User Score
5.3

Mixed or average reviews- based on 874 Ratings

User score distribution:

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Sep 17, 2013
    4
    While this game does have some of its foundation in place it is missing almost all of what the game was described as over the course of its development. The only content they release is new mechs, very rarely new maps, and new camo/paint. Core features such as Community Warfare and the Clans have been stated as coming in the next few months with lots of info in the coming weeks; howeverWhile this game does have some of its foundation in place it is missing almost all of what the game was described as over the course of its development. The only content they release is new mechs, very rarely new maps, and new camo/paint. Core features such as Community Warfare and the Clans have been stated as coming in the next few months with lots of info in the coming weeks; however that is the same thing they have been saying since this time last year. Content is always around the corner but never arrives, nor does any information.

    The devs have a tendency to address problems with weapons/builds by implementing convoluted unintuitive mechanics that are both not fun, and poorly described.

    There are bugs and that is to be expected, but it takes a long time for them to be fixed and even when they are something new pops up.

    The user interface for the game is lacking in almost every aspect, but this should be addressed with the new user interface that has been coming soon since last year.

    The grind for c-bills is to the point of absurdity once you get past you first 25 games.

    The list could really go on and on, but really it is just too frustrating to put it into words on how disappointing the treatment of a beloved franchise by what can only be described as deceitful arrogant developers.

    This game has a lot of potential, however the devs do not.
    Expand
  2. Sep 17, 2013
    2
    Free to play is the only good thing about this unfinished Mechwarrior game. There is no rich progression, only a series of pay incentives to climb over in order to reach what little additional skills are available. There are no class or pilot trees to diversify into, leaving only a handful of module slots to fill in order to make your character unique. Of these modules, two are soFree to play is the only good thing about this unfinished Mechwarrior game. There is no rich progression, only a series of pay incentives to climb over in order to reach what little additional skills are available. There are no class or pilot trees to diversify into, leaving only a handful of module slots to fill in order to make your character unique. Of these modules, two are so ludicrously good that there is little reason to equip anything else.

    The art is great, but the performance is poor and the handful of levels range from average (against current standards) to mediocre. One map, alpine features textures so badly warped you can see individual original pixels interpolated across great areas of the texture.

    Whilst sound is mostly good there is a near constant audio warning of missiles incoming even if you are not being fired at that drove me crazy

    It might be good when they finish it. As it stands there does seem to be much gameplay difference between this and the version I bought a founders pack for over a year ago. As such there's little to hold the attention.
    Expand
  3. Sep 17, 2013
    0
    I have been with MWO since Closed Beta("NotThatGuy42" isn't my MWO handle as I am not ready to have my MWO account banned quite yet). I bought in as a Founder and had high hopes for the franchise reboot. Sadly, it became readily apparent over time that the developer, PGI, is arrogant, dishonest, and incompetent(although there are good people who work there, I am sure). They brought inI have been with MWO since Closed Beta("NotThatGuy42" isn't my MWO handle as I am not ready to have my MWO account banned quite yet). I bought in as a Founder and had high hopes for the franchise reboot. Sadly, it became readily apparent over time that the developer, PGI, is arrogant, dishonest, and incompetent(although there are good people who work there, I am sure). They brought in hated features they promised the die hard fans in the community they would not (Coolant Flush, 3PV) in order to dumb down the game and supposedly broaden the games appeal. To be honest, the game was more playable and balanced better at the end of Closed Beta than it is now. The game does look fairly decent (but still no DX11 and it looked better in Closed Beta) but balance is poor and there are are continuous stream of FOTM weapons and mechs due to wild changes PGI makes to the game at regular intervals (some would cynically say they do this in order to make the hero mechs you can purchase look more appealing...can't say if they are that devious or not). For a new player, I cannot imagine how painful the experience is...the grind makes it tough, especially with sub-par mechs and sub-par heat-management until you can afford double heat sinks. Not to mention that if you aren't "in the know" about what the current FOTM weapon combo or chassis is, you will die painfully, a lot. Also, the matchmaker is totally broken...it supposedly uses a player ranking system (which, BTW is a "secret" only PGi knows but new players and veterans are regularly put together. It also has no "solo drop only" que, so you could be in a group of 12 not-coordinated, not-on voice comms, players and have 3 groups of 4 coordinated, on-comms players on the other team. Nice, huh? Early on, I recommended this game to some friends. I would recommend it to no one at this point. And, to be honest, that makes me kinda sad. I really wanted this to be successful (and put a stupid amount of money into the game in CB and OB) but I am afraid there is nothing that can stop the train wreck now. Play it for free to try it out, but I wouldn't give PGI a thin dime unless they issue a mea culpa and turn this Titanic around...If I could separate my scores I would give MWO, as a Counterstrike-type random 12v12 mech shooter with limited maps and only two game modes, and no meta game (i.e. *why* you are fighting), a 3 or 4 and PGI/IGP a -100. But since those are not an option I give it a "0". It pains me terribly to say that I recommend you stay away from the reboot I, as a huge MW fan, waited 10 years to see. Sigh. Expand
  4. Sep 17, 2013
    3
    While surprisingly competent when working at the technical aspects of the game, the Developers have shown a consistent and blatant disregard for any sort of community feedback or input in the game's development and balancing process.

