User Score
6.7

Mixed or average reviews- based on 1215 Ratings

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  1. Aug 20, 2023
    6
    It's an average game. Everything about the game is just average. It can entertain you for a while if you give it a chance, but it takes way too long to explore and finish the whole game. The game is made too long to be interesting. With a shorter and smaller experience and a good deeper story, it could have been a more memorable game. They tried to make too big a game and didn't work onIt's an average game. Everything about the game is just average. It can entertain you for a while if you give it a chance, but it takes way too long to explore and finish the whole game. The game is made too long to be interesting. With a shorter and smaller experience and a good deeper story, it could have been a more memorable game. They tried to make too big a game and didn't work on the details enough. Too much empty and poorly thought out content to fill the game. There were too many changes of ideas during the development of this game and you can feel it while playing. It had potential and good ideas, but they were only on paper. They couldn't reflect that in the game. Expand
  2. Aug 14, 2023
    10
    Underrated gem, I really wished this game have had more success. Great action combat (as great as non-soulslikes goes) and a cliche but good plot. Loved it back in the day!
  3. Apr 17, 2023
    7
    Overall I had some fun with the game, but it is really enough for me to do only some side quests. It is a good game, no more and no less.

    Pros - Nice art style - Combat is satisfying, especially in mid game and end game - Badass skills - Overall story is ok but not the greatest in the world. - Fast Travel - Quick save and quick load work very well - Good skill system - Variety
    Overall I had some fun with the game, but it is really enough for me to do only some side quests. It is a good game, no more and no less.

    Pros
    - Nice art style
    - Combat is satisfying, especially in mid game and end game
    - Badass skills
    - Overall story is ok but not the greatest in the world.
    - Fast Travel
    - Quick save and quick load work very well
    - Good skill system
    - Variety of weapons
    - You can swim

    Cons
    - Graphics look dated although art style is good
    - Invisible walls, only at certain points you can drop down from a ledge
    - Side quests are lame (mostly fetch or kill quests)
    - Ingame map looks ugly
    - Inventory management is a pain
    - Feels like an MMO for 1 player
    - All villages look the same
    - All dungeons look more or less the same
    - Repetetive fights
    Expand
  4. Mar 20, 2023
    5
    This game is a lot like Fable, even the music sounds the same, it just hasnt any of the little things that made Fable so unique back then.
    When i first played this in 2012 i ran into a game breaking bug and gave up. It never was a marvel but the graphics still hold up well, just do yourself a favor and turn off the awful post processing.
  5. Oct 14, 2021
    9
    Um RPG com uma ótima mistura de Hack'n Slash e que se parece muito com algum tipo de MMO.
    Muito divertido, a história é ok e a criação do personagem é bem fraca, mas o jogo é cheio de conteúdo e de missões... É algo que eu valorizo mais do que um enredo interessante pelo menos.
  6. Aug 5, 2021
    8
    Je suis assez mitigé sur ce jeu, c'est un open world avec pas mal de quêtes, sorts et attaques à votre disposition, les dialogues proposent différents choix, l'histoire est sympa et on peux choisir plusieurs manières de combattre (plutot magie, corps à corps, discrétion, équilibré...) du même genre que skyrim mais en plus limité.
    Donc à choisir prenez skyrim, mais si ce jeu est en promo
    Je suis assez mitigé sur ce jeu, c'est un open world avec pas mal de quêtes, sorts et attaques à votre disposition, les dialogues proposent différents choix, l'histoire est sympa et on peux choisir plusieurs manières de combattre (plutot magie, corps à corps, discrétion, équilibré...) du même genre que skyrim mais en plus limité.
    Donc à choisir prenez skyrim, mais si ce jeu est en promo ça peux être une bonne expérience ;)
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  7. May 20, 2021
    9
    Story is interesting. You die, reborn and try to find who killed you. We are also not affected by fate, which is why they call us the fateless one. Lore is also interesting. Almost everything has a story to tell.

    It gives you nice rpg experience. Collectibles actually adds something to the game. Combat is thrilling and there are many different combos. There are many enemies to
    Story is interesting. You die, reborn and try to find who killed you. We are also not affected by fate, which is why they call us the fateless one. Lore is also interesting. Almost everything has a story to tell.

    It gives you nice rpg experience.

    Collectibles actually adds something to the game.

    Combat is thrilling and there are many different combos. There are many enemies to fight and it is not just spamming.

    Special abilities are amazing. You feel like a invincible warrior.

    You can craft your own weapons and armor. You can make overpowered stuff and break the game.

    Max level is 40 and this is not enough.

    We run everywhere. There should've been horse.

