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5.3

Mixed or average reviews- based on 874 Ratings

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  1. Sep 17, 2013
    10
    Really captures the Mechwarrior feel, gotta love them stompy-bots. I have been playing since closed beta and the game progress has been steady and overall the games direction has been really good. can't wait for Clan Warfare to drop!
  2. Sep 17, 2013
    10
    For hardcore fans of the battletech universe this is the finest emulation of all the battletech titles. The problems exist with players who want to play a game instead of battletech. The game developers have had to continually take steps to minimize the consistant flavor of the month players who can really only be bothered with the current best gaming meta. During Alpha/Beta/Open Beta theFor hardcore fans of the battletech universe this is the finest emulation of all the battletech titles. The problems exist with players who want to play a game instead of battletech. The game developers have had to continually take steps to minimize the consistant flavor of the month players who can really only be bothered with the current best gaming meta. During Alpha/Beta/Open Beta the developers were forced by the abusive player community to make the necessary weapon/mech/engine/component fixes to bring the overall flavor as close as possible to the battletech universe as opposed to the elitest gaming meta demanded by players who vocally considered themselves above the casual player community. In reading the majority of the reviews contained in this article be reminded that all of the negative reviews have been submitted by members of the elitest/non casual/meta game who have had to have their playing style forceably changed by the game developers to bring the overall game play as close as possible to the battletech universe and away from the elitest game play styles demanded by flavor of the month/non casual/meta game players. Expand
  3. Sep 17, 2013
    10
    Its F2P and compared to other free to play games it is rather well balanced and has a growing player base that has the ear of the game developers. Content per patch is varied and sometimes is sparse but the game is very enjoyable.
  4. Sep 17, 2013
    10
    Great game, have spent a year playing it.
    Also plenty of good guys in the community who just want to help new people out.
    There are some public TS's you can join in on and have some fun.

    Hope see you guys on the field!
  5. Sep 17, 2013
    10
    The game play is great! Do not be discouraged by the negative reviews based on the developer. The game may be a little difficult to learn right out of the gate, but that makes it so much more rewarding when things start to make sense. The MechWaarrior Online community is what is bringing this great game down, not the developers or the actual game itself. Its free to play (not pay toThe game play is great! Do not be discouraged by the negative reviews based on the developer. The game may be a little difficult to learn right out of the gate, but that makes it so much more rewarding when things start to make sense. The MechWaarrior Online community is what is bringing this great game down, not the developers or the actual game itself. Its free to play (not pay to win) so come check it out for yourself! Expand
  6. Sep 17, 2013
    9
    This is a fun game. Running around in giant robots! Customizing my loadout. I really wonder if I am playing the same game as some of the complainers. But hey, don't take my word for it, it is free. Download it and see if you have fun.
  7. Sep 17, 2013
    10
    Been addicted to this game for a few months now. In the beginning it was difficult to adjust from my usual FPS online gaming. For instance, you cannot just go charging in, sprinting for the enemy. Concentrated fire will chew through you, and you won't do much. You really have to work with your team, whittling away at the enemy's armor, use cover and exploit weaknesses. You see a lotBeen addicted to this game for a few months now. In the beginning it was difficult to adjust from my usual FPS online gaming. For instance, you cannot just go charging in, sprinting for the enemy. Concentrated fire will chew through you, and you won't do much. You really have to work with your team, whittling away at the enemy's armor, use cover and exploit weaknesses. You see a lot of people complaining all of the time about this or that weapon being too powerful, things being unfair, but if that were true, couldn't they just do the same and dominate?

    Another addictive part of the game, as you get used to the game you start thinking "what if I had more lasers instead of this large laser" and get into customizing your mech. You'll get something very effective, then tear it down to try another build. It's fun to mess with closer range brawling, then a build with long range but hot weapons, and so on.

