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5.3

Mixed or average reviews- based on 874 Ratings

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  1. Apr 16, 2014
    3
    Great artwork, reasonable graphics. Developer failing on pretty much every other level. Terrible treatment of customers, 0 appreciation for people that give them tons of time and effort for free, and most of all they are a truly money grubbing little outfit that will stop at nothing to turn a buck. Do not give this game your money, you will likely regret it. PGI has lied on the delivery ofGreat artwork, reasonable graphics. Developer failing on pretty much every other level. Terrible treatment of customers, 0 appreciation for people that give them tons of time and effort for free, and most of all they are a truly money grubbing little outfit that will stop at nothing to turn a buck. Do not give this game your money, you will likely regret it. PGI has lied on the delivery of communtiy warfare, core features of ui 2.0, and failed to meet deadlines in such a horrible manner it's incredible this company is still in business quite frankly. Expand
  2. May 21, 2014
    3
    This thing hasn't delivered at all. A bug example is community warfare, we might get that by 2015 MAYBE. Most of the core game elements are okay. The QA team is either non existent or lacking. They push out these patches and basically let the community test it for them. If you can stomach everything outside of the core game (walking around in a mech), you'll be fine. HoweverThis thing hasn't delivered at all. A bug example is community warfare, we might get that by 2015 MAYBE. Most of the core game elements are okay. The QA team is either non existent or lacking. They push out these patches and basically let the community test it for them. If you can stomach everything outside of the core game (walking around in a mech), you'll be fine. However God forbid there be a bug in the core game play you won't see a fix for a month or two. Russ needs to get his head out of his arse and treat the player base as people and not a stream of revenue. Look at how many hero mechs we have. PGI may not be able to code anything worth a damn but they can really make mechs.... Expand
  3. Jun 4, 2014
    4
    I bought in on the beta, getting caught up in the hype spun from an original Battletech creator leading the charge. I was hoping for a great game with rich game play, community warfare, campaigns, in-game voice chat... well, that was the summer of 2012, and so far, none of those facets have shown up. What we have been given is your typical 12v12 fps with robots instead of tanks. There isI bought in on the beta, getting caught up in the hype spun from an original Battletech creator leading the charge. I was hoping for a great game with rich game play, community warfare, campaigns, in-game voice chat... well, that was the summer of 2012, and so far, none of those facets have shown up. What we have been given is your typical 12v12 fps with robots instead of tanks. There is no Teamwork possible, unless you type really fast, or download a 3rd party program that does not integrate with the game. There are no campaigns. There is no community warfare. In fact, I can't think of one redeeming quality of the game at this point. The developers are stuck on small, non-essential tweaks to unimportant parts of the game. And making money by hawking hellishly expensive game packs of "gold mechs" and such. Don't get me wrong, now. I still play relatively often. The game play, such as it is, is OK. It's comparable to Tanks, or Planes, or one of the other "F2P" games out there. It has nothing to recommend it over the others, though. "Very Disappointing" would probably describe it best. Expand
  4. Mar 2, 2015
    3
    This game is total and absolute mess. It does not know if it wants to be Call of Duty with mechs or a Mech simulator. You start your "fun" in a trial mech that overheats after 2 shots and get killed within 3 seconds and if that wasn't enough you are matched against veteran players using fully decked out mechs with unlocked skills, pimped out in consumables and modules. A lot of playersThis game is total and absolute mess. It does not know if it wants to be Call of Duty with mechs or a Mech simulator. You start your "fun" in a trial mech that overheats after 2 shots and get killed within 3 seconds and if that wasn't enough you are matched against veteran players using fully decked out mechs with unlocked skills, pimped out in consumables and modules. A lot of players will tell you in their infinite wisdom that it's for your own good to make you better. But it’s a complete lie; you can't learn anything when you don't even know what is going. After some time frustration kicks in and an overwhelming majority of new players just give up.

    Then the UI that’s managed to be more convoluted and idiotic than EVE Online’s one, a game that is Excel tables in space. People ask how to sell a mech, the UI is THAT BAD. Tutorial’s explains absolutely jack squat. In order to learn the basics like heat management, loadouts, or even the difference between Streak SRM and SRM or Pulse Lasers and Lasers you have to go way out of your way and do a research. If I wanted to do research as if I’m was writing a work for MA I wouldn't be playing a game.