    World is really special. It pleased me. The music, atmosphere, locations. It is not like other soulness open world games.
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  8. Sep 12, 2020
    7
    Buy this over the remaster. Use ENB if you really want the improved shadows.
  9. Jul 27, 2020
    8
    Extremely underrated RPG. It had a rocky disastrous development fore sure, but it's a lot of fun nevertheless, you should check it out.
  10. Jun 5, 2020
    10
    As an Animator and a game artist I must say this is the best game in terms of both animation and combat mechanic, this game is a bible for us in game development industry. You should watch their documentary in youtube and witness what is actually game developing is. When someone mentions this game we feel sadness inside because we know what they endured during the creation of this game.As an Animator and a game artist I must say this is the best game in terms of both animation and combat mechanic, this game is a bible for us in game development industry. You should watch their documentary in youtube and witness what is actually game developing is. When someone mentions this game we feel sadness inside because we know what they endured during the creation of this game. Fortunately they announced the remastered version (thanks nordic). Yes better than skyrim, just less open world. Expand
  11. Apr 17, 2020
    3
    Подача истории, мир персонажи, конечно хорошо сделаны, но боёвка, прогоны по карте, сбор предметов и так далее, не очень. Как будто специально затягивают что бегать туда-сюда подольше. Вообще как-то не тянет возвращаться.
    -
    О блин. оказывается уже отписывался в августе 2016-го. Значит пытался дать игре второй шанс и.. Впервые оставляю отзыв на игру которую не прошел. Не смог. И мой
    Подача истории, мир персонажи, конечно хорошо сделаны, но боёвка, прогоны по карте, сбор предметов и так далее, не очень. Как будто специально затягивают что бегать туда-сюда подольше. Вообще как-то не тянет возвращаться.
    -
    О блин. оказывается уже отписывался в августе 2016-го. Значит пытался дать игре второй шанс и..
    Впервые оставляю отзыв на игру которую не прошел. Не смог.
    И мой любимый сеттинг - мечи, магия, хорошая графика.. Но просто скучно. Хоть и ненавижу так говорить о играх. По другому не могу, я мастер расписывать детали. Когда видишь очередной курсор за пять экранов в черной зоне карты, всё просто падает. Ощущение после игры "лучше б не играл", хоть и время пролетает незаметно.
    То ли выскакивающие из-под земли противники и нормальной музыки так портят погружение. То ли отсутствие каких-либо загадок, но факт - слишком всё банально. Не моё.
    4/10
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  12. Apr 7, 2020
    8
    This is the second time I've played KoA: Reckoning, but this time I managed to finish it. I've decided to give this game the rating of 8, because it isn't such a bad game and also, I respect the work of the developers, even if it wasn't put enough effort in the making of it.
    The story of the game is not simple, but not complex either. The beginning of the game is very promising, because
    This is the second time I've played KoA: Reckoning, but this time I managed to finish it. I've decided to give this game the rating of 8, because it isn't such a bad game and also, I respect the work of the developers, even if it wasn't put enough effort in the making of it.
    The story of the game is not simple, but not complex either. The beginning of the game is very promising, because there is a lot mistery there... You don't know who you are, you don't know what you will do and most importantly, you don't even know who you have been, because it seems that you have been revived by some gnomish invention. The number of the main quests is very small, compared with the side quests and tasks you will have during gameplay. The game is huge, but not because of the main quests, but the side quests which are a lot, around (250-300).
    The graphic of the game is beautiful, of course, but it isn't realistic. There is kinda animated and is very similar to that of World of Warcraft. The special effects are good too.
    The customization of the character is detailed enough and the best thing is the diversity of the destinies and fates you can choose of. You can just be focused on might, finesse or sorcery, or you can combine all of this skill trees, even being a jack of all trades type of person. Moreover, after some important steps or milestones of the game, you unlock a new fate and that fates gives you other benefits. The lore of the game is immense and you can find different scattered lorestones during the world and if you can find all of some set, you receive another benefits.
    There are some things I didn't like of this game too, unfortunately. First, the slience of the protagonist, made the dialogs boring after a while. I would have wanted that the bosses to be a little more difficult, because overall, the game is very easy. The combat is easy too, that's why it got boring for me, personally, after a while.
    These being said, the game is not bad, and definitely should be played, especially by the RPG lovers. There are some missing parts of the game, but the lack of these doesn't make the game bad.
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  13. Apr 4, 2020
    10
    It is strange how such a seemingly simple game can create an atmosphere of a fairy tale and adventure.
  14. Jan 15, 2020
    8
    This review contains spoilers, click expand to view. Ken Rolston, (Morrowind, Oblivion) was one of the designers for this game, so it comes as no surprise that KOAR (Kingdoms of Amalur: Reckoning) is good; very good. It plays a little like Fable and The Elder Scrolls, but also has its own flavor and flare. Here is my list of Pros and Cons...