    All in all, if you want a more tactical FPS, where it's not the fastest shot wins, but the survivor survives, it's free, give it a shot. If you really like it, you can pay a fee to give yourself a boost (30%) in money, or purchase mechs, but almost everything can be had just by building up money playing.
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  8. Sep 17, 2013
    10
    Mechwarrior Online is the long waited game in the line of other battletech games which have been all but forgotten please give this game a chance it's a free to play mech stomping action game, whats not to love
  9. Sep 17, 2013
    9
    I'm not sure the cause of all the hate. Frankly, it's an excellent game, especially for a FTP one. The "leveling" system of earning credits works well, and if you'd like to sink a bit of money in for options/unique mechs, that's cool too. You buy options (and a quicker path to mechs) but not wins, as the game is pretty well balanced. I've been playing for several months, and have paidI'm not sure the cause of all the hate. Frankly, it's an excellent game, especially for a FTP one. The "leveling" system of earning credits works well, and if you'd like to sink a bit of money in for options/unique mechs, that's cool too. You buy options (and a quicker path to mechs) but not wins, as the game is pretty well balanced. I've been playing for several months, and have paid for a number of items, and am fully satisfied. Expand
  10. Sep 17, 2013
    10
    This review contains spoilers, click expand to view. I chose to look beyond the here and now. Yes at launch there are some things missing and there is more than a few issues that need to be fixed or simply replaced. The game was to be finished just before the Clan invasion then 6 months or so Clan expansion as playable factions, at least that was it felt like that is why I say the game is behind. But on to my review most people look at FTP games as PTW but this game is not like that, the PPC of a free player does the same damage at the same range as a paid sub unlike other FTP games. The only difference between free and sub, is how many C-bills and XP you can get per match. The Mech selection is good although there a few chassis that should be in and a few that shouldn't form a cannon point of view Highlander to begin one of them Love the Mech but in 3050 unless you had a very old one or belonged to Comstar you just didn't see it But it is a fan favorite and one of mine I wont complain about it. As for the weapon systems the biggest gripe I have is with the Ultra Autocannon 5 it is seems just when you get used to the jam rate they change the rules about it but after today patch that might have been worked out, we will see.

    Now to the warfare this is the first time I feel that all the weight classes matter. In the past it was an arms race to the bigger and better chassis. Now it's like I am not a good Assault pilot but I can do awesome things in a light to medium chassis, you aren't forced to change chassis you can get a Spider or Hunchback and never pilot anything else or have a full lance of light Mechs and make a difference. I have found I not the best pilot of any weight class but I am getting better and the Quickdraw is my chassis that I seem to do the best in. The game allows you to be a scout, fire support indirect or direct brawler, I seen builds that allowed the pilot to take on 2 or more roles in combat. The game does take skill and smarts you will have your mech shot out from under you more than once.

    In closing is Mech Warrior online worth playing YES is it worth spending money on Maybe is it a finished Game No and wont be for a few more months. I enjoy the game I play it every day I plan to keep playing the game till the servers are closed down. I know it will be more than it is now and it will be a great trip getting to the finished product.
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  11. Sep 17, 2013
    9
    Let's evaluate this game for what it is today: Launch!

    It's fun. Ridiculously fun. You get to join up with teams and friends (try the Comstar Teamspeak Server or House Davion Teamspeak) and run around in robots. It's not perfect, but if you're new to the game and or never played since Mechwarrior 2,3,4 and or never played Mechwarrior, you're in for a treat it sounds great, looks
    Let's evaluate this game for what it is today: Launch!

    It's fun. Ridiculously fun. You get to join up with teams and friends (try the Comstar Teamspeak Server or House Davion Teamspeak) and run around in robots.

    It's not perfect, but if you're new to the game and or never played since Mechwarrior 2,3,4 and or never played Mechwarrior, you're in for a treat it sounds great, looks great and probably like me, when I first loaded this game up, are going to be impressed.

    It's not perfect and there's a lot of development to go but a lot of criticism is coming from players like me who have been with the game for the past year and more and expect more from the title. I feel that this is unfair, because the game was in Beta and thus, the game should be evaluated for what it is now.