    Then there’s "Meta". It’s very hard for new players to learn tactics and keep up with the fast changing meta. I know it's hard to regulate but it is also PGI's fault to an extent. The changes they introduce feel as they aren't well thought out and it’s new players suffering for it. It’s one extreme to another. When a new player builds a particular mech how in hell is he/she supposed to know that this patch weapon A is good and wep B is obsolete but the next one wep C is suddenly the meta and wep A is so passe. The values/statistic should be constant/semi-constant otherwise it can completely ruin some mechs and new players have no idea that what they use might as well be trying to ram others for all the damage he/she does.

    Then there’s the grind. I understand very well the game has to have some progression system that the grind is suppose to be severe enough to nudge players into buying premium stuff. However this game basically twists your arm and smashes your head against a brick wall to force you into buying stuff. An example, A new player starts the game, He gets cadet bonus (new players don’t even notice and believe that this bonus is normal earnings) it’s enough money to buy a Medium mech with some currency to spare. Now apart from EXTREMELY flawed Trial mech system there is no possible way of testing a mech or mech variant. So if he/she buys a mech they don’t like or know how to use well, they are screwed. Again I hear from players and streamers that if you fall into that pit well... "Tough luck" you better make a new account. How can that even be an option!? Only thing i ever connect with making multiple accounts for an MMO is to either scam or be an ingame bot vendor promoting sites selling gold.

    How could have PGI do this? You really think that an average player that isn’t into masochism will start again to grind through Trial mechs to buy a mech that again might or might not be right for him? Im not asking for charity or for PGI giving stuff away like its candy on Haloween night. I’m asking for a system where new players could either Test the mechs they want (withouth waiting for months on end for the possible mech/variant to maybe possibly appear in Trial rotation) or at least let them sell the mech for 75-85% of the price.

    Lastly the community in this game is awful, perhaps even toxic. There are people who will help you to make build a mech, but there are many more who basically invested so much money into this game that they will rather see it crash and burn than change anything. The idea of Matchmaking for Trials always ends up in flame wars. If someone provides a valid point that could benefit the game and or bring new players in it always ends up “Well we don't want screaming kiddies and noobs that don't know what they are doing or would be bad players in this community anyway". This kind of Elitism reeks even from the Streamers on NGNG that are supposed to promote the game. Worse still PGI loves it. So many Mech packs and mad prices. the free versions are always delayed half a year or more just to milk more people. Later those mechs turn out to be overpowered or woefully underpowered because no one tested them. It's like PGI firmly believed this game lives on borrowed time and instead of making some changes that would counter that they carry on milking every nostalgia whale until the game shuts down due to the lack of playerbase. Their way to make money is self damaging. If you catered to a bigger player base, solving then outlined problems, even if only 30% of them buy anything you still earn more money. 3000 regulars are better than a niche 800 at absurd prices.

    I really hope the best for this game, so far I am less ecstatic about stompy mechs and more disheartened with the current state of the game.
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  5. Jun 16, 2016
    10
    It's a first Mechwarrior that I have ever played and I must say I didn't like it at the beginning as the configuration UI is not very user friendly.
    In the first gameplay I got shot dead within the first 3 minutes by playing Quake style (frag, frag, frag) and I left it on the shelve. Later a friend convinced me to give it another go but this time by playing with group of friends. I
    It's a first Mechwarrior that I have ever played and I must say I didn't like it at the beginning as the configuration UI is not very user friendly.
    In the first gameplay I got shot dead within the first 3 minutes by playing Quake style (frag, frag, frag) and I left it on the shelve. Later a friend convinced me to give it another go but this time by playing with group of friends. I realized this game is not about just shooting. In fact is it about strategy, team work and then shooting.

    I think all the negatives reviewers had my experience and basically didn’t dive enough into the game and therefore don’t understand it possibly comparing it to typical Call of Duty like shooters. I can tell you this game is very challenging and is not for everyone. I’m finding it absolutely fantastic! The complexity of this game is just outstanding.

    It requires a lot of hours to learn about a lot of stuff: controlling Mech, knowing engines, equipment, guns, heat sinks etc... It makes you know precisely every single Mech and its strengths and weaknesses, which in turns helps you to be a better team player and helps you to find weak points of the enemy. It also makes you learn all the corners of all the maps and their strategic meaning. It is constant analysis of enemy/team movements and making the right choice.