    PROS:

    Very detailed world, and large.
    Nice graphics for 2012.
    Great musical scores. Fits very well.
    Decent character creation; Male & Female.
    Four Races: 2 Human, 2 Elf.
    3 main classes; Warrior, Mage and Rogue.
    Classes can be mixed to make unique classes.
    Fateweavers can reset your destiny at anytime.
    Can pick gods and goddesses to worship.
    Great Main Quest. Unique & intriguing.
    Tons of side quests. Not boring or repetitive.
    Thousands of characters to talk too.
    100+ hrs can be dumped into the MQ alone.
    Crafting. This is one of the best parts. GREAT!
    DLC adds new land, quests, a keep, & marriage.
    NPCS are voiced and it was done very well.
    One of the most bug free games I've ever played.

    CONS:

    Little to no weather effects. Takes away realism.
    Despite all the taverns, you can't order food or drink.
    There's no alignments. It's like TES IV: Oblivion.
    A level cap increase should have been added.
    Quest items sometimes get stuck in inventory.
    Sprinting forever? A fatigue meter was needed.
    Jumping from 10 story cliffs unhurt? Very odd.

    -----

    That's about it. KOAR is a hugely underrated game and was well put together. 8/10.
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  15. Nov 14, 2019
    10
    For the year 2012 this game deserves a 10.. The story is dull lot's of characters it's really easy to forget them but the game focused on the most important thing GAMEPLAY the movements are flawless spells combos everything about it was great . The visuals in the world were amazing for that time and even today , shame this game won't live to fight another day anymore but maybe they willFor the year 2012 this game deserves a 10.. The story is dull lot's of characters it's really easy to forget them but the game focused on the most important thing GAMEPLAY the movements are flawless spells combos everything about it was great . The visuals in the world were amazing for that time and even today , shame this game won't live to fight another day anymore but maybe they will surprise us with remastered version of it or with better story. Expand
  16. Aug 31, 2019
    10
    One of the best RPG games i have ever played, hands down !

    +Lots of quests
    +The story
    +The various characters
    +A great combat system, which i hope more games would use, instead of just clicking on an NPC and pressing buttons
    +Classes
    +Great big open world
    +Level design
    +Weapon enchantment
    And much more...
  17. Oct 30, 2018
    9
    The only problem I had with this game was that you could not jump. I did not understand why this game received such low marks. I thought it was great. If you liked Fable 1, or games like this, I would definitely suggest this one.
  18. Sep 26, 2018
    6
    ENG RU
    Probably one of the longest single rpg with elements of mmo, that's just not enough peta.
    At first it is interesting to explore, listen to dialogues, to pump the character, to beat out new equipment and to carry out the next quest about the help to peasants and not only. But when you spend on the implementation of all of the above in the first location and you still do not know,
    ENG RU
    Probably one of the longest single rpg with elements of mmo, that's just not enough peta.
    At first it is interesting to explore, listen to dialogues, to pump the character, to beat out new equipment and to carry out the next quest about the help to peasants and not only. But when you spend on the implementation of all of the above in the first location and you still do not know, but guess how it can be delayed and whether you need it. And it becomes not so interesting to run back and forth, perform the same type of job, run through the same dungeons and listen to all the chatter that you pour into your ears and this applies to the main plot, which is also safely skipaesh. For a single game too "big world", a lot, a lot of jobs, the same type of village, the same applies to enemies. Comes the realization that the game is certainly good, exactly until you realize how big and empty at the same time. Personally, I do not want to sit for half a hundred hours, or even more just running around doing tasks, knock out clothes and other delights of mmo, to which I am absolutely indifferent. Definitely the game is interesting and unusual in its own way, but it is not worth the time and heaps of everything, and the graphics could make it prettier, and not in the "style" WOW.
    Наверное, одна из самых долгих single rpg с элементами mmo, вот только очень не хватает peta.
    По началу интересно исследовать, слушать диалоги, прокачивать персонажа, выбивать новое снаряжение и выполнять очередной квест про помощь селянам и не только. Но когда ты потратишь на выполнение всего выше перечисленного в первой локации и ты еще точно не знаешь, но догадываешься, насколько это может затянутся и нужно ли тебе это. И становится уже не так интересно бегать туда-сюда, выполнять однотипные задания, бегать по одинаковым подземельям и слушать весь треп который тебе льют в уши и это касается основного сюжета, который так же смело скипаешь. Для single игры слишком "большой мир", много, очень много заданий, однотипные деревушки, тоже самое касается и врагов. Приходит осознание того, что игра конечно хороша, ровно до того момента пока не понимаешь, насколько велика и пуста одновременно. Лично мне не хочется сидеть пол сотни часов, а то и больше просто бегая выполняя задания, выбивать шмотье и прочие прелести mmo, к которому я абсолютно равнодушен. Однозначно игра интересна и по своему необыкновенна, но она не стоит того времени и нагромождения всего, да и графику могли сделать посимпатичней, а не в "стиле" WOW.
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  19. Sep 24, 2018
    8
    This game actually deserves a sequel.First of the story becomes boring and annoying at times but its decent worths finding out at least.Gameplay is a mix of Elder Scrolls, Witcher and Darksiders but it's fun anyway.Graphics are awesome the best aspect of the game.Combat also is one of the best aspects of the game independently of the class you play.There are some minor problems about theThis game actually deserves a sequel.First of the story becomes boring and annoying at times but its decent worths finding out at least.Gameplay is a mix of Elder Scrolls, Witcher and Darksiders but it's fun anyway.Graphics are awesome the best aspect of the game.Combat also is one of the best aspects of the game independently of the class you play.There are some minor problems about the game like the camera you can't control sometimes and unfortunately the player character is not voiced kinda disapointed but not every game is the best..To sum up in my opinion worth playing the game but don't expect the worse and not the best.It's a very good game with minor problems. Expand
  20. Jul 31, 2018
    8
    I was expecting something else looking at title and cover, but I was pleasantly surprised. I like dark hard games, however even though it's easy and bright (atmosphere) game it's quite pleasant. Nothing amazing, but still really well done. The combat is great when you learn how to combo normal hits with your abilities so you get a chain of attacks that obliterates everything on your path.
  21. Jan 14, 2018
    10
    So user friendly and beautiful, intuitive controls... Cant wait until someone makes second "KINGDOMS OF AMALUR: RECKONING " its pity that people who made it bankrupted ! :(
  22. Sep 11, 2017
    7
    BARELY Made it into the green.