    Again, not perfect, but there's a lot to come and it's "fun". I have a lot of experience with this game and have been with since day -1 of open beta. When I look back at the past year, I have had more fun playing this game since I first joined WoW and discovered a great atmosphere of teamwork and eventually raiding.

    I am looking forward to the future of MWO it's bright. I wish it could come quicker.
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  12. Jan 6, 2016
    1
    backed this for 80 dollars in 2011, was not impressed by initial release and thought i'll see how it develops. tried the new version this year and sorry to say even worse than before. lame graphics boring game play, terrible community and devs. Worst kickstarter I backed ever. only value is for teamkilling going forward.
  13. Jan 22, 2016
    1
    the game is really bad. you need to buy stuff or you will be crushed from every one that bought stuff. and that stuff is not cheap at all. 40$ for ONE big robot...
    they try to trick you and give you in your first few matches more ingame currency so you thing you can play it easy for free, but after that starting cash you grind hours just to get 1 mech and after that hours again for the
    the game is really bad. you need to buy stuff or you will be crushed from every one that bought stuff. and that stuff is not cheap at all. 40$ for ONE big robot...
    they try to trick you and give you in your first few matches more ingame currency so you thing you can play it easy for free, but after that starting cash you grind hours just to get 1 mech and after that hours again for the loadout.
    stay far away there are better mech games out there.
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  14. Jan 23, 2016
    0
    This game is only alive because of its franchise. The "game" it self is just bad.
    This is the worst kind of f2p game out there.
    It should be renamend to "free 2 grind 4 ever unless you give us your money".
  15. Jan 5, 2017
    10
    Well, boys and girls, I spent several years of my life on this game.

    In short: worse than heroin. Little longer: great mech design, great nostalgia, great universe, not so much money needed (on the other hand - its a pure money grinding machine), slow tactical gameplay, AWFUL matchmaking, small playerbase, frustrating mathes, no alternatives, intriguing mechlab (like building kit for
    Well, boys and girls, I spent several years of my life on this game.

    In short: worse than heroin.

    Little longer: great mech design, great nostalgia, great universe, not so much money needed (on the other hand - its a pure money grinding machine), slow tactical gameplay, AWFUL matchmaking, small playerbase, frustrating mathes, no alternatives, intriguing mechlab (like building kit for adults).

    Much joy and much suffering, like masochistic love.

    1010
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  16. Jan 14, 2019
    0
    Still terrible after all these years, no surprises here!

    Maps are a joke, always have, always will. They are either small and wide open, or large and wide open, and are generally all very flat and poorly segmented, if at all. Little to no thought was put into their design, and they allow for nearly zero movement options. There is no flow to a match because of this, and many matches
    Still terrible after all these years, no surprises here!

    Maps are a joke, always have, always will. They are either small and wide open, or large and wide open, and are generally all very flat and poorly segmented, if at all. Little to no thought was put into their design, and they allow for nearly zero movement options. There is no flow to a match because of this, and many matches are just simply Mexican standoffs, or head-on charges, as there is literally no way for anyone to actually move without being seen or covered between map segments, making it almost impossible to properly flank or apply any strategy mobility wise. This is probably the single biggest failing concerning MWO's gameplay, and overall design. 24 Players on these maps is simply absurd, and downright boring. They could really badly use another playlist or 2 with tweaked maps, and lower player counts, to help alleviate these issues. Only problem with that, is it would require a little more work, with some more robust servers, and PGI will never pay for more then the bare minimum to support this game.

    As far as load-outs go, there is literally only a single usable "strategy" available, and that is, "which weapons provide the best DPS", and tends to favor specific ranges, and it all depends on what the dev team deems to be the best at any given time. This is frustrating, as mobility, positioning, and flexibility, don't mean squat in the face of nowhere to run (bad, over-crowded, open maps) and superior DPS (especially using Coolshot items). Gameplay is severely limited, and features downright stupid design, for this so called "thinking person's shooter".

    There are still ways to abuse the quickplay matchmaking, and when population starts to thin out later in the day (or it's just plain dead ), you will suddenly find yourself getting damn near 2 shot, by weak, short ranged weapons, from well beyond their effective ranges. I wonder what that could ever possibly be now. Not cheating, no, never! MWO is just TOO PERFECT for that!

