User Score
8.0

Generally favorable reviews- based on 382 Ratings

User score distribution:
  1. Negative: 46 out of 382

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  1. Sep 9, 2023
    7
    Nice battle system, good puzzles, interesting world. If you like old-school RPG it is game for you. If you like challenge - try to do it in Insane Ironmode. It is worth it. )
  2. Aug 10, 2022
    9
    This was a nearly perfect dungeon crawling experience (with tons of content outside dungeons)! The game oozes with style, and the environments are awesome in their square-paper format. Combat is hard but manageable with patience -- movement is essential in its (nearly) turn-based battles. Character progression is slow but perceptible, especially when you have the opportunity to fight againThis was a nearly perfect dungeon crawling experience (with tons of content outside dungeons)! The game oozes with style, and the environments are awesome in their square-paper format. Combat is hard but manageable with patience -- movement is essential in its (nearly) turn-based battles. Character progression is slow but perceptible, especially when you have the opportunity to fight again some opponents from the beginning of the game, and there is very little filler -- you are always fighting some monsters, trying to figure out the puzzles, or hunting for better equipment. There is tons of backtracking, but the game presents many shortcuts to accelerate your trips around the island.

    Exploration is nice, but the puzzles and riddles are the stars of the game. All of them are logic, though you might want to explore the world to find hints, and often a hint is quite far from the puzzle itself. I actually found myself stuck very often, but coming back to a puzzle on another day gave me new ideas; there was only one "main" puzzle that was too obscure for me (the combination to the cemetery door -- I found its hints and nearly solved it, but I would never guess the one extra bit at the end of the sequence). Moreover, you can actually finish the game skipping one (maybe two?) of the big areas; you would miss on a lot of content, but this means you do not have to solve everything, unless you want to get to the "true ending". There are also many optional riddles and secrets which just provide you with extra equipment and are entirely skippable, some of them very clever -- there were quite a few "a-ha!" moments for me.

    Now, do not expect too much story or lore -- though there are a few bits here and there, they are just an excuse for all the dungeon (and exterior) crawling. Score: 87/100.
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  3. May 4, 2021
    1
    This game is total garbage! Twice I played this game for about ten hours and quit!! I played and liked the first one. I’m good at this game. I spent hours playing the first one. Yet, this sequel totally sucks.

    First of all, needlessly difficult enemies at certain points, clearly inserted for no other reason than to make the game “difficult” completely RUIN this game. The first
    This game is total garbage! Twice I played this game for about ten hours and quit!! I played and liked the first one. I’m good at this game. I spent hours playing the first one. Yet, this sequel totally sucks.

    First of all, needlessly difficult enemies at certain points, clearly inserted for no other reason than to make the game “difficult” completely RUIN this game. The first version took into account the fact that the game is played in the old “four-directional” (north, south, east, west) style. You’re playing with a key board ok ... not a joystick. The enemies were difficult, but moved appropriately- and kept things fair. These ###king enemies, like the wolves, for example, they magically Fu##king move lightning fast, and ALWAYS magically appear in twos, ALWAYS on both sides, and BOOM YOU ARE F U C #ing dead, fighting a fa&&ot as$ fa&&ot character that is supposed to be there as a food source.

    Meanwhile, there is absolutely ZERO progression control, so - the next thing you know - even an expert at the original can find himself fighting a character that you are drastically under powered to face. The games retarded advice? “If you get stuck go somewhere else for a while.” Wow, that is just mother fuc$king genius dude. Brilliant! Just wander around and figure out when you’re at the proper strength to handle the proper level.

    Again, zero progression control. It’s just an all open mess, that - unless you follow a walkthrough step for step - is going to over and over again leave you completely frustrated. It’s total garbage. Don’t believe me? Go to the cemetary A-hole, and then tell me how this idiot didn’t make this game needlessly difficult. Surrounded by enemies that take forever to kill, in front of you and behind you, on paths ONE SPACE WIDE , where you cannot employ any defensive strategy even if you want to.

    Again - FU@KING GENIUS DUDE!! This is on the normal difficulty setting!!?!?!??!?? You, whoever made this game, are a total FU@King as$hole!