    On top of that you can play this game for free! I’m incapable of not giving it 10 out of 10.
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  6. Sep 18, 2013
    6
    For players, who don't really know the BT-Universe and it's content (let's say: someone with no expactations), it's maybe a nice first person shooter with big robots. The Graphics are nice, the sound too and the most bugs are fixed since a while.

    But for people, who know the BT-Universe and had some expectations, it's quite disappointing...there is so many potential in this
    For players, who don't really know the BT-Universe and it's content (let's say: someone with no expactations), it's maybe a nice first person shooter with big robots. The Graphics are nice, the sound too and the most bugs are fixed since a while.

    But for people, who know the BT-Universe and had some expectations, it's quite disappointing...there is so many potential in this universe...not only two teams of Battlemechs who stomp each other to the ground or cap each others bases...and with the Launch, I had expected some of that...at least CW...
    They said, they want to follow the timeline from the books...and you would fight for planets etc...but you are still fighting for nothing...

    I will play on, but mostly because of the player I know there, than because of the game itself...
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  7. Jan 5, 2014
    0
    ok coming from a hardcore 15 year mechwarrior vet and haveing played mechwarrior2 31th GBL merc, mechwarrior 3 & pirates moon, mechwarrior 4 mw4 blackknight & MW4 merc and just too let you know i waz even first round closed beta

    now too start this off even in close beta and gameplay my expectations waz very high for this game the game play at the most part seemed in my mind at the time
    ok coming from a hardcore 15 year mechwarrior vet and haveing played mechwarrior2 31th GBL merc, mechwarrior 3 & pirates moon, mechwarrior 4 mw4 blackknight & MW4 merc and just too let you know i waz even first round closed beta

    now too start this off even in close beta and gameplay my expectations waz very high for this game the game play at the most part seemed in my mind at the time good and well balanced but the cataphract wasn't out so you didn't see any jump sniping yet and ppc still didnt work so the reason i probably love this game back then waz it waz all brawling back then i love brawling in mechwarrior

    now iv played all mechwarrior's and this one felt good but the sniping dominates the out of this game now

    too top that PGI is now full of themselves and disrespects the true fans of the mechwarrior game and name too make it one big farce too end all farces.

    they have slaped me a core mechwarrior fan and founders supporter in the face too the point i wont give them anymore money.

    they have a huge grind for you too get over and if you want too buy any MC (mechwarrior credits) you will find your paying out of your ass for such a mind numbing game.

    this game mocks and destorys the name MECHWARRIOR and makes me want too cry my self too sleep for how bad they this game up and if they didnt do everything wrong like every outher mechwarrior witch they said they try too never do like 3PV and flush OMG that 1st post for flush module almost made me punch my screen like ****?!>!>!?

    PGI can suck my dick Chris roberts deserves my money so far 600us dollars of it XD
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  8. Nov 11, 2013
    0
    This game can be explained easily WOT with mech warrior skin. Except with terrible collisions. You will find yourself getting stuck and unable to move near small objects and many objects you can walk inside of and shoot through.... This game feels like its barely reached alpha. They cranked out Pay 2 Play pilot skills only available for real cash and no way F2P people can get them orThis game can be explained easily WOT with mech warrior skin. Except with terrible collisions. You will find yourself getting stuck and unable to move near small objects and many objects you can walk inside of and shoot through.... This game feels like its barely reached alpha. They cranked out Pay 2 Play pilot skills only available for real cash and no way F2P people can get them or anything like them. Its not small things too one gives a radar that shows all enemies in a huge radius so people that an pay money will never be surprised attacked again. Seriously nothing new and is worst than WOT Expand
  9. Oct 24, 2013
    6
    It's fun. Sit around the computer at get drunk fun. But before that is a lot of time wasted and plenty of frustration to accommodate the experience to an average level at best.
  10. Apr 26, 2015
    0
    Horribly unbalanced, VERY poor programming, glitchy, slow battles, WAAAAAAAAAAAAAAAAAAIIIIIIIIIIIIIITTTTTTTTTIIIIIIIIINGGGGGGGGGGG between games for an excessive amount of time. MWO fails.
  11. Jun 1, 2015
    0
    horrible game very difficult , there are no manuals will tutorial , if you want the robot competitive you have to pay a lot, and then the staff of the game does not help you never
    game to for
  12. Jan 26, 2016
    0
    p2w p2w p2w p2w p2w p2w p2w p2w p2w p2w p2w p2w
    p2w p2w p2w p2w p2w p2w p2w p2w p2w p2w p2w p2w
    p2w p2w p2w p2w p2w p2w p2w p2w p2w p2w p2w p2w
    p2w p2w p2w p2w p2w p2w p2w p2w p2w p2w p2w p2w
    p2w p2w p2w p2w p2w p2w p2w p2w p2w p2w p2w p2w
  13. May 21, 2014
    4
    What could have been an amazing game was reduced to a money-grabbing scheme which the developers have sent into ruin slowly but steadily.

