User Score
6.4

Mixed or average reviews- based on 164 Ratings

User score distribution:
  1. Positive: 96 out of 164
  2. Negative: 52 out of 164

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  1. Aug 8, 2017
    7
    Not a bad game but not a great game either. It shows moments of brilliance when it comes to hero design like turning your hero into a fighterjet on the press of a button or swinging around on a energywip through the map.

    But between those moments of brilliance there is alot of downtime in form of mostly very boring and annoying gamemodes and really bad map design. In most gamemodes
    Not a bad game but not a great game either. It shows moments of brilliance when it comes to hero design like turning your hero into a fighterjet on the press of a button or swinging around on a energywip through the map.

    But between those moments of brilliance there is alot of downtime in form of mostly very boring and annoying gamemodes and really bad map design. In most gamemodes you have to camp most of the time in small rooms or small areas to charge up your objective, in order to win.There is, for example, some very bad thought out king of the hill variant where you have to stand literaly most of the round in a 5 meter big circle which spawns and despawns on different places on the map and arent allowed to leave this circle if you want to score points.So you basically have to camp the whole round in a 5 meter big area of the map! In two other gamemodes called uplink and overcharge you have to bring the objective from the middle of the map into a small room (on every map its a small room!!) near your spawnarea and then protect it there as long as it charges up to 100 %. Who builds campy gamemodes like this where you have to play most of the time on the least interesting spots of the maps?

    I have nothing against games which have only objective based gamemodes. But those games should at least then make sure that their objective based gamemodes are actualy fun to play and not totaly unfun clusterf... like most of them are in this game. This game has 4 bad game modes and only 1 good gamemode (turf war), which actual is fun to play.

    30 dollar sounds not much, but i would save my money as long as they refuse to fix their gamemodes, or at least let the player pick the gamemode they want to play and dont randomly spawn you into a mode you dont want to play.
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  2. Aug 8, 2017
    6
    For the first couple games I really liked it. It's got interesting controls and mixes up typical fps gameplay quite well. After a few games however, I started to realize that what I thought was me being bad because I was learning the game seems to be more of a class balancing issue. The mobility aspect of the game is really cool, but classes with less mobility are at a distinctFor the first couple games I really liked it. It's got interesting controls and mixes up typical fps gameplay quite well. After a few games however, I started to realize that what I thought was me being bad because I was learning the game seems to be more of a class balancing issue. The mobility aspect of the game is really cool, but classes with less mobility are at a distinct disadvantage. The assassin and wraith classes both seem overpowered since they can drop most other classes before you have any time to react, and with their quick movement it isn't hard for them to be constantly behind your team harassing you. I've played games with class disparities and that have high skill caps, and I'm not always the top of my team. That being said, this is the first time I've felt helpless in a game. When you first get hit by an assassin that's behind you, you're pretty much dead unless you can react with ungodly speed and get them off you. Wraiths slide in from nowhere and kill you before you have a chance to do anything, and the only remedy is either great team work or hiding in corners all the time.

    This is mostly personal preference, and maybe it's a bit early to tell but it was way more frustrating than any game experience I've had before. Hopefully they work on balancing over the next few weeks and it'll be less annoying.
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  3. Aug 18, 2017
    6
    Cliffy B retreads Unreal (one of the "dime-a-dozen" arena shooters of the 90's that he also worked on) with some minor tweaks. It's a short-term entertainer at best. Gears was a great game/series followed by Bulletstorm. Which was fun, but it felt lacking in many areas, especially the MP that Bleszinsky claimed was going to shake up MP gaming. It ended up being a pretty generic experience.Cliffy B retreads Unreal (one of the "dime-a-dozen" arena shooters of the 90's that he also worked on) with some minor tweaks. It's a short-term entertainer at best. Gears was a great game/series followed by Bulletstorm. Which was fun, but it felt lacking in many areas, especially the MP that Bleszinsky claimed was going to shake up MP gaming. It ended up being a pretty generic experience.

    I feel like Cliffy B continues to prove himself to be one of the most overrated minds in recent gaming, and he is coasting on the success of Gears of War with every article he writes and his games are proving the same.

    Since some don't seem to get this aspect unless it's shoved in their face so: this is clearly my opinion on this game. Your mileage may vary. If you enjoy Lawbreakers, awesome. Game on. Fun is what it is all about.
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  4. Nov 15, 2017
    6
    1- GENERAL

    This is not actually a proper review, just played for 5 or 6 hours, but I've asked for the opinion of some of the community on Reddit, and I have my own ideas on the game, this is what I've sum up, and there's a lot to talk about this game if you have the time and patience to listen. Lawbreakers it's a twitch arena FPS that tries to emulate that old Quake stile games based
    1- GENERAL

    This is not actually a proper review, just played for 5 or 6 hours, but I've asked for the opinion of some of the community on Reddit, and I have my own ideas on the game, this is what I've sum up, and there's a lot to talk about this game if you have the time and patience to listen.

    Lawbreakers it's a twitch arena FPS that tries to emulate that old Quake stile games based on skills and map knowledge.

    Pretty much there's no story in this game, at least one that makes any sense, so let's forget about that. For most players that's not important, but I have to mention that. Even the characters have no backstories and are kinda undifferentiated, and most times I didn't even know if I was one of the good or bad guys.

    It has a good number of maps, but they are almost all very similar and not very exciting. Generically they all follow the same scheme, a flanking route and an in your face straightforward path to the objective that usually is in a central open low gravity field. There was one exception that I've loved, Vertigo map that was so open and allowed me so much more strategical options that I could spend an entire day just playing that one.

    Graphics are vibrant, with a large spectrum of colors without being childish or cartoonish, but sometimes it's a bit confusing when we are engaged in a mid to long range 1v1.

