- Publisher: Namco Bandai Games
- Release Date: Sep 26, 2006
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At its core Mage Night Apocalypse is, although not brilliant, at least passable. However, the fact that the game is hampered by numerous interface problems means it can only be recommended to those obssessed with the Mage Knight universe, or those that want to play every RPG there is.
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Even if you can escape the stupidity of the AI, you can’t avoid the other shortcomings of the game. And it’s a shame, because the story is not that bad and the graphics are sometimes enchanting.
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Mage Knight Apocalypse is a sloppy attempt to adapt the collectible tabletop miniatures game to a dungeon-crawler format.
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PC Zone UKMKA's unresponsiveness and emptiness gives it the air of an MMO that was canned and crammed into a single-player format, or was designed for the soloing MMO player. [Jan 2007, p.82]
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What we have in Mage Knight is a poor attempt to hop on the "WoW" gravy train. The developer clearly flayed all the depth and nuance out of the formula that made WoW such a huge commercial success, delivering instead a soulless husk stuffed with empty promises and features that you wouldn't want anyway.
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Devotees of this universe's mix of fantasy staples and steampunk gadgetry might find themselves unable to resist Mage Knight: Apocalypse's dubious lure, and may even enjoy the game's character-building freedom if an effective patch comes along, but they aren't likely to stay enamored for long when this holiday season's bigger and better RPG offerings finally appear.
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The few things the game does well (voice acting, the potion-brewing system, the item imbuing system) just cannot possibly hope to save what is, at best, a beta-release bundle of sloppy code.
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The main linear quest path provides the bulk of Mage Knight, with little in the way of sub-quest trimmings, and the replay value is low despite the temptation of trying out new characters.
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A good game design need to fire in all cylinders. Mage Knight Apocalypse stumbles on so many levels, it’s a wonder they ever got it out the door.
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PC GamerTedium, interrupted by frustration. [Holiday 2006, p.86]
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PC FormatWe can't think of a time throughout the history of the PC when this might have been considered a well-executed title. [Christmas 2006, p.92]
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The final nail in Mage Knight's coffin is the camera system. It's the most bizarre use of a third-person camera of any game in recent memory.
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Computer Games MagazineOne final warning to keep you from you buying this game: The sound effect you hear when you gulp a potion is a squeak akin to fingernails scraping a chalkboard or the running of unoiled machinery. [Jan. 2007 p.62]
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This virtual version of the Land just isn’t worth saving.
Awards & Rankings
User score distribution:
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Positive: 7 out of 20
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Mixed: 5 out of 20
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Negative: 8 out of 20
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KennyL.Jan 10, 2007
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GripperK.Oct 25, 2006Please... Please do not buy this game. They failed at every aspect... Too linear, too boring, click fest, poor graphics, and terrible design.
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LukeG.Oct 13, 2006Terrible controls, audio so annoying you will turn your speakers off, lots of bugs, poor graphics, etc. Stay away.