    1st off, I sunk many hours into this game, from closed Beta to open Beta. I got pretty darn good using a Jenner, and topped 1st place a few times which felt awesome. However, that was relatively short lived. After playing the same few maps a hundred
    What could have been an amazing game was reduced to a money-grabbing scheme which the developers have sent into ruin slowly but steadily.

    1st off, I sunk many hours into this game, from closed Beta to open Beta. I got pretty darn good using a Jenner, and topped 1st place a few times which felt awesome. However, that was relatively short lived. After playing the same few maps a hundred times, the gameplay got fairly stale, not to mention a whole two game modes, neither of which made any logical sense to what should be somewhat simulative of actual 'Mech combat. I earned my way into developing the light 'Mechs I had, and focused my time creating a fun mini-brawler and min-maxing my own designs (I take after my Dad in that aspect [he played all the way back to the original sims maaaany years ago]).

    Now, those few months were extremely fun. But the primary wall came after PGI asked for money for so called "gold" 'Mechs and the clan series. Hundreds of dollars, and for what? A major reward of (pardon me) a big-ass target in flipping gold plate. This was after many failed promises and redactments and forum post removals to cover their asses.

    To top it off, the most heavily released content were things you had to pay real money for. Not maps, not equipment, not bug fixes, not patches, not playable content: either aesthetics or pay-to-win 'Mechs.

    So here's my actual breakdown.

    Graphics: 8/10
    Not sure about other lows scores here, but I was happy with what I played with. Never been one to nitpick on graphics but even so, I was satisfied.

    Gameplay: 5/10
    Fun for the first hundred matches, but after that, it's redundant. There's not even decent randomization of, say, drop points. You start in the exact same place over and over and over again, never having to adapt to any surprises since it's all the same every time every map. Players are the only unknown variable, and the only reason the gameplay is a 5 as it is.

    Sound: 8/10
    Nothing wrong here.

    GUI: 8/10
    There *are* no major issues with it. I had no trouble adapting to it and it's fairly straightforward.

    Everything else: 2/10
    I have been extremely dissatisfied with the developers. They have done little to warrant the consistent cash-grabs and make me actually want to help their development. They continuously fall through on promises and bend towards creating the game accessible, and not good.

    Overall: 4/10
    The initial gameplay is pleasing, but when you realize that you cannot get anywhere without spending money, and that that money will be primarily placed towards creating more paid-only content, it quickly becomes repetitive and uninteresting.
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  14. Sep 22, 2013
    7
    I have played since closed beta and the game is very fun and entertaining, but there has been a major lack of variation in game play and mechanics since closed beta. PGI has taken a big stance on giving the finger to some of their player base due to decisions made for the game (and i agree they are bad (3pv)). Other than that the game shows great promise just does not have a lot ofI have played since closed beta and the game is very fun and entertaining, but there has been a major lack of variation in game play and mechanics since closed beta. PGI has taken a big stance on giving the finger to some of their player base due to decisions made for the game (and i agree they are bad (3pv)). Other than that the game shows great promise just does not have a lot of variation or content to be worth paying money into it. Whenever Community warfare and some other key features are released this game should be well worth any monetary investment, but at its current state I would definitely take advantage, playing for free, the best mechwarrior game since mw3. Expand
  15. Sep 19, 2013
    6
    I am not a founder but yet I still enjoy this game. I've been playing it for almost a year and there are lots of bad reviews written that is utterly untrue.

    The game is balanced and anybody says it otherwise should review what were they doing on the battlefield and with what mech because every mech in the game is designed differently with different roles. Don't tell me you were killed
    I am not a founder but yet I still enjoy this game. I've been playing it for almost a year and there are lots of bad reviews written that is utterly untrue.