    You’ve been warned. Play something else!
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  4. Feb 1, 2021
    0
    I give this game 9. This game is truly amazing, impossible to stop playing. I reduce 1 point because, guys, really, come puzzles are just impossible to solve. I have no Idea how others managed to solve NEX roof exit puzzle for instance.
  5. Jul 9, 2020
    8
    Very fun. If you liked the first game, you will love this one hands down. One of the best dungeon crawlers period. That being said, it's by no means a perfect game.

    The puzzles are (usually) solvable, however they're will be times where the solution is random and badly hinted at. Combat and character customization has been overhauled since the last game, but it's still the same engine
    Very fun. If you liked the first game, you will love this one hands down. One of the best dungeon crawlers period. That being said, it's by no means a perfect game.

    The puzzles are (usually) solvable, however they're will be times where the solution is random and badly hinted at. Combat and character customization has been overhauled since the last game, but it's still the same engine more or less so expect to be trapped by monsters repeatably until death. Auto-saving is a absolute necessity. The game is not "hard". It is very challenging, even on normal, which is an immediate hit or miss for some. Overall a great sequel to a good game and a great installment into the dungeon crawling genre.
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  6. Feb 13, 2019
    5
    Disappointing.

    As a fan of the original Dungeon Master (from 1987), this had some of what I had hoped for, especially visually, like real 3D graphics, animation, and lighting. But things like combat, spells, leveling, and story are weak. The big (ish) world makes for some running around doing nothing (except running low on food). Some of the puzzles are a pain the first time
    Disappointing.

    As a fan of the original Dungeon Master (from 1987), this had some of what I had hoped for, especially visually, like real 3D graphics, animation, and lighting.

    But things like combat, spells, leveling, and story are weak.

    The big (ish) world makes for some running around doing nothing (except running low on food).

    Some of the puzzles are a pain the first time through but exactly the same when you play again, so replayability suffers.

    The official forum seems to be dead - I can't even make an account.

    I had hoped to be able to create my own dungeons. The tutorials and manual are not enough help - being able to ask questions on the forums would help, but as I said I can't get onto the forums.
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  7. Dec 24, 2018
    10
    Probly the best explorer game I played. I want to solve all the puzzles, find all the secrets! I get a strong sense of tabletop role playing when I play grimrock 2. Amazing atmosphere that gives goosebumps!
  8. Jan 26, 2018
    6
    Really awesome dungeon crawler - I've played a couple other similar games, and this game is far beyond any of them. It's easy to underestimate how much work is required to make this type of game fun and engaging, but the grimrock developers did a great job with it.
  9. Jan 3, 2018
    8
    Legend of Grimrock 2 is bigger than its predecessor, but it doesn't feel better in any way. Still a good game though.
  10. Nov 2, 2017
    10
    Bigger isn't always better. But in Legend of Grimrock 2, it's better most of the time.

    They've kept what made Legend of Grimrock great, rectified some of its failings and generally expanded much on variety and content. The latter brings a failing new to Grimrock. Some of the puzzles and their clues span the game world and can require quite a bit of backtracking if you missed some clue
    Bigger isn't always better. But in Legend of Grimrock 2, it's better most of the time.

    They've kept what made Legend of Grimrock great, rectified some of its failings and generally expanded much on variety and content. The latter brings a failing new to Grimrock. Some of the puzzles and their clues span the game world and can require quite a bit of backtracking if you missed some clue along the way, or didn't bother writing it down.

    But these incidents are few and far between compared to all the goodness this game has to offer. New dangerous-looking enemies make it harder to dance around the less-than-up-to-it AI of the first game. I won't spoil it for you, but some enemies were just genious. The new environments, including outdoor ones, are varied and beautiful. New puzzle elements bring spice to the old formula, allowing you to feel different kinds of clever upon solving them. (Or different kinds of stupid!)

    Class and skill systems have been revised, with additional classes and a new race - the ratlings.

