depending on the mech you pilot (called role warfare).

    The current state of the game is as follows: -Hit detection is buggy, and not just for high ping players. You will see a gauss slug hit the chest of
    MechWarrior Online was pitched as being a thinking man's shooter with depth and complexity, an overarching 'Community Warfare' territory control meta game with specialization options depending on the mech you pilot (called role warfare).

    The current state of the game is as follows:
    -Hit detection is buggy, and not just for high ping players. You will see a gauss slug hit the chest of a stationary assault mech but sometimes no damage registers.
    -Alternately hits will sometimes slam into invisible terrain hit boxes that extend beyond the visible edge of terrain, making shooting over anything a guessing game.
    -The best chassis are called 'hero mechs' and are only available for real money (Pay to Win)
    -There are only two game modes.. assault (capture the 1 base) and conquest (capture the 5 bases)
    -Role warfare does not exist. There are no scouting or fire support skill trees. Every single mech from a 25 ton commando to a 100 ton atlas gets *exactly the same skill unlocks*. It's just grind.
    -Community warfare was supposed to be in January 2013. It is now 9 months later and the centrepiece feature/the overarching metagame does not exist yet. They have promised to now to put in 'phase 1 of communit warfare' in the coming 30-90 days.... Anyone who takes them at their word now is going to be disappointed.
    -They took money from founders after advertising the game as first person view only, then last month they shoehorned in a half baked 3pv camera that is only good for peeking over terrain. Basically caveat emptor with these guys.

    -Good hero mechs cost $20+
    -Game has undocumented and arbitrary heat penalty systems that are incredibly unfriendly to new players.
    -Game has undocumented and arbitrary movement penalty systems for larger mechs that are hard to explain to new players.
    -No combat tutorial, only one half hearted movement tutorial that doesn't even mention the chassis movement penalties.

    By all means download and play for free but do not put money into this game on the basis of what the developers say they will add next!

    They have missed so many of their own deadlines it's not funny, and makes any roadmap hard to take seriously.
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  7. Sep 17, 2013
    0
    This has literally been the worst experience I have ever had with a game in development or during launch. The game is not complete and the developers disrespect the community. The game was kind of fun and challenging for a while, but the state of the game has steadily gone down hill since march
  8. Sep 17, 2013
    3
    On the game;
    Buggy interface left unfixed for months, check.
    Buggy game left unfixed for months, check. Promised features not delivered, check. No information available on when they're coming, check. Badly implemented CryEngine graphics stuck on DirectX 9, check. Learning curve that's more like a cliff, check. Balance that lurches from one extreme to another when the developers
    On the game;
    Buggy interface left unfixed for months, check.
    Buggy game left unfixed for months, check.
    Promised features not delivered, check.
    No information available on when they're coming, check.
    Badly implemented CryEngine graphics stuck on DirectX 9, check.
    Learning curve that's more like a cliff, check.
    Balance that lurches from one extreme to another when the developers bother to change things, check.
    Toxic forums and community, check.
    Rapid white knight types who attack anyone who points out anything wrong, check (and oh look, present here too!).
    Overpriced cash shop items, check.
    Excessive grind, check.
    Lack of any form of meta-game, check.
    Match-making solution that encourages steam-rolling, check.
    2 gametypes that are basically the same gametype, check.
    Limited maps, check.

    On the development team;
    Draconian lock-down trying to control any negative comments, check.
    "Creative" marketing, check.
    Allegations of bait and switch tactics to encourage investment, check.
    Deliberate trolling of their own community, check.
    Unwillingness to engage in even sensible discussions on state of the game, check.
    Proven to lie about upcoming features and roadmap, check.
    Make the same mistakes over and over again, check.
    Release patches to fix problems that make things even worse, check.

    Do you want to try out running around in a big stompy robot? Do you want to have a couple of hours fun blowing things up? Give MWO a try. After those couple of hours you'll be getting bored and uninstalling, but at least you wasted a couple of hours.
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  9. Sep 17, 2013
    6
    Been playing this game since closed beta. The game is in an incomplete state. The plans for the future sound promising. The current game is decently balanced but could use a few more tweaks. The graphics are quite good but some of the details are still missing. For a basic mech game this is not bad it just needs more.
  10. Sep 18, 2013
    0
    go play star citizen after monetizing "open beta", they refused to listen to their beta testers, even demeaning them on twitter and other sites. Deadlines pass, promises broken, and the game has devolved into which team has the larger alpha strike capability.
  11. Sep 19, 2013
    0
    Do not be fooled, several of the developers and the NGNG team has created a multitude of accounts to give this a "good review". In reality, PGI has stolen both money and the fun from the game time and time again. You can not get anything without buying $20 USD worth of credits.. and even then, they still try to kill the game. PGI is simply milking the die-hard MechWarrior fans and newDo not be fooled, several of the developers and the NGNG team has created a multitude of accounts to give this a "good review". In reality, PGI has stolen both money and the fun from the game time and time again. You can not get anything without buying $20 USD worth of credits.. and even then, they still try to kill the game. PGI is simply milking the die-hard MechWarrior fans and new people alike.. there is nothing that is fun or enjoyable.. its not even up to par where development is considered. A child could do better. Example: It takes them three months to release just one or two maps of bad quality.. when a single person could have made around 200 maps of excellent quality. The networking sucks, PGI's changes to the game sucks. They have been bombarded by refund requests SOO much, that they are actually trying to get everyone paying again through their "Phoenix Package" or whatever the hell they have came up with now. PGI has eternally ruined mechwarrior, and most experts agree that PGI will fail and most likely fall apart sometime around or a little after the new year. Expand
  12. Sep 17, 2013
    2
    Where to begin? MWO is unfinished, the staggering lack of content is embarrassing for any of the founders program suckers, the game wasn't a beta many months ago regardless of what any of the misguided white knights of MWO tried to say in a epic failure of a futile defense, the treatment of people in the forums by the MWO moderators is a joke, they can't balance weapons, they can't manageWhere to begin? MWO is unfinished, the staggering lack of content is embarrassing for any of the founders program suckers, the game wasn't a beta many months ago regardless of what any of the misguided white knights of MWO tried to say in a epic failure of a futile defense, the treatment of people in the forums by the MWO moderators is a joke, they can't balance weapons, they can't manage to keep pace with development versus the timeline they announced in terms of clan mechs and clan tech, they gave up on the timeline, the same two tired and sad old game modes are an endless disappoinment, complete lack of any promised content, the list just keeps going.
    2 years in, and this supposed launch is nothing more than an already scheduled patch, community warfare is nowhere to be found and player confidence is at an all time low. The hardcore fans I.E., the white kinights and founders suckers are trying to act like they don't care about these issues, they are trying to act like it doesn't bother them, but in a couple weeks to a month they will begin to rail against the developers, and they will probably start to leave, like rats leaving a sinking ship by December 1st.
    I joined MWO and then joined a group as I was advised to do by the community in the MWO forums, I then sent friends requests to all of the friends of the people in the group I joined, omnly to have my friends list wiped clean, and the ability to have or make friends removed, then I sent in a support ticket to ask why my friends list was removed, and any ability to have a friends list taken away, I recieved no response. So that left me with no way to be part of the MWO community in the forums, and I never posted anything negative or profane in anyway.
    I cannot recommend MWO, it is completely devoid of content, it's community moderators and support are a group bumbling fools that are biased and negative beyond compare. The developers are slow, seemingly unskilled enough to fix things needing a fix, but turning around and nerfing every decent weapon into the ground because it destroys the PGI crew ingame, I lterally listened to a PGI team ingame on MWO cry about PPCs and Gauss weapons so bad that I exited the webcast, then 3 weeks later heat penalties and nerfs came flying in the next two patches. Just so pathetic and transparent.
    What about a lobby system, and knowing what map you are getting before you start a match..?? Knowing that you are going to drop on a super hot volcano planet, no person in their right mind is going bring their hottest loadout into that opertaion, sorry..
    The only people that can be blamed for the obvious shambles that MWO is in right now are the developers, but I can guarantee they are going to blame the community for most of it, and then come up with the lamest of excuses to cater to the suckers that hold on to hopes of a good battletech-mechwarrior game to be released.
    Conclusion I do not recommend MWO to anyone at the current time, unless a miracle of development happens.
    Prediction DEAD BY DECEMBER... Yup
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  13. Sep 18, 2013
    5
    I'm bad at leading into things, so here we go:

    Actual Gameplay: 9/10: FANTASTIC! Mech combat is epic and very fun and designing mechs is immensely satisfying. The first time you build a mech and break 1000 damage testing the build... The feeling can't be easily described, but I can tell you it's good. The number of matches I've walked away from with my pulse pounding in my ears and my
    I'm bad at leading into things, so here we go:

    Actual Gameplay: 9/10: FANTASTIC! Mech combat is epic and very fun and designing mechs is immensely satisfying. The first time you build a mech and break 1000 damage testing the build... The feeling can't be easily described, but I can tell you it's good. The number of matches I've walked away from with my pulse pounding in my ears and my whole body shaking with adrenaline... This bit is really good.

    Mechlab UI: 4/10: UI seems unfinished for a launched product. The Mechbays at the bottom can't be sorted so if you have more than 10-20 mechs and you like to switch around a lot it's really a pain to keep scrolling. Devs advised this would be corrected in UI 2.0 which has been pushed back enough times to miss launch. Bottom line, it's ok for a beta, but launch should have a more robust UI.

    Free to Playness: 8/10 Game feels greedy like more F2P products, but my $340 has been enough to keep me in premium time, hero mechs, founder pack, project phoenix. It's a little harder to look at, but I'm an accountant, when I got to that much cash I compared it to a standard mmo with a 60$ purchase price and a 30$ expansion with $15/month sub and I was within 5 bucks. Also, you can't get anything that impacts gameplay with cash that you can't get with c-bills. Single mech prices still feel a bit high, but with packs like project phoneix 12 mechs+mechbays+90 days of premium time+in pretty things $80. Bundles feel like a good deal, single mechs are a little steep.

    IGP/PGI: 2/10: I really dislike how the developers treat the playerbase and how dishonest they are. When I payed in my founders cash the devs were singing the praises of the core MW community. First person only, no coolant flush, no pay to win. Along the way it was the dishonesty around these 3 components that caused me to lose faith in this developer. The first issue was when consumables came out. The cash version was better than the c-bill version. They weren't equal after being told that everything game changing was c-bill and cash accessible. The community slapped em and they apologized and fixed it. Coolant flush is one of those modules, again, something that they stated would never be in the game in the game. Then they had a 3rd person view issue. They announced it and the community rejected it. So they told us we'd never have to use or play with others using 3PV. Then they added 3PV, but required everyone to drop into a mixed queue where anyone can switch from 1st to 3rd at any time. Then they posted that any opposing opinion was part of a 'vocal minority'. What I'm trying to illustrate is that I'm not a fan of the developers because they won't communicate with the players on anything because when they do communicate they lie to us. To be exceptionally clear. I do not care about consumables, 3PV, or coolant flush. But I do care when someone acts contrary to what they've said while asking for and accepting my money. (My apologies this section is longer. I wanted to shed some light into why the playerbase is upset in as objective a way I could within a subjective review)

    Nerf/Buff Cycle: Things get buffed(increased in utility), then they're OP(Overpowered), then they get nerfed(reduced in utility), well now they're UP(underpowered) and need a buff again. To see what happens next, reread the first sentence. This cycle is an oscillation that seems to be reducing in magnitude, but is still something to know about.

    Metagame: 0/10: The game isn't finished yet but they hit the launch date so they removed the beta tag. Community warfare was to be the main pull for competitive players. This content was supposed to be coming out shortly after open beta, then sometime in open beta, then just before the end of beta, then just after launch. As of right now the matchmaker is random, to play a match with a specific group you jump into teamspeak, have someone count down and try to launch at the same time and hope luck matches you up. There's nothing to do but drop 12 people against another 12 people over and over.

    TL:DR; If you like skillful fighting, try it. F4 is the key to switch between 1st and 3rd person. If doing business with a developer that has difficulty communicating with players and will outright lie to your face isn't something you think sounds like fun, you may want to look elsewhere. (Also posting under an Alias to avoid being banned for giving an honest review.)

    On the plus side the game itself is good and gathered up a lot more cash than expected so even if MWO flops there's a strong chance the IP won't lie dormant for another decade.
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  14. Sep 17, 2013
    5
    Gameplay despite all it's faults and delays 7/10
    Developer competence and interaction 3/10

    Average 5/10

    Still the same as it was 6 months ago except for a couple new maps and a regularly updated cash shop. Pretty disappointed.
  15. Sep 17, 2013
    1
    Poorly balanced and perpetually behind schedule with no release date for key features such as UI 2.0 or community and clan warfare. To make matters worse the devs add unnecessarily complex fixes to basic problems. Critical gameplay mechanics such as ghost heat are poorly conceived and only explained in obscure forum posts, new players will be mystified by these apparent contradictions ofPoorly balanced and perpetually behind schedule with no release date for key features such as UI 2.0 or community and clan warfare. To make matters worse the devs add unnecessarily complex fixes to basic problems. Critical gameplay mechanics such as ghost heat are poorly conceived and only explained in obscure forum posts, new players will be mystified by these apparent contradictions of the rules. Community suggestions are not taken seriously when formulating balance changes, and the high skill meta game has been stagnant for months.