    PGI is downright awful about banning known cheaters and grifers, as in, they never do it, despite having a report system. Most griefers can be seen still playing years later, even after tons of reports, from just about everybody they play with.

    Not to mention, for a game that is strictly a competitive one, the servers are literally the absolute worse I have ever seen in a game. Period. My ping in most games that are well looked after and properly maintained, is around an average of 40 ms, over a pure wireless network, with a generic AC wifi card. Wired, and it's generally 20-40 all day. On MWO, however, the highest I have seen for myself, is between 80-90 ms, but wait! It can, and it does (quite frequently), go as high as 250+ ms, regardless of region. I am definitely no expert, but it is BEYOND clear to me, that something is very, very, VERY wrong, with the netcode and server solutions, that are used by PGI. To say the very, damn, least.

    I remember much less lag and connection issues in games such as Tribes and Unreal. That were over dial-up connections. It's a total joke, and completely pathetic.

    They still lock new releases behind pay-walls, then nerf them.

    They still charge way too much, for far too little.

    They still refuse to fix any of the games actual core issues, or legitimately better (THROW OUT) their absolutely obnoxious f2p (pay2not-grind) model.

    Mechwarrior Online is still just a shameless, money grabbing F2P.

    Nothing has really changed with this game, and it never will.

    The core community is as hilarious, as it is outright horrendous. A decent chunk of the players are completely, 100% clueless old timers, who are WAY behind the times, totally out-of touch, and think this is all A-OK, and every-other game is just as horrible and poorly performing. The other half are people who are knowledgeable of these issues, and take full advantage of them, with PGI's blessing, of course. PGI has a nasty habit of giving preferential treatment to those faithful fans who buy mech packs, spend money every now-and-again, and are sure to rub elbows with admins in the forums, or even customer service staff (maybe tell your idiot players to NOT name drop your staff, especially as threats? Right, Patience?). Those faithful are pretty much allowed free-reign over the game, doing as they wish with utter impunity.

    Long-as-hell story short, MWO is a complete and utter cesspool of an experience. It has the bones of something that could have always been great, but was squandered by incredibly short-sighted greed, pandering to an outspoken, idiotic, toxic minority, and general gross incompetence.