    Further exasperating things are the regular cash grabs, broken design pillars/promises, and endless delays on key features such as Community Warfare and an
    While surprisingly competent when working at the technical aspects of the game, the Developers have shown a consistent and blatant disregard for any sort of community feedback or input in the game's development and balancing process.

    Further exasperating things are the regular cash grabs, broken design pillars/promises, and endless delays on key features such as Community Warfare and an improved out-of-match user interface.
    Expand
  5. Sep 17, 2013
    1
    Pros: good graphics and sound effects.

    Cons: - severe lack of content (just a few maps and only 2 game modes) - badly broken game balance - terrible UI - game is very unfriendly to new players overall - lack of promised galactic conquest overlay (a.k.a Community Warfare) - lack of promised feature of all mechs being equally useful (a.k.a Role Warfare) - broken matchmaker - 3rd
    Pros: good graphics and sound effects.

    Cons:
    - severe lack of content (just a few maps and only 2 game modes)
    - badly broken game balance
    - terrible UI
    - game is very unfriendly to new players overall
    - lack of promised galactic conquest overlay (a.k.a Community Warfare)
    - lack of promised feature of all mechs being equally useful (a.k.a Role Warfare)
    - broken matchmaker
    - 3rd person view and 1st person view are not separated (12v12 is 1PV only, but it's unreasonable to be able to have 11 more players available at all times). 3PV comes with all the peek-around-corners advantages one would expect from it.
    - game has very little to do with Battletech (aside from skins and names), despite promises to keep it as close as possible.

    Overall, a boring and repetitive arcade shooter.
    Expand
  6. Sep 17, 2013
    3
    MechWarrior Online was pitched as being a thinking man's shooter with depth and complexity, an overarching 'Community Warfare' territory control meta game with specialization options depending on the mech you pilot (called role warfare).

    The current state of the game is as follows: -Hit detection is buggy, and not just for high ping players. You will see a gauss slug hit the chest of
    MechWarrior Online was pitched as being a thinking man's shooter with depth and complexity, an overarching 'Community Warfare' territory control meta game with specialization options depending on the mech you pilot (called role warfare).

    The current state of the game is as follows:
    -Hit detection is buggy, and not just for high ping players. You will see a gauss slug hit the chest of a stationary assault mech but sometimes no damage registers.
    -Alternately hits will sometimes slam into invisible terrain hit boxes that extend beyond the visible edge of terrain, making shooting over anything a guessing game.
    -The best chassis are called 'hero mechs' and are only available for real money (Pay to Win)
    -There are only two game modes.. assault (capture the 1 base) and conquest (capture the 5 bases)
    -Role warfare does not exist. There are no scouting or fire support skill trees. Every single mech from a 25 ton commando to a 100 ton atlas gets *exactly the same skill unlocks*. It's just grind.
    -Community warfare was supposed to be in January 2013. It is now 9 months later and the centrepiece feature/the overarching metagame does not exist yet. They have promised to now to put in 'phase 1 of communit warfare' in the coming 30-90 days.... Anyone who takes them at their word now is going to be disappointed.
    -They took money from founders after advertising the game as first person view only, then last month they shoehorned in a half baked 3pv camera that is only good for peeking over terrain. Basically caveat emptor with these guys.