    Furthermore the devs continue to dumb down the game in ways they had previously promised they would not, such as the introduction of third person view and coolant flush. These together with the poor balance has driven of much of the competitive community.

    Perhaps most importantly the long awaited continuity and addition of consequences for the outcome of games is no where in sight, do not believe any timetables the devs show you. The gameplay quickly becomes boring as the matches blur into a streak of soul crushing sameness, and if you value your life as I do, you will uninstall as I have.
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  16. Sep 18, 2013
    5
    The battle is generally fun and exciting. Mwo definitely has a lot steeper learning curve than a lot of the other

    fps games out there. However the lack of content will put you off once you have grinded a few mechs. There are only 2 game modes that are extremely similar, and gets old quickly after a while. The core game, aka community warfare will not be released until next year. I
    The battle is generally fun and exciting. Mwo definitely has a lot steeper learning curve than a lot of the other

    fps games out there. However the lack of content will put you off once you have grinded a few mechs.

    There are only 2 game modes that are extremely similar, and gets old quickly after a while.

    The core game, aka community warfare will not be released until next year. I would definitely suggest

    any new players to try this game out, but do not spend any money until you are absolutely sure

    that you want to stick with this game. I regretted every cent of my purchase in this game due to

    certain issues caused by the game company, and the constantly pushed back deadlines.
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  17. Sep 17, 2013
    0
    Game is just garbage, no balance, filled with bugs, real money transaction adverts all over the place, games are shallow, client can't even go full screen unless in a match. Customising is basically a way to make your mech competitive and to do that you either need to grind out 30 games in a garbage class mech or pay. Game still freezes and crashes. This is below the cookie cutter gamesGame is just garbage, no balance, filled with bugs, real money transaction adverts all over the place, games are shallow, client can't even go full screen unless in a match. Customising is basically a way to make your mech competitive and to do that you either need to grind out 30 games in a garbage class mech or pay. Game still freezes and crashes. This is below the cookie cutter games and is a nice art style slapped sloppily on a game that seems to be designed by people with the most rudimentary of skills. If you are a fan of the series and blind enough to look past the the plethora of issues you might enjoy this game for a week or two. If you have played any other game before in your life, you are best off avoiding this shiny turd. Expand
  18. Sep 17, 2013
    4
    I can't use my real name for fear of ban from the game itself. I started out with high hopes on this game because they pitched high hopes. I wanted a game that wasn't just run and gun deathmatch, I wanted something with the substance to feel like I was fighting for an empire.
    What I got was typical run and gun robot fighting.
    The Community Warfare and updated User Interface still
    I can't use my real name for fear of ban from the game itself. I started out with high hopes on this game because they pitched high hopes. I wanted a game that wasn't just run and gun deathmatch, I wanted something with the substance to feel like I was fighting for an empire.
    What I got was typical run and gun robot fighting.

    The Community Warfare and updated User Interface still haven't come in despite all the promises of "soon".

    Then the company tries to have their pitchmen sell this game again on their pet podcast show which tries to disguise itself as a fan podcast. The talking heads still babble on and on about other neat things they want to do but haven't event fixed or completed the stuff they promised more than a year ago.

    You keep reading and hearing about publisher problems, forum oppression, and overall mismanagement of a really good title. All I can say is some of this is absolutely true. The game has great potential, but it isn't really reaching it yet. I advise people to come back after a year and a half if they want something more than run and gun.

    For those that just want simple shooting fun with no substance and the same game mode over and over again, pop in a download it is free after all. Though be prepared to spend some money on champion Mechs because of the blasted meta gaming.
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  19. Sep 17, 2013
    4
    The game play itself is good, still some bugs that cause some issues. 2 game modes that gets boring after a while. Besides the content the gameplay is still the same from closed beta, many many missed target by dates set by the devs that were missed. Game could be great if devs can deliver, but giving a 4 now as it seems only a quarter of the game is done. Disappointed that on "launch" dayThe game play itself is good, still some bugs that cause some issues. 2 game modes that gets boring after a while. Besides the content the gameplay is still the same from closed beta, many many missed target by dates set by the devs that were missed. Game could be great if devs can deliver, but giving a 4 now as it seems only a quarter of the game is done. Disappointed that on "launch" day there was no new content or games modes of any kind, launch day is a Joke just another patch day. Expand
  20. Sep 21, 2013
    0
    I see my review was deleted.
    This game is counter-strike with less maps, intense brown and bloom graphics(Try and run this on anything but a gaming rig, I dare you.), and boring game modes.
    The only point of this game is grinding for better equipment that you could buy(Or buying premium mechs that offer gameplay advantage over regular ones). Bottom line is that this is a boring Free
    I see my review was deleted.
    This game is counter-strike with less maps, intense brown and bloom graphics(Try and run this on anything but a gaming rig, I dare you.), and boring game modes.
    The only point of this game is grinding for better equipment that you could buy(Or buying premium mechs that offer gameplay advantage over regular ones).

    Bottom line is that this is a boring Free to play, Pay to Enjoy(If it's possible.).
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  21. Sep 17, 2013
    4
    Ok, my first vote was influenced by my anger at the bad release. This game could be great but at this state it is not more than a fill-in game.

    1) graphic: not bad with directX11 perhaps better. We will see 2) mechdesign: great work from the lead designer alex iglesias 3) maps: insufficient and wrong scaled. you havent got the feeling of walking in a 12meter high mech. 4) ballance:
    Ok, my first vote was influenced by my anger at the bad release. This game could be great but at this state it is not more than a fill-in game.

    1) graphic: not bad with directX11 perhaps better. We will see
    2) mechdesign: great work from the lead designer alex iglesias
    3) maps: insufficient and wrong scaled. you havent got the feeling of walking in a 12meter high mech.
    4) ballance: ok, not perfect but ok
    5) sound: nice
    6) music: there is no background music
    7) game modes: only 1 in 2 different variants
    8) long time motivation: none, because there is only the same game mode

    And now to the comment of Russ Bullock (one of the staff of PGI, the company that made this game) you can find here with a 10 point rating. What he desribes is a future vision of MWo. Not one of the features he desribes is in the game. Would they part of the game you would only find here 10/10 ratings. When will you see this features? Nobody knows. The Devs dont talk about that.

    Resume: Wait a few month and perhaps it will be the perfect mech game. Now it is a nice fill-in game but not worth to pay real money for it.
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  22. Sep 19, 2013
    0
    This game isn't much fun at all, It's a unbalanced mess that has had 1 and half years to get balance right.
    The game studio couldn't even do that The maps look like they came out of the year 2000.
    The mechs look ok but recently most of the mechs art quality has actually dropped too. I couldn't give this game more than a 0 right now due to so many bugs, lack of game play modes there is
    This game isn't much fun at all, It's a unbalanced mess that has had 1 and half years to get balance right.
    The game studio couldn't even do that The maps look like they came out of the year 2000.
    The mechs look ok but recently most of the mechs art quality has actually dropped too.
    I couldn't give this game more than a 0 right now due to so many bugs, lack of game play modes there is only 2, lack of being able to group up with more than 4 friends, and so many other issues it just needs to be left behind and forgotten.
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  23. Sep 17, 2013
    3
    Calling MWO stillborn would be wrong, as it is really more akin to a grotesque, wailing, and thrashing harlequin fetus.

    Either the game developer is trolling the entire community, or is suffering from the most crippling form of corporate retardation I have ever seen. You have to try to take a franchise with such a dedicated fanbase, and a game with so much promise at the beginning, and
    Calling MWO stillborn would be wrong, as it is really more akin to a grotesque, wailing, and thrashing harlequin fetus.

    Either the game developer is trolling the entire community, or is suffering from the most crippling form of corporate retardation I have ever seen. You have to try to take a franchise with such a dedicated fanbase, and a game with so much promise at the beginning, and throw it all away.

    Time after time PGI has made terrible balance adjustments, fixed issues to things that people never found was a problem, breaking other things in the process, ignored the most rational and helpful members of the player base who were begging them not to this much anticipated title up.
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  24. Sep 18, 2013
    0
    A steaming pile of disappointment. Inexperience dev's blatantly disregard their core community. Lack of content and no direction other than "buy a new shiny mech". Way to ruin one of the most beloved IP's of all time. 2 thumbs, 8 fingers and 10 toes downvote. It has shiny graphics though!
  25. Sep 17, 2013
    0
    I've been playing the game since closed beta, 2 years ago.
    Now the game is released and it's a shame the game is so shallow, missing so much content I would still consider it an Alpha version.
    So yes, you can have fun with this game if you're trying it for a month or two, if you can survive the very steep learning curve.
    I just hope the dev. (PGI) gonna wake up... FAST.
  26. Sep 17, 2013
    1
    This is probably one of the worst experiences in gameplay and development I have ever participated in 25 years of computer and online gaming.

    Gameplay at this time is extremely limited with only 2 game modes, Conquest and Assault. Conquest is supposed to be a capture the flag type of mode, but ends up being nothing more than Assault (12 vs. 12, last team standing), with some extra areas
    This is probably one of the worst experiences in gameplay and development I have ever participated in 25 years of computer and online gaming.

    Gameplay at this time is extremely limited with only 2 game modes, Conquest and Assault. Conquest is supposed to be a capture the flag type of mode, but ends up being nothing more than Assault (12 vs. 12, last team standing), with some extra areas to defend or capture that usually have no effect on the outcome of the match. If your idea of a good gameplay is endless rounds of shoot til you die, this game is for you.

    The game also is plagued by constant bugs, game freezes, dropped games with no ability to jump back in if you are booted out, frame rate issues, and generally unstable design with basic weapon functions, environment bugs and pixel ghosting.

    The developer has consistently failed to deliver on its design pillars and features as rolled out to the Beta test community, delivered no new content, no upgrade to the user interface after months of promising to do so, and has waged at passive aggressive war on its own forums with its vocal community fan base.

    If you are looking for a viable successor to the prior MechWarrior games, this ain't it.
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  27. Sep 18, 2013
    0
    Silentcontrol 1 Game, game play and balance based on LIES Utterly bad communication with community [community warfare is just war against the community] censorship everywhere on the forum because they can stand criticism or good suggestion. This is getting stupidly complex because PGI don' t want to use existing and simple solution, trying to look smart but they are super dumb.
    as another
    Silentcontrol 1 Game, game play and balance based on LIES Utterly bad communication with community [community warfare is just war against the community] censorship everywhere on the forum because they can stand criticism or good suggestion. This is getting stupidly complex because PGI don' t want to use existing and simple solution, trying to look smart but they are super dumb.
    as another person said this
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  28. Sep 21, 2013
    1
    No lobby, No chat voice, No DX11, No Community Warfare, No New User Interface, No music, No Collision, No Destructible Assets. Everything promised was not delivered at launch. That resumes MWO fiasco.

    Developers promised to NEVER force 1PV players to play against 3PV, then they broke their word. Last 2 patches they made the grind even more torturing. This game have a lot of balance
    No lobby, No chat voice, No DX11, No Community Warfare, No New User Interface, No music, No Collision, No Destructible Assets. Everything promised was not delivered at launch. That resumes MWO fiasco.

    Developers promised to NEVER force 1PV players to play against 3PV, then they broke their word.

    Last 2 patches they made the grind even more torturing. This game have a lot of balance issues. Map is out of scale.

    I already got my money refunded. I don’t recommend this game.
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  29. Sep 23, 2013
    0
    I have played this game since closed beta. I can honestly say it was a better game 2 years ago than it is today. Before it had mech collisions, better graphics, and none of the new terrible maps. It didn't have any of the strange game mechanics that break the game like ECM, Seismic sensors, ghost heat, and 3pv. Very disappointed in this game, it had great promise. Its just another cashI have played this game since closed beta. I can honestly say it was a better game 2 years ago than it is today. Before it had mech collisions, better graphics, and none of the new terrible maps. It didn't have any of the strange game mechanics that break the game like ECM, Seismic sensors, ghost heat, and 3pv. Very disappointed in this game, it had great promise. Its just another cash grab f2p now, and its clear that's all it'll ever be. Expand
  30. Sep 17, 2013
    2
    There is no way this game is a 10. Expect to endlessly grind out in game currency using improperly balanced Mech's and weapon systems. Game is DirectX 9 .....REALLY?
    Has a horrible and clunky UI that is a chore to use. 8 basic maps, and two game types, Assault, and Conquest, which end up being played essentially the same.
    If you like grindy, clunky games, where the development team is
    There is no way this game is a 10. Expect to endlessly grind out in game currency using improperly balanced Mech's and weapon systems. Game is DirectX 9 .....REALLY?
    Has a horrible and clunky UI that is a chore to use. 8 basic maps, and two game types, Assault, and Conquest, which end up being played essentially the same.