    Story-wise - a meh. Weak. And it's a huge factor for an RPG. Here's a sample of the writing: "She's not a God. She's much, much worse!" While silly things take away from submersion (such as bodybuilding models, who are supposed to portrait 70 year-old wise and weary men), the gameplay and mechanics (character development, skills, combat system) are
    BARELY Made it into the green.

    Story-wise - a meh. Weak. And it's a huge factor for an RPG. Here's a sample of the writing: "She's not a God. She's much, much worse!"

    While silly things take away from submersion (such as bodybuilding models, who are supposed to portrait 70 year-old wise and weary men), the gameplay and mechanics (character development, skills, combat system) are pretty solid.
    A bit Buggy, has quite some backtracking, and finally - no matter how good the Voice Actors - voicing the game with just three of them simply does not work. Hire more actors! Hell - hire me - i'll voice a monster or something!

    Suggestions for further playing:
    Divinity II, Dragon Age: Origins, Shadowrun.

    En Resumen:
    Weak on Story, Good in Mechanics.
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  23. Jun 19, 2017
    2
    I know you want play a cool RPG game. But this one, should be good in 2012 not in 2k17. Go better play some Dragon Age or Witcher, planty of any other RPG. This on is WoW like graphics. Really large world. HUGE! Lot a side-quests, thats make u run 5 times same spot. Go find something another. Really dude
  24. Apr 19, 2017
    9
    This game is very underrated because most of the people did not give it a proper chance. And most of them keeps comparing it to other big RPGs like Skyrim. The game lost because it was released a few months after the release of Skyrim and everyone was just playing Skyrim and using mods and stuff.

    This game is more like a SinglePlayer MMORPG. Its massive with a big map and lots of stuff
    This game is very underrated because most of the people did not give it a proper chance. And most of them keeps comparing it to other big RPGs like Skyrim. The game lost because it was released a few months after the release of Skyrim and everyone was just playing Skyrim and using mods and stuff.

    This game is more like a SinglePlayer MMORPG. Its massive with a big map and lots of stuff like side quests and things to collect and uncover. The story is alright, The world is so beautiful and colorful. The gameplay is really nice you have some good solid combat with lots of moves and abilitys and you wont get bored anytime soon. Some people complain about the voice acting but its not that bad to be honest. Its a lot better than the games we are getting today like the trash DA:Inquisition and such.

    Don't listen to everyone telling you that this is bad game because its not and its probably very cheap now. Pick it up and give it a chance. Don't give up after a few hours because the game is very big and it will only get better.
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  25. Rem
    Mar 20, 2017
    6
    Kingdoms of Amalur: Reckoning had the tools to create a truly unique rpg. With highly revered members involved in its development, Reckoning manages to be far from bad, but it commits a sin of a similar magnitude, it's boring. It's boring in its world design, characters, lore, and eventually its combat. It makes solid first impressions but ultimately overstays its welcome by a long shot.Kingdoms of Amalur: Reckoning had the tools to create a truly unique rpg. With highly revered members involved in its development, Reckoning manages to be far from bad, but it commits a sin of a similar magnitude, it's boring. It's boring in its world design, characters, lore, and eventually its combat. It makes solid first impressions but ultimately overstays its welcome by a long shot.

