User Score
6.7

Mixed or average reviews- based on 1215 Ratings

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  1. Feb 26, 2012
    9
    GRAPHICS: 85 - Nice color palette and blending, missing better light/shadow effects and details

    SOUND: 85 - Decent soundtrack, especially the Tuatha score is epic, some dull moments here and there. GAMEPLAY: 93 - Spot on controls, Well done utilizing mouse/keyboard combination. Haven't seen so fast and sharp combat since WoW. Minigames regarding dispelling,lockpicking works!! VALUE: 95
    GRAPHICS: 85 - Nice color palette and blending, missing better light/shadow effects and details

    SOUND: 85 - Decent soundtrack, especially the Tuatha score is epic, some dull moments here and there.

    GAMEPLAY: 93 -
    Spot on controls, Well done utilizing mouse/keyboard combination. Haven't seen so fast and sharp combat since WoW. Minigames regarding dispelling,lockpicking works!!

    VALUE: 95 - Looking at my steam played counter for Kingdoms of amalur : 57.7 hours. I´ve only discovered about 25% of the regions in the game, and my bet is that the amount of quests I´ve done (65), are about the same. This game is HUGE.

    APPEAL: 85 - The game is somewhat slow to start. The story requires patience to unfold. And perhaps too much side information is given. It wasn´t until around 20 hours played that I got a good idea of where this story was taking off to. But it is worth the wait. Some quests are tedious, and I would have love a bit more in depth conversation and response to my character from the NPC´s.


    OVERALL: 90
    A brilliant single player RPG with tons of locations/lore/stories to explore. The character building is spot on with tons of possibilities. The story - once taking off, is exciting and thorough.
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  2. Feb 24, 2012
    10
    It is very strange. If you check the reviews the average rating is a lot higher. This implies that metacritic user score is open to abuse.
    The game is a gem. I enjoyed it.
  3. Feb 24, 2012
    5
    I really wanted to like this game, but after 6 hours of gameplay, honestly i'm bored to tears of it, like many others have said the only good thing is the combat, everything else is not good, it's far far to easy, the cartoony graphics although nice are out of place in my opinion, a darker demon/dark souls setting would have been better i think, plus add the difficulty from those games andI really wanted to like this game, but after 6 hours of gameplay, honestly i'm bored to tears of it, like many others have said the only good thing is the combat, everything else is not good, it's far far to easy, the cartoony graphics although nice are out of place in my opinion, a darker demon/dark souls setting would have been better i think, plus add the difficulty from those games and it would have been a winner.

    So not a terrible game, but one i wont be playing again in a hurry.
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  4. Feb 24, 2012
    5
    Decent, but not great. Combat is fun and the engine is pretty but overall I found the game to be bland and boring. Very little innovation and in general not very interesting.
  5. Feb 23, 2012
    5
    (PC Review) Kingdoms of Amalur: Reckoning could have been a great game if more effort had been put into it. I found the art style adequate. I've seen it regrettably compared to the visual style used in World of Warcraft. Aside from the colors in the Fae/Elven forests being similar, as they are in so many games, animated shorts, and videos, beyond that, the similarities end. The main(PC Review) Kingdoms of Amalur: Reckoning could have been a great game if more effort had been put into it. I found the art style adequate. I've seen it regrettably compared to the visual style used in World of Warcraft. Aside from the colors in the Fae/Elven forests being similar, as they are in so many games, animated shorts, and videos, beyond that, the similarities end. The main problems with the game were that I felt little connection with the main characters. I had minimal interaction with the main NPC's. I found the difficulty to be very underwhelming even at hard-mode. The "skills" that the character is forced to get as they level eventually break the economy one way or another. The player is given a choice of racial origin, yet this has little bearing on role play and nothing to do with the story. There's very little that makes me want to play this game again. The combat system was a good premise, even if it was a little wonky on the PC. All this aside, I found it fairly enjoyable to play thought once, with a half-way decent storyline. I only encountered a few bugs that were hardly game-breaking. If you are not the hard-core nightmare-mode type of gamer, and aren't too nit-picky you'll probably enjoy this for at least a play through. Expand
  6. Feb 23, 2012
    2
    Best combat? Is it some kind of joke? Enemy can't even hit you once on hardest difficulty level. You just lock on him and keep clicking until he's dead! Game includes each and every fantasy cliche. Bad guys are just bad, they just woke up one day and decided to kill everyone. Graphics -WoW. Combat - Korean MMO.
  7. Feb 23, 2012
    8
    The game is very good, similar to the best (or one of the best) crpg Fable. A huge, powerful, fun world, fun colorful graphics that gives an interesting atmosphere, and generally the whole game that can be called just a very good role-playing game. But it has its drawbacks, compared to many great role-playing game is not as great and sometimes tedious and difficult, but still very good. MyThe game is very good, similar to the best (or one of the best) crpg Fable. A huge, powerful, fun world, fun colorful graphics that gives an interesting atmosphere, and generally the whole game that can be called just a very good role-playing game. But it has its drawbacks, compared to many great role-playing game is not as great and sometimes tedious and difficult, but still very good. My rating - 8/10 Expand
  8. Feb 23, 2012
    10
    I`m giving this game 1 point score higher for the simple reason that 99% of all the negative ratings are because they are idiots who don't like EA and the entire Origin program.