    If you like grindy, clunky games, where the development team is obviously NOT on the ball, play this. If you want a quality product, with a dev team who is responsive, or at least communicative to their PAYING customers, then you should try elsewhere.
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  31. Sep 17, 2013
    0
    Claimed to free to play, free to enjoy, free to have fun... well, it's not completely true. You have only 4 bays, if you want more give them your money. Also yon can either spend your lifetime earning cbills (in-game currency) or spend your cash. It wouldn't be a problem if you didn't need TONS of c-bills. The majority of players (base on my open beta experience) end up spending $15-25Claimed to free to play, free to enjoy, free to have fun... well, it's not completely true. You have only 4 bays, if you want more give them your money. Also yon can either spend your lifetime earning cbills (in-game currency) or spend your cash. It wouldn't be a problem if you didn't need TONS of c-bills. The majority of players (base on my open beta experience) end up spending $15-25 each month to buy "comfort" such as aka premium time, mechs, XP conversion..... Expand
  32. Sep 17, 2013
    0
    Bad and buggy game. And Ruther is right, they HEAVILY mod there forums so that you can not bash the game at all. Its pretty sad. Certain words you can not say, even non harassing words. This game was and is a big let down. Dont let these new people who just started today fool you. They promised us a lot of things and never came through. Even today, there was to be something about clan warsBad and buggy game. And Ruther is right, they HEAVILY mod there forums so that you can not bash the game at all. Its pretty sad. Certain words you can not say, even non harassing words. This game was and is a big let down. Dont let these new people who just started today fool you. They promised us a lot of things and never came through. Even today, there was to be something about clan wars released, lied to again. Expand
  33. Sep 17, 2013
    3
    I've been playing this game since Closed Beta, and I've never had a worse experience between the developers and the community and I've never had a worse experience dreading updates to the game. The game, after a year of "beta" has terrible balance/meta, runs horribly on my machine that well exceeds recommended specs, and is such an extreme disappointment compared to what was promised lastI've been playing this game since Closed Beta, and I've never had a worse experience between the developers and the community and I've never had a worse experience dreading updates to the game. The game, after a year of "beta" has terrible balance/meta, runs horribly on my machine that well exceeds recommended specs, and is such an extreme disappointment compared to what was promised last year. Not even going into what was promised but never delivered, the game has a terrible new user experience, only a handful of viable mech variants, and just... such poor optimization, poor balancing, poor gameplay, it takes far too long to earn a new mech or outfit it with what should have if you want to pilot it effectively and just... the game is bad. If you enjoyed Mechwarrior 3 or 4, just pass on this, especially if you enjoyed the MekTek release. The only way you'll like this game is if you are a hardcore battletech fan too invested in the franchise to pass this up, everyone else, stay away. Expand
  34. Sep 17, 2013
    5
    Both the 10s and the 0s are blatant exaggerations. The 10s are from hardcore golds who defend the game to the death, and the 0s are overly negative beyond fairness basically a response to so many false 10s.

    What the game is? A disappointment. The new player experience is rather abyssmal, featuring a torturous grind and grab deals everywhere, with a pathetic excuse for a tutorial and
    Both the 10s and the 0s are blatant exaggerations. The 10s are from hardcore golds who defend the game to the death, and the 0s are overly negative beyond fairness basically a response to so many false 10s.

    What the game is? A disappointment. The new player experience is rather abyssmal, featuring a torturous grind and grab deals everywhere, with a pathetic excuse for a tutorial and terrible interface with little explanation.

    There's a disturbing lack of content, plenty of mechs but two almost identical, equally brain-dead game modes across a small handful of maps, and no lobby system whatsoever. Not even an out of game chat.

    Core gameplay is unbalanced, and has been for some time, and there is little incentive to choose smaller mechs rather than armed assault mechs. Features like 3rd Person View and Ghost Heat seem like a huge waste of resources, and teamplay is basically limited to "everyone roll into a ball and run to this point."

    Based on what was once promised, it's a disappointment, but it it somewhat functional as a game. Does it deserve a 0? No, that's ridiculous. Is it a 10? Hahahaha, no not at all. It's a below average robot shooter experience.
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  35. Sep 17, 2013
    1
    What was promised to be awesome graphics are not. What was promised to be first person only is not. What was promised to be immersive is not. What was promised to have an expansive meta game in a persistent BT universe is not. What was promised to be a "thinking man's shooter" is not. Even for a F2P game, it gets boring very fast.

    Even worse are the developers and publishers of the
    What was promised to be awesome graphics are not. What was promised to be first person only is not. What was promised to be immersive is not. What was promised to have an expansive meta game in a persistent BT universe is not. What was promised to be a "thinking man's shooter" is not. Even for a F2P game, it gets boring very fast.

    Even worse are the developers and publishers of the game. After monetizing "open beta", they refused to listen to their beta testers, even demeaning them on twitter and other sites. Deadlines pass, promises broken, and the game has devolved into which team has the larger alpha strike capability.

    If you want to know how this game is, read their forums.
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  36. Sep 17, 2013
    6
    Long time fan of the MechWarrior Franchise and "Legendary Founder" on Mechwarrior Online. While I like a lot about the POTENTIAL of this game, I can't give it more than a 6 based on it's current state.

    The Developers have a chronic habit of promising new features on a regular basis and an equally chronic habit of pushing said promises back repeatedly (over a year in some cases) while
    Long time fan of the MechWarrior Franchise and "Legendary Founder" on Mechwarrior Online. While I like a lot about the POTENTIAL of this game, I can't give it more than a 6 based on it's current state.

    The Developers have a chronic habit of promising new features on a regular basis and an equally chronic habit of pushing said promises back repeatedly (over a year in some cases) while still promoting cash sales based on the promises made. As a founder we were sold on a promise to make a Mech Sim style game with no 3rd person views, no coolant flushing, and other features. Development has steered away from those promises, changing the game significantly from the original vision we were sold on.

    That said, if you have no experience in the Mechwarrior Universe, you will likely find the current game playable and enjoyable enough, but it will get repetitive due to the limited maps, game modes, and lack of a credible game interface and un-intuitive game mechanics. The game is making progress in that they now have a reasonable Tutorial section which introduces the players to how mechs move on the battlefield.

    However, the use of the Mechlab, where players can adjust their Mechs loadout, and should be a big part of playing the game, especially for new players, is basically unavailable to them, is clunky and lacks a truly user friendly interface.

    Immersion in the game is hit an miss at times. While I applaud the Mech designs and the sounds in the game, the lack of "destructibility" of objects and some issues with collision, especially when your Mech travels up a slope, can take away from the experience.

    If you like free-to-play games and have no intention of spending cash on it, MWO can be entertaining but be prepared for long "grinds" to earn enough in game cash to progress. For the most part the Mechs look good, and you do get the feel of being in a big stompy robot that many of us love. I find myself torn between my love of the franchise and the direction (that for myself is not what I initially signed up for) the game is heading.

    Many of the very low score reviews on metacritic are from disgruntled players who feel that the Devs have misled the community on multiple occasions. While I count myself among them, I still give the game a "6", while hoping they smarten up and earn an "8" one day.
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  37. Sep 17, 2013
    0
    Avoid this game at all costs if you're a true Battletech Fan. The amount of lying and false expectations PGI/IGP has put out on money grabbing schemes make evil companies like Microsoft or EA look like angel's.

    They have perpetually ignored the true fans that got them this way when the money was in the bank and set their sights to that special crowd that is Call of Duty players, while
    Avoid this game at all costs if you're a true Battletech Fan. The amount of lying and false expectations PGI/IGP has put out on money grabbing schemes make evil companies like Microsoft or EA look like angel's.

    They have perpetually ignored the true fans that got them this way when the money was in the bank and set their sights to that special crowd that is Call of Duty players, while enticing battletech fans with false promises and nonexistent carrots while pushing a sale store on a product still in beta, meaning the game is so dumbed down it is no better then any generic shoebox shooter out there.

    And they continue to ask money while pushing key features like maps, a new and working UI (the current one is still buggy and has remained for a year) a gaming lobby or even game modes.

    Right now it has ONLY 2 modes, in which new players rampage to each others bases avoiding combat so that you can move to the next game and do the same over and over again "maximizing" earnings per hour... Yes it has come to this point, and the current IP holder even approves of this.

    Stay away from this. Tell your friends, tell your family, tell everyone you know and keep away from this disaster before you too will regret spending money on this when you could have bought something much better.
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  38. Sep 17, 2013
    2
    Sadly this is not the game any Battletech/mechwarrior fan has watied for. It was cast as such, but lately the developers have pulled it towards a sad action shooter clone. I would stay clear if I was you.. there are other games out there that does arcade shooter better than this. Buggy and unbalanced.
  39. Sep 17, 2013
    6
    It's a lobby based matchmaker, much like World of Tanks, but far less refined and lacking a sense of achievement and progression.

    It's F2P, and worth the download, but doesn't really have much longevity unless the player really enjoys collecting every mech in the game. Lobby based matchmaking with no persistent world means that the only real achievement in the game is having a high
    It's a lobby based matchmaker, much like World of Tanks, but far less refined and lacking a sense of achievement and progression.

    It's F2P, and worth the download, but doesn't really have much longevity unless the player really enjoys collecting every mech in the game. Lobby based matchmaking with no persistent world means that the only real achievement in the game is having a high Kill/Death ratio, which is great for the CoD kiddies, but an extreme letdown for true Mechwarrior fans.

    The Good:

    - The tutorial is a good starting point for new players and really helps get the hang of driving a mech without trying to learn it all in the heat of a player's first battle.

    - The feel of driving a mech is great. The controls are intuitive and easy to learn and the player will really have the feeling of driving a big stompy robot.

    - Each mech has it's own full compliment of sounds, from the noise the engine makes when idle, to the sound of the torso twisting. Each mech has it's own ambiance about it which truly makes it unique.

    - Each weapon has a role and a unique feel to it, and at the moment no single weapon is too overpowered, except when coupled with the easily abused hardpoint system which allows a player to stack several balanced weapons onto a mech until it is ridiculously unbalanced.

    - There's nothing cookie cutter about the vast majority of the Mechs in the game. Although the hardpoint system is easy to abuse, it also allows players a wide range of freedom for putting weapons which they are comfortable using on a mech that they want to pilot. There are many perfectly valid ways to assemble and pilot most of the mechs in the game with a few notable exceptions.

    The Bad:

    - The pre-match UI isn't full screen. Buying and assembling mechs for a battle feels like gluing arms onto ants. A UI overhaul has been promised for months, but is vaporware at this point without a release date on the day of launch.

    - Launching a match throws the players resolution violently into full screen with lots of flashing and flickering. Some computers have problems at this point and will DC or CTD.

    - There is a scale issue on several of the maps, where it doesn't really make the player feel as if they are walking around in several dozen tons of steel. It simply feels like a vision-restricted FPS on the maps that don't have good visual cues.

    - Graphics are very substandard for a CryEngine based game. The game is DX9 and the texture quality is poor at best. For some reason there is a film grain filter when looking outside the windows of the mech ****

    - Very few maps and matches only last about 5-6 minutes each so the maps get boring really fast.

    - No destructability in environment. Even trees aren't knocked down by a Mech walking all over them.

    The Middle:

    - Full joystick compatibility with most joystick models. Player will need to check the forums for configuration files or instructions for most models.
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  40. Sep 17, 2013
    2
    This has literally been the worst experience I have ever had with a game in development or during launch. The game is not complete and the developers disrespect the community. The game was kind of fun and challenging for a while, but the state of the game has steadily gone down hill since march
  41. Sep 23, 2013
    0
    One has to wonder where all the money extracted from beta version micro-transactions went. It certainly didn't go into improving this game. MechWarrior was always a blend of RPG, strategy, and action. But this "reboot" of the series seems to think that MechWarrior fans don't like all that pesky "depth" or "tactics." What the fans want, the developers believe, is to pay hundreds andOne has to wonder where all the money extracted from beta version micro-transactions went. It certainly didn't go into improving this game. MechWarrior was always a blend of RPG, strategy, and action. But this "reboot" of the series seems to think that MechWarrior fans don't like all that pesky "depth" or "tactics." What the fans want, the developers believe, is to pay hundreds and hundreds of dollars on micro-transactions so they can pay to win. Do you love the feeling of blasting "newbs" in their underpowered "free" mechs, using your expensive pay-to-win mech? Then, this is the game for you! Expand
  42. Sep 21, 2013
    5
    This review is impartial toward past-and-future. I don't care what was promised or what will be, only what is.

    I will rate those primary areas I feel are most important to average a final score and they are as follows; Learning Curve (approaching MWO as a newbie): (3/10) Let's start off with getting started: While MWO is not a difficult game by any means once a player can learn and
    This review is impartial toward past-and-future. I don't care what was promised or what will be, only what is.