    I've liked the sounds from weapons, they are distinct, but sometimes I had some trouble distinguishing the hitmakers from the other sounds around.

    2 – GAMEPLAY

    As usual in the genre we play a 5v5 team match. The game modes are more or less the same from other games, except blitzzball where we have to do something similar so score goals, but it's essentially another capture the flag with a twist. We have 9 characters each one with different roles. They are quite distinct and they've seemed balanced. Even the community didn't mention overpowered classes when I

    discuss the game in reddit, so that seems not to be an issue. It's easy to try them out and quickly you will understand witch one you like the most.

    The key feature about this game is the low gravity fights, and when you get the hang of those they are quite cool and satisfying. Really thumbs up here. Also, the skill cap to master this feature is quite high. Not so high as I was expecting, but even so we are easily played around by a more experienced player, and that's how it should be. Despite that is quite easy to get into the game and take fun out of him.

    When the low grav is so important in a game I found strange that most times the choke points are inside small rooms where we are permanently hitting the ceiling and objects, making the battles chaotic and sometimes disorientating. On most maps the objective is inside a room, and the playerbase is so small that any try to make a custom match just to choose the maps will end up in a empty match. It's annoying.

    Now the game has a competitive mode, but maybe too little, too late. I've queued several times, two or three times for over five minutes without being able to find a match, so I was unable to play any competitive game whatsoever in this free trial.

    That leaves us with quickplay. Almost zero communication and teamplay, but also almost any toxicity that I've noticed.

    3 – CONCLUSION

    Lawbreakers is quite a good game. Gameplay is rather good, it has good game modes, well designed characters and team roles, well balanced. Easy to get into, very mechanically rewarding, since the better players will almost always outperform worse ones.

    What went wrong then?

    The game does not have much content at the time, and even I noticed that it can become boring quite quickly.

    Despite being good and balanced the game does not excels in nothing particularly, so people had stick around their previous games. The genre is now oversaturated and players need something outstanding to change for their main titles, just the overall quality of gameplay is not enough nowadays.

    For a newcomer is not easy to find balanced matches because there's no matchmaking, just a match balance. In the other team it will surely be a good player that will dominate all newcomers, that will not have a proper learning curve. There's no kill cam so you have no chance to learn with your mistakes, and believe me when I say that half of the times you will not understand how someone killed you. It's hard for a casual, that will learn even slowly.

    Now people like the loot and shiny stuff, and Lawbrakers' crates give uninteresting stuff, seems there's no shiny reward for our effort.

    It seems also that at some point changes were made to the game that annoyed original players. That didn't work well. Even assuming that the changes where overall good, they have upset the current players that left, and didn't attracted new players to the game, since the player count was quite low.

    Well, not enough characters left. tl;dr, just give this game some love guys!
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  5. Jun 20, 2018
    7
    Another good game ruined by the gaming media and "critics"
    If you're looking for reviews where the reviewer bashes the creators and call this an OW clone, then walk away you brainwashed ♥♥♥♥.
    The death of this game came because of the undeserved praise and comparisons Overwatch gets to it so called "fun gameplay". I am the type of novice reviewer that atleast knows when a game is good
    Another good game ruined by the gaming media and "critics"
    If you're looking for reviews where the reviewer bashes the creators and call this an OW clone, then walk away you brainwashed ♥♥♥♥.
    The death of this game came because of the undeserved praise and comparisons Overwatch gets to it so called "fun gameplay".

    I am the type of novice reviewer that atleast knows when a game is good or bad.
    And BOTH games are not bad and are VERY ...(wait for the plot twist) different.
    SHOCKING, I know.

    Let's review this shall we ?

    The vision behind game:
    Lawbreakers is a FPS CLASS (not HERO) based shooter mainly focused around skill and fast pace movement.
    There is little to none of back story for the game because it's entire investment was around.. well the GAMEplay.

    Execution:
    The gameplay is amazing. Fast pace and responsive. Each class can stand on it's own against any other class. The good thing about this game is that I never get killed easily by casuals.
    Skill is the key to enjoy this game, and that's what I like. However, this does make casuals, unisntall the game after ten minutes, making the player base much smaller compared to other games that try to be casual friendly.
    The only flaws to game is the objectives.
    They're simply not suitable for this type of game expect maybe one or two.

    Summary:
    A good game that probably should have gone F2P from start.
    If you try to maintain playerbase with hardcore gamers only, you should know that in era, we are not many.
    Most are average players and the huge amount of the gaming community are casuals.
    The typical consumer expects more than just 5 types of matches and fast paced movement (unless you're a big company....).
    Anywho , good game but much like Battleborn, it was born on the wrong era of gaming.
    Try this game if you're an average gamer, most players are in that same level too.
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Metascore
76

Generally favorable reviews - based on 34 Critic Reviews

Critic score distribution:
  1. Positive: 27 out of 34
  2. Negative: 0 out of 34
  1. CD-Action
    Oct 30, 2017
    80
    LawBreakers is a very good online shooter that distinguishes itself with a couple of original, spot-on ideas. What makes it trail behind Overwatch are disappointingly forgettable characters. [10/2017, p.46]
  2. Oct 19, 2017
    75
    LawBreakers' most important element is the strong, tight gameplay that conveys the feeling of a classic shooter in a modern package. But the rest of the game disappoints with uninteresting characters and maps, not a lot of options and just a few modes.
  3. Edge Magazine
    Sep 14, 2017
    80
    No matter what comes next, Lawbreakers is a success. It's proof, among other things, that veteran design talent really does mean something - and that the shooters of the late '90s still have something to teach the modern game industry. This is more than nostalgia: it's a paean to the genre's potential, performed by people who know it well. [Issue#311, p.104]