    That being said, the game is fantastic. Ignore all of the negative ratings, most of the people who have written those haven't even played the game and are just harping on it because they can. This game is fun,
    I`m giving this game 1 point score higher for the simple reason that 99% of all the negative ratings are because they are idiots who don't like EA and the entire Origin program.

    That being said, the game is fantastic. Ignore all of the negative ratings, most of the people who have written those haven't even played the game and are just harping on it because they can. This game is fun, simple, has an incredible world and story, and is just beautiful to look at. Not nearly as deep as say... The Witcher, but it's also not trying to be the same sort of game.
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  9. Feb 23, 2012
    6
    A single player MMO focused on battle mechanics with a unique open world experience and a tad too easy sums of Kingdoms of Amalur: Reckoning. The graphics and sound is summed up as an "HD World of Warcraft" kind of experience. While the game offers many hours of playtime, you will find yourself caring very little about the story lines of character interactions of the side quests. The mainA single player MMO focused on battle mechanics with a unique open world experience and a tad too easy sums of Kingdoms of Amalur: Reckoning. The graphics and sound is summed up as an "HD World of Warcraft" kind of experience. While the game offers many hours of playtime, you will find yourself caring very little about the story lines of character interactions of the side quests. The main storyline is decent, but nothing to write home about. The real Achilles heel of a game like this is the lack of multiplayer Ala "Diablo" style. With the focus of the game concentrated on loot, whats the point of collecting all this loot if you have nobody to trade with or show to? Another problem is that it becomes much too easy and you will find yourself out leveling the game after completing a decent portion of the sidequests. Expand
  10. Feb 23, 2012
    10
    After 75hours of playing this game so far, I can safely say that this is one of the most addictive games ever. It is absolutely fantastic anyway you look at it, a bit or Darksiders a bit of Fable a bit of God of war, a bit of everything great and you end up with this true Gem of a game. Not playing this is a sin. Wonderful story, visual, superb music, worth every penny. Especially for anAfter 75hours of playing this game so far, I can safely say that this is one of the most addictive games ever. It is absolutely fantastic anyway you look at it, a bit or Darksiders a bit of Fable a bit of God of war, a bit of everything great and you end up with this true Gem of a game. Not playing this is a sin. Wonderful story, visual, superb music, worth every penny. Especially for an RPG fan. Sure it has a few minor issues, with camera and occasionally an NPC texture, but for such a humongous epic game it is virtually bug free and flawless. Skyrim, Fable and Fallout 3 are among my favorite games of all time, and they are all infinitely more buggy which is understandable for such big games. All in all, it is the most fun you can have and I see very few games being worth your money coming out this year. A game of the year contender. Don't miss it! Expand
  11. Feb 21, 2012
    2
    I want to like this game. No, I want to LOVE this game. I just canâ
  12. Feb 21, 2012
    8
    Overall a good game but lost focus in story and quest fairly quickly. Only other problem is controls are more tailored to the console and plays much better with a controller. Otherwise good game and would recommended to anyone who enjoys action RPG's or good long stories in their games.
  13. Feb 21, 2012
    8
    The game has a more simple approach to gameplay, and is a mixture between Fable and Sacred 2, with some elements of Skyrim (Stealth, blacksmith, pickpocket, etc.): although is a fun game, if you keep this in mind, and don't compare with other recent RPGs (and RPG do have various subdivision in the main style). The characters has a more simple appearance, but with good details, and theThe game has a more simple approach to gameplay, and is a mixture between Fable and Sacred 2, with some elements of Skyrim (Stealth, blacksmith, pickpocket, etc.): although is a fun game, if you keep this in mind, and don't compare with other recent RPGs (and RPG do have various subdivision in the main style). The characters has a more simple appearance, but with good details, and the scenarios are beautifully made. Every NPC has a voice (cheesy sometimes), and the soundtrack is adequate.