    In short, if you liked the first one, you're gonna love this one. One of the smartest games in existence. And it's nice enough to hope you're smart as well.
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  11. Feb 15, 2017
    9
    This one is much better than the last one. It still has the same tile moving but it feels much more organic than before and you can go outside. Also the best point is that the game focuses less on super hard puzzles and makes smaller more pleasant ones and also adds more action and boss fights. This time I actually hope they make a sequel.
  12. Dec 23, 2016
    10
    It's a brilliant, hard and long game, very well designed, with a great athmosphere, tough to master, but makes you keep going and going. The puzzles and secrets are awesome.
    I didn't play Legend of Grimrock I, but I'm still playing LoG II right now, December 2016.
    I hope I could finish the game, but it's very hard. Love it!
    Will be playing LoG III if it's made.
  13. Jul 28, 2016
    6
    Good game overall, but too many annoyances to really recommend.

    Pros: -Music and sound (my cat thinks the birds are real) -Graphics -Nostalgia factor -Party creation -Combat, minus potions Cons: -It should be called "Legend of Pressure Plates" because almost EVERY "puzzle" involves pressure plates. It gets old. -Weird races and ugly portraits. -Some switches would be almost
    Good game overall, but too many annoyances to really recommend.

    Pros:
    -Music and sound (my cat thinks the birds are real)
    -Graphics
    -Nostalgia factor
    -Party creation
    -Combat, minus potions

    Cons:
    -It should be called "Legend of Pressure Plates" because almost EVERY "puzzle" involves pressure plates. It gets old.
    -Weird races and ugly portraits.
    -Some switches would be almost impossible to see if you didn't know where to look.
    -Fumbling around to switch weapons or use potions in combat is extremely awkward and time-consuming.
    -Needing lockpicks and gold keys to open chests is silly and time-consuming when you have to backtrack to open chests you've already found. I can shoot meteor storms but a small lock stops me? *Rolls eyes*
    -Magic runes system of casting is awkward and time-consuming.
    -Dancing around enemies in combat feels silly. Why are there tanky characters if even they can barely take hits?
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  14. Mar 2, 2016
    10
    Respect to the programming team, for taking big steps from the previous (also great) Grimrock. I can't give enough praise to this old-school RPG, playability, graphics, sound, story, everything is refined. Eye of the Beholder has a contender for the 1st place !!
  15. Jan 27, 2016
    10
    Unforgiving - sure, frustrating - sometimes but always lovable. The old tabletop roleplayer in me gets his nostalgia medicine with this game: nothing is left to random dungeon generation but instead every item and location is scripted with painstaking attention to detail.
  16. Dec 13, 2015
    10
    Could you ask for more from the game? No. Epic loot, involved character building in the context of meaningful team/party development, interconnected level design, unique enemies and challenges, intense dungeons, excellent graphics and ambiance. As a negative, some puzzles are obscure and paths/treasures hidden by unclear means; but, overall, I highly recommend.
  17. Nov 9, 2015
    9
    A huge, epic adventure that fans of first-person dungeon crawlers will devour. Designed with nostalgia in mind, but also sleek and shiny with modern graphics and great sound design. Better than the first game in every way, and worth it if you're even remotely interested in this kind of game. Play the first game before this one to help you ease into the mechanics and appreciate theA huge, epic adventure that fans of first-person dungeon crawlers will devour. Designed with nostalgia in mind, but also sleek and shiny with modern graphics and great sound design. Better than the first game in every way, and worth it if you're even remotely interested in this kind of game. Play the first game before this one to help you ease into the mechanics and appreciate the improvements.

    The challenge level is steep but fair, and difficult enemies can be taken down through tactics and manuvering rather than brute force. There are tons of secrets to find and an overall sense of mystery and wonder in every dungeon and area. Atmosphere is thick and the sound really makes the world feel alive, and threats ahead can be anticipated with keen ears. Overall the presentation makes for a immersive experience coupled with solid gameplay and combat.

    The puzzles are mostly logical and can be figured out with a little thought and experimentation, though a few are so unclear that guesswork is almost neccessary. I'll fully admit I had to consult a guide for a few spots, and while some solutions made me feel stupid, a few just made me go "really?". It's much more satisfying to work through the puzzles yourself, but some of the nastier ones can get frustrating enough to encourage cheating.

