User Score
8.0

Generally favorable reviews- based on 382 Ratings

User score distribution:
  1. Negative: 46 out of 382

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  1. Oct 19, 2014
    3
    I don't get it with these "old school" games.
    I "played" this game for about ten minutes and gave up on it to to the weird movement and camera setup.
    You can only move in prescribed steps and directions in some sort of maze like way. It's so bad that moving around in this game made me nauseated. The reason people used to make games this way was because of limited resources, and, or,
    I don't get it with these "old school" games.
    I "played" this game for about ten minutes and gave up on it to to the weird movement and camera setup.
    You can only move in prescribed steps and directions in some sort of maze like way.
    It's so bad that moving around in this game made me nauseated.

    The reason people used to make games this way was because of limited resources, and, or, lack of 3D rendering facilities (the old games had pre-rendered perspective walls, etc).
    So why would anyone want to play the old way that gives you a headache?

    If this is a walk down nostalgia lane, then maybe some old ways are better of buried and forgotten.
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  2. Dec 25, 2014
    4
    Which of the following describe the best kind if RPG?
    1) A game with a deep, immersive plot, filled with memorable and engaging NPCs to interact with, where your choices really matter and drive the story. Or....
    2) A game with no NPCs to interact with, a game with zero meaningful choices, and a game whose plot is told through abandoned journals...because there is no real story....but
    Which of the following describe the best kind if RPG?
    1) A game with a deep, immersive plot, filled with memorable and engaging NPCs to interact with, where your choices really matter and drive the story. Or....
    2) A game with no NPCs to interact with, a game with zero meaningful choices, and a game whose plot is told through abandoned journals...because there is no real story....but tons and tons of puzzles.

    If #1 is your idea of a great RPG, stay far away from this game (Go buy Wizardry 8). If the idea of having no choices, no other characters except the player's party who don't matter, and no plot at all (solve puzzles on a mostly-empty island), then Legend of Grimrock II is game of the year. Sad, really, since the game engine is great, and could be used as a vehicle for great story telling. Wait for bargain-bin sale ($5 maximum)...this is a puzzler, not an RPG.
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  3. Nov 2, 2014
    2
    The movement is clunky and tortured. It plays more like a board game than a videogame. If you're looking for atari 2600 style of play, this might be a game for you.
  4. Nov 6, 2014
    1
    I quit this game after playing for many hours because
    1. The rectilinear movement system feels very confining after virtual reality games I've played
    2. The many difficult puzzles had no obvious solution so I wound up consulting Internet sites for help way too often 3. The resources available on normal difficulty were way too sparse and the creatures I had to battle were way too hard to
    I quit this game after playing for many hours because
    1. The rectilinear movement system feels very confining after virtual reality games I've played
    2. The many difficult puzzles had no obvious solution so I wound up consulting Internet sites for help way too often
    3. The resources available on normal difficulty were way too sparse and the creatures I had to battle were way too hard to be fun.
    Overall, a frustrating experience and waste of time.
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  5. Oct 21, 2015
    2
    Saying it is "old school" RPG is a lie. The only thing old school about it is the navigation. Everything else screams modern real time combat with horrifically unbalanced gameplay. Did anybody even bother play testing this thing? It does make me miss the old school RPGs though. I wanted to play them instead of this bad game.

    Advancement is useless, skills are pointless and the enemies
    Saying it is "old school" RPG is a lie. The only thing old school about it is the navigation. Everything else screams modern real time combat with horrifically unbalanced gameplay. Did anybody even bother play testing this thing? It does make me miss the old school RPGs though. I wanted to play them instead of this bad game.

    Advancement is useless, skills are pointless and the enemies always overpower you. With the constant cooldowns and micro management needed the enemies quickly overwhelm you every time. In these types of situations you'd retreat but you can't in this game because enemies tend to spawn around you, there is no place to corner and you're injuried. At the end of the game I felt just as powerless as the start.

    The game should have been called Legend of Micromanagement because that is what you do the entire game. From the continual need to eat to the continual conservation of ammo and energy you are constantly drinking potions during combat. On top of that most enemies do crippling damage making you unable to attack. You end up sitting there watching enemies take you apart in a couple of hits while you wait on some cooldown or fumble with the horrific inventory system to find a potion.