    Tons of Side-Quests guarantee many hours of gameplay, the Main Quest alone being about 7 hours, and has a good customization system of Weapons and Armor. The main story is interesting, but the Side Quests, are quite general (like the Sacred 2 side quest were).

    I would give the game a 7,7 score, having in mind what I said in the first line.
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  14. Feb 21, 2012
    9
    Reckoning's combat very much reminds me of Fable, which is certainly a plus, while the exploration and size of the world are akin to Skyrim. If you really like Fable, but want a lot more content, this game will be very appealing to you. Don't let the Skyrim "fan-boys," trolls, and haters dissuade you; this is a very good game that has excellent art direction, combat, world immersion, story, etc.
  15. Feb 21, 2012
    9
    I played the demo and wasn't 'grabbed' but decided to pick up the game anyway, hoping the full version would be better. Initially, again the game seemed flat, but then as I gained more abilities (and remapped the aweful default keyboard bindings) the game grew on me in a big way. The combat system is outstanding and the abilities are really a lot of fun. Most of my time is with a rogueI played the demo and wasn't 'grabbed' but decided to pick up the game anyway, hoping the full version would be better. Initially, again the game seemed flat, but then as I gained more abilities (and remapped the aweful default keyboard bindings) the game grew on me in a big way. The combat system is outstanding and the abilities are really a lot of fun. Most of my time is with a rogue style character but even my low level caster and warrior will see more play. For those comparing TES to KOA, they both have their strengths and weaknesses. I've loved the TES series from the beginning but the combat was always a bit weak. KOA does great in this area. Where could KOA do better? 1) The inventory system on the PC is pitiful--way too many clicks to sort out and compare items, 2) variety of adversaries--good but I agree with others in that it could be even deeper, 3) default keymapping was a hand cramping nightmare--I nearly gave up playing until fiddling with it, 4) more options in character creation with more depth of meaningful choices, 5) broader skill set (as opposed to the abilities) or at least make all the current ones more balanced between each other (lockpicking and others are worthless.) All this being said, I'm having a blast with Amalur and will be playing several different characters through the engaging storyline. For those that gave the game a 3 or less...really? I don't think I've ever played a 3 or less in my life. If I had, it would have been memorable as the most pitiful failure I'd ever spent money on. Do we really have to throw scores to the extreme?