    I will rate those primary areas I feel are most important to average a final score and they are as follows;

    Learning Curve (approaching MWO as a newbie): (3/10)
    Let's start off with getting started: While MWO is not a difficult game by any means once a player can learn and map the controls to their liking, some very important options are not immediately obvious (such as the zoom feature, torso centering, leg centering) and some default options don't seem to make any sense whatsoever such as the 'hold button to move' being default instead of 'slider sets speed' which is a far more manageable mode.

    Critical to end-game success but not necessarily required for play is the mechlab. Those who are heavily familiar with Battletech will have little trouble understanding the basic principles however even these likely-also-computer-nerds will stumble around figuring out how to navigate at first. It is (perhaps by design) sometimes not immediately obvious which choices are best or even worse which choices cost real money and which cost in-game currency. Those who are unfamiliar with Battletech weapons and configurations will find that there is absolutely no build-in tutorial or tips whatsoever to guide them. While the development staff has done much better in recent months with providing tutorials and new player help, the in-game interface is absolutely devoid of information pertaining to how the game works. It is extremely common for a new player to go through their first 25 matches, earn the 'newbie bonus' credits, waste them all and then feel like they need to abandon their account for a new one to earn the newbie bonus over and do it right. Some of the best mechs (in general and also to get started with) cost the entire newbie bonus and then some. Much better would be to let you choose any mech you like once you complete the initial battery of newbie matches.

    Graphics: (7/10)
    While MWO does have modern graphics that in most cases are quite stunning the developers also have a very long way to go toward optimizing their engine. Often it seems that they will tack on new features that drastically reduce framerate without fully optimizing the engine, which leads to inconsistency between play sessions. With 8 GB of ram, 6 core processor and a Radeon HD 7970 on a fresh install of Win7 and the game on an SSD I was struggling to get a reliable 40 FPS out of the game on any settings level. While verbose, slow and sometimes even confusing (some of the screen shake effects are downright strange feeling) the graphics are very GOOD. Things look like they should and the game doesn't suffer from that that 'shrink wrapped in plastic" Crysis feel that plagues so many modern engines. Smoke and particle effects look very convincing and some weapons are downright pretty when fired.

    Control: (6/10)
    Ugh. They really should take an average of what people have configured for this game and change what the default options are. It can take quite a few matches to really understand how to set your controls up properly and how important doing so is. Some players never really seem to learn this at all which is really a stain on this game because this is the largest reason that players quit it simply is so very hard to understand what exactly is expected of you when piloting a mech though once you find a schema that works you shouldn't have a problem.

    Configuration aside, the controls do feel responsive once learned. I've never felt like the mech ignored my keypresses or that my mouse wasn't tracking correctly. The missile lock controls feel fair (if quite unforgiving) and leading properly will usually land you hits... but read on.

    Engine/Programming: (2/10)
    MWO in this regard is an absolute tragedy of Shakespearean proportions. Very frequently when firing certain types of weapons they will (seemingly randomly) appear to strike the target but return no red "confirmation" flash on the reticule or they will return that reticule but in both cases do no damage about half the time. Players often claim that light 'mechs have a "lag shield" that protects them from legitimate damage and this does actually appear to be the case. While certain measures (client side hit detection aka please hack our game) have been implemented for particular weapon types to compensate, nothing can change the fact that the hit detection in the underlying engine does not seem to be up to what they are asking of it.

    Taking damage also isn't very well explained. Supposedly your 'mech has as many internal hitpoints per location as it does armor points but this is not information that the developers seem willing to divulge. How the weapons and mechanics in the game actually function on a numbers level is gilded in dark obscurity and it makes one wonder if anyone on the developer staff actually has a clue what everything in the game is supposed to do.
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  43. Sep 17, 2013
    6
    Been playing since about a year ago. A good fun shoot 'em up, but in my opinion has been released with too little content. If this was released now as a Beta it'd be great. As a final product it is mystifying.
    Game is well put together but is terrifically difficult to pick up if your new to the Genre. Will appeal to any fan of the Battle Tech IP and so all fans MUST try this out! But the
    Been playing since about a year ago. A good fun shoot 'em up, but in my opinion has been released with too little content. If this was released now as a Beta it'd be great. As a final product it is mystifying.
    Game is well put together but is terrifically difficult to pick up if your new to the Genre. Will appeal to any fan of the Battle Tech IP and so all fans MUST try this out! But the whole feels very unfinished to me.

    The Mechs themselves are nicely detailed and in many ways feel like the big stompy robots they are, however a few visual glitches still exists. For example certain Mechs are disproportionately hard to hit under some circumstances while others notably the "starter" Mechs are too weak to compete with those that have received player customizations.

    The first 25 Matches grant a one off "Cadet Bonus" to the new players, which is great however the better and most efficient ways of spending this largess are not mentioned in game but have to be ferreted out of the Labyrinthine forums from helpful player generated threads. Official threads on the tutorials don't give the depth of info some of the home-brewed ones the ardent players have made.

    Overall worth a look especially as it is F2P but can be difficult to master. If the Developers come through with the promised features in a timely fashion it may even become great. But as of now? Play it, persevere with it but do NOT spend money on it unless you really have lots to spare!
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  44. Sep 17, 2013
    5
    Mech art, great, i mean like 9/10, enviroment art, not bad like 7/10, designi from 1 year beta... ok now its the turning point. its like 2/10. probleam whit the game is not whit the game but whit the developers.
    Try the game enjoy the game and after wait for some actual content and ballance, cos its now an empty free to play store.
  45. Sep 18, 2013
    6
    Review from Mizarpanzer

    This game plenty of upsides. There is a lot of interesting things, such as customizing mech loadout and test them in combat, which can keep you hooked to the game for hours. The combat is exciting, the visual effect is top-notch (although you need a decent computer), and the amount of tactics and teamwork involved to win a game is high. The game also have
    Review from Mizarpanzer

    This game plenty of upsides. There is a lot of interesting things, such as customizing mech loadout and test them in combat, which can keep you hooked to the game for hours. The combat is exciting, the visual effect is top-notch (although you need a decent computer), and the amount of tactics and teamwork involved to win a game is high.

    The game also have plenty of downsides. First of all, the game desperately needs a lot of features to be completed. It need a detailed tutorial on control and weapon systems. There is also no lobby system, the social interaction in-game is lacking. The developers have indicated that they are working on a revamped UI and a 'community war' system that allows players to fight for planet control. But it has been 'in production' for a very long time without actual tangible update from the developers.

    And finally, speaking of the developers, their communication with both the playerbase, and amongst themselves, are questionable at best. They have made a lot of pledges which they failed to keep (which is why you see a number of disgruntled rant here). Sometimes they do not seem to know what is going on on the other end of their building (search for Russ' apology). It does give out the feeling that they are dragging the game back and the game is not realising its full potential, well, not yet anyway.

    Conclusion: This game is worth a try if you likes some shooting with stompy robots. However, I strongly recommend not spending any real money until the developer is able to polish the game and roll out the big features such as the eagerly anticipated (for over a year) community warfare.
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  46. Sep 17, 2013
    2
    I'm no mechwarrior vet so don't expect any long winded and point based review. I've only invested modestly in the game, had a good two months of fun with it and then it started snowballing to disappointment. From poor design choices to blatant disregard of the community wishes and most importantly HONEST FEEDBACK.

    Even though it's a F2P don't support those shady developers, teach them
    I'm no mechwarrior vet so don't expect any long winded and point based review. I've only invested modestly in the game, had a good two months of fun with it and then it started snowballing to disappointment. From poor design choices to blatant disregard of the community wishes and most importantly HONEST FEEDBACK.

    Even though it's a F2P don't support those shady developers, teach them it's not how it's supposed to be done.
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  47. Sep 17, 2013
    6
    Ok here goes this game get's 6/10 and that is being generous, the game doesn't deserve the 0/10 but then again in no way does it deserve the 10/10's.

    The mechs look good, and handle quite well, the weapon systems keep getting hit with a balance that atm throw's everything out of whack for a while, since PGI are unable to do small changes to see how gameplay is affected, couple this with
    Ok here goes this game get's 6/10 and that is being generous, the game doesn't deserve the 0/10 but then again in no way does it deserve the 10/10's.

    The mechs look good, and handle quite well, the weapon systems keep getting hit with a balance that atm throw's everything out of whack for a while, since PGI are unable to do small changes to see how gameplay is affected, couple this with bug's that keep popping up on maps and in system with several disconects leaves you feeling frustrated.

    New mechs are introduced to the rate of 1 a month but unfortunately you keep getting the same issues raising their head time and time again with poor hitboxes that just leave you wondering where is the quality control.

    We have 2 game modes that are quite similar but with no lobby or ability to see what maps you are going to play on you can take the wrong mech/mech loadout to a map.

    We still have huge missing features Community Warfare for example which has been promised so many times and then it's just gone silent with the promise of it is still comming.

    Poor UI though this is supposed to be changed soon)

    There is a very high new user lvl especially when they are dropped in with the vet's with a very poor tutorial.

    All in all we have a good core game but it s let down by PGI themselves with very poor game decisions/ leadership.
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  48. Sep 18, 2013
    6
    From a midaged, old time BT Fan with medium Income that has been playing for about 3 Months.

    Positive: - Overall Gameplay is Fun and has somewhat suceeded in catching the "Mechwarrior Feel" of previous Titles. - Decent Graphics: Not very good but not bad either. Less then what you would expect from a game running Cryengine 3, but most Online-Games tend do to the same to increase
    From a midaged, old time BT Fan with medium Income that has been playing for about 3 Months.

    Positive:

    - Overall Gameplay is Fun and has somewhat suceeded in catching the "Mechwarrior Feel" of previous Titles.

    - Decent Graphics: Not very good but not bad either. Less then what you would expect from a game running Cryengine 3, but most Online-Games tend do to the same to increase performance on low end specs, so i guess it's ok.

    - Niche Game: The only "real" Mechwarrior/Battletech Game out there. If you loved BT or previous MW Titles, there is really no alternative ATM.

    - No Pay-to-Win: Although there are a few things that are borderline or maybe even a step over it, the overall feel is that your skills count a lot more then bought consumables or HeroMechs.

    Negative:

    - No Metagame: The by far biggest failure in IMHO. One Year Beta and still only 2 Gamemodes on less then a dozen Maps. It was promised that "Community Warfare" would fill this gap, but with launch we still miss any real infomations about this. This hurts longtime playability very much.
    Recent Income Nerfs reduce playability for active but low budget Players.

    - Bad communication from the Devs: PGI is lacking some fundamental skills in Communication. Explanations are usally rare and/or late. With some broken promises in between (which lead to the almost 300 negative reviews right now). Forums are a wasteland.

    - Bugs/other missing Conten/Balancet: Most features that could have improved Gameplay have been delayed and are still not implemented (UI 2.00 for one). There are still issues with Hit Detection, frequent Disconnects and a lot of smaller Bugs. Balance is ever changing, with sometimes overly complicated changes. Annoying, but mostly not game breaking.

    - New Player experience: The Ingame Tutorial only features very basic movement. Forum Threads are poorly maintened and often have very outdated Data. Some crucial things arent even explained ingame, like the famous Ghost Heat. People who dont read the Forums/Patchnotes very regularly are at a disadvantage.

    Fazit:

    If you love the BT Franchise, give it a try. If you like to shoot People but are annoyed from the usual arcade style shooters and want to try something with a bit more "simulation" feel, this could still be a game for you. Despite all its drawbacks the fact remains that the overall Gameplay is fun and it doesnt feel like a Pay-to-Win.
    Still, this Game is far away from beeing a AAA Game and there is no hiding in the fact that PGI are a small and inexperienced studio that still have a lot to learn.
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  49. Sep 23, 2013
    0
    This is a bad game. Hit detection is bad. Graphics are bad. Gameplay is bad.

    * Hits fail to register nearly 50% of the time. * This is a CryEngine3 game and it looks like something from 2004. * The Gameplay is TERRIBLE. The weapons make no sense, the heat system makes no sense, the game modes are repetitive, boring, pointless. The grind is worse than any other F2P game I've ever
    This is a bad game. Hit detection is bad. Graphics are bad. Gameplay is bad.

    * Hits fail to register nearly 50% of the time.
    * This is a CryEngine3 game and it looks like something from 2004.
    * The Gameplay is TERRIBLE. The weapons make no sense, the heat system makes no sense, the game modes are repetitive, boring, pointless. The grind is worse than any other F2P game I've ever attempted.
    * The netcode is ATROCIOUS. EVER SINGLE MATCH at least 1, 2, sometimes 3 people get disconnected.
    * The community is dying off rapidly. Time to find matches is getting longer. All the public Teamspeaks are ghost towns.

    It's simply an utterly garbage game. There are literally no redeeming qualities whatsoever that I can see.