    And there are people still paying into this. That genuinely blows my mind.
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  17. Oct 31, 2022
    0
    The physics and actual gameplay of the game r good due to a quality 3rd party game engine (cryengine i believe). However the nuts and bolts that have been done by the company PGI miss the mark entirely, Firstly instead of random grouping when joining, the game rigs the grouping based on previous individuals game results. This however is deeply flawed resulting in ridiculously one sidedThe physics and actual gameplay of the game r good due to a quality 3rd party game engine (cryengine i believe). However the nuts and bolts that have been done by the company PGI miss the mark entirely, Firstly instead of random grouping when joining, the game rigs the grouping based on previous individuals game results. This however is deeply flawed resulting in ridiculously one sided games very frequently. In regular game play it's 12 men per side, 24 total and far too many games end in 12-0 or similar results. This takes away from the enjoyment and penalizes the veteren players as they are often paired with much lesser accomplished players and end up getting wiped out in a regular pug. Conversely you can join with groups of up to 4 players further rigging the outcomes.
    If a veteren player takes in a new mech robot that hasn't been fully leveled up and or lesser than the robot they had previously had good results with, the game does not take this into account. Making it much more difficult to level the mech up. This has been mentioned constantly since the game was released and they still heven't gotten it right. They would have much better success with random groups. Period. Or at least have a separate option to play entirely random games(no group drops no psr) .
    Next is the Mechlab UI. The place where you do all your robot configurations among other things. It's ridiculously counter intuitive and unnecessarily tedious. For example from the main menu it takes at least 9 to 10 mouse clicks on various tabs and buttons to assign one skill point to a new unleveled mech. Once you click save, it automatically and ridiculously kicks you back to the main menu instead of leaving you in the tab you are in, forcing you to go through the whole routine again if you fogotten something or wanted to continue to evaluate the robot you were working on. Horribly conceived.
    Next is the text chat. Again ridiculously clunky and cryptic. Amateur hour here. You have to press different buttons to talk with either just your team or all players in game. This would be fine except it doesn't work this way if you are dead and want to continue to chat. Then it defaults to all chat. This would probably be acceptable except if you die while texting or are texting in transition between game lobby and game starting your message is cut off resulting in unintelligable portions of messages being sent. Horrible! This hasn't been addressed since day one, near 10years.
    Another thing is the banning of certain names. For some reason this company doesn't like the word "NOOB". If you've been found to have this word in any portion of your player name, for example Noobboy or Canadiannooby etc the company unilaterally bans your name and turns it into its generic "mechwarriorxxxxxx". I can't remember when I've ever seen something more anal or ridiculous with a company.
    The game population has dwindled to a shadow of what it once was due to all of the reasons stated above as well as others. They were and are too slow to respond to the majority of paying customers and the exodus was the result. When people became impatient and discontent the company blamed those individuals for the migration instead of immediatley understanding that people were trying to help. They ended up alienating and making their base estranged. Only themselves to blame.
    With the state of this game now I can only conclude that the people responsible for this company have coddled to a very narrow quirky few that are ridiculously rigid and live in a bubble.
    I would give the game a 7 for gameplay but I give it a 0 due to all the things that detract from it and how quickly they make the game get old. Lastly the game is what 10 years old now...and it still has bugs with players getting randomly disconnected. They try to relog quickly to find that while they were rebooting the game they've been killed. They receive a time penalty because they left the game prematurely and they receive no rewards. There's no excuse for this epic a failure to resolve issues that have been there forever. At least none they've given that rings true.
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  18. Sep 28, 2013
    4
    As a Battletech fan, I've played almost all and every game around the franchise, and this iteration brought up a lot of hype back in the day. It was 10 years after the last known official mechwarrior game, and the community was hungry,

    Unfortunately, the game developed by Piranha games is, at launch day, nothing more than a beta. The progress over the last year has been minimum to none,
    As a Battletech fan, I've played almost all and every game around the franchise, and this iteration brought up a lot of hype back in the day. It was 10 years after the last known official mechwarrior game, and the community was hungry,

    Unfortunately, the game developed by Piranha games is, at launch day, nothing more than a beta. The progress over the last year has been minimum to none, and, while it's got a huge potential, more and more features are either delayed or treated the opposite way Piranha sold me a year and a half ago.

    I think I'll wait for the next iteration.
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  19. Sep 28, 2013
    3
    This game lacks any kind of repeatability after about the first week of playing. There are limited maps, even less game modes and the match making has to be one of the worst around. There are many times you will have 10 game losing streaks as your grouped against pre made groups. The game feels more like it should be in closed beta than an official release.
  20. Sep 29, 2013
    6
    An adequate mech shooter marred by a polarised and toxic community, indifferent developers and what appears to be a main screen/menu that's comprised of 80% ads for overpriced in-game items.

    It is recommended that prospective players first approach the forums for information regarding C-Bill spending, as earnings after the initial cadet bonus are abruptly castrated not constructing the
    An adequate mech shooter marred by a polarised and toxic community, indifferent developers and what appears to be a main screen/menu that's comprised of 80% ads for overpriced in-game items.

    It is recommended that prospective players first approach the forums for information regarding C-Bill spending, as earnings after the initial cadet bonus are abruptly castrated not constructing the first owned mech properly can make or break a new user's experience.

    If you're here purely for stompy-shooty, then this is your game. If you seek depth and the big vision of interplanetary mech warfare initially foisted on the wary long-time players by the dubious developers, look elsewhere.

    Teamspeak is a must.
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  21. Sep 28, 2013
    1
    I'm a huge fan of the Mechwarrior and Battletech franchises. I've played them since the original tabletop game came out. It is a universe filled with rich heritage, intricate balance, and unique customization.

