User Score
8.0

Generally favorable reviews- based on 382 Ratings

User score distribution:
  1. Negative: 46 out of 382

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  1. Aug 10, 2022
    9
    This was a nearly perfect dungeon crawling experience (with tons of content outside dungeons)! The game oozes with style, and the environments are awesome in their square-paper format. Combat is hard but manageable with patience -- movement is essential in its (nearly) turn-based battles. Character progression is slow but perceptible, especially when you have the opportunity to fight againThis was a nearly perfect dungeon crawling experience (with tons of content outside dungeons)! The game oozes with style, and the environments are awesome in their square-paper format. Combat is hard but manageable with patience -- movement is essential in its (nearly) turn-based battles. Character progression is slow but perceptible, especially when you have the opportunity to fight again some opponents from the beginning of the game, and there is very little filler -- you are always fighting some monsters, trying to figure out the puzzles, or hunting for better equipment. There is tons of backtracking, but the game presents many shortcuts to accelerate your trips around the island.

    Exploration is nice, but the puzzles and riddles are the stars of the game. All of them are logic, though you might want to explore the world to find hints, and often a hint is quite far from the puzzle itself. I actually found myself stuck very often, but coming back to a puzzle on another day gave me new ideas; there was only one "main" puzzle that was too obscure for me (the combination to the cemetery door -- I found its hints and nearly solved it, but I would never guess the one extra bit at the end of the sequence). Moreover, you can actually finish the game skipping one (maybe two?) of the big areas; you would miss on a lot of content, but this means you do not have to solve everything, unless you want to get to the "true ending". There are also many optional riddles and secrets which just provide you with extra equipment and are entirely skippable, some of them very clever -- there were quite a few "a-ha!" moments for me.

    Now, do not expect too much story or lore -- though there are a few bits here and there, they are just an excuse for all the dungeon (and exterior) crawling. Score: 87/100.
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  2. Jul 9, 2020
    8
    Very fun. If you liked the first game, you will love this one hands down. One of the best dungeon crawlers period. That being said, it's by no means a perfect game.

    The puzzles are (usually) solvable, however they're will be times where the solution is random and badly hinted at. Combat and character customization has been overhauled since the last game, but it's still the same engine
    Very fun. If you liked the first game, you will love this one hands down. One of the best dungeon crawlers period. That being said, it's by no means a perfect game.

    The puzzles are (usually) solvable, however they're will be times where the solution is random and badly hinted at. Combat and character customization has been overhauled since the last game, but it's still the same engine more or less so expect to be trapped by monsters repeatably until death. Auto-saving is a absolute necessity. The game is not "hard". It is very challenging, even on normal, which is an immediate hit or miss for some. Overall a great sequel to a good game and a great installment into the dungeon crawling genre.
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  3. Dec 24, 2018
    10
    Probly the best explorer game I played. I want to solve all the puzzles, find all the secrets! I get a strong sense of tabletop role playing when I play grimrock 2. Amazing atmosphere that gives goosebumps!
  4. Jan 3, 2018
    8
    Legend of Grimrock 2 is bigger than its predecessor, but it doesn't feel better in any way. Still a good game though.
  5. Nov 2, 2017
    10
    Bigger isn't always better. But in Legend of Grimrock 2, it's better most of the time.

    They've kept what made Legend of Grimrock great, rectified some of its failings and generally expanded much on variety and content. The latter brings a failing new to Grimrock. Some of the puzzles and their clues span the game world and can require quite a bit of backtracking if you missed some clue
    Bigger isn't always better. But in Legend of Grimrock 2, it's better most of the time.

    They've kept what made Legend of Grimrock great, rectified some of its failings and generally expanded much on variety and content. The latter brings a failing new to Grimrock. Some of the puzzles and their clues span the game world and can require quite a bit of backtracking if you missed some clue along the way, or didn't bother writing it down.

    But these incidents are few and far between compared to all the goodness this game has to offer. New dangerous-looking enemies make it harder to dance around the less-than-up-to-it AI of the first game. I won't spoil it for you, but some enemies were just genious. The new environments, including outdoor ones, are varied and beautiful. New puzzle elements bring spice to the old formula, allowing you to feel different kinds of clever upon solving them. (Or different kinds of stupid!)

    Class and skill systems have been revised, with additional classes and a new race - the ratlings.

