- Publisher: Namco Bandai Games
- Release Date: Sep 26, 2006
User Score
Mixed or average reviews- based on 20 Ratings
User score distribution:
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Positive: 7 out of 20
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Mixed: 5 out of 20
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Negative: 8 out of 20
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- Most helpful
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LukeG.Oct 13, 2006Terrible controls, audio so annoying you will turn your speakers off, lots of bugs, poor graphics, etc. Stay away.
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RdrunnerOct 6, 2006
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RobE.Oct 11, 2006Entirely deriviative, and poorly at that. Controls are awkward, skills are awkward. It looks like someone watched someone else play Guild wars, WoW, diablo, then made a game about what they saw. If you want this game, only TONS better, play Guild Wars.
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KennyL.Jan 10, 2007Numerous bug, highly frustrating controls and camera make for one of the worst gaming experience ever. At $50, I felt totally robbed. Then the price went down to $20....still a ripoff. Not worth the disc it was made on.
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GripperK.Oct 25, 2006Please... Please do not buy this game. They failed at every aspect... Too linear, too boring, click fest, poor graphics, and terrible design.
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Awards & Rankings
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What we have in Mage Knight is a poor attempt to hop on the "WoW" gravy train. The developer clearly flayed all the depth and nuance out of the formula that made WoW such a huge commercial success, delivering instead a soulless husk stuffed with empty promises and features that you wouldn't want anyway.
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Devotees of this universe's mix of fantasy staples and steampunk gadgetry might find themselves unable to resist Mage Knight: Apocalypse's dubious lure, and may even enjoy the game's character-building freedom if an effective patch comes along, but they aren't likely to stay enamored for long when this holiday season's bigger and better RPG offerings finally appear.
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Unfortunately, the game suffers from all around poor AI, several bugs like being able to blast spells through doors, and an all too beneficial save-respawn system that make it incredibly easy to beat.