    -Good hero mechs cost $20+
    -Game has undocumented and arbitrary heat penalty systems that are incredibly unfriendly to new players.
    -Game has undocumented and arbitrary movement penalty systems for larger mechs that are hard to explain to new players.
    -No combat tutorial, only one half hearted movement tutorial that doesn't even mention the chassis movement penalties.

    By all means download and play for free but do not put money into this game on the basis of what the developers say they will add next!

    They have missed so many of their own deadlines it's not funny, and makes any roadmap hard to take seriously.
    Expand
  7. Sep 17, 2013
    0
    This has literally been the worst experience I have ever had with a game in development or during launch. The game is not complete and the developers disrespect the community. The game was kind of fun and challenging for a while, but the state of the game has steadily gone down hill since march
  8. Sep 17, 2013
    3
    On the game;
    Buggy interface left unfixed for months, check.
    Buggy game left unfixed for months, check. Promised features not delivered, check. No information available on when they're coming, check. Badly implemented CryEngine graphics stuck on DirectX 9, check. Learning curve that's more like a cliff, check. Balance that lurches from one extreme to another when the developers
    On the game;
    Buggy interface left unfixed for months, check.
    Buggy game left unfixed for months, check.
    Promised features not delivered, check.
    No information available on when they're coming, check.
    Badly implemented CryEngine graphics stuck on DirectX 9, check.
    Learning curve that's more like a cliff, check.
    Balance that lurches from one extreme to another when the developers bother to change things, check.
    Toxic forums and community, check.
    Rapid white knight types who attack anyone who points out anything wrong, check (and oh look, present here too!).
    Overpriced cash shop items, check.
    Excessive grind, check.
    Lack of any form of meta-game, check.
    Match-making solution that encourages steam-rolling, check.
    2 gametypes that are basically the same gametype, check.
    Limited maps, check.

    On the development team;
    Draconian lock-down trying to control any negative comments, check.
    "Creative" marketing, check.
    Allegations of bait and switch tactics to encourage investment, check.
    Deliberate trolling of their own community, check.
    Unwillingness to engage in even sensible discussions on state of the game, check.
    Proven to lie about upcoming features and roadmap, check.
    Make the same mistakes over and over again, check.
    Release patches to fix problems that make things even worse, check.