    In short, if you liked the first one, you're gonna love this one. One of the smartest games in existence. And it's nice enough to hope you're smart as well.
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  6. Feb 15, 2017
    9
    This one is much better than the last one. It still has the same tile moving but it feels much more organic than before and you can go outside. Also the best point is that the game focuses less on super hard puzzles and makes smaller more pleasant ones and also adds more action and boss fights. This time I actually hope they make a sequel.
  7. Dec 23, 2016
    10
    It's a brilliant, hard and long game, very well designed, with a great athmosphere, tough to master, but makes you keep going and going. The puzzles and secrets are awesome.
    I didn't play Legend of Grimrock I, but I'm still playing LoG II right now, December 2016.
    I hope I could finish the game, but it's very hard. Love it!
    Will be playing LoG III if it's made.
  8. Mar 2, 2016
    10
    Respect to the programming team, for taking big steps from the previous (also great) Grimrock. I can't give enough praise to this old-school RPG, playability, graphics, sound, story, everything is refined. Eye of the Beholder has a contender for the 1st place !!
  9. Jan 27, 2016
    10
    Unforgiving - sure, frustrating - sometimes but always lovable. The old tabletop roleplayer in me gets his nostalgia medicine with this game: nothing is left to random dungeon generation but instead every item and location is scripted with painstaking attention to detail.
  10. Dec 13, 2015
    10
    Could you ask for more from the game? No. Epic loot, involved character building in the context of meaningful team/party development, interconnected level design, unique enemies and challenges, intense dungeons, excellent graphics and ambiance. As a negative, some puzzles are obscure and paths/treasures hidden by unclear means; but, overall, I highly recommend.
  11. Nov 9, 2015
    9
    A huge, epic adventure that fans of first-person dungeon crawlers will devour. Designed with nostalgia in mind, but also sleek and shiny with modern graphics and great sound design. Better than the first game in every way, and worth it if you're even remotely interested in this kind of game. Play the first game before this one to help you ease into the mechanics and appreciate theA huge, epic adventure that fans of first-person dungeon crawlers will devour. Designed with nostalgia in mind, but also sleek and shiny with modern graphics and great sound design. Better than the first game in every way, and worth it if you're even remotely interested in this kind of game. Play the first game before this one to help you ease into the mechanics and appreciate the improvements.

    The challenge level is steep but fair, and difficult enemies can be taken down through tactics and manuvering rather than brute force. There are tons of secrets to find and an overall sense of mystery and wonder in every dungeon and area. Atmosphere is thick and the sound really makes the world feel alive, and threats ahead can be anticipated with keen ears. Overall the presentation makes for a immersive experience coupled with solid gameplay and combat.

    The puzzles are mostly logical and can be figured out with a little thought and experimentation, though a few are so unclear that guesswork is almost neccessary. I'll fully admit I had to consult a guide for a few spots, and while some solutions made me feel stupid, a few just made me go "really?". It's much more satisfying to work through the puzzles yourself, but some of the nastier ones can get frustrating enough to encourage cheating.

    A few minor balance issues made me rethink my initial party and start over after a while, but I'm terrible for that in any game like this. Almost any party combination can work, but some weapons are simply found more often and in better quality than others. Consulting a guide or a friend before setting out with your party can help a lot, especially since a few of the classes don't necessarily work the way you might expect them to.

    Being out in a bright, open world makes the grid-based movement seem a bit strange, where it mostly made sense in the confined halls of the first game. It's not just there for nostalgia though - the movement system and the logic that governs it is central to the combat and puzzle-solving systems and removing it would have required a complete overhaul in design. The game wouldn't work otherwise.

    The more open-ended design makes for a lot more exploration, but it can be overwhelming. Puzzles that need keys or information from elsewhere to solve don't always indicate that clearly, and if you leave the game for too long and come back to it, you'll likely be hopelessly lost. The progression path isn't clear, but that could be said to just be part of the game's philosophy. Here's an island full of monsters and traps and secrets, good luck.

    Nostalgic, polished, immersive, and challenging enough to deter some players, this is almost everything you could possibly want in a dungeon crawl and one of the only modern examples of the genre. Worth the purchase, and then some.
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  12. Aug 1, 2015
    10
    I'm rather hard giving notations, but this game really deserves a 10, the only negative would be that a bit more social interaction between the players or with NPC could be cool. Rest is excellent.
  13. Jun 23, 2015
    10
    This game is so cute. Very interesting mechanics and tone of puzzles. Level are huge, compared to Grimrock 1. Had fun with this one. Good work, can't wait for next one.
  14. Jun 4, 2015
    10
    Oh, like it so much. Good Grafik for Oldschool Gamer. The Game has no Problems with Win 8.1. Should thought to play Wizardry 8,2. But this is better. The Riddles are a littke hard.
  15. Jun 3, 2015
    8
    Absolutely a worthy follow-up to the amazing reboot of the old style dungeon crawler that was Grimrock I. A few new elements, some new functions with alchemy and optional use of guns. They've made it work both in dungeons and outside which is really cool. The square-walking fighting system has been enhanced a bit so that it isn't just enough to sidestep and hit over and over anymore. SomeAbsolutely a worthy follow-up to the amazing reboot of the old style dungeon crawler that was Grimrock I. A few new elements, some new functions with alchemy and optional use of guns. They've made it work both in dungeons and outside which is really cool. The square-walking fighting system has been enhanced a bit so that it isn't just enough to sidestep and hit over and over anymore. Some monsters will jump behind you, some will hit to the side if you sidestep them to their sword-arm side. Little things like that. Still, the main objective remains the same: don't ever get surrounded.

