**What the Devs think about the chance of the game's success on SEPTEMBER 19 2014**
"WHEN we will get to some playable MMO alpha. So far MMO tests are ceased and if we won't succeed with LiF:YO - we might will have troubles." -Bobik, Life is Feudal Developer, Steam forum.
Beware.
The developers are seeming quite shady. Deleting ANY forum thread on steam that remotely mentions their**What the Devs think about the chance of the game's success on SEPTEMBER 19 2014**
"WHEN we will get to some playable MMO alpha. So far MMO tests are ceased and if we won't succeed with LiF:YO - we might will have troubles." -Bobik, Life is Feudal Developer, Steam forum.
Beware.
The developers are seeming quite shady. Deleting ANY forum thread on steam that remotely mentions their overpriced early release game, Or, The fact that they delete any thread that draws attention to a negative point about the game should be a red flag.
Notice the 10/10 review from HotRise here on metacritic?
Go check out the life is feudal website and notice how similar their 'selling points' are.
HotRise's review has no ACTUAL cons. This is a typical market tactic. Look constructive and modest, yet, have no ACTUAL downside.
The developers aren't well known. And while this DOES NOT mean they shouldn't be trusted, it DOES mean to be careful.
How do we do this?
By monitoring their "First impression practises"
What are they?
-Overpriced $40 early-release (very unfinished) game. (When compared to Rust and DayZ both having big names behind them, lots of trust, and a less expensive early release product)
-Lack of professionalism Re: not being able to take consumer criticism, and instead deleting any sign of it. (This is propaganda)
-The Devs aren't even confident that their game will actually be successful.
"WHEN we will get to some playable MMO alpha. So far MMO tests are ceased and if we won't succeed with LiF:YO - we might will have troubles." -Bobik, Life is Feudal Developer, Steam forum.
-The developers don't seem to have a decent grasp on marketing and sales.
And think about this.
It is a scary thought that a bunch of people who may or may not be able to create a game will pull out random figures of "we need $200,000 for making the game" without being able to tell you where the money will be spent and why.
A bunch of people who don't understand market trends and values and will charge twice what other more well-established companies charge for an Early Release game without understanding that as an upstart company, where there has been no established trust, that they need to charge less to sell more.
And this will potentially create more revenue, but, DEFINITELY generate a larger "copies sold" statistic. Which in of itself, creates more trusted statistics for further backing/sponsorship/sales.
This game may be great. But right now, the developers seem to be a bunch of guys who haven't much idea about business.
Maybe they can design a game. But it takes more than that to be successful.
Too scared to pay $40 and watch the company shut-down so I could just make a few people rich. As has happened with 'companies' in the past.
When and if the "company" starts acting more professional and less shady/disrespectful to their consumer-base, I will re-do my review.
Until then, I will have a close eye on them. And also warn others to not throw $40 down the tube to a company who's LEAD DESIGNER has doubts about the probability of success.… Expand