    A few minor balance issues made me rethink my initial party and start over after a while, but I'm terrible for that in any game like this. Almost any party combination can work, but some weapons are simply found more often and in better quality than others. Consulting a guide or a friend before setting out with your party can help a lot, especially since a few of the classes don't necessarily work the way you might expect them to.

    Being out in a bright, open world makes the grid-based movement seem a bit strange, where it mostly made sense in the confined halls of the first game. It's not just there for nostalgia though - the movement system and the logic that governs it is central to the combat and puzzle-solving systems and removing it would have required a complete overhaul in design. The game wouldn't work otherwise.

    The more open-ended design makes for a lot more exploration, but it can be overwhelming. Puzzles that need keys or information from elsewhere to solve don't always indicate that clearly, and if you leave the game for too long and come back to it, you'll likely be hopelessly lost. The progression path isn't clear, but that could be said to just be part of the game's philosophy. Here's an island full of monsters and traps and secrets, good luck.

    Nostalgic, polished, immersive, and challenging enough to deter some players, this is almost everything you could possibly want in a dungeon crawl and one of the only modern examples of the genre. Worth the purchase, and then some.
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  18. Oct 21, 2015
    2
    Saying it is "old school" RPG is a lie. The only thing old school about it is the navigation. Everything else screams modern real time combat with horrifically unbalanced gameplay. Did anybody even bother play testing this thing? It does make me miss the old school RPGs though. I wanted to play them instead of this bad game.

    Advancement is useless, skills are pointless and the enemies
    Saying it is "old school" RPG is a lie. The only thing old school about it is the navigation. Everything else screams modern real time combat with horrifically unbalanced gameplay. Did anybody even bother play testing this thing? It does make me miss the old school RPGs though. I wanted to play them instead of this bad game.

    Advancement is useless, skills are pointless and the enemies always overpower you. With the constant cooldowns and micro management needed the enemies quickly overwhelm you every time. In these types of situations you'd retreat but you can't in this game because enemies tend to spawn around you, there is no place to corner and you're injuried. At the end of the game I felt just as powerless as the start.

    The game should have been called Legend of Micromanagement because that is what you do the entire game. From the continual need to eat to the continual conservation of ammo and energy you are constantly drinking potions during combat. On top of that most enemies do crippling damage making you unable to attack. You end up sitting there watching enemies take you apart in a couple of hits while you wait on some cooldown or fumble with the horrific inventory system to find a potion.

    The only thing this game got right is the map. It is probably the best map implementation I've seen. But everything else is simply poor game design. As such I will not be playing any more of the Grimrock games.
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  19. Aug 13, 2015
    7
    For every step forward it really feels like this game should have instead fixed a problem with the original. Interface is still clunky. Bad design choices such as permanent debilitating status effects (unless you make it to a save point) and extremely difficult to find hidden wall buttons. Also the game is more punishing than enjoyable with traps that are aimed at killing you instead ofFor every step forward it really feels like this game should have instead fixed a problem with the original. Interface is still clunky. Bad design choices such as permanent debilitating status effects (unless you make it to a save point) and extremely difficult to find hidden wall buttons. Also the game is more punishing than enjoyable with traps that are aimed at killing you instead of creating an enjoyable experience. Problems stated, this is still a great game. Just not quite the advancement in the franchise I was hoping for. Expand
  20. Aug 1, 2015
    10
    I'm rather hard giving notations, but this game really deserves a 10, the only negative would be that a bit more social interaction between the players or with NPC could be cool. Rest is excellent.
  21. Jun 30, 2015
    4
    After being disappointed by the first Legend of Grimrock I still bought this second installment based on the initially mostly positive reviews. In the first few chapters, I really believe they were right. The graphics were much better and the puzzles much more logical although the "move and fight as a group only" frustrating interface remained. But soon, the authors reverted to their firstAfter being disappointed by the first Legend of Grimrock I still bought this second installment based on the initially mostly positive reviews. In the first few chapters, I really believe they were right. The graphics were much better and the puzzles much more logical although the "move and fight as a group only" frustrating interface remained. But soon, the authors reverted to their first love of inane, clueless and totally obtuse puzzles with a "you better be quick on the keyboard or else you fail" gameplay. Your foes also get more accurate, stronger and so powerful that the only way to defeat them (And they come in multitude) is to use a glitch where they get caught somewhere on the map and can't fight you. Otherwise,
    a shot or two and it's "game over". A total waste unless you're ready to follow a step by step guide and use cheats to survive.
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  22. Jun 23, 2015
    10
    This game is so cute. Very interesting mechanics and tone of puzzles. Level are huge, compared to Grimrock 1. Had fun with this one. Good work, can't wait for next one.
  23. Jun 14, 2015
    6
    SCORE: 6.4/10