    In closing, I'd love to see a program pulling the best features of both the TES and KOA franchises together. To be honest, based on this initial attempt by 38 Studios, I think the next version of KOA could be the prime contender to a fully realized game world with a very engaging combat system.
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  16. sai
    Feb 20, 2012
    4
    The story line is rather generic and becomes clumsy with side quests, although I understand how some may see this as a blessing. The combat system for an RPG is great and definitely one of the highlights, but KoA is the final nail in the EA coffin for me. Sure they release great sporting titles, but if I wanted an xbox I would have bought one already. There is no option to reallyThe story line is rather generic and becomes clumsy with side quests, although I understand how some may see this as a blessing. The combat system for an RPG is great and definitely one of the highlights, but KoA is the final nail in the EA coffin for me. Sure they release great sporting titles, but if I wanted an xbox I would have bought one already. There is no option to really change your graphics nor is the in-game aiming all that accurate, you just seem to always hit your target or open that door lever. Expand
  17. Feb 19, 2012
    8
    I've bought the game after 7 hours of demo-gameplay regardless of the bad user score over here at metacritics. 30 hours in the game, probably at the middle of the main story line, i do not regret it. Combat is great, especially if you mix the different talent trees AND use an xbox-style gamepad. The button mashing and interface does not fit a Keyboard/Mouse setup very well. Quests areI've bought the game after 7 hours of demo-gameplay regardless of the bad user score over here at metacritics. 30 hours in the game, probably at the middle of the main story line, i do not regret it. Combat is great, especially if you mix the different talent trees AND use an xbox-style gamepad. The button mashing and interface does not fit a Keyboard/Mouse setup very well. Quests are good, some very creative, others more like the typical kill-this/loot-that side quests. The main story and setting may not be as immersive as Skyrim or Mass Effect, but it's very good for a hack & slay game like this.

    Speaking of Skyrim, you should not make the fault to compare these two games. The only thing they share is the major flaw of both: It get's dull once you start fast-travelling a lot. From my POV, this may just be a sign that games are getting too long these days to stay entertaining from start to finish. Anyways, for me this is a solid 8 if you use a gamepad, maybe only a 6 when playing with a keyboard. Go give it a try and see for yourself - if you like the demo a lot, don't let the bad reviews keep you from buying the full game.
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  18. Feb 19, 2012
    10
    Everything an Action-RPG lover can ask for: Interesting story, decent graphics, smooth combat, awesome execution moves, lots of loots and hidden elements, and so on.
  19. Feb 18, 2012
    9
    While the storyline and some of the environments are a big generic and mmo-like, the combat system is unique and the combo system will blow you away (wait until you see reckoning mode..it sounds lame, but it's easily forgiven, what a cool game mechanic). Also, this game had the courage to say "screw realism" and ask themselves how to make a truly fun game (arrows recharge and your shieldWhile the storyline and some of the environments are a big generic and mmo-like, the combat system is unique and the combo system will blow you away (wait until you see reckoning mode..it sounds lame, but it's easily forgiven, what a cool game mechanic). Also, this game had the courage to say "screw realism" and ask themselves how to make a truly fun game (arrows recharge and your shield appears when you hit a button - not realistic, but boy does it work well!). The game is a bit too easy as well, I play on hard and it is not challenging. Another thing - the game stays from the depressing gray and browns that plague today's "realistic" games and created environments which are artsy and beautiful. There are certain games where you can tell the designers stayed late to create their game out of love for what they do. It is evident that the designers put a great deal of work into KOAR and it shows, they have every reason to be proud of it. Expand
  20. Feb 18, 2012
    3
    To me, this game is what would be the result if Skyrim and WoW had a baby. And that baby was premature and retarded. They leave all the great things about both on the wayside.

    The combat is nice at first, but it gets old fast. If this were a multiplayer game, it'd be a lot more fun. And I tend to hate multiplayer games, but AI is entirely too predictable. It doesn't hurt that there are
    To me, this game is what would be the result if Skyrim and WoW had a baby. And that baby was premature and retarded. They leave all the great things about both on the wayside.

    The combat is nice at first, but it gets old fast. If this were a multiplayer game, it'd be a lot more fun. And I tend to hate multiplayer games, but AI is entirely too predictable. It doesn't hurt that there are only about a dozen different enemies. Bandits, Bears, Tuatha, Ogres, Bolg, Sprites, Brownies, Boggarts, Bog Threshes, those undead Faer things, those banshee things, and then the fishman things and their spawner. Might be another one or two things, but that's seriously it. And all of these things have predictable fighting styles. Within some of those creature types are 2-3 other soldier types, but it makes little difference in the end.

    Quests are simple. "Go there, kill that." And that's pretty much it, aside from the Fed-Ex quests. The main story isn't anything special. Some of the plot-line battles are fun, but few and far apart.