    I give it a 0/10 now, because there's not even anyone to log into the game with anymore and make fun of how terrible it is.
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  50. Sep 17, 2013
    0
    First off, the game isn't anywhere near being ready for release. Still a beta! The patches and "content" updates that other reviewers have referred often break the game. Basically, this a poorly optimized cash cow. Pay to win garbage game.

    If you were hoping for anything close to battle tech, this isn't for you. Filthy arcade shooter with no depth. Do not waste money on it, you'll be
    First off, the game isn't anywhere near being ready for release. Still a beta! The patches and "content" updates that other reviewers have referred often break the game. Basically, this a poorly optimized cash cow. Pay to win garbage game.

    If you were hoping for anything close to battle tech, this isn't for you. Filthy arcade shooter with no depth. Do not waste money on it, you'll be sorry you did.

    I think what they were going for was call of duty with robots. Artillery strikes and UAV's galore!
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  51. Sep 18, 2013
    6
    This review contains spoilers, click expand to view. I'm sorry ...but everyone who rated this game a 10 are....bah what the point. No I did not rate this game a 10 as a 10 would be a perfect score and there is no game ever that was perfect. So basically we are looking at a max score or 9. As there is no UI2.0 we will take 1 away....so we are at 8. No clans...-1, no meta game...-1, still only 2 combat modes....-1, and I'm sure other ppl can think of other ways to justify their score but a 5 is right about where this game is at right now.

    I mean if I had to rate where the game will be in 3 to 6 months then oh yeah it's a 9 maybe even a 9.5, but it didn't say rate the game whe it will be but rather what it is. I see some familiar names from the post( won't say their names but they know who they are) who just flat out rate this a 10....so what happens when those other features arrive will you rate this a 10++++..... That's my 2 cents please continue flaming.
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  52. Oct 28, 2014
    7
    I have been playing the game since closed beta and all through its ups and downs. I can say at this point they are making real progress and with the launch of CW this winter could have a real winner on their hands very soon. If you have any interest in Mechwarrior or slow tactical mech combat give it a shot or keep an eye on this one. It's been a somewhat painful birth but I haveI have been playing the game since closed beta and all through its ups and downs. I can say at this point they are making real progress and with the launch of CW this winter could have a real winner on their hands very soon. If you have any interest in Mechwarrior or slow tactical mech combat give it a shot or keep an eye on this one. It's been a somewhat painful birth but I have enjoyed every moment I was actually playing. Expand
  53. Sep 17, 2013
    0
    This is a pure Pay-to-Win game that should still in beta. It has bare minimum features besides the ability to pay for anything and everything with real money. Just endless deathmatches, no real objectives or overarching goals. Farm and spend dollars, that's the entire game.
  54. jax
    Sep 17, 2013
    6
    I'd recommend this to anyone interested, but even though IGP/PGI has made a good game they have a bad tendency of disapointing their customers. Many features of the game still needs tweaking after one year in open beta (and even longer in closed beta) and new contents just takes way to long to roll out. The game is patched about twice a month, but the patches seem to struggle forth andI'd recommend this to anyone interested, but even though IGP/PGI has made a good game they have a bad tendency of disapointing their customers. Many features of the game still needs tweaking after one year in open beta (and even longer in closed beta) and new contents just takes way to long to roll out. The game is patched about twice a month, but the patches seem to struggle forth and back and seemingly unable to land on the right spot. The game UI is still not in (after release) and the graphics are locked to DX 9.0. The communnity is large and dedicated, but the producers tend to ignore constructive feedback. Mechwarrior Online has given me great many hours of fun, and will be really good when it's more finished. For now, it's not. Expand
  55. Sep 17, 2013
    6
    I thought I'd give a review that was actually helpful!
    -Player since closed beta.
    PRO's -Good/Decent graphics -Great customization/choice of available mechs -fairly balanced gameplay (You can't make everyone happy in an mmo, so it will never be "perfectly" balanced) -Giant mechs. Seriously, how can you say no to that? -Very immersive combat (if you don't count 3rd person view)
    I thought I'd give a review that was actually helpful!
    -Player since closed beta.

    PRO's
    -Good/Decent graphics
    -Great customization/choice of available mechs -fairly balanced gameplay (You can't make everyone happy in an mmo, so it will never be "perfectly" balanced)
    -Giant mechs. Seriously, how can you say no to that?
    -Very immersive combat (if you don't count 3rd person view)
    -Free to play

    CON's
    -Lack of meta game currently, this is the biggest issue at the moment
    -rabid fanboys bemoaning the current state of the game can be a turn off (but for some reason they stick around anyway)
    -Devs are really bad estimating how long it will take to implemint certain features and many arrive much later then intended or dropped entirely
    -Map output is a little slow, but what do you expect from a 44 person team
    -steep learning curve (though some people enjoy that!)

    Mixed
    -Not everything is according to battletech canon. Some see this as a con. Some don't care. So, it goes under "mixed"
    -The current U.I. is horrible, but is being replaced with U.I. 2.0 soon(tm)
    -3rd person view (not extremely useful, and a little bit immersion breaking)
    -Cash shop.

    To expand on the cash shop, it can be a bit pricey, but thankfully most items are purely vanity items. Anything you can buy for cash that effects gameplay can be earned for free by playing the game. The only exception are hero mechs, which besides varying in hardpoints and paint job from regular mechs, they are indistinguishable from others in combat ability.
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  56. Dec 9, 2015
    8
    The game has been making excellent progress as of late to fixing balance and gameplay. The slow progress towards implementing CW is frustrating but the end-game, as it stands now, is fun if you are playing with a group of people. Regular death-matches are, for the most part, a bore unless you are looking for a quick hit of robot action but CW gives you a real opportunity to use tactics andThe game has been making excellent progress as of late to fixing balance and gameplay. The slow progress towards implementing CW is frustrating but the end-game, as it stands now, is fun if you are playing with a group of people. Regular death-matches are, for the most part, a bore unless you are looking for a quick hit of robot action but CW gives you a real opportunity to use tactics and strategy in a more drawn-out battle.
    Worst issue with the game is its piss-poor performance on AMD CPU/GPU systems -- prepare to only be able to run the game with decent FPS in low graphics mode.

    Be careful of the attempts to review bomb this game by many angry players who hated the previous game managers IGP and others who got named-and-shamed in a mass banning a little while ago. Check peoples review history to see if they are just bombing.
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  57. Sep 17, 2013
    6
    There is alot to like about the mech combat. But there have been things added (3rd person view) that was promised would never be added. And launch so far has been very anemic.
  58. Sep 17, 2013
    6
    The game itself as a base for everything to come isn't too bad at the time of the official launch. Balance and client stability is better than it has been since closed beta, though there are still some questionable systems such as ECM. The lack of game modes is a large detraction, as both Assault and Conquest are very similar in concept and a team can win by avoiding combat which seems toThe game itself as a base for everything to come isn't too bad at the time of the official launch. Balance and client stability is better than it has been since closed beta, though there are still some questionable systems such as ECM. The lack of game modes is a large detraction, as both Assault and Conquest are very similar in concept and a team can win by avoiding combat which seems to be at odds with the entire theme of a 'Mech combat game. Some of the largest problems with the game are not really with the game, but with the developers and their interaction with the community. On several occasions the developers have changed a position on issues that the community have been strongly vocally against. Timelines for the release of features are far behind their projected dates, such as the key Community Warfare mode which advertises players will take part in galactic scale combat is coming up on being a year AWOL from when PGI initially announced it would be released for the start of open Beta. All in all, the gameplay is generally fun, but the game lacks any sort of end game to give a player incentive or reward to continue playing, and crucial features that were advertised and attracted many players to the game to begin with. If they ever get implemented and refined past their initial growing pains and bugs the game will have a lot going for it as it stands, the game right now is shallow and repetitive with little player reward. Expand
  59. Sep 17, 2013
    6
    Stomping around in big robots is fun, and blowing bits off of enemy robots is even better. over short periods this game is very good however it lacks the features to give it longevity at the moment. Later in development when the long awaited clan wars is implemented this may change but at the moment the game is most similar to counter strike with robots. As stated by many others theStomping around in big robots is fun, and blowing bits off of enemy robots is even better. over short periods this game is very good however it lacks the features to give it longevity at the moment. Later in development when the long awaited clan wars is implemented this may change but at the moment the game is most similar to counter strike with robots. As stated by many others the development team behind the game have made some very questionable design decisions that have angered a great many people so take this into account when looking at the user score. Expand
  60. Sep 17, 2013
    6
    Mechwarrior Online is a surprisingly in depth and tactical Mech based shooter, focussing as much on blowing giant robots to pieces as it does on pre-game tinkering and customization. However the game also suffers from an incomplete feature list, and in true "F2P" spirit: An abominable grind through Mech and pilot skill trees with largely pitiful rewards for completing matches.

    A typical
    Mechwarrior Online is a surprisingly in depth and tactical Mech based shooter, focussing as much on blowing giant robots to pieces as it does on pre-game tinkering and customization. However the game also suffers from an incomplete feature list, and in true "F2P" spirit: An abominable grind through Mech and pilot skill trees with largely pitiful rewards for completing matches.

    A typical match in MWO involves customizing your Mech loadout (including weapons, armour, engines, heat sinks and misc. equipment), choosing a game type (assault or conquest) and then launching into a randomly determined map. New players may be surprised to find that there is no pre-game lobby, nor can you see what Mechs your other team-mates have selected. This is a debilitating omission from a game which can at times command some fairly tactical game-play decisions from its players, and can result in extremely one sided matches due to imbalances in Mech loadouts among the player's team.

    Gameplay generally involves destroying the opponent's team without allowing them to capture your base (assault mode) or gaining 750 points (conquest mode). Once a player is down, they cannot respawn and may either spectate their team-mates for the remaining duration of the match, or leave. If a player leaves while their Mech is in a match, that Mech will remain locked until the match is over.

    Match rewards are generally slim; as an example, in the last match I played I was able to miraculously kill 6/12 of the enemy team, and was rewarded with 147,000 cbills. The average cost of a fully kitted out Mech in this game is around 8,000,000 15,000,000 c-bills. Players may also elect to buy their Mech variants with real money, costing them approximately $15-30 per Mech. This is further compounded by the requirement of owning 3 variants of the same Mech before you can progress to the final tiers in their skill trees. Mechbays, of which you receive 4 for free, cost real money. Therefore, for a player to fully level up more than two Mech chassis' (or a single chassis if they wish to keep their old Mechs), real money will have to be spent on the game.

    MWO is "Free to Play" in the truest meaning of that marketing term.

    Redemption can, however, be found in the game's excellent and usually finely tuned game-play mechanics. Mechs move with weight and realism, and contact with high calibre weapons causes an appreciable amount of shake. Individual components can be (and frequently are) shot off, crippling the victim's Mech. Heat plays an important factor in preventing players from firing their weapons continuously or all at once. The maps in the game are varied and mostly interesting, including volcanoes, cities and strange otherworldly crystal deserts, bringing with them their own ambient temperatures and geometric challenges. Players can hide themselves or team-mates from radar using ECM, detect the movement of nearby Mechs using seismic sensors and launch UAVs to survey the battlefield. Air strikes may also be called in, but are largely useless in the damage they deal.

    As the game is free, there is no harm in checking it out, however playing the game competitively can quickly become time consuming, extremely expensive or both. Players who persevere will find an in-depth and exciting Mech simulator that will hopefully be feature complete within the next year or so.