    It looks like a pretty good game, and it is for the most part, but I think the puzzles are worse than the first one and too irrational/nonsensical and kind of reminded me of Broken Age. Maybe I just don't like RPGs like this anymore. I'm finding it more and more that I think I will like a game based on way-in-the-past preferences that just don't hold anymore. I used to
    SCORE: 6.4/10

    It looks like a pretty good game, and it is for the most part, but I think the puzzles are worse than the first one and too irrational/nonsensical and kind of reminded me of Broken Age. Maybe I just don't like RPGs like this anymore. I'm finding it more and more that I think I will like a game based on way-in-the-past preferences that just don't hold anymore. I used to love Might and Magic but I don't like this. I used to love RTS like Warcraft and Age of Empires, but I don't like them anymore either. Hell, I think I used to like Grim Fandango, but when I replayed it, it was very poorly designed actual game around a quirky and interesting story.

    I think I want my RPGs to be far more Witcher 3, Dragon Age Inquisition, Skyrim, Mass Effect, and Shadowrun. Not this. This was slow, boring, and tedious. I know others disagree, but such is an opinion. I'm avoiding games I thought I would like such as Legend of Grimrock and Pillars of Eternity.
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  24. Jun 4, 2015
    10
    Oh, like it so much. Good Grafik for Oldschool Gamer. The Game has no Problems with Win 8.1. Should thought to play Wizardry 8,2. But this is better. The Riddles are a littke hard.
  25. Jun 3, 2015
    8
    Absolutely a worthy follow-up to the amazing reboot of the old style dungeon crawler that was Grimrock I. A few new elements, some new functions with alchemy and optional use of guns. They've made it work both in dungeons and outside which is really cool. The square-walking fighting system has been enhanced a bit so that it isn't just enough to sidestep and hit over and over anymore. SomeAbsolutely a worthy follow-up to the amazing reboot of the old style dungeon crawler that was Grimrock I. A few new elements, some new functions with alchemy and optional use of guns. They've made it work both in dungeons and outside which is really cool. The square-walking fighting system has been enhanced a bit so that it isn't just enough to sidestep and hit over and over anymore. Some monsters will jump behind you, some will hit to the side if you sidestep them to their sword-arm side. Little things like that. Still, the main objective remains the same: don't ever get surrounded.

    Only negative point at all is that a few of the puzzles sometimes seem a bit too far out, so to speak. And they can be a bit annoying more than clever but it's very rare. Usually, you can work the solution out from clues and all together the balance between too difficult and difficult enough is accurately struck.

    The game ending seems to lead to the next game in the series and so it can feel a bit unfinished, perhaps. The final boss fight comes a bit out of nowhere, it feels, but it's actually a good boss fight. It's tough, sure, but it's not just about learning all the mechanics from replaying it 100 times, it's actually just about fighting well. So all in all, a very nice game. Into RPG? Buy it, simple as that.
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  26. May 30, 2015
    9
    Plays a lot like an old dungeon crawler, with many hard puzzles and nice graphics. Rather long and difficult, especially finding all the secrets. Doesn't have that much of a story, but it's ok and the story isn't the main drive of the game anyway. Class balancing, character progression and variance could have been a bit better, but I liked playing it to the end. It even has a dungeonPlays a lot like an old dungeon crawler, with many hard puzzles and nice graphics. Rather long and difficult, especially finding all the secrets. Doesn't have that much of a story, but it's ok and the story isn't the main drive of the game anyway. Class balancing, character progression and variance could have been a bit better, but I liked playing it to the end. It even has a dungeon editor and quite a few mods ... personally, I have had enough now. Until next time. :) Expand
  27. May 16, 2015
    9
    Found the first one absolutely brilliant, and this has improved on that.
    Didn't try and do what many sequels do, it stayed true to what made it so popular the first time and enhanced and tweaked it.