    Also, one of my biggest pet peeves... this game has armor sets, but it's a single player and most of them are random drops. So, you end up running around with a several incomplete sets, and no way to trade for what you're missing. Honestly, if you're on the fence... I'd wait until it's on sale on Steam for around $20. I had to force myself to finish it because I had lost all interest, but felt like I should wait until I'd finished it to actually critique it.
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  21. Feb 18, 2012
    7
    KOAR is a good RPG with a lot of fun to be had but it does have its flaws. The combat is superb, but the game is let down by the sheer overdose of quests that are thrown at you. More than often you feel compelled into completing every last quest in your log before continuing, but doing so will only lead to more and more side quests which will ultimately lead you to finding the gameKOAR is a good RPG with a lot of fun to be had but it does have its flaws. The combat is superb, but the game is let down by the sheer overdose of quests that are thrown at you. More than often you feel compelled into completing every last quest in your log before continuing, but doing so will only lead to more and more side quests which will ultimately lead you to finding the game extremely repetitive as all quests are either kill X amount of monsters or loot these items then return to quest giver. There's a very big world to explore but it does lack the depth of quest variation like titles such as Skyrim or WoW. On that note, be prepared for A LOT of looting as this game is looting galore. However, if you enjoy paying attention to the silly plots of the hundreds of side quests then rejoice as you will have hundreds of hours of content for you to play with.

    The profession trees are levelled by talents points gained each level and they not very innovative. You will find most of them not very useful save for the crafting ones in which luck will decide whether you will have the mats to make a better item than what you are currently wearing.

    The voice acting is moderate at best, and the camera can sometimes be extremely frustrating and bug out, and there's also no option to adjust the field of view.

    Wrapping up, if the developers had put more time into enhancing main quests and making them a little more innovating rather than throwing in hundreds of side quests this could've been a great game. However, if you truly wish to enjoy this title, follow the story of the faction quest lines and the main quest line and only do a handful of side quests in each area before moving on to keep the experience exciting and fresh. Don't bore yourself before you get to the end.

    To wrap things up, KOAR has good character customization, great combat, too many quests to keep serious track of, an overload of looting, and can get very repetitive. If you pace yourself the right way and not hang around in the one area for too long you should make it to the end.
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  22. Feb 17, 2012
    1
    It's not a bad game but when you leave out the tooltips from the shop windows making it tedious to view items when buying and selling then you fail at the most simple of designs.
  23. Feb 17, 2012
    10
    A better version of fable. The camera needs work though on the PC. The graphics are very much like WOW, love it or hate it, but the combat and loot is what sells this game
  24. Feb 17, 2012
    5
    First thing that stood out about this game is its Combat System, the Combat is simply bloody fun. At the start, the combat feels familiar to the Fable series, but as you progress and level up, the Combat becomes alot more interesting and complex. By the end the combat feels like a bit of Tekken because of the epic combos that can be performed and a bit like Fable in terms of the Hack andFirst thing that stood out about this game is its Combat System, the Combat is simply bloody fun. At the start, the combat feels familiar to the Fable series, but as you progress and level up, the Combat becomes alot more interesting and complex. By the end the combat feels like a bit of Tekken because of the epic combos that can be performed and a bit like Fable in terms of the Hack and Slash side of the Combat.
    The magic system is great with very interesting Powers to be used.
    The combat can get very annoying when fighting large groups of enemies, you will start fighting a large group, then next minute your stuck in between them all getting bashed with no chance of getting a hit in.

    The open-world side of the game is just full of crap, you will find yourself just running through narrow hallways and canyons the whole time, the enviroments are ok, but will come across as generic the more you explore the game. Graphics are also pretty bad compared to what can be done these days.

    The story is good, but your silent character will start to feel like a waste of space in the game world, and the dialog gets kinda crap, but doesn't completely turn to crap.

    Now the quests get crap very fast, you will quickly come to your sences and notice the game is just running from 1 quest to the other, and thats it, quest to another quest to another quest.

    Now The Armour Making and Potion Making is crap, it is hard to find the ingredients, and you won't know what potion your making when making potions.

