Metascore
75

Generally favorable reviews - based on 11 Critic Reviews

Critic score distribution:
  1. Positive: 6 out of 11
  2. Negative: 0 out of 11
  1. Jan 5, 2018
    70
    As someone who has played too many gun toting dudes, I’m delighted to see a game built around a dynamic young woman who can get a junkyard truck running, act as an emergency stand-in for Aerial in the “Tempest,” and solve a mystery.
  2. Dec 22, 2017
    70
    Before the Storm tackles its themes with grace and provides an amazing exploration of female friendships and relationships with an emotional depth that is rare to come across. Many moments are heart-wrenching and in line with the primary thing that made the original so widely beloved: the emotional, real, and relatable experiences of its characters. Just like the original, it has its good share of flaws; but also just like the original, there are moments and characters so human that you can’t help but connect with them on a deeply personal level. Just like real people, Before the Storm’s final episode is a flawed but at times beautiful thing. Overall, even though I have a stronger personal connection to the first season, I dare say Before the Storm is the better of the two and it’s absolutely worth playing.
  3. Jan 28, 2018
    66
    If you are a fan of the original game, get ready to hold back tears after watching a brief post-credits scene, and it will give you a deeper appreciation of that scene in the scrapyard from LIS Episode 4. I think this is the whole reason why Before the Storm exists, and that is good.
  4. Dec 21, 2017
    65
    The numerous important conversational choices felt meaningful and heartfelt. But the game’s slow pace, unfinished story threads, and its restricted ending took away from the narrative’s full potential, leaving too many unanswered questions for Life is Strange fans.
  5. Dec 20, 2017
    60
    Not much happens in the final episode of Life is Strange: Before the Storm, and, at first, it doesn't seem to matter as, instead of any new stuff, it's the "feels" that are in the spotlight this time around. The only true problem seems to be the sleep-inducingly slow pacing of it all, something that sort of ruins the end of this prequel.
User Score
6.4

Mixed or average reviews- based on 68 Ratings

User score distribution:
  1. Positive: 35 out of 68
  2. Negative: 21 out of 68
  1. Dec 22, 2017
    1
    This review contains spoilers, click full review link to view. The first two episodes of Before the Storm were brilliant. Some of the best stuff I’ve ever had the pleasure to play.

    I'm sad to say the third episode is a horrible abomination, that doesn’t seem to fit with the previous two episodes at all.

    Here was a story of a relationship between two girls, and there was a company (Deck Nine) willing to run with it, and give hope to teenagers struggling with identity issues and a chunk of the gay gaming community. Needless to say, many of us were waiting for episode 3 with great expectations, which were fed time and again by Deck Nine staff on social media promising many things. They did not even keep a single one of these promises. Most specifically, they are on record promising no Dark Room/Jefferson references.

    Before I begin, let me make it clear that no one was expecting Deck Nine to retcon the tragic events of the original Life is Strange. In fact, had they tried to retcon the original game, I would have been the first to argue sternly against it.

    However, because of Deck Nine’s promises, we were led to believe that this part of the story would at the very least have an open ending leaving the entire fandom able to imagine what happens next, whether you believe it to be the events of the original Life is Strange, or whether you would have wanted to imagine an alternate universe outcome with a more happy or at least open end.

    Guess what happened? Somewhere during the development of episode 3, someone (we do not know who) got spooked, and decided to have an intervention and have Deck Nine trash their original conclusion to the story, and replace it with the horrible abomination we got instead.

    Here’s a list of elements from the first two episodes missing from the third:
    -the supernatural elements to Sera’s story: gone
    -friendship and/or relationship development between Rachel and Chloe: gone (they even retcon their own episodes 1 and 2)
    -the excellent narrative of episodes 1 and 2: gone
    -the general polished feeling of the first two episodes: gone

    There are a few reasons that seem to underline the suspicion that the episode 3 we did get was a rush job:
    -plot elements that show little to no relation to what happened in the first two episodes
    -ridiculous narratives regarding Sera and how Chloe supposedly decides to confront some maniac all by herself
    -horrible looking animations and unfinished locations/surrounding all over the place
    -an endless list of inconsistencies that hint strongly at this rush job, such as Chloe getting a beating and showing absolutely no marks whatsoever

    But above all, it seems Deck Nine and/or Square Enix were suddenly frightened about developing a gay relationship further than they already had. To ensure no one would get hurt or triggered by such things as gay relationships they gave us the following instead:

    -implied pedophilia (Frank leeringly looking at a 15 year old girl)
    -narrative suggestion of Nathan Prescott assaulting Samantha (hospital corridor, near the end, you can listen to a conversation with Sean Prescott)
    -stabbing of underage girl (Rachel)
    -beating of an underage girl (Damon vs Chloe)
    -kidnapping and drugging (Damon vs Sera)
    -a monstrous father who teamed up with the very person that nearly killed his daughter in order to plot the demise of her real mother

    That last bit is also a charge against the horribly written “plot” of episode 3.

    In short: that which started so brilliantly, ended so badly. Never seen something go from 10/10 to 1/10 so quickly. And Deck Nine’s lies won’t be forgotten either. Make a promise, keep a promise. That Dark Room reference was unnecessary (and they promised not to have it in the first place) and has caused a lot of grief in a significant minority of the community (do not mistake this for drama, that is something else altogether.

    Two reasons why the Dark Room reference made no sense (besides it being a betrayal of a promise)”
    -solid underground bunkers like that have no cellphone reception.
    -even if they did have such signal (which they don’t), it would be easy for police and FBI to trace it.

    In other words, they deliberately lied to the fandom, and couldn’t even get technical details on that right. Guess the rush job left them too little time to contemplate such inconsistencies.

    And did I mention Deck Nine also trashed a beloved character from the first series that wasn’t in this one, except in diary entries? Yes they did that too.
    Full Review »
  2. Dec 23, 2017
    2
    Its so disappointing. How can you do this to us? I do not believe this is the real episode.
  3. Dec 22, 2017
    1
    Moxie and marc are right this episode was a confused mess. It feels like all decisions are not important anymore, and just discarded. Was thisMoxie and marc are right this episode was a confused mess. It feels like all decisions are not important anymore, and just discarded. Was this an episode of the same game as the other episodes? I think it doesn't look like.

    And as Moxie and marc say, Deck9 basically told lies. Lying is never good. We want the real episode 3 that was promise. The other two were good.
    Full Review »