    The plot isn't terrible, and instead has a good setup. You're resurrected from the dead and discover you're fateless in a world bounded by fate trapped in the middle of a war between mortals and evil immortals named the Tuatha. Beyond that, the story tries desperately hard to fall back on the lore these developers have created and it becomes a pitfall. The crazy amount of jargon the game requires you to remember makes it cumbersome to connect the story threads together. You'll be scratching your head as you hear "House of Ballads, Winter Fae, Mel Senshir, and The Great Cycle for the nth time. The biggest problem with the storytelling is that its always exposition heavy. Rather than seizing the opportunity and exploring the amount of lore they crafted for this universe, the characters that inhabit it tell rather than show. They lack interesting depth, most of them feeling outright boring. It doesn't help that most of them are assigned one character trait and even that's a stretch. The people that inhabit this universe exist solely for the purpose of either spewing something you already knew/could infer or giving you quests. By God, the amount of quests in this game is absolutely massive, so much so that it's a negative. It's not so much the amount, but rather how much of it is mundane and is a variant of either a "go here fetch/kill this" sort of quest. Even the people handing you the quests all feel the same. You accept quests not to learn more, but only to rid the exclamation point from your map and to gain some exp.

    The saving grace of this game is strangely the combat, which is great for an RPG. It's a satisfying blend of number crunching and skill for the first dozen or so hours. Building your character is also enjoyable, with the mix of skill trees, abilities divided among three classes, and destinies that you choose and develop that provide passive bonuses. It's significantly better and instantly more enjoyable than most open world RPGs because of how responsive and fluid it is and how you always feel the impact of your strikes. Despite this, the combat and skill system eventually fizzle out towards the end because enemies don't quite scale to your level as you progress, ultimately making the game laughably easy towards the end. Creating your own weapons and gear is remarkable, giving use to most items in the world and the ability to name your own gear is a nice bonus. Loot is constant and while a good amount of them you just sort to the junk pile, the variety of weapons ensures that you can tinker with any playstyle you desire, so far as to providing stealth as a valid option at times, which works well enough. Wanna be a stealth mage? A pure warrior? All three? It's up to you, and it's refreshing and why I kept pushing through the end despite any setbacks. Other than that, gameplay is relegated to exploration and talking to people the former of which is spent in fairly open MMO like zones peppered with enemies and loot and the latter being drowned in exposition and a dialogue wheel that has little effect on the outcome. The former is much enjoyable, but outside of combat, the game offers nothing else to keep your interest for very long.

    Kingdoms of Amalur: Reckoning on the visual end, is a decent looking game. While the textures and geometric detail are nothing to marvel at, the color palette and art style is striking, for the first several areas. Eventually the overly WOW inspired look becomes monotonous, and its not until near the end does the setting shift enough to ease your eyes of the overstaying colorful palette. The music is even more forgettable, consisting of terribly vanilla RPG tracks that is serviceable at best. One good note I can point out is that Kingdoms of Amalur is generally bug free, keeping the experience as polished as possible and it runs like butter, a nice bonus.

    If I told you that you can easily spend over 60 hours in this game, you might imagine a thoroughly engaging game throughout, but truth be told, a good chunk of that time was spent in autopilot, breezing through battles and skipping every piece of dialogue after the 20 hour mark. There is obvious love and hard work put into this project, but Kingdom of Amalur's main weaknesses of poor writing and the general averageness of everything else besides the combat ultimately keeps the experience from becoming anything more than vanilla. It might not be bad, but it sure can be boring.
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  26. Jan 11, 2017
    6
    This review contains spoilers, click expand to view. we need surpport korea language. today 2017 year.
    I hope we can build up mutual trust through communications like this.
    we cordially ask you to think again before filing an official complaint report.
    Expand
  27. Dec 11, 2016
    10
    i love this game the combat is very fun.

    still looks great in 4k max out on nvidia drivers for enchance games graphics. :)

    i want the second game !! xD
  28. Dec 11, 2016
    9
    I simply loved this game in a way i cannot explain. Don't know exactly what got me, but i had really fun with this, i remember avoiding playing it afraid of finishing it too fast.
  29. Dec 2, 2016
    7
    Feels like single player wow with different mechanic and RPG elements, that is all. Story is ok but kind of "cliche". Game is too easy on hardest difficulty so it does not provide enough satisfaction.
  30. Sep 27, 2016
    0
    This is the absolute worst game I have played so far in my life. I want to be entirely clear: I got this game as a gift from a friend, and I really WANTED to like it. I went in with optimism, prepared to look on the bright side and try to see whatever my friend saw in this game that she liked. But I found absolutely nothing of any redeeming quality whatsoever; This is one of the few gamesThis is the absolute worst game I have played so far in my life. I want to be entirely clear: I got this game as a gift from a friend, and I really WANTED to like it. I went in with optimism, prepared to look on the bright side and try to see whatever my friend saw in this game that she liked. But I found absolutely nothing of any redeeming quality whatsoever; This is one of the few games where I absolutely DREADED having to play it - and after I stopped playing, I would literally have more fun sitting in my chair, doing nothing, than I had playing the game that session.