    The only thing this game got right is the map. It is probably the best map implementation I've seen. But everything else is simply poor game design. As such I will not be playing any more of the Grimrock games.
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  6. Jun 30, 2015
    4
    After being disappointed by the first Legend of Grimrock I still bought this second installment based on the initially mostly positive reviews. In the first few chapters, I really believe they were right. The graphics were much better and the puzzles much more logical although the "move and fight as a group only" frustrating interface remained. But soon, the authors reverted to their firstAfter being disappointed by the first Legend of Grimrock I still bought this second installment based on the initially mostly positive reviews. In the first few chapters, I really believe they were right. The graphics were much better and the puzzles much more logical although the "move and fight as a group only" frustrating interface remained. But soon, the authors reverted to their first love of inane, clueless and totally obtuse puzzles with a "you better be quick on the keyboard or else you fail" gameplay. Your foes also get more accurate, stronger and so powerful that the only way to defeat them (And they come in multitude) is to use a glitch where they get caught somewhere on the map and can't fight you. Otherwise,
    a shot or two and it's "game over". A total waste unless you're ready to follow a step by step guide and use cheats to survive.
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  7. Feb 1, 2021
    0
    I give this game 9. This game is truly amazing, impossible to stop playing. I reduce 1 point because, guys, really, come puzzles are just impossible to solve. I have no Idea how others managed to solve NEX roof exit puzzle for instance.
  8. May 4, 2021
    1
    This game is total garbage! Twice I played this game for about ten hours and quit!! I played and liked the first one. I’m good at this game. I spent hours playing the first one. Yet, this sequel totally sucks.

    First of all, needlessly difficult enemies at certain points, clearly inserted for no other reason than to make the game “difficult” completely RUIN this game. The first
    This game is total garbage! Twice I played this game for about ten hours and quit!! I played and liked the first one. I’m good at this game. I spent hours playing the first one. Yet, this sequel totally sucks.

    First of all, needlessly difficult enemies at certain points, clearly inserted for no other reason than to make the game “difficult” completely RUIN this game. The first version took into account the fact that the game is played in the old “four-directional” (north, south, east, west) style. You’re playing with a key board ok ... not a joystick. The enemies were difficult, but moved appropriately- and kept things fair. These ###king enemies, like the wolves, for example, they magically Fu##king move lightning fast, and ALWAYS magically appear in twos, ALWAYS on both sides, and BOOM YOU ARE F U C #ing dead, fighting a fa&&ot as$ fa&&ot character that is supposed to be there as a food source.

    Meanwhile, there is absolutely ZERO progression control, so - the next thing you know - even an expert at the original can find himself fighting a character that you are drastically under powered to face. The games retarded advice? “If you get stuck go somewhere else for a while.” Wow, that is just mother fuc$king genius dude. Brilliant! Just wander around and figure out when you’re at the proper strength to handle the proper level.

    Again, zero progression control. It’s just an all open mess, that - unless you follow a walkthrough step for step - is going to over and over again leave you completely frustrated. It’s total garbage. Don’t believe me? Go to the cemetary A-hole, and then tell me how this idiot didn’t make this game needlessly difficult. Surrounded by enemies that take forever to kill, in front of you and behind you, on paths ONE SPACE WIDE , where you cannot employ any defensive strategy even if you want to.

    Again - FU@KING GENIUS DUDE!! This is on the normal difficulty setting!!?!?!??!?? You, whoever made this game, are a total FU@King as$hole!

    You’ve been warned. Play something else!
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Metascore
85

Generally favorable reviews - based on 38 Critic Reviews

Critic score distribution:
  1. Positive: 37 out of 38
  2. Negative: 0 out of 38
  1. Feb 26, 2015
    65
    If Almost Human had made a strict dungeon crawler like the first Legend of Grimrock, but with a properly fleshed-out world, better UI, redesigned combat and role-playing systems, I would have recommended such a sequel in an instant. Alas.
  2. CD-Action
    Feb 7, 2015
    80
    A traditional, well-designed dungeon crawler that requires both quick fingers and a sharp mind. [01/2015, p.72]
  3. Jan 15, 2015
    95
    Legend of Grimrock 2 will consume your mind in many ways. The puzzles will slowly tear away at your brain until they are solved, and the amount of focus needed for just about every combat encounter is through the roof.