    All up, the Combat and Gameplay are very fun, but it gets let down by its World of Warcraft feel with no content to keep the game going. Big Fail for a game thats been getting so much hype for a year and a bit.
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  25. Feb 17, 2012
    7
    Engaging and fun if you like hack and slash like me, but it bugged out for me twice in the same exact place, so I'm displeased. I'm usually very patient with bugs and even full crashes, but not when they happen ten minutes in. The story seems pretty interesting and not quite like other undead-centric RPGs that I've played before.
  26. Feb 17, 2012
    7
    I played only the demo version, but this game does not swill worthy of the true fans of the RPG-genre, but for the efforts and for the development of the world put the game 7.
  27. Feb 16, 2012
    9
    This game is a combination of Diablo, World of Warcraft, Skyrim, and Dragon Age. The gameplay may be the best in any current generation RPG, and is much better than Skyrim's. I really enjoyed this game and can't believe all these negative reviews.
  28. Feb 16, 2012
    4
    When this game was about to release i was really excited for it , i mean just take into account the pedigree of talent behind the development team alone plus all the previews and pre-launch talk, mostly on G4 made me want to play KoA . That was then, now it's a completely different story. this game can only be chalked up to a MASSIVE disappointment. i really wish now i had waited for theWhen this game was about to release i was really excited for it , i mean just take into account the pedigree of talent behind the development team alone plus all the previews and pre-launch talk, mostly on G4 made me want to play KoA . That was then, now it's a completely different story. this game can only be chalked up to a MASSIVE disappointment. i really wish now i had waited for the reviews, this one in particular instead of getting caught up in the hype and pre-ordering KoA. Granted the combat is engaging and better than just about every rpg on the market but that is all this game has going for it. The graphics are OK, the camera is sub-par , the voice acting and dialogue are dull and boring.
    my biggest fault with Amalur is that, with any good rpg, you have an emotional investment in your character as they are an extension of ourselves , and in this respect KoA fails miserably. i tried (45 hours into it) till i just couldn't feign enthusiasm anymore. at no point did the game give me a reason to care about my character or the multitudes of fetch -quests that i was being sent on. all you FANBOYS out there that are waving your pitch forks around need to realize that this game did fail on delivering what it set out to. thank you to the brave few who came out with an honest review of this game while the rest of the reviews pretty much rehashed EA talking points .
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  29. Feb 16, 2012
    3
    I had bought this game with high expectations. I was promised an experience that I haven't received over 8 hours in. 8 hours in, and still, I haven't seen what makes this game so deserving of praise from the critics. Am I playing this game wrong? Is that what's going on here? Maybe it's because I'm more of a fan of the classics from the PSX era like Xenogears or Final Fantasy IX, but thisI had bought this game with high expectations. I was promised an experience that I haven't received over 8 hours in. 8 hours in, and still, I haven't seen what makes this game so deserving of praise from the critics. Am I playing this game wrong? Is that what's going on here? Maybe it's because I'm more of a fan of the classics from the PSX era like Xenogears or Final Fantasy IX, but this game is supposed to be a AAA title, and all it feels like is an RPG that tries to emulate its better cousins from the PS2 era. The graphics are deplorable for a game that is supposed to be on par with say, Final Fantasy XIII. The music is stock, it's not even that memorable. The gameplay is clunky and at times, unresponsive. Truly, this game feels like World of Warcraft stuffed into different packaging without an intriguing story, sub-par music, graphics, and gameplay elements. Lastly, I only have this to say...three skill trees. Three. This game must be so great, that it can only contain three skill trees! Note my sarcasm. Expand
Metascore
81

Generally favorable reviews - based on 25 Critic Reviews

Critic score distribution:
  1. Positive: 22 out of 25
  2. Negative: 0 out of 25
  1. Apr 5, 2012
    60
    Fast and flashy combat in a shallow fantasy world. For the solo MMO player only. [Apr 2012, p.62]
  2. Mar 27, 2012
    80
    For all the things that don't work well, the exciting combat and deep world make KAR a very worthy game to play. It's a shame Electronic Arts is doing such a poor job of promoting it, as there is enough here to make the foundation of a very solid franchise.
  3. Mar 21, 2012
    74
    Great combat and mountains of loot can't compensate for Amalur's generic world design and familiar story. [May 2012, p.72]