    The game is balanced and anybody says it otherwise should review what were they doing on the battlefield and with what mech because every mech in the game is designed differently with different roles. Don't tell me you were killed because you go 1v1 with a long range support against a melee brawler and then you say its not balanced. You must be some kind of special stupid to say that otherwise.

    Learn your mech and use trial and error to learn your mistakes and be a good pilot of your mech. I grinded my way to own 3 mechs for almost a year and I am still not done out fitting them with the proper equipment I planned to outfit it with. So don't complain that you've grind for a week or two and say its a cash whoring game because it is a typical cash whoring F2P game and get over it!

    The reason why I rate this game at 6 mainly because you really do have to grind countless hours of gameplay to get to where I am and along with various disappointments such as the absence of faction warfare. Overall it is still an enjoyable game.

    GLHF
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  16. Jul 7, 2016
    0
    I haven't played the game in a year because of how bad it was in 2015 - terrible user interface and awful grind. I decided to download the massive update (took nearly 3hours for the updates) and try it out. It's no better now than it was a year ago - worse actually because they stopped giving away free items (the game is basically pay to win). The game modes are the same and still patheticI haven't played the game in a year because of how bad it was in 2015 - terrible user interface and awful grind. I decided to download the massive update (took nearly 3hours for the updates) and try it out. It's no better now than it was a year ago - worse actually because they stopped giving away free items (the game is basically pay to win). The game modes are the same and still pathetic - just like the game.

    If you've played previous Mech Warrior games, then you will not much like this version. I was top 100 online in MW4 so I know a good game; this game is not worth your time.
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  17. Jul 22, 2014
    3
    Mechwarrior has so much potential, and the old games were great. This game is more into making alot of money (the prices are a complete joke), than in delivering good content.

    It seems like they are trying to get as much dollars out of the game, instead of making it great.
  18. Jul 14, 2014
    5
    Allow me to preface this by saying that I adore the Mechwarrior/Battletech series, besides the very first two Need For Speeds, Mechwarrior was the very first game I ever played, and I have loved every other installment in the series, even the flawed MechAssaults. This though... this makes me want to cry. The core mechanics are perfectly serviceable. The mechs move and feel appropriatelyAllow me to preface this by saying that I adore the Mechwarrior/Battletech series, besides the very first two Need For Speeds, Mechwarrior was the very first game I ever played, and I have loved every other installment in the series, even the flawed MechAssaults. This though... this makes me want to cry. The core mechanics are perfectly serviceable. The mechs move and feel appropriately clunky and tough, though I do think some of the light mechs should jiggle around more. The jump jets feel about right. The heat management is exactly what should be expected and works perfectly. The autocannons are different from the styles of the old games but in my opinion feel much more appropriate to the type of combat that Mechwarrior is based on. The lasers are weird but not unreasonable, much like Mechwarrior 3's variants actually. The missiles are exactly what they needed to be. The PPC's (the big dogs of the laser family, for those not in the know) need a little more punch for the amount of heat they cause, in fact you never see them used for the most part, but they're not bad feeling, just need balancing. The gauss rifles are awkward to use, but rewarding. I think there's only two or three mechs in the entire garage that I would call useless, most of them have some sort of place for certain playstyles. Heck, this game made light mechs actually usable finally! That NEEDS to be worth some kind of medal. The damage system is nice and accurate, the hud is pretty decent though I think that some of the indicators need tweaks. The hangar hud is a bit clunky and crowded, but not unusable, a bit like how some websites need to lay off the side bars. The radar system is great and is pretty much World of Tanks' system without the invisible-tank nonsense. And to top it all off, even the customization system is very much something that translated straight from the old Battletech games, and in a good way.

    So why is the score so low?

    Well, while the mechanics are fine, they've been slapped onto a multiplayer system that is ten kinds of awful. First, the maps. The maps are downright dreadful. Most of them are urban maps, and to be very blunt, mechs aren't great for urban fighting, they specialize in mountains and small facilities--hell one of the best maps is one with high temperatures which make your mech overheat easier... and that's something that I should be raging about. And most of the non-urban maps have mountains too steep to climb, another big no-no for the mech series; you should have a few unscale-able mountains, but most should be just steep enough to be dangerously slow to assault mechs, but perfectly usable for scouts. Actually, a lot of the maps are kind of small to begin with, especially the already claustrophobic urban maps. On top of that, in the old games you were able to change your load-out depending on the map. Why? Because if it's cold or snowing you can go crazy with whatever you feel like, but if you're in deserts you should drop the heat-happy lasers and maybe even put heavier reactive armor on to repulse more common bullets. But here? Nnnooope. You're stuck with what you've got... which may be part of the reason for the heat-happy PPC's not being used now that I think about it.