    Only negative point at all is that a few of the puzzles sometimes seem a bit too far out, so to speak. And they can be a bit annoying more than clever but it's very rare. Usually, you can work the solution out from clues and all together the balance between too difficult and difficult enough is accurately struck.

    The game ending seems to lead to the next game in the series and so it can feel a bit unfinished, perhaps. The final boss fight comes a bit out of nowhere, it feels, but it's actually a good boss fight. It's tough, sure, but it's not just about learning all the mechanics from replaying it 100 times, it's actually just about fighting well. So all in all, a very nice game. Into RPG? Buy it, simple as that.
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  16. May 30, 2015
    9
    Plays a lot like an old dungeon crawler, with many hard puzzles and nice graphics. Rather long and difficult, especially finding all the secrets. Doesn't have that much of a story, but it's ok and the story isn't the main drive of the game anyway. Class balancing, character progression and variance could have been a bit better, but I liked playing it to the end. It even has a dungeonPlays a lot like an old dungeon crawler, with many hard puzzles and nice graphics. Rather long and difficult, especially finding all the secrets. Doesn't have that much of a story, but it's ok and the story isn't the main drive of the game anyway. Class balancing, character progression and variance could have been a bit better, but I liked playing it to the end. It even has a dungeon editor and quite a few mods ... personally, I have had enough now. Until next time. :) Expand
  17. May 16, 2015
    9
    Found the first one absolutely brilliant, and this has improved on that.
    Didn't try and do what many sequels do, it stayed true to what made it so popular the first time and enhanced and tweaked it.

    Fans of the first MUST play this and anyone looking for a dungeon crawler with RPG elements should give this a go.
  18. Apr 3, 2015
    10
    How can anyone score this under 9? I mean, it deserves 10 but maybe some people just don't get the old-style dungeon crawler movement. That people will be stunned by the music, graphics and atmosphere.
    I played LoG 1 and it was an excellent game. When I bought the second I thought I was too prepared to be challenged. I was wrong. This one improves everything in the franchise (I hope it
    How can anyone score this under 9? I mean, it deserves 10 but maybe some people just don't get the old-style dungeon crawler movement. That people will be stunned by the music, graphics and atmosphere.
    I played LoG 1 and it was an excellent game. When I bought the second I thought I was too prepared to be challenged. I was wrong. This one improves everything in the franchise (I hope it will be a long franchise), even the puzzles. Yeah, this is mostly a first person puzzle game with RPG features and it excels in every aspect you can think of. Just stay away if you want an easy game, in LoG2, you must think in and out of the box. Otherwise, go buy it now. Thank me later.
    Note: I strongly recommend the use of the map (Dont check old-style mode), I did not use one in LoG1 but in this one I'm lost the whole time).
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  19. Mar 19, 2015
    10
    The creation of this game was a glorious accomplishment. The combat (though not perfect) is a massive improvement over the previous game, the puzzles are challenging and layered, and, as in the first game, the level design is phenomenal. Big, detailed, and gorgeous, the non-linear environments of the island are masterfully designed.

    This game excels at everything it attempts to be.
    The creation of this game was a glorious accomplishment. The combat (though not perfect) is a massive improvement over the previous game, the puzzles are challenging and layered, and, as in the first game, the level design is phenomenal. Big, detailed, and gorgeous, the non-linear environments of the island are masterfully designed.