    Fans of the first MUST play this and anyone looking for a dungeon crawler with RPG elements should give this a go.
  28. May 15, 2015
    5
    I'm an old school gamer, but even nostalgia cannot save this from mediocrity. This is essentially a first person puzzle game, with garbage combat mixed in. The puzzles are decent, but the combat is atrocious and focused primarily on abusing mechanics that have nothing to do with traditional role playing mechanics.

    I cannot repeat enough that the combat is trivial and a complete waste
    I'm an old school gamer, but even nostalgia cannot save this from mediocrity. This is essentially a first person puzzle game, with garbage combat mixed in. The puzzles are decent, but the combat is atrocious and focused primarily on abusing mechanics that have nothing to do with traditional role playing mechanics.

    I cannot repeat enough that the combat is trivial and a complete waste of time. They should have just made this Myst-style and avoided combat altogether. It added nothing and in fact detracted from this. As a puzzle game it is more of an 8 and as an RPG it is a 1.
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  29. Apr 3, 2015
    10
    How can anyone score this under 9? I mean, it deserves 10 but maybe some people just don't get the old-style dungeon crawler movement. That people will be stunned by the music, graphics and atmosphere.
    I played LoG 1 and it was an excellent game. When I bought the second I thought I was too prepared to be challenged. I was wrong. This one improves everything in the franchise (I hope it
    How can anyone score this under 9? I mean, it deserves 10 but maybe some people just don't get the old-style dungeon crawler movement. That people will be stunned by the music, graphics and atmosphere.
    I played LoG 1 and it was an excellent game. When I bought the second I thought I was too prepared to be challenged. I was wrong. This one improves everything in the franchise (I hope it will be a long franchise), even the puzzles. Yeah, this is mostly a first person puzzle game with RPG features and it excels in every aspect you can think of. Just stay away if you want an easy game, in LoG2, you must think in and out of the box. Otherwise, go buy it now. Thank me later.
    Note: I strongly recommend the use of the map (Dont check old-style mode), I did not use one in LoG1 but in this one I'm lost the whole time).
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  30. Mar 19, 2015
    10
    The creation of this game was a glorious accomplishment. The combat (though not perfect) is a massive improvement over the previous game, the puzzles are challenging and layered, and, as in the first game, the level design is phenomenal. Big, detailed, and gorgeous, the non-linear environments of the island are masterfully designed.

    This game excels at everything it attempts to be.
    The creation of this game was a glorious accomplishment. The combat (though not perfect) is a massive improvement over the previous game, the puzzles are challenging and layered, and, as in the first game, the level design is phenomenal. Big, detailed, and gorgeous, the non-linear environments of the island are masterfully designed.

    This game excels at everything it attempts to be. Simply incredible.
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Metascore
85

Generally favorable reviews - based on 38 Critic Reviews

Critic score distribution:
  1. Positive: 37 out of 38
  2. Negative: 0 out of 38
  1. Feb 26, 2015
    65
    If Almost Human had made a strict dungeon crawler like the first Legend of Grimrock, but with a properly fleshed-out world, better UI, redesigned combat and role-playing systems, I would have recommended such a sequel in an instant. Alas.
  2. CD-Action
    Feb 7, 2015
    80
    A traditional, well-designed dungeon crawler that requires both quick fingers and a sharp mind. [01/2015, p.72]
  3. Jan 15, 2015
    95
    Legend of Grimrock 2 will consume your mind in many ways. The puzzles will slowly tear away at your brain until they are solved, and the amount of focus needed for just about every combat encounter is through the roof.