Metascore
62

Mixed or average reviews - based on 11 Critic Reviews

Critic score distribution:
  1. Positive: 4 out of 11
  2. Negative: 0 out of 11
  1. Jan 12, 2023
    80
    If starting all over again drives you up the wall, then Lone Ruin probably isn’t for you. For everyone else, it’s a frenetic, fun and highly replayable outing that’ll have you coming back for more. But if you do find a strange meteor in your backyard, do the sensible thing and toss it in next door’s wheelie bin.
  2. Jan 11, 2023
    80
    Lone Ruin nails the brief on what makes an appreciable roguelike – combining a slick and sexy aesthetic with a core gameplay loop that can be rapidly picked up, but is deep enough to beg for mastery.
  3. Jan 11, 2023
    78
    Lone Ruin is an action roguelike with an intense gameplay loop, the kind of game that you want to keep coming back to. A shame that, even for an indie game, it’s not particularly rich content-wise.
  4. Jan 31, 2023
    75
    Lone Ruin is a beautiful and addictive game where you can choose your path and power-ups as you progress through these abandoned ruins fighting off numerous enemies. Unfortunately, the game is quite short, especially if you aren’t interested in getting a high score on the Leaderboard.
User Score
tbd

No user score yet- Awaiting 1 more rating

User score distribution:
  1. Positive: 2 out of 3
  2. Negative: 0 out of 3
  1. Jan 14, 2023
    5
    Lone Ruin is a very bare bones new roguelike from Cuddle Monster Games that features 1 repeatable track of levels and bosses. I would say thisLone Ruin is a very bare bones new roguelike from Cuddle Monster Games that features 1 repeatable track of levels and bosses. I would say this is one of the most under developed games I can remember, not from a polish or quality standpoint but just from a content perspective. There is only 1 level that features about 15 rooms and 3 bosses, once you beat it you get the end credits, there is no story at all, there are only about 8 different enemy types, and the rooms and animations are similar and static throughout.

    The moment to moment gameplay is pretty fun if not at all innovative or inspiring. You start with 1 weapon and a dash and upgrade as you go through the rooms, picking up new spells and passives, we've all done this before ad nauseum at this point in gaming. The aesthetics though for this game are very good, the animations, art-style, and visuals all pop on the screen which is so strange because the actual game is so thin. It seriously feels almost like a demo or early access launch.

    I played this exclusively on Steam Deck with no issues, it took me under 2 hours (Seriously) to complete a full playthrough. Because there is no difficulty spike built in and no permanent upgrades there is really no reason you couldn't just beat it on your first run if you got some good spells and upgrades. Overall, for $15 there is just not enough there, am hoping for some free updates and new modes, because the bones here are good.
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