    When MW:O was announced I bought the biggest Founder's package they offered, to wholeheartedly offer my support. They promised a continuation of the series that I'd come to
    I'm a huge fan of the Mechwarrior and Battletech franchises. I've played them since the original tabletop game came out. It is a universe filled with rich heritage, intricate balance, and unique customization.

    When MW:O was announced I bought the biggest Founder's package they offered, to wholeheartedly offer my support. They promised a continuation of the series that I'd come to know and love, offering giant stompy mech goodness.

    The promise was one of more faction-driven combat on a galactic scale, with highly customizable battlemechs in unprecedented detail.

    We started with a game that started with a strong foundation and very tried-and-true mechanics, easily tweaked to fit the engine that PGI selected to support it.

    As testing progressed, the game has gotten less glitchy, which is a testament to their work, but the balance has been continuously destroyed. Without any real effect of tonnage in-game, and with broken weapon stats, a 35 ton Spider can easily expect to not only destroy hundred-ton assault mechs like the Atlas, but in fact, to deal far more damage.

    The developer ignores constructive feedback and suggestion, while using draconian measures to hide any hint of dissatisfaction or negativity in the forums.

    When I emailed the developers a few weeks ago, I mentioned that a lot of the game's Founders were very upset with the fact that the game was such a departure from other Mechwarrior games. I specifically asked why so many seemingly random changes were being implemented, and why more of the old Battletech rules were not being utilized. I also asked about aspects of the game that are absent, and unlikely to be added even if Community Warfare is ever implemented.

    Here is a part of the reply I got, unedited, and in context.

    "I feed on the hostility myself as a long time gamer I've come to realize that there will ALWAYS be some who are unhappy for whatever reason. I'm personally enjoying this game quite a bit, although I think it helps that while I played the old MechWarrior games, I wouldn't call myself a huge fan I don't feel like I need to relive my childhood, etc. still that's just my own thoughts."

    Why are people that don't even care for the old MechWarrior games in charge of producing this one?

    As it stands, the game is now just a mindless grind, with total disregard for any reason to be fighting. Twelve mechs at a time batter themselves to bits ineffectually, while their pilots spend more money on a doomed and badly done version of this once-amazing franchise.

    I still love MechWarrior, but MWO isn't it. I've hung up my cooling vest until further notice, folks. Maybe the next generation of this game will be better.
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  22. Oct 10, 2013
    0
    I am a Legendary Founder and have played since closed beta. I was sold on the ideas of a great MechWarrior action game (which this game isn't) with planetary battles/factions via Community Warfare (which they've hardly even started work on even though the game is released).

    The truth of things is that PGI got screwed over by their publisher IGP. A massive amount of cash was raised by
    I am a Legendary Founder and have played since closed beta. I was sold on the ideas of a great MechWarrior action game (which this game isn't) with planetary battles/factions via Community Warfare (which they've hardly even started work on even though the game is released).

    The truth of things is that PGI got screwed over by their publisher IGP. A massive amount of cash was raised by Founders to fund this game, but sadly a lot of it was funnelled away from MechWarrior Online and into other IGP projects. This left PGI in hopelessly over their heads having made promises they couldn't keep.

    The result is a game that has a mediocre online mech gift shop and no gameplay depth whatsoever. It takes mindless grinds to a whole new level. There are so many missing features; there's not even a basic lobby to organise and socialise.

    I have to say in closing that the way the players have been treated has been a demonstration in how not to run a community.
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  23. Sep 28, 2013
    1
    i had expected a lot more from it. Or maybe i had false expectations to begin with. Mechwarrior or rather BattleTech for me is a mixture between RP or character development and tactical mech combat. But what i get here is instanced arenas where players incidentally fight in mechs.

    And the worst part is i do not even recognize most mechs. They are so far from the pen & paper sourcebook
    i had expected a lot more from it. Or maybe i had false expectations to begin with. Mechwarrior or rather BattleTech for me is a mixture between RP or character development and tactical mech combat. But what i get here is instanced arenas where players incidentally fight in mechs.

