- Publisher: Behold Studios
- Release Date: Jun 18, 2013
- Also On: iPhone/iPad
User Score
Mixed or average reviews- based on 85 Ratings
User score distribution:
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Positive: 26 out of 85
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Mixed: 36 out of 85
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Negative: 23 out of 85
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Dec 30, 2013
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Apr 23, 2014
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Jun 3, 2015The game started quite nice. Humor was pretty good, gameplay was quite a chilling experience. Bu as soon as 3 hours passed, it got so repetitive, that I had to force myself to go through with the story.
Combat mechanics and character development are heavily underdeveloped here, and considering that's basically 70% of the game... well, that's bad. -
Feb 11, 2015
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Jan 22, 2014
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Sep 23, 2013
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Sep 4, 2013Micro-transactions ruin what may have been a fun little trip down memory lane. The intrusive nickel-and-dime cash shop reminds the player that they are not, in fact, playing a game from good old days, but are fully stuck in today's world, where gamers may no longer enjoy a complete product at the time of purchase.
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Sep 26, 2013The shameless micro transactions do a good job of putting a cap on the fun. Blacksmiths cost a minimum of 150 to upgrade equipment with an extremely high chance of failing and after you've failed enough the game prompts you to purchase more gold. Why include micro transactions in a game that already costs $9.99? I can't recommend this to anyone.
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Aug 3, 2014
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Oct 19, 2013Loaded with skeevy microtransactions; gameplay seems designed around forcing people who have already bought the game to spend more money on bonuses simply to make it playable. Avoid avoid avoid.
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Jul 8, 2016
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Oct 19, 2014Knights of Pen and Paper is a sweet little throwback to the days of pen and paper gaming, but its simple approach may not be enough to entice every RPGamer. Yes, the combat is simplistic, but it's fast and easy to roll with.
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Aug 28, 2013A well-executed joyful game with entertaining battle system and ton of humour. However, it's "just" about those entertaining battles. Therefore, the biggest alarm here is its stereotype.
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CD-ActionAug 2, 2013Works better in small doses on touchscreen. After a couple of hours on PC it becomes repetitive and boring. [CD-Action 09/2013, p.69]