    Gameplay tips for new players:

    > Disable the 3rd person camera by pressing f4 it grants extremely restricted vision of the battlefield and locks your Mech's arm motions, preventing you from aiming through your full firing arc.
    > Twist your torso away from incoming fire to shield your vulnerable side and centre torso locations with your arms.
    > The rear armour on Mech torso locations is usually less than 1/2 as thick as their fronts.
    > Do not purchase Light Mechs despite their cheap initial cost, they quickly become expensive to field in an efficient manner due to their demand for expensive engine and heat sink customization, yet still remain comparatively weak vs their heavier counterparts.
    > For maximum rewards, 'tag' enemy Mechs by hitting them with any of your weapons so that you are rewarded with a kill assist should someone else destroy the Mech.
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  61. Sep 17, 2013
    6
    Game plays like most modern FPS with the exception of having more hit box locations. The mech lab allows for fun customization. Certain features aren't in yet so giving the playability of the game a lower score to reflect that.
  62. Nov 6, 2015
    8
    -Fun core gameplay
    -Lots of fun tinkering in mechlab
    -Not PTW - everything you can get with with cash is available free, although mostly delayed by a couple of months.
    -Some generous events (free mechs)
    -Probably best to drop $20 on a mech pack if you like as will prevent the initial grind (which is bad but gets better after you have some money earning mechs you like)
  63. Sep 17, 2013
    8
    There is a lot of room for improvement, but overall the game is fun. It can be a bit grindy at times and does have a steep learning curve. While it does have a 3PV option, it is not very usable and the UI can be a bit frustrating (though a new one is in development). However, despite all of its problems, this is one of the best versions of MechWarrior I have played. There is a lot of depthThere is a lot of room for improvement, but overall the game is fun. It can be a bit grindy at times and does have a steep learning curve. While it does have a 3PV option, it is not very usable and the UI can be a bit frustrating (though a new one is in development). However, despite all of its problems, this is one of the best versions of MechWarrior I have played. There is a lot of depth in configuring your 'mech to be just the way you want it and the weapons are reasonably balanced. So far, there are only two modes, a Capture-the-Flag like mode called Assault and Conquest, where teams fight over control of 5 resource points. It is best that you play with a group that uses some form of VoIP communications as it will greatly improve your game. This is not a run-and-gun game, that tactic will get you killed very quickly. You need to plan out your strategies along with your teammates and use your 'mech to the fullest abilities. Expand
  64. Sep 17, 2013
    7
    The game is still not a finished product and needs work, but I enjoy playing it all the same and for now I'm happy to stick with PGI until they get it right. The balance of the game is in a better place than it has been for a while and although I think PGI sometimes over nerfs weapons, they do keep trying to fix things as they go. In an ideal world all the things PGI promised would be doneThe game is still not a finished product and needs work, but I enjoy playing it all the same and for now I'm happy to stick with PGI until they get it right. The balance of the game is in a better place than it has been for a while and although I think PGI sometimes over nerfs weapons, they do keep trying to fix things as they go. In an ideal world all the things PGI promised would be done faster and ready for launch but who really lives in an ideal world? More support for the competitive community would be nice but aside from that I think things are going as fast as can be expected for a company their size. Expand
  65. Sep 17, 2013
    7
    Gameplay wise, sound wise, overall mechanics wise, this game is a 9. Replayability is not great, with the devs having missed most of their deadlines and failed to release the big thing, community warfare. Because of this, I can't give more than 7 to MWO. It's a fun game to play a few hours per week. I'd say I still do 5-8 matches per day. But, without the main features in, it's hard toGameplay wise, sound wise, overall mechanics wise, this game is a 9. Replayability is not great, with the devs having missed most of their deadlines and failed to release the big thing, community warfare. Because of this, I can't give more than 7 to MWO. It's a fun game to play a few hours per week. I'd say I still do 5-8 matches per day. But, without the main features in, it's hard to have reasons to play more.

    To the developer, PGI, I give them a 4/10, mostly because they disrespected their core community, the founders, the Battletech veterans and nostalgics, those who gave them money to create the best Mechwarrior title possible. Also, because I find them a bit lazy (never engaged crunch mode before launch) and also because they're extremely stubborn even though the community has often been proven right (weapon balance issues). There are still a few things to fix for the mechanics to be perfect (ECM is broken, NARC is broken, SRMs and LRMs are broken), but the game is still fun after all. If PGI can look at themselves in the mirror and correct their mistakes, MWO can become a great game. They need to stop trying to cater to the casual crowd and make a real Mechwarrior title (3rd person was unnecessary). Mechwarrior IS supposed to be fun, no need to try to create a chimera out of it. Build it, and they will come, as the saying goes.

    So:
    Graphics: 8 (good, could be better)
    Sounds: 9 (nothing to say here, music is missing)
    Replayability: 5 (needs Community Warfare)
    Presentation: 5 (UI 2.0 is badly needed)
    Fun factor: 9
    Gameplay mechanics: 6.5 (ECM, NARC, LRMs, etc being the reason it's not higher)
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  66. Sep 17, 2013
    8
    Download it and try it. It's a fun game. Quite addictive. I have been hoping for more maps and game modes, and the release pace for them has been infuriatingly slow (for example, "Community Warfare" still isn't out at the time I'm posting this). I still love the game though. I've taken a few month-long breaks since I joined in Closed Beta (Founders Program) but I always keep comingDownload it and try it. It's a fun game. Quite addictive. I have been hoping for more maps and game modes, and the release pace for them has been infuriatingly slow (for example, "Community Warfare" still isn't out at the time I'm posting this). I still love the game though. I've taken a few month-long breaks since I joined in Closed Beta (Founders Program) but I always keep coming back for more Expand
  67. Sep 17, 2013
    8
    MWO is not all that the developers envisioned and promised it to be, but at it's core it is a solid and greatly entertaining game. Look at the fother reviews. Clearly the game is entertaining, but people are still disappointed with how the devs are handling it.

    The main problems people have with the game is that the devs have added features they promised would never make it into the
    MWO is not all that the developers envisioned and promised it to be, but at it's core it is a solid and greatly entertaining game. Look at the fother reviews. Clearly the game is entertaining, but people are still disappointed with how the devs are handling it.

    The main problems people have with the game is that the devs have added features they promised would never make it into the game as well as the continued delay of certain core features such as community warfare and an updated UI. Couple that with a too early launch and you've a furious community. People are quick to forget that this is actually the norm of game development, so why people are making such an incredibly big deal out of it is beyond me. Blizzard are notorious for their delays in development. They haven't shipped a game on schedule to date and are known to cut features and sometimes entire products they deem non-functional. Halo 2, being hailed as one of the best shooters of all time on the Xbox by console gamers, even shipped with non-existing features despite the actual game packaging claiming the opposite!

    Indeed, I get the feeling that the publisher has pulled some strings (Like they often do) and forced this early launch as well as certain features to be included despite the community's vocal disappointment. None of this makes it any more OK, but people should remember that it's a much more common occurance than they make it seem to be.

    What I cannot defend the developers from is how they handle balancing and relay information to the community. Features and changes are often excluded from patch notes and news information is often displayed in a much brighter light in an attempt to hide the community's current dismay. Balancing certain weapons has also proven to take much longer than it should, sometimes severely tipping the scales in favour for a certain weapon type and then waiting weeks before addressing the obvious issue in a proper manner.

    FINAL VERDICT:

    MWO is an immensely entertaining game with solid core elements in place. It is quite rough around the edges though and it's future is made uncertain by seemingly odd design decisions and a community that has decided to initiate a full scale war against the developers for not getting their vision of the game 100% correct.
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  68. Sep 17, 2013
    7
    Been playing since closed beta almost everyday. Game play is fun, graphics look better then any previous Mechwarrior title. Only recently has game balance leveled out making the drops an even better experience.

    If you're the type of person who doesn't enjoy the drive, just the destination, you may want to wait on getting into MWO. Right now it's like playing soccer for fun... a lot
    Been playing since closed beta almost everyday. Game play is fun, graphics look better then any previous Mechwarrior title. Only recently has game balance leveled out making the drops an even better experience.

    If you're the type of person who doesn't enjoy the drive, just the destination, you may want to wait on getting into MWO. Right now it's like playing soccer for fun... a lot of fun to play, challenging each time against a variety of real people, but after the game you go your separate ways. Community created groups and events have helped give the battles a little more context, but until community warfare is added, I'm just playing to have fun and improve my skills.
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  69. Sep 17, 2013
    7
    If you are looking for atmospheric mech vs mech battles, MWO is what you are looking for. They have really nailed that feeling of operating the massive warmachine. There is a grind, annoying but not unlike other F2P games. And the first 25 matches give you extra reward to buy and upgrade your first mech.

    The game is sadly being released in very unfinished state. The UI hasn't changed
    If you are looking for atmospheric mech vs mech battles, MWO is what you are looking for. They have really nailed that feeling of operating the massive warmachine. There is a grind, annoying but not unlike other F2P games. And the first 25 matches give you extra reward to buy and upgrade your first mech.

    The game is sadly being released in very unfinished state. The UI hasn't changed since closed beta and they were supposed to deliver the completely rewritten and much more polished UI for the launch, but they failed. It is supposed to come in a month...or two.

    The worst consequence of the delayed UI 2.0 is that most of their promised advanced features the whole community are waiting for it. Lobbies, weight limits for matching, Community Warfare (large scale strategic view of the universe where people fight over planets), better mech management and mechlab, improved new player experience, new game mode...

    All that was supposed to be in before the launch and they didn't make it. It will be introduced in next several months.

    Even though the game has formally launched, it is still deeply unfinished. Only the core gameplay, the battle engine, is more or less complete. Everything outside, the menu, the shop, mechlab, social functions, everything will be completely replaced in 1-2 months.
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  70. Sep 18, 2013
    7
    Most of the reviews I'm reading aren't telling a new player anything useful about the game itself, so I'm submitting a revised review to capture things that might be useful for the uninitiated.

    MWO is a fun game. The 'mechs are beautiful reimaginings of classic Battletech designs, weapons types are varied, and the hardpoint customization system and chassis quirks system give each design
    Most of the reviews I'm reading aren't telling a new player anything useful about the game itself, so I'm submitting a revised review to capture things that might be useful for the uninitiated.

    MWO is a fun game. The 'mechs are beautiful reimaginings of classic Battletech designs, weapons types are varied, and the hardpoint customization system and chassis quirks system give each design a unique piloting experience and customization options.

    Customization gives way to balance problems, and a lot of development time has been devoted to balance tweaking instead of introducing new content. As a result, some core features are not progressed as far as might be desired at this point. There are only two game modes at present, and no overarching metagame or lobby system. The lack of lobbies is ameliorated by a number of publicly run Teamspeak servers which provide a place for new players to group up with more experienced ones, and to socialize.

    On the topic of teamwork, it is OP, as should be the case in any team/squad tactics game. Charging out the gate blasting wildly is the surest and shortest route to a dirtnap, and "sticking together" and focusing fire with teammates is essential. Despite paucity of game modes, the flexibility of tactics, loadouts and chassis gives the game good replay value. I've been playing the Beta at a moderate level of activity for over a year now, and the game is still more consistently entertaining than anything else I've picked up in that time.

    Game pacing is good with matches now in 12v12 mode (formerly 8v8) time-to-kill is a bit too short IMO for new players, but the pacing of spotting, sniping, flanking and maneuvering leading up to a decisive engagement lends a satisfying layer of dramatic tension to the matches.

    Grind is... a matter of individual preference. The good and bad on MWO: new players get an incentive bonus for their first 25 matches which should allow them to purchase and customize their first mech within the first few hours of playing, but after that point, cash earnings drop off rather sharply. The reward system was reduced in the wake of 12v12 over fears that players would accumulate cash and XP too fast, but at the moment it's a bit too sluggish. C-Bills can be earned and spent on new 'mech chassis, on customizing owned chassis, and on purchasing "Modules" or consumables which grant bonus abilities. XP can be spent on purchasing "efficiencies" which improve 'mech performance, and on unlocking better modules and consumables. Without a metagame in place, there really isn't any high-level goal to grind for (if you're into that).

    The efficiency trees are the same for every 'mech, which limits role specialization and skill-tree development. The "Modules" are intended to supplement this, but the number available is limited, and some are obviously better choices regardless of your combat role. A revisiting of this system would make the game more interesting IMO, but it would set off another round of re-balancing.

    Back to the topic of balance, it is currently pretty decent. "Medium" chassis (40 tons 55 tons) are a bit weak, and the meta currently favors the heaviest chassis the most, as does the XP/C-Bill rewards systems that heavily weights high damage and number of kills.

    Certain design features are confusing and poorly explained firing large numbers of the same type of weapon together applies bonus heat penalties which can overheat your 'mech, shutting it down and causing engine damage. Steep slopes will slow down units crossing them (more of an issue for bigger mechs), and in some areas there are map bugs that can cause you to become hung up on what is appears to be flat land. Battlemech controls are also not well documented, though the new movement tutorial is pretty good.

    The forums (if you couldn't guess from the reviews here) are like a game of Dwarf Fortress gone bad everything is on fire, everyone is screaming and insane, the moderators are striking people down, and the nauseating maisma hangs over the entire mess. I wouldn't recommend visiting there except the Developers Corner, where you can get some insight into how some of the less-comprehensible gameplay features are designed.

    Monetization is good as F2P games go, there isn't anything you can buy for real money that will help you win more than what you can grind for (and very few things you can't get in an exact, or at least equivalent version). You can speed advancement with Premium XP/C-Bill bonuses and buying new 'mech chassis, and lots of customization trinkets like special paint jobs. Be careful, as its easy to blow money fast!

    I'd give MWO a higher rating, but it isn't ready for a Launch with no "Community Warfare" metagame, sparse "Role Warfare" and "Information Warfare" features, only two game modes, harsh learning curve, balance fixes that are counter-intuitive and poorly documented, and severe communication and public-relations issues between the developers and playerbase.
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  71. Sep 17, 2013
    8
    The game is a fun game to play, especially once you have advanced enough to have plenty of c-bills to build custom 'mechs, fully loaded with all the features. Once Community Warfare and the new User Interface are added, this game will become a 9, and potentially a 10. I haven't logged this many hours in a game in many years.
  72. Sep 17, 2013
    8
    The game is far from complete and probably should still be under the "beta" title. Lots of features are missing, and the devs have dropped the ball several times with the community. Probably needs another year to be were it should be for an actual launch. However, it's still extremely fun to play, and you can't beat the price.
  73. Sep 17, 2013
    8
    The game is a lot of fun. The gameplay is solid, and team tactics make a huge difference (as is true for any team based game). You can run almost any mech and contribute your fair share to the team.