    Do you want to try out running around in a big stompy robot? Do you want to have a couple of hours fun blowing things up? Give MWO a try. After those couple of hours you'll be getting bored and uninstalling, but at least you wasted a couple of hours.
    Expand
  9. Sep 17, 2013
    6
    Been playing this game since closed beta. The game is in an incomplete state. The plans for the future sound promising. The current game is decently balanced but could use a few more tweaks. The graphics are quite good but some of the details are still missing. For a basic mech game this is not bad it just needs more.
  10. Sep 18, 2013
    0
    go play star citizen after monetizing "open beta", they refused to listen to their beta testers, even demeaning them on twitter and other sites. Deadlines pass, promises broken, and the game has devolved into which team has the larger alpha strike capability.
  11. Sep 19, 2013
    0
    Do not be fooled, several of the developers and the NGNG team has created a multitude of accounts to give this a "good review". In reality, PGI has stolen both money and the fun from the game time and time again. You can not get anything without buying $20 USD worth of credits.. and even then, they still try to kill the game. PGI is simply milking the die-hard MechWarrior fans and newDo not be fooled, several of the developers and the NGNG team has created a multitude of accounts to give this a "good review". In reality, PGI has stolen both money and the fun from the game time and time again. You can not get anything without buying $20 USD worth of credits.. and even then, they still try to kill the game. PGI is simply milking the die-hard MechWarrior fans and new people alike.. there is nothing that is fun or enjoyable.. its not even up to par where development is considered. A child could do better. Example: It takes them three months to release just one or two maps of bad quality.. when a single person could have made around 200 maps of excellent quality. The networking sucks, PGI's changes to the game sucks. They have been bombarded by refund requests SOO much, that they are actually trying to get everyone paying again through their "Phoenix Package" or whatever the hell they have came up with now. PGI has eternally ruined mechwarrior, and most experts agree that PGI will fail and most likely fall apart sometime around or a little after the new year. Expand
  12. Sep 17, 2013
    2
    Where to begin? MWO is unfinished, the staggering lack of content is embarrassing for any of the founders program suckers, the game wasn't a beta many months ago regardless of what any of the misguided white knights of MWO tried to say in a epic failure of a futile defense, the treatment of people in the forums by the MWO moderators is a joke, they can't balance weapons, they can't manageWhere to begin? MWO is unfinished, the staggering lack of content is embarrassing for any of the founders program suckers, the game wasn't a beta many months ago regardless of what any of the misguided white knights of MWO tried to say in a epic failure of a futile defense, the treatment of people in the forums by the MWO moderators is a joke, they can't balance weapons, they can't manage to keep pace with development versus the timeline they announced in terms of clan mechs and clan tech, they gave up on the timeline, the same two tired and sad old game modes are an endless disappoinment, complete lack of any promised content, the list just keeps going.
    2 years in, and this supposed launch is nothing more than an already scheduled patch, community warfare is nowhere to be found and player confidence is at an all time low. The hardcore fans I.E., the white kinights and founders suckers are trying to act like they don't care about these issues, they are trying to act like it doesn't bother them, but in a couple weeks to a month they will begin to rail against the developers, and they will probably start to leave, like rats leaving a sinking ship by December 1st.
    I joined MWO and then joined a group as I was advised to do by the community in the MWO forums, I then sent friends requests to all of the friends of the people in the group I joined, omnly to have my friends list wiped clean, and the ability to have or make friends removed, then I sent in a support ticket to ask why my friends list was removed, and any ability to have a friends list taken away, I recieved no response. So that left me with no way to be part of the MWO community in the forums, and I never posted anything negative or profane in anyway.
    I cannot recommend MWO, it is completely devoid of content, it's community moderators and support are a group bumbling fools that are biased and negative beyond compare. The developers are slow, seemingly unskilled enough to fix things needing a fix, but turning around and nerfing every decent weapon into the ground because it destroys the PGI crew ingame, I lterally listened to a PGI team ingame on MWO cry about PPCs and Gauss weapons so bad that I exited the webcast, then 3 weeks later heat penalties and nerfs came flying in the next two patches. Just so pathetic and transparent.
    What about a lobby system, and knowing what map you are getting before you start a match..?? Knowing that you are going to drop on a super hot volcano planet, no person in their right mind is going bring their hottest loadout into that opertaion, sorry..
    The only people that can be blamed for the obvious shambles that MWO is in right now are the developers, but I can guarantee they are going to blame the community for most of it, and then come up with the lamest of excuses to cater to the suckers that hold on to hopes of a good battletech-mechwarrior game to be released.
    Conclusion I do not recommend MWO to anyone at the current time, unless a miracle of development happens.
    Prediction DEAD BY DECEMBER... Yup
    Expand
  13. Sep 18, 2013
    5
    I'm bad at leading into things, so here we go:

    Actual Gameplay: 9/10: FANTASTIC! Mech combat is epic and very fun and designing mechs is immensely satisfying. The first time you build a mech and break 1000 damage testing the build... The feeling can't be easily described, but I can tell you it's good. The number of matches I've walked away from with my pulse pounding in my ears and my
    I'm bad at leading into things, so here we go:

    Actual Gameplay: 9/10: FANTASTIC! Mech combat is epic and very fun and designing mechs is immensely satisfying. The first time you build a mech and break 1000 damage testing the build... The feeling can't be easily described, but I can tell you it's good. The number of matches I've walked away from with my pulse pounding in my ears and my whole body shaking with adrenaline... This bit is really good.

    Mechlab UI: 4/10: UI seems unfinished for a launched product. The Mechbays at the bottom can't be sorted so if you have more than 10-20 mechs and you like to switch around a lot it's really a pain to keep scrolling. Devs advised this would be corrected in UI 2.0 which has been pushed back enough times to miss launch. Bottom line, it's ok for a beta, but launch should have a more robust UI.

    Free to Playness: 8/10 Game feels greedy like more F2P products, but my $340 has been enough to keep me in premium time, hero mechs, founder pack, project phoenix. It's a little harder to look at, but I'm an accountant, when I got to that much cash I compared it to a standard mmo with a 60$ purchase price and a 30$ expansion with $15/month sub and I was within 5 bucks. Also, you can't get anything that impacts gameplay with cash that you can't get with c-bills. Single mech prices still feel a bit high, but with packs like project phoneix 12 mechs+mechbays+90 days of premium time+in pretty things $80. Bundles feel like a good deal, single mechs are a little steep.

