This review contains spoilers, click expand to view.
TL;DR
Interesting ideas
Many are unnecessary as implemented
The others feel like forced padding
None of them seem to be balanced
Play D3's Inferno difficulty or Path of Exile
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I bought this game at launch, and was immediately frustrated by several bugs (hidden key bindings that couldn't be fixed, alt tabbing causing unrecoverable issues, fog of war resetting when changing implants..) that were fixed rapidly. So kudos to the developers for fast response.
To date I have 11.4 hours played, and beat the main storyline. The idea of the mechanics in this game is solid, but the implementation leaves much to be desired.
Lies about enemy models:
Part of the reason I bought this game was a claim of not just re-skinning all the monsters in the game. In my play time, pretty much all enemies behaved the same way.. maybe every hour or so I would see something different (a stun, or an acid pool) but for the most part everything behaves the same way with a very limited number of attacks. There is little graphical variety in enemies, and what may be there is hard to discern because of the angle of view.
This also highlights a weakness of the whole encounter system: rarely will you fight more than 1-4 enemies at a time. The same patterns of groups will appear over and over and over.. it's just boring. The only interesting fight was the last one, and that was anti-climactic in its own right (because the game isn't stand-alone complete, story-wise)
Team building:
I know they are coming out with a boot camp that will let you upgrade characters, but unless you can also convert to the mutated versions of the classes this will be a mostly-useless feature. Each class has an alternate version with abilities that are just better in every way (e.g.: basic medic has a channeled HoT, and a single target heal with a cast time. Mutant medic has a fire-and-forget HoT buff, and an aoe heal with a cast time.)
Because there is no boot camp right now and I did not want to waste my time buying and upgrading new tiers of heroes, about 2 hours into the game I simply ran to the center of the map and purchased level 15 heroes and tier 4 stat recipes. I wasn't using any guides or spoilers, it just seems fairly obvious that the giant capital city next to the glowing crater would have the best stuff for sale. If I was starting a new game I'm sure I could do this even faster. Level 4 items take the same ingredients as 1-3, they just require 4 of them - and give a proportionate boost per ingredient (level 1 is +5, 4 is +20). So there is no reason not to build them. The recipes were quite cheap.
An hour later my heroes were all at max level. That means for nearly 3/4 of my play time, my characters did not intrinsically advance. They got better upgrades and weapons, yes, but I think the experience system is basically useless.
Difficulty:
This is the easiest ARPG I have ever played. The penalty for being knocked down in Normal difficulty is effectively 100 Kr to heal, which is nothing. You can always teleport out of a dungeon so if you stick around long enough to accumulate an injury, it's because you chose to. The only other challenging option (to gain a full injury each time you're knocked down) is just asking to add pointless fluff time to your game as not all injuries can be cured.
Anyway, once I bought my level 15 guys I never was knocked down. One application of my medic's aoe heal puts everyone to full, and his heal over time fully heals every second. No worry about limited resources, as these heals don't even have a cooldown.
Because all packs are small and similar, I never had to vary my strategy.. within two cycles of cooldowns on my dps and tank, every enemy squad I encountered was defeated.
The skill system:
I love the idea of customizing skills and having flexibility to add different effects to each power, bending class boundaries, etc... but I swear that Krater doesn't actually want this to happen.
For example:
I put 5 healing buffs on my dps's basic power that is never on cooldown. He had maybe 600 hp, and I would see it heal him for 15-20.
I put 3 healing buffs in my medic's aoe and it heals everyone for 400+ hp.
I put stat buffs on my tank's aoe attack.. they last 15s.
I add some implants to increase his buff duration... the buffs still last 15s.
I put added damage enhancers on my medic's HoT ability... nothing happens.
It is entirely possible that I simply do not understand the fundamental mechanics of this game... but it is so easy that I didn't have to do any additional exploring or experimentation. I give everyone defense/stamina, and strength for the dps/tank, focus for the medic, and my team steamrolls everything. Intelligence is worthless.
Bottom line:
If you're looking for a serious challenge, I would suggest diablo 3's Inferno difficulty.
If you''re just looking for an ARPG with fun and interesting mechanics, I would go for Path of Exile.… Expand