    And the worst part is i do not even recognize most mechs. They are so far from the pen & paper sourcebook material that some of them are unrecognizable.

    I also found that they do not have sufficient individual characteristics and that the combat was much MUCH more twitch based than having the feeling of piloting some dozens of tons of steel. To me it felt more like one of those "mecha" games where you are in powerarmor and not like you are in a huge robot.

    on the technical side well, i guess it is the engine decision. this engine does not run well on my system, which is entirely my problem though and i do not blame the game for it but for such a small-scale game it does not even look very good.
    the sounds are OK but lack a lot of "punch", the effects are only standard.

    but all that would be irrelevant if the game did not feel like some generic 1st person shooter.

    When it comes to multiplayer i came to the conclusion that the MTX mechwarrior 4 mercs title, which is a free download, is more fun even if by todays standards it looks hideous.

    conclusion: when you regret the download on a "free to play title", something is wrong, or it simply was not "your type of game".
    i like battletech but i wish we d rather get a real mechwarrior 5 than a free to play arena shooter.
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  24. Oct 25, 2013
    0
    If they hadn't promised people that kickstarted their project one thing and did the other, this would just be a half developed game by a C grade game dev. But as it stands, this is a dishonest arrogant and inept developer. Every month the cash shop has new items and expands consistently. And the game, after a year and a half, pretty much stays the same. I could elaborate, but the variousIf they hadn't promised people that kickstarted their project one thing and did the other, this would just be a half developed game by a C grade game dev. But as it stands, this is a dishonest arrogant and inept developer. Every month the cash shop has new items and expands consistently. And the game, after a year and a half, pretty much stays the same. I could elaborate, but the various review sites and player blogs have documented this game devs failings well, no need to repeat. Famous IP, made into a turkey, go Star citizen folks! Expand
  25. Oct 18, 2013
    2
    While a promising category and basis for a game (giant robots!) the game continues to struggle through buggy, repetitive and frustrating gameplay. Although excelling graphically and allowing for a wide range of customizations for your "mech," the failure of the developing company to properly balance the game and resolve recurring bugs has turned its fanbase rabid.

    Throughout its beta
    While a promising category and basis for a game (giant robots!) the game continues to struggle through buggy, repetitive and frustrating gameplay. Although excelling graphically and allowing for a wide range of customizations for your "mech," the failure of the developing company to properly balance the game and resolve recurring bugs has turned its fanbase rabid.

    Throughout its beta phase, the game was plagued with horrible weapon balancing, frequent disconnects, and other issues. Many of these problems remain in current gameplay, even after a year of "beta" testing and feedback. Moreover, and much more painful, is the game's team balancing system. This system, which is ineffective if not totally absent, pits new players against highly experienced players, places light mechs against assault and heavy mechs, and allows teams using outside communications to play against groups comprised of individuals without coordination. The results are predictable... a game which is either repetitive and unskilled, or incredibly frustrating.

    At this point, the developers are almost solely focused on the release of new mech variants, as this is where the game generates its pay-2-win revenue. It is becoming more apparent that the soul of the game has departed the developers, and the game is devolving into a shameless cash-grab.