    IGP/PGI: 2/10: I really dislike how the developers treat the playerbase and how dishonest they are. When I payed in my founders cash the devs were singing the praises of the core MW community. First person only, no coolant flush, no pay to win. Along the way it was the dishonesty around these 3 components that caused me to lose faith in this developer. The first issue was when consumables came out. The cash version was better than the c-bill version. They weren't equal after being told that everything game changing was c-bill and cash accessible. The community slapped em and they apologized and fixed it. Coolant flush is one of those modules, again, something that they stated would never be in the game in the game. Then they had a 3rd person view issue. They announced it and the community rejected it. So they told us we'd never have to use or play with others using 3PV. Then they added 3PV, but required everyone to drop into a mixed queue where anyone can switch from 1st to 3rd at any time. Then they posted that any opposing opinion was part of a 'vocal minority'. What I'm trying to illustrate is that I'm not a fan of the developers because they won't communicate with the players on anything because when they do communicate they lie to us. To be exceptionally clear. I do not care about consumables, 3PV, or coolant flush. But I do care when someone acts contrary to what they've said while asking for and accepting my money. (My apologies this section is longer. I wanted to shed some light into why the playerbase is upset in as objective a way I could within a subjective review)

    Nerf/Buff Cycle: Things get buffed(increased in utility), then they're OP(Overpowered), then they get nerfed(reduced in utility), well now they're UP(underpowered) and need a buff again. To see what happens next, reread the first sentence. This cycle is an oscillation that seems to be reducing in magnitude, but is still something to know about.

    Metagame: 0/10: The game isn't finished yet but they hit the launch date so they removed the beta tag. Community warfare was to be the main pull for competitive players. This content was supposed to be coming out shortly after open beta, then sometime in open beta, then just before the end of beta, then just after launch. As of right now the matchmaker is random, to play a match with a specific group you jump into teamspeak, have someone count down and try to launch at the same time and hope luck matches you up. There's nothing to do but drop 12 people against another 12 people over and over.

    TL:DR; If you like skillful fighting, try it. F4 is the key to switch between 1st and 3rd person. If doing business with a developer that has difficulty communicating with players and will outright lie to your face isn't something you think sounds like fun, you may want to look elsewhere. (Also posting under an Alias to avoid being banned for giving an honest review.)

    On the plus side the game itself is good and gathered up a lot more cash than expected so even if MWO flops there's a strong chance the IP won't lie dormant for another decade.
    Expand
  14. Sep 17, 2013
    5
    Gameplay despite all it's faults and delays 7/10
    Developer competence and interaction 3/10

    Average 5/10

    Still the same as it was 6 months ago except for a couple new maps and a regularly updated cash shop. Pretty disappointed.
  15. Sep 17, 2013
    1
    Poorly balanced and perpetually behind schedule with no release date for key features such as UI 2.0 or community and clan warfare. To make matters worse the devs add unnecessarily complex fixes to basic problems. Critical gameplay mechanics such as ghost heat are poorly conceived and only explained in obscure forum posts, new players will be mystified by these apparent contradictions ofPoorly balanced and perpetually behind schedule with no release date for key features such as UI 2.0 or community and clan warfare. To make matters worse the devs add unnecessarily complex fixes to basic problems. Critical gameplay mechanics such as ghost heat are poorly conceived and only explained in obscure forum posts, new players will be mystified by these apparent contradictions of the rules. Community suggestions are not taken seriously when formulating balance changes, and the high skill meta game has been stagnant for months.

    Furthermore the devs continue to dumb down the game in ways they had previously promised they would not, such as the introduction of third person view and coolant flush. These together with the poor balance has driven of much of the competitive community.

    Perhaps most importantly the long awaited continuity and addition of consequences for the outcome of games is no where in sight, do not believe any timetables the devs show you. The gameplay quickly becomes boring as the matches blur into a streak of soul crushing sameness, and if you value your life as I do, you will uninstall as I have.
    Expand
  16. Sep 18, 2013
    5
    The battle is generally fun and exciting. Mwo definitely has a lot steeper learning curve than a lot of the other

    fps games out there. However the lack of content will put you off once you have grinded a few mechs. There are only 2 game modes that are extremely similar, and gets old quickly after a while. The core game, aka community warfare will not be released until next year. I
    The battle is generally fun and exciting. Mwo definitely has a lot steeper learning curve than a lot of the other

    fps games out there. However the lack of content will put you off once you have grinded a few mechs.