    The graphics and animation are just beautiful! Watching a mech explode right in front of you is an awe inspiring experience. The game does lack some content; could use more maps, and
    The game is a lot of fun. The gameplay is solid, and team tactics make a huge difference (as is true for any team based game). You can run almost any mech and contribute your fair share to the team.

    The graphics and animation are just beautiful! Watching a mech explode right in front of you is an awe inspiring experience.

    The game does lack some content; could use more maps, and the community warfare portion is still missing. It will allegedly be released in the next month or two, which should dramatically increase the content available. More game modes, more maps, more mechs. That's what it really needs right now.
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  74. Sep 17, 2013
    7
    MWO is an enjoyable game that effectively captures the feel of the Mechwarrior/Battletech Universe. The combat is visceral and the mechs models in particular are very well done. The F2P model isn't P2W, nor is it particularly intrusive or coercive.

    The major downside is that Community Warfare, the over-arching structure for battles that provides ongoing consequence for wins or losses
    MWO is an enjoyable game that effectively captures the feel of the Mechwarrior/Battletech Universe. The combat is visceral and the mechs models in particular are very well done. The F2P model isn't P2W, nor is it particularly intrusive or coercive.

    The major downside is that Community Warfare, the over-arching structure for battles that provides ongoing consequence for wins or losses and which provides factional cohesion, is still missing months after we were first told it would be in the game and delays keep coming. Communication about how Community Warfare will even operate have been all but nonexistent despite assurances that we're very near to its release. Furthermore, PGI's communication in general and connection with the community is inconsistent at best, but often completely dysfunctional..

    Long story short: the core gameplay is pretty solid and entertaining. I wouldn't be playing it over a year after first installing it if it weren't. I can't say that about many other games. However, it's clear that PGI needs better project and community management.
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  75. Sep 17, 2013
    8
    Hands down the BEST Mechwarrior title ever. The guys at PGI worked very hard to brung us not just any old Mechwarrior game. But struggled constantly to balance the mechanics of the canon Battletech system the game is based on, with the reality of a real time action packed title. It's not perfect. It is filled with flaws and imperfections. But like all great things, true beauty lies withinHands down the BEST Mechwarrior title ever. The guys at PGI worked very hard to brung us not just any old Mechwarrior game. But struggled constantly to balance the mechanics of the canon Battletech system the game is based on, with the reality of a real time action packed title. It's not perfect. It is filled with flaws and imperfections. But like all great things, true beauty lies within the flaws. In this case, the cracks are the power that will push PGI to continue to improve this title.

    And that will be why everyone who loves Mechwarrior, will love Mechwarrior Online. This game isn't finished yet. PGI has invited you to join them on the quest for perfection. As they continue to improve the gameplay, release new features, new content, new mechs, new maps, new gameplay modes more people will have the opportunity to play MWO and come to love it as much as PGI does.
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  76. Sep 17, 2013
    8
    This is a really fun game, with plenty of action, atmospheric graphics and environments (which will only get better with dx11), and a nice selection of mechs and weapons. My main concern at present is that there are not many maps at launch. There is a schedule of one new map every couple months, so this should gradually improve.

    Unfortunately: * gamers on forums in general seem to have
    This is a really fun game, with plenty of action, atmospheric graphics and environments (which will only get better with dx11), and a nice selection of mechs and weapons. My main concern at present is that there are not many maps at launch. There is a schedule of one new map every couple months, so this should gradually improve.

    Unfortunately:
    * gamers on forums in general seem to have become an entitled, melodramatic, tedious bunch
    * this is a free to play to game (which means that it naturally has disparate communities of paying players and non-paying players, where often it is the non-paying players who put the most time and energy into the game, and it is hard for developers to balance the wishes of all while still making money)
    * the developers seem to be completely inept at marketing,communications and PR. Completely. Seriously. They are terrible at this. If they have a PR/comms person (i doubt they could) then they should immediately let them go and replace them.

    These three things together are the cause of the majority of low review scores. The kinds of issues I've seen as gripes for this game (e.g. people whining like jilted lovers about bad dev communication, alleged broken promises, 3pv, clan wars etc) are not insigificant, but definitely not primary concerns for enjoying the game. Sure the devs can get 0 out of 10 for PR, but the game itself does not honestly deserve any lower than a 7.

    Its a fun game to play now, the grind for non-paying players is definitely there (as it should be!!!!) but it is different and I think lesser compared to the gargantuan grind in a game like world of tanks (which I also really like).

    Anyone reading this, try the game out for free, trust me it is fun. Don't be afraid to be positive. The negative carping, whinging, over-entitled wailing that the gaming community is becoming infamous for should be ignored, because it detracts from everyone's experience. Just play the game and ignore the forums which are more heat than light.
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  77. Sep 17, 2013
    9
    This game is really fun to play. Bottom line. The mech destruction is fantastic and the tactical element amazing. If you like driving tanks or taking a thoughtful approach to a battle or a thoughtful approach to attacking an enemy you will like this. It's deep and engaging. This has been my main game for more than a year.

    It's true, they launched without their core features but they are
    This game is really fun to play. Bottom line. The mech destruction is fantastic and the tactical element amazing. If you like driving tanks or taking a thoughtful approach to a battle or a thoughtful approach to attacking an enemy you will like this. It's deep and engaging. This has been my main game for more than a year.

    It's true, they launched without their core features but they are coming. Hopefully soon.

    Criticizing this game will not get you banned as some say. The negative scores here are all political.
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  78. Sep 17, 2013
    9
    MWO is based on Battletech and the popular Mechwarrior franchise of games. As such, it has inherited some hardcore fans. The thing about hardcore fans of any intellectual property is they are irritating and impossible to please. Those hardcore fans will be the most consistently unpleasant part of playing the game.

    That's not to say there aren't things that could be better. The learning
    MWO is based on Battletech and the popular Mechwarrior franchise of games. As such, it has inherited some hardcore fans. The thing about hardcore fans of any intellectual property is they are irritating and impossible to please. Those hardcore fans will be the most consistently unpleasant part of playing the game.

    That's not to say there aren't things that could be better. The learning curve (as with most multiplayer only games) is rather steep. Expect to die a lot while you get used to the gameplay. It's frustrating, but it's worth it, because once you figure out how to play, the game is extremely fun and addicting.

    The studio producing this game is small and new. Don't expect lightning development. If you are OK with being patient you will be rewarded with a solid game experience. If you have a cool idea for the game and post it in the forums, they will not release your idea in a patch a week later. There are people who expect this (see hardcore fan inheritance above) and want some kind of "player revolt" because a game they were in no way obliged to pay money for made by a company of 40 people didn't do exactly what they wanted exactly when they wanted it. Yes. A "player revolt" rather than just not playing. It makes no sense. As I said, these people will be the worst part of the game.

    There are some things that could be improved upon, and some that will soon be improved upon. There is a totally new User Interface coming out and a strong in game component to improve cooperative gameplay in the next few months. Several new maps will be out soon that will round out the map rotation. The content tends to be released in a very gradual way rather than in large installments.

    All in all, I love playing this game. Like all multiplayer only games it has a sharp learning curve and can be frustrating if you get a slew of bad matches. That just comes with the multiplayer only territory. The development is from a small company so it is slow but the gameplay is solid and extremely fun.
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  79. Sep 17, 2013
    8
    This game can be legitimately fun. There's some content that needs to be completed (which supposedly are a few months out) to help fill out the game and increase its longevity. The best way to look at it is a slower paced, more tactical game of Counterstrike. It can be unforgiving to new players, but also very rewarding. The game is pretty close to doing Free2Play properly, in that youThis game can be legitimately fun. There's some content that needs to be completed (which supposedly are a few months out) to help fill out the game and increase its longevity. The best way to look at it is a slower paced, more tactical game of Counterstrike. It can be unforgiving to new players, but also very rewarding. The game is pretty close to doing Free2Play properly, in that you really don't need to spend money to be powerful, you only need to spend money if you want to speed up progress or extend how many choices in mechs you have. Expand
  80. Sep 17, 2013
    10
    It's a F2P game you can play every night and enjoy with friends. It has classic Mech combat and at this moment I think the balance is the best it's ever been since Closed Beta. The game is addicting and it's incredibly fun to design different Mechs. Between this and League of Legends all my competitive Multiplayer needs have been ruthlessly satisfied for many, many months. All theIt's a F2P game you can play every night and enjoy with friends. It has classic Mech combat and at this moment I think the balance is the best it's ever been since Closed Beta. The game is addicting and it's incredibly fun to design different Mechs. Between this and League of Legends all my competitive Multiplayer needs have been ruthlessly satisfied for many, many months. All the stuff that isn't in the game yet isn't a buzzkill to me like it appears to be for many others, and only gives me something to look forward to. Judging the game as it is currently though I figure if I am looking forward to sitting down for a couple hours on it nearly every day then it deserves a rating of ten in my book. Expand
  81. Sep 17, 2013
    8
    MWO is a very entertaining F2P game, with a tonne of potential. Like so many F2P games early in its development cycle, it lacks a full feature set, and could use a little polish. Nonetheless, MWO has addictive gameplay, and a very involved and vocal community (clearly). It is absolutely worth checking out!
  82. Sep 17, 2013
    8
    Bottom line: If you like Battletech, MechWarrior, or mech combat in general, give this game a try. The actual combat and gameplay is quite enjoyable and you might find you enjoy it. The only way you'll know is if you give it a try.

    Yes, the game has its issues, but they're for the most part not central to the core gameplay experience and their content slate has a number of significant
    Bottom line: If you like Battletech, MechWarrior, or mech combat in general, give this game a try. The actual combat and gameplay is quite enjoyable and you might find you enjoy it. The only way you'll know is if you give it a try.

    Yes, the game has its issues, but they're for the most part not central to the core gameplay experience and their content slate has a number of significant additions prepared to release in the coming weeks that may address a number of the biggest complaints such as the UI.

    Yes, the grind is a bit intimidating. Yes, the official forums are both over-moderated and assailed by whiners. Yes, the developer isn't great at community interaction or listening to feedback, and has suffered from what feels like might be a few bouts of mismanagement.

    But the game is free to try, there is a lot of content yet to come, and if you try it and happen to like it, you'll be glad you started sooner rather than later as there's already a boatload of battlemechs to unlock, configure, and pilot.

    I've put over 300 hours into it this year and despite only two game modes and around ten maps, the combat itself still hasn't gotten old.

    I feel for the people that are coming here to slam the game because of the way the developer has treated them. I've experienced it too, but this really isn't the appropriate way to handle the matter.

    Anyone who's considering MWO should give it a try and find out for themselves if it's something they'll enjoy.
    Since it's free to play, there's really nothing to lose by doing so.
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  83. Sep 17, 2013
    10
    I haven't enjoyed a game this much in a long time. Granted, there are a lot of disappointed players, and I do understand some of their complaints. However, I have enjoyed myself all along and plan on continuing to support this game. At least they are progressing!
  84. Sep 17, 2013
    10
    This is great game and IP that I love I would actually rate it about an 7.5/10 but I want to give a 10 to counter some of the unfair reviews it has been getting from some people whom don't see eye to eye with the developer. The game is fairly balanced at this point but needs more content and seems launched a little prematurely with some of the main features coming in the next month orThis is great game and IP that I love I would actually rate it about an 7.5/10 but I want to give a 10 to counter some of the unfair reviews it has been getting from some people whom don't see eye to eye with the developer. The game is fairly balanced at this point but needs more content and seems launched a little prematurely with some of the main features coming in the next month or two. I have been playing since closed beta and PGI has constantly been at work balancing and tweaking the game and continue to patch bi-weekly to improve the game. Upcoming features include community warfare and a major overhaul to the UI with UI 2.0 which they show screens in the forums and it looks to be a huge upgrade to the current UI with many improvements but they wanted to debug it further before rushing it into the launch. Now most of the negativity surrounding this game comes from the inclusion of a 3PV camera angle which is a departure from the 1PV camera only model they had originally gone with. This upset some people as they think it is an advantage over a person in 1PV in regards to field of view. I personally always play in 1PV and have yet to see a person in 3PV get the better of me as it has been balanced to have some disadvantages as well and 3pv is mainly a tool to help new players with their movement as they can view their legs and torso as the same time. The game in its current state is not without its flaws but is generally a good gaming experience if you love running around in giant mechs blowing other giant mechs up. There is a steep learning curve for new comers to the series but if you stick with it you will have a blast once you get a handle on your mechs controls. I see so much potential in this game and hope PGI continues to improve and expand on its current build. Stay frosty MechWarriors and I will see you on the battlefield! Expand
  85. Sep 17, 2013
    10
    A frantically fun free-for-all for free! I wouldn't miss out on Mechwarrior: Online. I've been playing Mechwarrior: Online since the early open beta it's still chilling the pangs of memories that eminate from the sound of stomping metal feet, pulsating pulse laser blasts and Betty keeping me updated. A game I play every day, highly recommended.
  86. Sep 17, 2013
    8
    This game is awesome. People here are whining about the developers rather than the game, and nine times out of ten are wrong as is. The game itself can get a little bit stale since it's two game modes, but the HUGE amount of mechs and playstyles can keep the game fresh for you. Granted it does have issues, but very few are with the game. The Developers though, they have some issues whichThis game is awesome. People here are whining about the developers rather than the game, and nine times out of ten are wrong as is. The game itself can get a little bit stale since it's two game modes, but the HUGE amount of mechs and playstyles can keep the game fresh for you. Granted it does have issues, but very few are with the game. The Developers though, they have some issues which can be addressed, like communicating with its community more clearly, and making balance changes less drastic, which actually hasn't been an issue with the last three patches.