    Unless you truly intend to play it for free, avoid the game. While the game is promising, it cannot currently deliver. Until these issues are fixed, it is likely your money is best spent elsewhere.
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  26. Dec 17, 2013
    0
    It's a shame a such beautiful and important franchise like Mechwarrior has been devastated by PGI.
    They are currently sacking the users and it looks they'll do it again and again.
    Almost nothing has been done in the last year and some stuff it's just pretty ridiculous (like the low res where you should put the embarrassing stuff they sell for real money). Most of the BT stuff has been
    It's a shame a such beautiful and important franchise like Mechwarrior has been devastated by PGI.
    They are currently sacking the users and it looks they'll do it again and again.
    Almost nothing has been done in the last year and some stuff it's just pretty ridiculous (like the low res where you should put the embarrassing stuff they sell for real money).
    Most of the BT stuff has been just raped and slaughtered, time is frozen and so and so on.
    I hope they we'll get the license revoked as soon as possible.
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  27. Jan 13, 2016
    0
    you are forced to play game modes and maps you dont like.
    grinding XP and ingame currence is a pain in the ass without realmoney premium time.
    stay away from this p2w bull****.
  28. Sep 27, 2013
    3
    I am seeing wide variation in ratings here on Metacritic for Mechwarrior Online. I think I might know why.
    TWO different games are bing rated at the same time, causing lots of confusion:
    1. There is a First Person Shooter using Mechs that is being rated. It is basically the Beta of MWO, which has been somewhat dumbed-down for less knowledgeable players. 2. There is the PROMISED MMO
    I am seeing wide variation in ratings here on Metacritic for Mechwarrior Online. I think I might know why.
    TWO different games are bing rated at the same time, causing lots of confusion:
    1. There is a First Person Shooter using Mechs that is being rated. It is basically the Beta of MWO,
    which has been somewhat dumbed-down for less knowledgeable players.
    2. There is the PROMISED MMO with new UI 2.0, Community Warfare, longterm objectives, AI
    opponents, etc which has been delayed again and again.

    The original Founders paid big money into this game for the development of a rich, in depth BattleTech
    Experience. Instead, apparently most of the money they paid was used to develop another game! The
    title of which has Mechwarrior in it, but it is "tactics".
    So basically, I believe the developers have discovered that diehard BattleTech Fans will pay for a mere
    ghost of the game they were promised, and can be milked for more and more money with more and more
    Empty promises. After a year in open beta, this game has not progressed, it has gone backwards! Many
    supporters have walked away in anger, having figured out they were suckered by an immoral game company. But that is OK! The developers changed this FPS so that with 3rd person view, even the simplest gamer can play it, or so they hope. Then they can milk a new crowd of BattleTech fans for more
    Money before the game DIES.......

    So you will continue to see 10 and 9 ratings, which are actually for the simple Deathmatch game with Mechs. And you will continue to see Zeroes and ones and twos from the people who are angry it is not what was promised and what they PAID for!

    Maybe the developers should change the name of the game to Mechwarrior Deathmatch Online, and be honest for a change? And let another company develop a real BattleTech Game?
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  29. Oct 10, 2013
    1
    dev's disrespect community. features promised not delivered. F2P but P2W. gameplay is so buggy youll miss 90% of your shots. match-making encourages steamrolling or spamming 1 weapon type. litterly 2 or 3 maps that i remember. 2 game modes only 1 mode makes it so that light mecs are KIND OF useful only their mostly garbage. despite looking like complete ass and using directx9 it still hasdev's disrespect community. features promised not delivered. F2P but P2W. gameplay is so buggy youll miss 90% of your shots. match-making encourages steamrolling or spamming 1 weapon type. litterly 2 or 3 maps that i remember. 2 game modes only 1 mode makes it so that light mecs are KIND OF useful only their mostly garbage. despite looking like complete ass and using directx9 it still has the audacity to drop below 60 FPS.

    steer clear. this game is F2P and P2W rolled into one.
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  30. Oct 23, 2013
    0
    For players who are not familiar with battletech don't have any idea about what's going on here. No content, I mean no story or campaign. So why can you chose a faction?! Whats this faction for?! No background info about this game, no missions only multiplayer.
Metascore
68

Mixed or average reviews - based on 10 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 10
  2. Negative: 0 out of 10
  1. Sep 14, 2014
    85
    Nice gameplay and deep strategy for the latest incarnation of Mechwarrior. Too bad it lacks any kind of Single Player content.
  2. Nov 4, 2013
    83
    Slightly overpriced, but a more than worthy successor to one of PC gaming’s greatest franchises that nails the important part: combat.
  3. Oct 22, 2013
    65
    MechWarrior Online does a pretty good job in balancing out the gameplay and gives you lots of BattleMechs, weapons and items to buy, but it's got only two game modes and it's definitely not that fun.