    There are only 2 game modes that are extremely similar, and gets old quickly after a while.

    The core game, aka community warfare will not be released until next year. I would definitely suggest

    any new players to try this game out, but do not spend any money until you are absolutely sure

    that you want to stick with this game. I regretted every cent of my purchase in this game due to

    certain issues caused by the game company, and the constantly pushed back deadlines.
    Expand
  17. Sep 17, 2013
    0
    Game is just garbage, no balance, filled with bugs, real money transaction adverts all over the place, games are shallow, client can't even go full screen unless in a match. Customising is basically a way to make your mech competitive and to do that you either need to grind out 30 games in a garbage class mech or pay. Game still freezes and crashes. This is below the cookie cutter gamesGame is just garbage, no balance, filled with bugs, real money transaction adverts all over the place, games are shallow, client can't even go full screen unless in a match. Customising is basically a way to make your mech competitive and to do that you either need to grind out 30 games in a garbage class mech or pay. Game still freezes and crashes. This is below the cookie cutter games and is a nice art style slapped sloppily on a game that seems to be designed by people with the most rudimentary of skills. If you are a fan of the series and blind enough to look past the the plethora of issues you might enjoy this game for a week or two. If you have played any other game before in your life, you are best off avoiding this shiny turd. Expand
  18. Sep 17, 2013
    4
    I can't use my real name for fear of ban from the game itself. I started out with high hopes on this game because they pitched high hopes. I wanted a game that wasn't just run and gun deathmatch, I wanted something with the substance to feel like I was fighting for an empire.
    What I got was typical run and gun robot fighting.
    The Community Warfare and updated User Interface still
    I can't use my real name for fear of ban from the game itself. I started out with high hopes on this game because they pitched high hopes. I wanted a game that wasn't just run and gun deathmatch, I wanted something with the substance to feel like I was fighting for an empire.
    What I got was typical run and gun robot fighting.

    The Community Warfare and updated User Interface still haven't come in despite all the promises of "soon".

    Then the company tries to have their pitchmen sell this game again on their pet podcast show which tries to disguise itself as a fan podcast. The talking heads still babble on and on about other neat things they want to do but haven't event fixed or completed the stuff they promised more than a year ago.

    You keep reading and hearing about publisher problems, forum oppression, and overall mismanagement of a really good title. All I can say is some of this is absolutely true. The game has great potential, but it isn't really reaching it yet. I advise people to come back after a year and a half if they want something more than run and gun.

    For those that just want simple shooting fun with no substance and the same game mode over and over again, pop in a download it is free after all. Though be prepared to spend some money on champion Mechs because of the blasted meta gaming.
    Expand
  19. Sep 17, 2013
    4
    The game play itself is good, still some bugs that cause some issues. 2 game modes that gets boring after a while. Besides the content the gameplay is still the same from closed beta, many many missed target by dates set by the devs that were missed. Game could be great if devs can deliver, but giving a 4 now as it seems only a quarter of the game is done. Disappointed that on "launch" dayThe game play itself is good, still some bugs that cause some issues. 2 game modes that gets boring after a while. Besides the content the gameplay is still the same from closed beta, many many missed target by dates set by the devs that were missed. Game could be great if devs can deliver, but giving a 4 now as it seems only a quarter of the game is done. Disappointed that on "launch" day there was no new content or games modes of any kind, launch day is a Joke just another patch day. Expand
  20. Sep 21, 2013
    0
    I see my review was deleted.
    This game is counter-strike with less maps, intense brown and bloom graphics(Try and run this on anything but a gaming rig, I dare you.), and boring game modes.
    The only point of this game is grinding for better equipment that you could buy(Or buying premium mechs that offer gameplay advantage over regular ones). Bottom line is that this is a boring Free
    I see my review was deleted.
    This game is counter-strike with less maps, intense brown and bloom graphics(Try and run this on anything but a gaming rig, I dare you.), and boring game modes.
    The only point of this game is grinding for better equipment that you could buy(Or buying premium mechs that offer gameplay advantage over regular ones).

    Bottom line is that this is a boring Free to play, Pay to Enjoy(If it's possible.).
    Expand
  21. Sep 17, 2013
    4
    Ok, my first vote was influenced by my anger at the bad release. This game could be great but at this state it is not more than a fill-in game.

