- Publisher: Namco Bandai Games
- Release Date: Sep 26, 2006
- Summary:
Buy Now
- Developer: InterServ International
- Genre(s): Role-Playing, Action RPG, Action RPG
- # of players: 5 Online
- Cheats: On GameFAQs
- More Details and Credits »
Trailer
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Score distribution:
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Positive: 0 out of 25
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Mixed: 11 out of 25
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Negative: 14 out of 25
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A fine game with no glaring flaws, but also offers nothing to really rev up a gamer's engines either.
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Uninspired slop. MKA had quite a bit of promise, and we were extremely excited to play the game based on interviews with the staff members, but issues with the control scheme and gameplay functionality killed what we were hoping would come about in Mage Knight: Apocalypse.
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Mage Knight Apocalypse is a lot like eating the generic store brand equivalent of Lucky Charms. It has everything you expect, but doesn’t taste quite right.
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Even if you can escape the stupidity of the AI, you can’t avoid the other shortcomings of the game. And it’s a shame, because the story is not that bad and the graphics are sometimes enchanting.
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What we have in Mage Knight is a poor attempt to hop on the "WoW" gravy train. The developer clearly flayed all the depth and nuance out of the formula that made WoW such a huge commercial success, delivering instead a soulless husk stuffed with empty promises and features that you wouldn't want anyway.
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The main linear quest path provides the bulk of Mage Knight, with little in the way of sub-quest trimmings, and the replay value is low despite the temptation of trying out new characters.
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This virtual version of the Land just isn’t worth saving.
Score distribution:
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Positive: 4 out of 12
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Mixed: 3 out of 12
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Negative: 5 out of 12
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MarshallOct 4, 2006
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D.G.Oct 3, 2006
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AndrásL.Oct 6, 2006Nice game, beautiful graphics. Bad things are bugs, annoying sound & music.
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CedricO.Oct 1, 2006
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LukeG.Oct 13, 2006Terrible controls, audio so annoying you will turn your speakers off, lots of bugs, poor graphics, etc. Stay away.
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RobE.Oct 11, 2006
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KennyL.Jan 10, 2007
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