    "Kingdoms of Amalur: Reckoning" is a tiresome slog of a game. It's colours are so bright and garish that it never failed to give me a headache. Every environment was essentially a room or a hallway, with some trees and water, surrounded on all sides by blatantly artificial impassable cliff faces. Every environment was like that, a field, or a swamp, or a forest, sunken into some kind of canyon, for no goddamn reason but to railroad the player, and to make sure they can only go in the direction that the devs point them. It looks ugly and incompetent, and reeks of the worst fantasy-flavoured corridor shooters that the mid-to-late aughts could spit out.

    The NPCs are bland, boring and empty, and come equipped with obnoxious, bright red exclamation points that hover over their heads to single them out as quest-givers, shattering any immersion the player could have had, and singing from the hilltops KoA:R's legacy as a failed MMORPG, repackaged as a single player game. The combat is dull and terribly easy; I was able to get through it by literally just mashing the attack button and nothing else through every random encounter - encounters, by the way, with the same three cookie-cutter enemies, repeated ad nauseam through the whole length of the game.

    The story and lore and writing is patched together out of the same generic, warmed-over Tolkienisms and power fantasies that plague the rest of the fantasy genre, coupled with some pseudo-philosophical tripe about the player character being able to "choose their own destiny" and being "free from the shackles of fate." Why? Don't ask why. The game holds no answer for you; The only conceivable answer is simply because you are the player character, and the player character has to have super powers, right?

    I can't stress this enough: I can see absolutely no reason why any person on this sordid Earth would ever, ever enjoy "Kingdoms of Amalur: Reckoning." Please take my advice, that no matter what you enjoy, or what kind of person you are, and no matter how masochistic your tendencies, there is absolutely no reason to ever purchase this game. It has nothing for you. You deserve **** better.
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  31. Jun 7, 2016
    4
    Around 20 Review from so called professional critics that seem to have been purchased to give a high critic meta score but the Avg user score is far more honest.

    Utterly generic, quite tedious and felt like it was a long time out of date even at launch. Not the worst game in the world as it works and has no bug but certainly one of the most tedious.
  32. May 12, 2016
    8
    A lot of users compare this game to Skyrim, when really it is more like a single-player mix of Torchlight II and Guild Wars 2. Tons of missions, deep crafting, combo-friendly combat, a huge game-world and genuinely interesting lore means a lot of time can be spent in Amalur.

    Reckoning is rather like a single-player MMO, if that makes any sense. Looting, crafting and leveling are the
    A lot of users compare this game to Skyrim, when really it is more like a single-player mix of Torchlight II and Guild Wars 2. Tons of missions, deep crafting, combo-friendly combat, a huge game-world and genuinely interesting lore means a lot of time can be spent in Amalur.

    Reckoning is rather like a single-player MMO, if that makes any sense. Looting, crafting and leveling are the primary attractions. There is a ton of loot; putting points into the “detect hidden” skill reveals secret rooms and passageways that have even more loot. You'll want to loot as much as you can, even armor sets that you won't use – put points into blacksmithing, disassemble the armor and weapons you don't want to get the parts, and craft something truly epic. Leveling up provides new abilities, new special moves for weapons. At the end of each leveling session, you get to choose a “Fate Card” with special bonuses. Fate Cards are not class-specific, meaning you can use them to create a warrior mage who equips heavy armor, or an archer can wield heavy weapons, or a thief / rogue who also has some magic. There are dozens of hybrid “Fate Cards.” And if you're not happy with how your build has turned out, visit a Fateweaver to “Remix your Fate” and reset your build so you can level up again with your existing points.

    The world is huge. There are a lot of places to explore with side-missions hidden everywhere. The graphics are 2012 era DirectX 9: Colorful, bright, and occasionally low-res. The general comic-book style of the artwork hides some graphical shortcomings. And on the plus side, if you have a less-than-stellar gaming PC, the game will probably run just fine. (Back in the day, I ran it on a 1GB Radeon 6670 without issues). The soundtrack by Grant Kirkhope catches the ambiance nicely. The voice acting is generally good (though your hero is silent, like in Dragon Age Origins).

    Not everything is excellent, unfortunately. Combat flows well, encouraging the use of different moves. Despite the many different skills and abilities at my disposal, once I found a way to dispose of mobs, I just stuck to that, and never really tried to change up my attacks. I won't say combat is easy – if you go into an area under-leveled, you'll die fast (even with potions). But once you're comfortable in the system, combat becomes just another chore. Fetch quests are repetitive. All exploration is done on foot – no horses. The dungeons are NOT copy / pasted; there's a lot of variety here. But the missions that use the dungeon and cave levels tend to follow similar patterns. If you try to do a completionist run of Reckoning, you'll need a titanic level of patience and dedication. Inventory management, frankly, stinks. Oh, and jumping. You can't jump, except at prescribed places (“press F to jump”).