    1) graphic: not bad with directX11 perhaps better. We will see 2) mechdesign: great work from the lead designer alex iglesias 3) maps: insufficient and wrong scaled. you havent got the feeling of walking in a 12meter high mech. 4) ballance:
    Ok, my first vote was influenced by my anger at the bad release. This game could be great but at this state it is not more than a fill-in game.

    1) graphic: not bad with directX11 perhaps better. We will see
    2) mechdesign: great work from the lead designer alex iglesias
    3) maps: insufficient and wrong scaled. you havent got the feeling of walking in a 12meter high mech.
    4) ballance: ok, not perfect but ok
    5) sound: nice
    6) music: there is no background music
    7) game modes: only 1 in 2 different variants
    8) long time motivation: none, because there is only the same game mode

    And now to the comment of Russ Bullock (one of the staff of PGI, the company that made this game) you can find here with a 10 point rating. What he desribes is a future vision of MWo. Not one of the features he desribes is in the game. Would they part of the game you would only find here 10/10 ratings. When will you see this features? Nobody knows. The Devs dont talk about that.

    Resume: Wait a few month and perhaps it will be the perfect mech game. Now it is a nice fill-in game but not worth to pay real money for it.
    Expand
  22. Sep 19, 2013
    0
    This game isn't much fun at all, It's a unbalanced mess that has had 1 and half years to get balance right.
    The game studio couldn't even do that The maps look like they came out of the year 2000.
    The mechs look ok but recently most of the mechs art quality has actually dropped too. I couldn't give this game more than a 0 right now due to so many bugs, lack of game play modes there is
    This game isn't much fun at all, It's a unbalanced mess that has had 1 and half years to get balance right.
    The game studio couldn't even do that The maps look like they came out of the year 2000.
    The mechs look ok but recently most of the mechs art quality has actually dropped too.
    I couldn't give this game more than a 0 right now due to so many bugs, lack of game play modes there is only 2, lack of being able to group up with more than 4 friends, and so many other issues it just needs to be left behind and forgotten.
    Expand
  23. Sep 17, 2013
    3
    Calling MWO stillborn would be wrong, as it is really more akin to a grotesque, wailing, and thrashing harlequin fetus.

    Either the game developer is trolling the entire community, or is suffering from the most crippling form of corporate retardation I have ever seen. You have to try to take a franchise with such a dedicated fanbase, and a game with so much promise at the beginning, and
    Calling MWO stillborn would be wrong, as it is really more akin to a grotesque, wailing, and thrashing harlequin fetus.

    Either the game developer is trolling the entire community, or is suffering from the most crippling form of corporate retardation I have ever seen. You have to try to take a franchise with such a dedicated fanbase, and a game with so much promise at the beginning, and throw it all away.

    Time after time PGI has made terrible balance adjustments, fixed issues to things that people never found was a problem, breaking other things in the process, ignored the most rational and helpful members of the player base who were begging them not to this much anticipated title up.
    Expand
  24. Sep 18, 2013
    0
    A steaming pile of disappointment. Inexperience dev's blatantly disregard their core community. Lack of content and no direction other than "buy a new shiny mech". Way to ruin one of the most beloved IP's of all time. 2 thumbs, 8 fingers and 10 toes downvote. It has shiny graphics though!
  25. Sep 17, 2013
    0
    I've been playing the game since closed beta, 2 years ago.
    Now the game is released and it's a shame the game is so shallow, missing so much content I would still consider it an Alpha version.
    So yes, you can have fun with this game if you're trying it for a month or two, if you can survive the very steep learning curve.
    I just hope the dev. (PGI) gonna wake up... FAST.
  26. Sep 17, 2013
    1
    This is probably one of the worst experiences in gameplay and development I have ever participated in 25 years of computer and online gaming.

    Gameplay at this time is extremely limited with only 2 game modes, Conquest and Assault. Conquest is supposed to be a capture the flag type of mode, but ends up being nothing more than Assault (12 vs. 12, last team standing), with some extra areas
    This is probably one of the worst experiences in gameplay and development I have ever participated in 25 years of computer and online gaming.

    Gameplay at this time is extremely limited with only 2 game modes, Conquest and Assault. Conquest is supposed to be a capture the flag type of mode, but ends up being nothing more than Assault (12 vs. 12, last team standing), with some extra areas to defend or capture that usually have no effect on the outcome of the match. If your idea of a good gameplay is endless rounds of shoot til you die, this game is for you.

