- Publisher: Fatshark AB , Fatshark
- Release Date: Jun 12, 2012
User Score
Mixed or average reviews- based on 211 Ratings
User score distribution:
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Positive: 126 out of 211
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Mixed: 47 out of 211
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Negative: 38 out of 211
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- Most helpful
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Jun 19, 2012
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Sep 26, 2012
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Oct 6, 2012
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Sep 25, 2012My only complaint is the combat......I just felt like it was a little clunky, unintuitive but that wasnt so bad. The reason I gave it a 5 is the simple fact that the combat is just plain repetitive. I like everything else about the game, enough so that I would have given it an 8 or a 9. But the same old grindy feel just killed it for me.
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Jun 13, 2012The skill system could use some workout but it is a polished and enjoyable postapocalyptic actionrpg. There are not so much around, so you must play what you get.
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Jun 28, 2012
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Jun 3, 2013
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Jun 21, 2012
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Jun 28, 2012
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Jun 14, 2012
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Jun 13, 2012Boring.
THe setting is not bad, and the gameplay gets a pass, but the lack of RPG elements, NPCs are all the same, and the writing is nothing special.
The AI is really rudimentary, you will have more fun playing Diablo 1, by far . Also a real time party based, doesn't really leave room for much. Probably the speed will cover mose AI problems -
Aug 24, 2013
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Jun 7, 2013
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Aug 7, 2013
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Feb 28, 2014
Awards & Rankings
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Pelit (Finland)Oct 13, 2012Krater has a lot of good things going for it: an original setting (post-apocalyptic Sweden!), a fresh take on ARPG leveling mechanics, a moody soundtrack… Sadly, the monotonous and boring combat makes playing it a chore. Kudos for Fatshark for actively patching their game, but only time will tell whether the potential will ever be fulfilled. [Aug 2012]
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Sep 25, 2012This game will bring you only pain and humiliation. It will drive you insane, filling your nightmares with many-colored bears.
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PC Master (Greece)Aug 31, 2012Mixed emotions… Krater tries to be a squad-based action RPG, but ultimately it does not fully deliver, neither as squad-based, nor as action-hack/slash, nor even as an RPG- and that is truly a shame, for there was something really brilliant here. Still, it remains a fun way to pass many game-hours. [August 2012]