    This game excels at everything it attempts to be. Simply incredible.
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  20. Jan 20, 2015
    8
    I wanted to give it a 10, for this great sequel of a great game but it has some issues :
    -Although combat has been improved so much, I found it annoying that unarmed combat doesn't exist anymore.
    -Some traits are wasted opportunities to make a good party, are they traps? (for example: Rage sounds good for a barbarian trait, but 4 dmg more or less doesn't give you any gameplay change).
    I wanted to give it a 10, for this great sequel of a great game but it has some issues :
    -Although combat has been improved so much, I found it annoying that unarmed combat doesn't exist anymore.
    -Some traits are wasted opportunities to make a good party, are they traps? (for example: Rage sounds good for a barbarian trait, but 4 dmg more or less doesn't give you any gameplay change).
    -Why can't I use a light weapon and a shield and have masteries to unlock on this type of combat ??? (you either go for heavy weapon and shield, dualwielding light weapons or heavy weapon + staff/orb)
    -I must agree that some puzzles and secrets are clueless-ly hard to find (use the net to solve them), but that doesn't change the fact that you are rewarded possitively when you go on a treasure hunt exploration.
    -Was interesting in Grimrock 1 to receive stats (dexterity, will power etc) in order to unlock abilities.
    Anyway Grimrock 1 was and still is a great game, Grimrock 2 is even better at everythig that was good with the first one...but some developer choices are stupid.
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  21. Jan 11, 2015
    8
    Legend of Grimrock (short: LoG) is a fantasy themed action role-playing game from Finnish indie video game developer "Almost Human". The video game is a 3D grid-based, real-time dungeon crawler inspired by classic 1980s and 1990s action role-playing games Dungeon Master,[2] Eye of the Beholder and Ultima Underworld.[3] It was released on 11 April 2012 for Microsoft Windows, and later forLegend of Grimrock (short: LoG) is a fantasy themed action role-playing game from Finnish indie video game developer "Almost Human". The video game is a 3D grid-based, real-time dungeon crawler inspired by classic 1980s and 1990s action role-playing games Dungeon Master,[2] Eye of the Beholder and Ultima Underworld.[3] It was released on 11 April 2012 for Microsoft Windows, and later for Mac and Linux in December. Expand
  22. Jan 8, 2015
    9
    In short - Really enjoyed this game. I hope the next instalment (I really want there to be one) includes NPC, and friendlies. At times I had to sit and think of what some of the writings and signs meant but that says more of me than the game. I enjoyed seeing something I could not get but had to work out a way to get it, not so keen on backtracking.

    Extended views: It attempts to bring
    In short - Really enjoyed this game. I hope the next instalment (I really want there to be one) includes NPC, and friendlies. At times I had to sit and think of what some of the writings and signs meant but that says more of me than the game. I enjoyed seeing something I could not get but had to work out a way to get it, not so keen on backtracking.

    Extended views:
    It attempts to bring the Eye of the Beholder (EOB) series into modern day. However the EOB series had some additions that I was hoping LoG 2 would include. In LoG 1 we brought back to life Toorum, but in LoG2 we can not play as him or can we have chance encounters with any other NPC's. I recall during the EOB series that you at times may have found other adventurers and then you decided if they were to join or not. This was a great facet as you could alter your party during game play if you thought you made an error from the start.

    I like the many of disgruntles found this game really challenging, but that is exactly what I want. Leave the mindlessness to the DA series. If anything I would like more of an emphasis on the value of living rather than resurrecting. This game has too many resurrecting points and healing methods.

    The combat and spell casting took me a bit of getting use to but I beat those 'special attack' demons. The spell casting is unforgiving. I like the rune concept but I am so slow with my intricate mouse movements that I struggled to cast numerous spells with 2 magic users. Made me wish I had another fighter/missile-refer above about NPC.

    The skill points and ability trees seem a bit limiting compared to LOG1. With spell casters I found you had to bank some skills and wait till you found spell scrolls to know which branch to follow, and then not all spells were known until much later.

    Having to work out how to get to certain places and find hidden buttons, with the aid of clues added to the uniqueness. I tired easily of back tracking to find puzzles I didn't conquer, then I realised I could mark maps and alike and so partly my fault for not exploring my 'tools' properly. I wished I had used the interactive map from the beginning.

    The best magic users weapon is only available once the game has been completed.?
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  23. Jan 4, 2015
    10
    Not only does this game offer a good challenge with difficult puzzles and dangerous enemies, but it is also incredibly rewarding. This is the kind of game that is very possible to beat without looking up a walk-through. If you want it to be harder though, the game gives you that opportunity in many places. This is most certainly the best game that came out in 2014.
  24. Dec 12, 2014
    10
    Absolutely amazing game from the guys who brought you Legend of Grimrock. Although I thought there wouldn't be a sequel they managed to top themselves and bring out this jewel of an indie game.