    The game also is plagued by constant bugs, game freezes, dropped games with no ability to jump back in if you are booted out, frame rate issues, and generally unstable design with basic weapon functions, environment bugs and pixel ghosting.

    The developer has consistently failed to deliver on its design pillars and features as rolled out to the Beta test community, delivered no new content, no upgrade to the user interface after months of promising to do so, and has waged at passive aggressive war on its own forums with its vocal community fan base.

    If you are looking for a viable successor to the prior MechWarrior games, this ain't it.
    Expand
  27. Sep 18, 2013
    0
    Silentcontrol 1 Game, game play and balance based on LIES Utterly bad communication with community [community warfare is just war against the community] censorship everywhere on the forum because they can stand criticism or good suggestion. This is getting stupidly complex because PGI don' t want to use existing and simple solution, trying to look smart but they are super dumb.
    as another
    Silentcontrol 1 Game, game play and balance based on LIES Utterly bad communication with community [community warfare is just war against the community] censorship everywhere on the forum because they can stand criticism or good suggestion. This is getting stupidly complex because PGI don' t want to use existing and simple solution, trying to look smart but they are super dumb.
    as another person said this
    Expand
  28. Sep 21, 2013
    1
    No lobby, No chat voice, No DX11, No Community Warfare, No New User Interface, No music, No Collision, No Destructible Assets. Everything promised was not delivered at launch. That resumes MWO fiasco.

    Developers promised to NEVER force 1PV players to play against 3PV, then they broke their word. Last 2 patches they made the grind even more torturing. This game have a lot of balance
    No lobby, No chat voice, No DX11, No Community Warfare, No New User Interface, No music, No Collision, No Destructible Assets. Everything promised was not delivered at launch. That resumes MWO fiasco.

    Developers promised to NEVER force 1PV players to play against 3PV, then they broke their word.

    Last 2 patches they made the grind even more torturing. This game have a lot of balance issues. Map is out of scale.

    I already got my money refunded. I don’t recommend this game.
    Expand
  29. Sep 23, 2013
    0
    I have played this game since closed beta. I can honestly say it was a better game 2 years ago than it is today. Before it had mech collisions, better graphics, and none of the new terrible maps. It didn't have any of the strange game mechanics that break the game like ECM, Seismic sensors, ghost heat, and 3pv. Very disappointed in this game, it had great promise. Its just another cashI have played this game since closed beta. I can honestly say it was a better game 2 years ago than it is today. Before it had mech collisions, better graphics, and none of the new terrible maps. It didn't have any of the strange game mechanics that break the game like ECM, Seismic sensors, ghost heat, and 3pv. Very disappointed in this game, it had great promise. Its just another cash grab f2p now, and its clear that's all it'll ever be. Expand
  30. Sep 17, 2013
    2
    There is no way this game is a 10. Expect to endlessly grind out in game currency using improperly balanced Mech's and weapon systems. Game is DirectX 9 .....REALLY?
    Has a horrible and clunky UI that is a chore to use. 8 basic maps, and two game types, Assault, and Conquest, which end up being played essentially the same.
    If you like grindy, clunky games, where the development team is
    There is no way this game is a 10. Expect to endlessly grind out in game currency using improperly balanced Mech's and weapon systems. Game is DirectX 9 .....REALLY?
    Has a horrible and clunky UI that is a chore to use. 8 basic maps, and two game types, Assault, and Conquest, which end up being played essentially the same.

    If you like grindy, clunky games, where the development team is obviously NOT on the ball, play this. If you want a quality product, with a dev team who is responsive, or at least communicative to their PAYING customers, then you should try elsewhere.
    Expand
Metascore
68

Mixed or average reviews - based on 10 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 10
  2. Negative: 0 out of 10
  1. Sep 14, 2014
    85
    Nice gameplay and deep strategy for the latest incarnation of Mechwarrior. Too bad it lacks any kind of Single Player content.
  2. Nov 4, 2013
    83
    Slightly overpriced, but a more than worthy successor to one of PC gaming’s greatest franchises that nails the important part: combat.
  3. Oct 22, 2013
    65
    MechWarrior Online does a pretty good job in balancing out the gameplay and gives you lots of BattleMechs, weapons and items to buy, but it's got only two game modes and it's definitely not that fun.