    Kingdoms of Amalur: Reckoning is a great game if you love messing about in an open world while worrying about plot later. If you're looking for a go-anywhere, do-anything adventure (with the freedom to jump wherever you want), you'll probably be happier with Skyrim. Or online with friends in Guild Wars 2. Sometimes, though, a solitary, easy grind for loot is exactly what you want - and exactly what Reckoning provides.

    On DLC:
    The Weapons and Armor DLC provides three complete weapons sets that are accessible at the start of the game. While great to have, the things you craft will quickly surpass them in quality and effectiveness.

    The Teeth of Naros and The Legend of Dead Kel are both large additions to an already massive game. Each provides a new campaign and entirely new areas to explore. Naros in particular is a great piece of DLC. Both have a lot of content in an industry where content-laden DLC are rare. Definitely worth it to get both.

    Notes:
    An EA account is NOT required. Though the game asks for an EA login on startup, you can simply click the X in the corner to skip the login. The game will play and save normally.

    The company that developed Reckoning, 38 Studios, went bankrupt in 2013. The only support for the game is what you will find when trawling the forums.
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  33. Dec 24, 2015
    6
    This game is a decent hack'n'slasher with a decent story.

    There character building is good enough to continue playing without getting bored.

    They call this a role-playing game, but it's actually a hack'n'slasher power-gaming one with a linear story.

    I don't think you should pay any more than 10$ for the complete game.
  34. Nov 16, 2015
    6
    I wanted to like this game more, the multi class system, the genuinely original plot, generally fun combat, all are absolutely smothered underneath a thick layer of grind and mostly terrible side quests. I feel like a streamlined approach would have made this a much better game, with almost none of the side quests and more time spent with the core characters. I love the New way that elvesI wanted to like this game more, the multi class system, the genuinely original plot, generally fun combat, all are absolutely smothered underneath a thick layer of grind and mostly terrible side quests. I feel like a streamlined approach would have made this a much better game, with almost none of the side quests and more time spent with the core characters. I love the New way that elves and immortal races are put forward, but feel like all the great ideas were just ground into boring dust with respawning enemies and a pretty poor interface and map for the multi quest style. Combat got very tedious, and while counterattack and blocking fishing felt nice, a lot of the combat got too clustered and messy to actually pull any smooth combos off, as you are far to easily interrupted, and enemy casters are literally the most frustrating thing i have ever seen in a video game. It mostly boils down to a button mash. I felt damage math was too complex, as I'd land a flurry of attacks for essentially no damage, only to have the next flurry take off eighty percent of a monster's life, so the damage system needed simplifying or better ways to communicate damage. Crafting was mostly junk, and the stealth is absolutely garbage. Overall, i don't think this one is worth playing, because while there were two excellent boss battles and a nice little story, it takes far too long to tell it and by the end, you simply won't care. I put fifty hours in, beat the last boss, and uninstalled it immediately. Expand
  35. Oct 25, 2015
    9
    This is a great game with fun and fast-paced combat in a vibrant world with excellent loot and character models. I enhanced the graphics with a program and made some other minor tweaks but, overall, enjoyable game. I recommend it.
  36. Jun 14, 2015
    3
    What a trainwreck.
    Basically, it's a MMO with a stripped down multiplayer elements. Every single aspect of this game assaults you with its generic MMO pattern. Story, characters, models, inventory, character development, levels, dungeons, crafting, graphics, music. Every single thing here belongs to MMO. God dammit, even reagents have that wowish glow on them.
    This is why this game is so
    What a trainwreck.
    Basically, it's a MMO with a stripped down multiplayer elements. Every single aspect of this game assaults you with its generic MMO pattern. Story, characters, models, inventory, character development, levels, dungeons, crafting, graphics, music. Every single thing here belongs to MMO. God dammit, even reagents have that wowish glow on them.
    This is why this game is so ultimately boring and offers absolutely nothing beyond the first few hours. Nothing will change just after you leave an introductory area and tutorial. Only numbers will go higher, and you will be stuck doing the same quest all the time in MMO dungeons (corridor - arena with enemies - corridor - boss encounter - grab loot - repeat). The world design, its story, characters are your typical MMO setting you don't give a single crap about. Every single quest is "gather X", "kill Y", "go to place Z and discover it's an ambush and fight boss". Your character development and equipment pacing go exactly along MMO pattern. The overgrown environment doesn't leave any field for speculations.
    Truth to be told, Kingdoms of Amalur shows how every single post-wow MMO would look like played in single-player mode. A boring shell with no real substance to it, because the only strength of MMO games lies in the multi-player element. Kingdoms would be your typical, generic MMO that went F2P after few months since its release with a really small player-base playing it because their friends play it. They would play it not because Kingdoms were good, they would play it because they can spend their time with their friends. If not Kingdoms, it could be any other MMO title, really.
    The most blistering thing is that you can literally run your way through after few main quests to the end, ignoring every single thing, to encounter the boss fight that is a poor QTE cut-scene.
    I bought it for like 2€, so I can't be mad I lost my money. It's fun for a little while, until you see the obvious: it's a single player MMO. It's a good thing people behind it went bancrupt.
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  37. Apr 11, 2015
    3
    Basically plays and feels like a game aomed at juveniles.
    Repetitive, button mashing combat = thoughtless gameplay.
    Cartoonish graphics. Had potential, but took a serious misstep during production. If they had made a more mature world, with a further flashed out, strategic, combat system - then 38 Studios could have had something special. As it is - it's not worth the time investment
    Basically plays and feels like a game aomed at juveniles.
    Repetitive, button mashing combat = thoughtless gameplay.
    Cartoonish graphics.
    Had potential, but took a serious misstep during production.
    If they had made a more mature world, with a further flashed out, strategic, combat system - then 38 Studios could have had something special.
    As it is - it's not worth the time investment - or the money.
    3 out of ten for depth of world.
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  38. Feb 20, 2015
    7
    Platform: EA's Origin :(
    PROS: + Oversaturated colors look really pretty + Combat can be rewarding with a controller (some skills make it dumb, though)
    CONS: - Story so hollow the best thing about it is the "skip" button - The "over-levelling" problem in which monster levels are permanently set when you enter a new area is obnoxious: you have to be careful not to "discover" new locations
    Platform: EA's Origin :(
    PROS: + Oversaturated colors look really pretty + Combat can be rewarding with a controller (some skills make it dumb, though)
    CONS: - Story so hollow the best thing about it is the "skip" button - The "over-levelling" problem in which monster levels are permanently set when you enter a new area is obnoxious: you have to be careful not to "discover" new locations too soon or monsters will be too weak when you return - Really only one subquest that repeats ad-nauseam - About 10 monsters which also repeat ad-nauseam, they get more health but don't even bother with reskins