    All in all, I think this is a great game, with some good but overloaded developers, that everyone should try for themselves.
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  87. Sep 17, 2013
    10
    The game is great. I have been playing throughout the beta and have seen it grow. They are continuously adding new modes and new mechs. With the addition of the 3rd person view and 12 mechs per side, the game is a lot of fun to play. I am excited to see what is in store for its future. I would recommend it highly. It is free, so give it a try.
  88. Sep 17, 2013
    7
    An extremely fun game at it's core, with a promising future to be so much more. Graphics are beautiful, especially the mechs. Free to play, and avoids being pay to win. So much depth to mech customization, and gameplay tactics. This is a game i will be playing for years to come.
  89. Sep 17, 2013
    9
    Game still needs a few tweaks to be sure. However an extremely fun game with ever expanding content. Most of the complaints I have seen are from people who don't like the Devs for one reason or another.
  90. Sep 17, 2013
    9
    Personally I've been playing MWO since the beginning of open beta. Now as this is a "MMO" it is constantly updated so objectively this review is only valid of the state of the game at the "launch" date. Now, my first mech game was MechWarrior 4: Vengeance, since then I've been a fan of the Battle-tech (henceforth BT) universe and all it involves. Basically you get to pilot big stompyPersonally I've been playing MWO since the beginning of open beta. Now as this is a "MMO" it is constantly updated so objectively this review is only valid of the state of the game at the "launch" date. Now, my first mech game was MechWarrior 4: Vengeance, since then I've been a fan of the Battle-tech (henceforth BT) universe and all it involves. Basically you get to pilot big stompy robots with guns that shoot other big stompy robots with guns. It has a STEEP learning curve and I knock it a bit for that for people that do not know a thing about the BT universe. This is in the process of being rectified however by the developers so I won't take points off for it. All of the mechs are customizable with weapon, engine, armor, and modifications (structure, armor type and add ons). You can even paint your mechs with colors that available for CBills which is the in game currency, or buy premium colors for MC, all color purchases are one time and can be applied any time.

    There are four weight classes that range from light 25-35tons, medium 40-55t, heavy 60-75t and assault 80-100t. Each has specific characteristics in speed, armor and weapons they're able to carry but the hard-point system does not limit weapons by size or weight so theoretically you could mount the largest weapon on the smallest mech, not that its practical...

    There are three weapon types, energy, ballistic, and missile. Energy weapons come in three forms and each form has two or three types. You have small, medium and large sized lasers, each size also comes in a heavier weighing pulse variant which has a shorter duration, higher damage and higher heat generation. Some lasers have an ER (extended range) variant, clan tech will introduce more ER lasers but for now large is the only size that has ER versions. The third energy type is the PPC (particle projection cannon). This is basically the energy version of an auto cannon and it generates the most heat of any weapon. The standard PPC has a minimum range of 90 meters, inside that it does zero damage, the ER version has a longer range, no minimum range, but has the drawback of greatly increased heat.

    Ballistics come in the form of multiple sized cannons that fire ever slower as they go up in size and damage. You have the Machine Gun, AC/2, AC/5, UAC/5, AC/10, LBX-10 and AC/20. The AC 2, 5, 10 and 20 fire a single round that does the indicated amount of damage, small versions fire rounds extremely fast, larger ones pack a huge punch but have a long cool down. The UAC/5 has the ability to fire two shots in rapid succession with the drawback of a possibility to jam if the weapon hasn't fully cycled before the next shot is fired. The LBX-10 is a shotgun with an enhanced ability to do critical hits to internal components (read weapons and equipment) once the armor covering them is punched through. Machine guns do little damage but can tear apart internal components once the armor is stripped off.

    Last you have missiles in three flavors, Streak Short Range Missiles (SSRM), Short Range Missiles (SRM) and Long Range Missiles (LRM). Streak and Long range missiles both require a lock and the lock must be maintained from firing to impact for them to track to the target. THEY ARE NOT FIRE AND FORGET!! Streaks have a maximum range of 270 meters, long range have a MINIMUM range of 180 meters (below that they do no damage) and a maximum of 1000 (honestly 950 due to mechs moving around and the missiles tracking). SSRM come in one size only until clan tech is introduced, two missiles are fired per volley that track the target. SRM come in two, four and six, have a maximum range of 270 meters and are dumb fire, you point, shoot and hope they hit. LRM come in five, 10, 15 and 20 per volley.

    There are also modules that can add to the functionality of a mech and there are several with more on the way, too many for me to really go into so I'll leave them out since they're near the endgame so to speak of content.

    TL;DR

    I really like MWO, the developer and publisher need some self polish but for now I believe MWO is headed in the right direction. Time will tell however how it does in the long road.
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  91. Sep 17, 2013
    10
    I love the game! A win for Mechwarrior/Battletech fans. A bit grindy to get additional 'Mech chassis's, but awesome overall. Up coming community warfare lets you fight for your favorite faction for control over the Inner Sphere. Download and try it out!
  92. Sep 17, 2013
    9
    As a casual player who is running with the lowest specs possible at 30FPS, I thoroughly enjoy the game. Having been introduced to the universe since the days of MechWarrior 2 Mercenaries, I was overwhelmed to hear that MWO was coming to fruition 3 years ago. Although, I was wary that there was no single-player component, as my internet connection is rather slow, I found myself enjoyingAs a casual player who is running with the lowest specs possible at 30FPS, I thoroughly enjoy the game. Having been introduced to the universe since the days of MechWarrior 2 Mercenaries, I was overwhelmed to hear that MWO was coming to fruition 3 years ago. Although, I was wary that there was no single-player component, as my internet connection is rather slow, I found myself enjoying this new iteration.

    As of now, my current gripes are primarily for the major content releases such as UI 2.0, Community Warfare, game modes, and a lobby. These features will give the game more depth than what I and many other are use to considering we have been in the closed beta.

    However, while I await the coming of these features, what brings me back to the battlefield is the gameplay. I primarily play in public matches with random players and continue to drop for the intensity of battles. Battles are usually drawn out. Making that crucial shot disabling or downing an enemy mech is always rewarding. The ability to customize your mech keeps the player challenged and changes playstyle to keep everything interesting.
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  93. Sep 17, 2013
    10
    Mechwarrior: Online is a far better game than the negative reviews say. The reviews that have no real arguments and are made of baseless accusations are to be ignored because they were purposely made to lower the score.

    The game is fun. That is the entire point of MWO and the dream of its Dev team. They made the game in the mindset that it would appeal to more than just
    Mechwarrior: Online is a far better game than the negative reviews say. The reviews that have no real arguments and are made of baseless accusations are to be ignored because they were purposely made to lower the score.

    The game is fun. That is the entire point of MWO and the dream of its Dev team. They made the game in the mindset that it would appeal to more than just Mechwarrior/Battletech fans but all fans of Mech/Robot fighting.

    I am a Founder and player since closed beta.

    The game succeeds at being a good mech and robot action game. Compared to the alternatives and its predecessors it is far easier for newcomers and fans but also retains its difficulty at the higher tier. This is disputed because the meta is always changing and seen as imbalanced but every game starts out like this. Akin to Starcraft: Brood War which when first released has very poor balance and was not properly balanced until years later. The Dev team puts things on rotation for examination and is monitoring trends to see what is the new flavor of the month and meta. I can see that they can and will bring balance to the game.

    The game itself runs off the CryEngine 3.4 and started its development in 2011 and has only had just 2 years of work into it. At closed beta it hand a small selection of mechs and one game mode. The game did not include most of the current infrastructure and features such HSR, Conquest, and etc. There were only placeholder systems in play for collision, speed balancing, and matchmaking.

    The majority of the reasons for the lack of features is because of issues with CryEngine 3.4. which PGI themselves had to take upon themselves to fix essentially modifying CryEngine to their needs. They continue to improve their core game with such dedication.

    Within a rough year they have fixed most of this and have stated their intent for more. We already have seen the new UI being worked on. There is going to be 1 more map and 7 more mechs.

    The community outcry at PGI stems from the miscommunication of PGI to its fan base. Statements detailing things like Third Person View and Coolant Flush were said as a nonfeature as would not be put into the game. The truth is that while some devs did not see the need others did. When the time came to make and design these features the fans and testers were not told until it was to be implemented.

    Complaints about PGI not making their deadlines was the fault of PGI and their optimistic views of completion, coupled with the fact that ANY development of a game has its shares of technical problems that will delay development. Despite this 'experts' state that they know far better than PGI saying that it would not be hard to implement Server code and make it from scratch. Their arrogance appears in some of these reviews too.

    Anyways, play the game and see it for yourself. The game is good. It is fun and can be competitive where it counts. There is a huge rush in piloting a mech that is a walking death machine. There is a niche for any kind of player and the initial grind is lessened by the new player experience that PGI offers. There is only one movement tutorial at the moment but will be rectified as PGI puts more into the game.

    Ignore the trolls and play the game yourself, it is free to play!
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  94. Sep 17, 2013
    10
    i have enjoyed the game for the almost year i have been playing it. i have never liked a free to play game before and while it is not without its issues, i can say that i thoroughly enjoy playing the game. the development team is taking their time delivering on some content, but i am patiently optimistic.
  95. Sep 17, 2013
    10
    for you veteran mech pilots this is a must to play. Excellent game play, awesome graphics. i would recommend anyone to try it out. for the ones that complained about this game go back to your x-boxes and play halo.
  96. Sep 17, 2013
    10
    I love mwo, each change the dev's do is for the betterment of the game, those of us who used the weapons and became good with them, before they were buffed, are having a great time killing those who used the flavor of the weak games.
  97. Sep 17, 2013
    9
    Excellent incarnation of the Mechwarrior franchise, brought back to life in a solid F2P system.
    The UI is a little clunky but is soon to be replaced.

    If you're a Mechwarrior fan or if you enjoy a slower-paced shooter with more strategy than fast-twitch aim, come join us!
  98. Sep 17, 2013
    9
    Great Game, Still Work in progress (as with most F2P) so there is still more to come.

    This game is the future of the Battletech universe and will grow better with age
  99. Sep 17, 2013
    9
    At this point, I can say that I am rather bored of the Gameplay, but I have been playing for about a year. I still enjoy the game immensely and play somewhat regularly, I can say that for few other games. Minecraft and the Super smash bros. series.

    That said, the devs are constantly pushing out updates and I have put way more money into this game than I ever expected I would a FtP
    At this point, I can say that I am rather bored of the Gameplay, but I have been playing for about a year. I still enjoy the game immensely and play somewhat regularly, I can say that for few other games. Minecraft and the Super smash bros. series.

    That said, the devs are constantly pushing out updates and I have put way more money into this game than I ever expected I would a FtP title. I am stoked for more content, but even if it never comes, the balance is pretty good and the gameplay is solid.
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  100. Sep 18, 2013
    9
    Almost everything about this game is awesome. A very diverse and tactical shooter that lets you stomp across the battlefield in a variety of giant robots wielding classic battletech weaponry. Best of all, its F2P, so you can easily get your friends into it.

    Unfortunately the worst thing about it at the moment is the community, but I'm hoping that will improve with time as more casual
    Almost everything about this game is awesome. A very diverse and tactical shooter that lets you stomp across the battlefield in a variety of giant robots wielding classic battletech weaponry. Best of all, its F2P, so you can easily get your friends into it.

    Unfortunately the worst thing about it at the moment is the community, but I'm hoping that will improve with time as more casual players join up.
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Metascore
68

Mixed or average reviews - based on 10 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 10
  2. Negative: 0 out of 10
  1. Sep 14, 2014
    85
    Nice gameplay and deep strategy for the latest incarnation of Mechwarrior. Too bad it lacks any kind of Single Player content.
  2. Nov 4, 2013
    83
    Slightly overpriced, but a more than worthy successor to one of PC gaming’s greatest franchises that nails the important part: combat.
  3. Oct 22, 2013
    65
    MechWarrior Online does a pretty good job in balancing out the gameplay and gives you lots of BattleMechs, weapons and items to buy, but it's got only two game modes and it's definitely not that fun.