    The monetizing is aggressively tight-fisted, worse than World of Tanks in a lot of ways actually. I don't mind monetizing custom gear or quick ways to get mechs, but make it so that in-game credits are actually viable, not something where you need to fight a hundred battles in one of the stock rentals just to get a scout mech. Actually, the 'rental' mech idea is pretty neat as a concept, but with the credits being so useless, it becomes taunting.

    And then there's the matchmaking. Sweet Jesus. In World of Tanks, the idea is that usually there's about the same number of tanks from certain tiers, or it's supposed to be balanced. Doesn't work, but whatever. Well not MWO. Here it's possible to have nothing but assault and heavy mechs on one side, and maybe two assault mechs and a support Catapult with a swarm of mediums and scouts on the other. It makes the game almost unplayably unfair.

    Also, why in Heaven's name can't I set my weapon groups in the hangar? It's annoying to be stuck with a new or modified mech at the beginning of a match and just sitting there regrouping everything.

    Beyond that, the graphics are CryEngine standard: good but hard on the computer. The animations are great, especially the start-up stuff. And there's some nice visual modifications to be had if you want to shell the money out.

    There is a wonderful mech game somewhere in here just begging to get out, but somehow it got buried under tedium, money grabbing, and horrid maps. Someone save Mechwarrior! Because these guys sure won't from the looks of things.
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  19. Jul 8, 2014
    5
    At its core, MWO provides some extremely fun mech on mech action. Be prepared for a steep learning curve, but the game looks slick and plays well. That said, there are some clunky in-game "balancing" quirks that no one fully understands (e.g. ghost heat).

    Unfortunately, that's as far as the game goes. The developers originally proposed a roadmap offering a wider meta-game, with mechs
    At its core, MWO provides some extremely fun mech on mech action. Be prepared for a steep learning curve, but the game looks slick and plays well. That said, there are some clunky in-game "balancing" quirks that no one fully understands (e.g. ghost heat).

    Unfortunately, that's as far as the game goes. The developers originally proposed a roadmap offering a wider meta-game, with mechs battling it out for control of territory in a persistent universe. Many other features have seemingly fallen by the wayside as well. Currently, you can expect no in-game VoIP, no lobbies, no training, and no community warfare. It's just drop, shoot, rinse and repeat on a woefully small collection of maps. And it gets old fast.

    The game is F2P. However, if you do choose to spend, BEWARE. The game is ferociously overpriced for what it delivers if you buy into the packages. The latest Clan packs cost up to $500, or $55 for a single mech of your choosing. That's the price of a new AAA title for ONE mech, which you can only use in the same limited game and does little to change the core experience. Many fans have also been alienated by the fact that the developers have repeatedly failed to deliver on previous design promises and deadlines.

    Compared to today's in store retail titles, this entire game could never sell for more than £15 ($25). Unfortunately, the developers have clearly made the decision to focus on new "sellable" content, rather than content that would add to the overall game. Spending £15 on some new camo, or a couple of the unique "hero" mechs, is justifiable - but on no account spend more; there is simply no deeper game here to warrant it.

    The core of MWO is good fun, and it's sad that the developers have not built on this solid foundation to produce the compelling Mechwarrior game fans have been hoping for since Mechwarrior 4: Mercenaries hit the shelves. A focus on making money, rather than a love of the franchise, seems to be at the crux of this. MWO pulls off the remarkable feat of being both completely free to play and horrendously overpriced at the same time.

    Bottom line: A fun mech shooter that's worth your time, but not your money.
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  20. Jul 23, 2014
    5
    This is a game i have mixed feelings about. On one side i like it, on the other side i hate it. Explanation below.

    Things i like: - Strategic gameplay: The actual battles require a higher amount of tactics than most others games in this genre. - Mech costumization: There is a lot of it available. - Numbers of mechs: There are a lot of mechs to choose from. There is something for
    This is a game i have mixed feelings about. On one side i like it, on the other side i hate it. Explanation below.