    The puzzles are great, the combat has depth and is very dynamic, and overall clearing an area full of monsters and mysteries feels really rewarding. Easily worth sinking tens of hours into.
  25. Dec 10, 2014
    10
    Brings back memories of the good old Eye of the Beholder series, which were one of my favorites back in the 1990s. If you played the old classics, this sure is something for you. Remember drawing maps on checkered paper to navigate the game, this part is now automated in game but it still brings back all the good memories. I also enjoyed playing Legend of Grimrock 1, this is the same justBrings back memories of the good old Eye of the Beholder series, which were one of my favorites back in the 1990s. If you played the old classics, this sure is something for you. Remember drawing maps on checkered paper to navigate the game, this part is now automated in game but it still brings back all the good memories. I also enjoyed playing Legend of Grimrock 1, this is the same just with more content.

    There is tons of stuff to explore and puzzles to solve and they are all really rewarding! This genre has its full support from me and I guess any OldSchool gamer out there. ;o)
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  26. Dec 6, 2014
    10
    Let me start off by saying I've never played a tile-based, classic dungeon crawler such as this before. I do like some older games such as Baldur's Gate but have not played Wizardry or the like.

    I wasn't sure what to expect but I am blown away. I can't believe how good the game is. The puzzles are fun and mostly make sense (a few exceptions where I thought they were poorly done and too
    Let me start off by saying I've never played a tile-based, classic dungeon crawler such as this before. I do like some older games such as Baldur's Gate but have not played Wizardry or the like.

    I wasn't sure what to expect but I am blown away. I can't believe how good the game is. The puzzles are fun and mostly make sense (a few exceptions where I thought they were poorly done and too convoluted). The combat is challenging but not that hard on easy as long as you read about the classes before making your party (taking an alchemist makes the game much easier). The boss fights are so much fun, probably my favorite part of the game. The environments and atmosphere are impressive. The music is unbelievable, frankly couldn't believe how amazing the music was in this game (especially the last 2 boss fights and credits music). It sounds like Lord of the Rings meets Star Wars meets Pirates of the Caribbean.

    The character creation and customization is great. I can't WAIT to see what they have in store for Grimrock 3 (I'm assuming they'll make one!!) I'm hoping for even better environments, more balanced combat, and more classes.
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  27. Nov 29, 2014
    10
    I love this game
    It's hard to believe you could improve in anyway on the first, but they did!
    the combat is so strategic and polished,now i'm just waiting for the third game
  28. Nov 23, 2014
    10
    If you've just abandoned Dragon Age Inquisition and are feeling a bit sad that the age of PC based RPGs with all it's glorious subtlety appears to have passed and been replaced by mindless console based hack'n'slash games look no further. I couldn't believe how good this game was, it combines a great atmosphere with wonderful puzzles. I love the way that they've taken the best of the oldIf you've just abandoned Dragon Age Inquisition and are feeling a bit sad that the age of PC based RPGs with all it's glorious subtlety appears to have passed and been replaced by mindless console based hack'n'slash games look no further. I couldn't believe how good this game was, it combines a great atmosphere with wonderful puzzles. I love the way that they've taken the best of the old school RPGs like Eye of the Beholder and Dungeon Master but then turned them non-linear and proved that there's lots of scope for innovation with those old ideas. The puzzles are some of the most imaginative I've seen and it was a true pleasure to play. Expand
  29. Nov 18, 2014
    9
    For me GOTY 2014 for sure. This game is even better than Dungeon Master 2 and that game was real gem. This is best of the recent RPG games and i really love the whole feeling of the game. If you are a dungeon crawler fan this is a must own.
  30. Oct 30, 2014
    9
    Good stuff. More environment variety, challenging, great puzzles and map design, bosses are cool with emphasis on positioning. Unexpected bonus: AMAZING sound quality. Use a pair of good headphones, you won't regret it. Very solid sequel.
Metascore
85

Generally favorable reviews - based on 38 Critic Reviews

Critic score distribution:
  1. Positive: 37 out of 38
  2. Negative: 0 out of 38
  1. Feb 26, 2015
    65
    If Almost Human had made a strict dungeon crawler like the first Legend of Grimrock, but with a properly fleshed-out world, better UI, redesigned combat and role-playing systems, I would have recommended such a sequel in an instant. Alas.
  2. CD-Action
    Feb 7, 2015
    80
    A traditional, well-designed dungeon crawler that requires both quick fingers and a sharp mind. [01/2015, p.72]
  3. Jan 15, 2015
    95
    Legend of Grimrock 2 will consume your mind in many ways. The puzzles will slowly tear away at your brain until they are solved, and the amount of focus needed for just about every combat encounter is through the roof.