    Things i like:
    - Strategic gameplay: The actual battles require a higher amount of tactics than most others games in this genre.
    - Mech costumization: There is a lot of it available.
    - Numbers of mechs: There are a lot of mechs to choose from. There is something for everyone.

    Things i don't like:
    - The F2P label shouldn't be on this game: I am the kind of guy that, in this kind of games likes to play different mechs. And here is my problem. You start with 4 mechbays. Once you have 4 mechs in those bays and have grinded enough in game currency to buy a 5th you also have to spend a bit of real money to buy a new mech bay to house this new mech. For me this means this is a payed game masquerading as a F2P game.
    - Gameplay is not fast: This is a bit personal but i like a slightly faster paced game than this. This is by all means not a fast game. Sometimes it takes minutes to take down a single enemy. I prefer fast excillerating duels wich rely on adrenalin fueled reflexes, i don't get that in this game.
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  21. Feb 3, 2014
    3
    This game was very fun for a long time, but the developers seem to have lost their focus. Development moves at a glacial pace and game balance seesaws between marked improvements and complete de-evolution from patch to patch. The game is at least 10 months behind schedule, with features that were originally due in May/June 2013 now on the calendar for the next couple of months, in theThis game was very fun for a long time, but the developers seem to have lost their focus. Development moves at a glacial pace and game balance seesaws between marked improvements and complete de-evolution from patch to patch. The game is at least 10 months behind schedule, with features that were originally due in May/June 2013 now on the calendar for the next couple of months, in the meantime the devs are denying any delays in their schedule and are adamant it is all going according to plan. The community is also a troubling point, with most of the players you meet ingame being perfectly polite, and yet the forums tend to be full of poisonously hostile threads.

    Once the game finally delivers on its promises, it might not be so bad. As it stands, it is competent and playable, but not a great choice in comparison to other free to play games out right now. At least it IS free to play.
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  22. Mar 31, 2014
    4
    Been playing this quarter-baked title since SEP12, and it's been a ride. However, it has been a good ride for the most part. It's been broken and fixed, and broken, and it's currently broken. The staff has taken an approach that many saw coming.

    Gameplay is good, even with borked balance it's still fun to play. It's just not as fun as other titles. The thing that keeps me is the
    Been playing this quarter-baked title since SEP12, and it's been a ride. However, it has been a good ride for the most part. It's been broken and fixed, and broken, and it's currently broken. The staff has taken an approach that many saw coming.

    Gameplay is good, even with borked balance it's still fun to play. It's just not as fun as other titles. The thing that keeps me is the radically unique experience you get while playing. It's very simulator-like while still being fast-paced enough to be entertaining.

    What keeps the game from getting a good rating is their approach. Which speaks more of the developer PGI than the title itself. The staff is quite amateur with balance changes swinging wildly from one spectrum to the other instead of incremental changes. The SEVERE lack of content such as maps, community warfare, private matches, lobbies, persistence, and such are still lacking with the ubiquitous "Coming Soon" that we've had for over 2 years now.

    Instead the developer is more concerned with pumping our "booster packs" of terrible mechs to avoid the "P2W" tag, and making a patch overpower a certain weapon then put a hero mech on that abuses the broken weapon so people will buy up only to nerf it into the ground in the next patch.

    The lead for this game has crutched it with cheap gimmicks and lawyering. If this unique game had a true competitor we'd see more true content. But until then, Russ Bullock and crew will make this another title to add to his long list of "minimally viable" games.
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  23. Jul 25, 2015
    3
    NOT really a FREE Game. The game itself is promising and entertaining, but based on a basic deception.

    Developer PGI, affiliated with Microsoft: · Openly suppresses critics. · Employs a "Bait and Switch" approach to selling in game content, (game mechs/gear,) Current mechs are reduced in effectiveness, (adjusted "quirks" nerf of weaponry, etc.) so you have to purchase new mechs/gear
    NOT really a FREE Game. The game itself is promising and entertaining, but based on a basic deception.

    Developer PGI, affiliated with Microsoft:

    · Openly suppresses critics.
    · Employs a "Bait and Switch" approach to selling in game content, (game mechs/gear,) Current mechs are reduced in effectiveness, (adjusted "quirks" nerf of weaponry, etc.) so you have to purchase new mechs/gear to compete and enjoy the game.
    · Ineffective in stopping hacks and cheats.
    · New free content is either recycled maps, or challenges for trinkets, as opposed to real free new competitive mechs/gear.
    · Players must pay hundreds of dollars to be competitive or grind for hundreds of hours to obtain competitive mechs/gear.

    The game has incredible potential in the right hands, unfortunately as long as the developer continues to pay off Microsoft, they have zero interest in letting players who have little money, be competitive. The player base is shrinking and all the $500 (real world dollar) gold mechs in the world cannot stop this.

    Ultimately the game suffers. The developer is hiding behind a "free to play" name but unless you want to lose over and over again for hundreds of games, you pay. That's not free to play, that's a deception.

    What a shame.
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  24. Feb 13, 2016
    0
    MechWarrior Online was a good game with pretty decent graphics. However, the devs made all they could to make the game not fun at all. random game mode random maps and an endless grind unless you pay hard cash.
  25. Jul 25, 2016
    0
    Its pretty bad. There are 4 or 5 mechs that you must pilot to have a chance. There are quite a few mechs actually avaliable, but if you aren't piloting one of these "meta" mechs then you dont stand a chance.
  26. Sep 18, 2013
    7
    This isn't a game without problems. That much is obvious from the get-go, and one might even say it's not ready for launch. There are features missing that would turn this game into something great rather than your average deathmatch-stravaganza. Plus, developer communication has been horrid.

    That being said, the game can still be tremendously fun. The graphics are gorgeous, the sound
    This isn't a game without problems. That much is obvious from the get-go, and one might even say it's not ready for launch. There are features missing that would turn this game into something great rather than your average deathmatch-stravaganza. Plus, developer communication has been horrid.

    That being said, the game can still be tremendously fun. The graphics are gorgeous, the sound is well done, and there's nothing quite like the feeling of standing in an 18 story tall 100 ton war machine that turns fear itself into your ally. The core mechanics are all there, and strong. This isn't your average twitch shooter- this game requires a lot of thought, strategy, and team work in order for you to be successful, and the level of customization available to you is enormous. Arguably I'd say that may actually be more fun than the combat itself, since I've always enjoyed building and designing things- so now you get to design your 'Mech just the way you want it, and then use it to blow people up! What could be better?

    The learning curve can be a bit steep, but once you're in, you're hooked. Plus, the game's free to play with no P2W elements (I paid and still suck!), so you've got nothing to lose but hardware space in trying it. Forget the reviews- just give it a shot yourself and see what you think!
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  27. Sep 21, 2013
    8
    The game has its flaws, Ui is poor, and getting a grasp on how to play is a bit of a struggle, but once you understand the basics there you can get lost playing a great multiplayer experience and spend even more time tweaking your mech. Find a group to player with and you'll have a blast
  28. Sep 26, 2013
    7
    Mechwarrior Online is a decent game. The concept is solid and has potential, but at the moment there is not much content (and a lot of grinding to make up for it) and there is an inexcusable technical problem which makes small fast mechs unreasonably difficult to hit. Aside from this, the matches are fun. In organized groups, there is considerable depth to the gameplay as well.
  29. Sep 17, 2013
    7
    The game lacks most features yet, but they are coming:D
    The game has kept me playing for over half a year.
    It is sadly released prematurely.
    Try it out, People. judge it for yourself and do not listen to these people, which wants the game to fail, just because they have a beef With the Developer/producer.
  30. Oct 4, 2013
    7
    A fun and nostalgic game, but PGI made a huge mistake by bringing the game out of beta in the state that it's in. If they had waited until the release of UI 2.0, more game modes, and more polish, I believe the game would have been better at the official release, and subsequently, the reviews would have been better. The game needs a good bit of work to be great.
Metascore
68

Mixed or average reviews - based on 10 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 10
  2. Negative: 0 out of 10
  1. Sep 14, 2014
    85
    Nice gameplay and deep strategy for the latest incarnation of Mechwarrior. Too bad it lacks any kind of Single Player content.
  2. Nov 4, 2013
    83
    Slightly overpriced, but a more than worthy successor to one of PC gaming’s greatest franchises that nails the important part: combat.
  3. Oct 22, 2013
    65
    MechWarrior Online does a pretty good job in balancing out the gameplay and gives you lots of BattleMechs, weapons and items to buy, but it's got only two game modes and it's definitely not that fun.