    Starts fun with good character skill progression, but once you master the good skills you are in a hurry to end the game (I always seem to be ready to finish about with about 4-6hr main questline still remaining) . In other words, there isn't consistent interest throughout the game, the repeating side quest is a rehash of "go to location X and kill/interact with Y" and the main quest is barely different: the main quest is as thin on reasons to go to new locations as the side quests are. At the end you'll be thinking, ok it's a new continent, but so what? Enemies, quests, abilities and shops are all the same...

    On the other hand, some of the individual game mechanics stay solid the entire game--don't try combat without a controller, though. It is doable but not actually fun.
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  39. Jan 16, 2015
    8
    For me this game has all the makings of being something truly brilliant, however while having so much content is great it becomes quite repetitive and similar after a while.
    The combat is solid, good graphics and a strong story.

    Any fan of RPG's and the MMORPG genre will get a kick out of this.
  40. Dec 15, 2014
    10
    The combat is heaven. The graphics are so bright and relaxing, they are some of my favorite ever. The voice acting is pretty good, better than fallout, worse than skyrim. I like the story and I like the faction quests. The problems are Mainly the music and the camera, but those are noticeable too often. It's a great game.
  41. Dec 15, 2014
    3
    This game is cack. Save your money.

    Graphics are dreadful, key rebinds DO NOT WORK, the game is so buggy, combat is without tactics - just mash the mouse button. Very poor indeed.

    This game says more about the corrupt professional reviews than most. It could not, ever, ever, be considered a "10 out of 10" or "100 out of 100" game.
  42. Nov 27, 2014
    10
    I really enjoyed playing this game and actually continue to a harder mode. Graphics are so incredible and the story is excellent. There's so much to do and weapons to collect through out the game. It's money well spent. Gave it a 10 since it delivers and met my expectations like the previous installment.
  43. Oct 22, 2014
    7
    Reckoning is a game that took me by surprise. Went into this game expecting very little and I was pleasantly surprised. This might be one of the most beautiful games I've played in a while.
  44. Oct 19, 2014
    6
    Pros:
    1. This is a long game, probably the longest RPG ive ever played at 100+ hours with the DLC (i bought as a package on steam)
    2. Good world for such a large game, nice voice acting, face animations and the towns do feel lived in. 3. heaps of enemies, loot and quests. wonderful range of ways to craft items, one fo the best crafting mechanics out there. Cons:- 1. the game
    Pros:
    1. This is a long game, probably the longest RPG ive ever played at 100+ hours with the DLC (i bought as a package on steam)

    2. Good world for such a large game, nice voice acting, face animations and the towns do feel lived in.

    3. heaps of enemies, loot and quests. wonderful range of ways to craft items, one fo the best crafting mechanics out there.

    Cons:-

    1. the game is not well balanced, on hard, the second half of the game is a stroll. loot became redundant once you max blacksmithing, the items you create are few levels more powerful than legendary items.

    2. quests are tedious, most if not all the quests are about fetching smoething or killing someone. pair this with the game being too easy, a lot of quests becomes very tedious.

    3. story is almost non-existant, nothing really happens, even if it does you dont care about the character.

    i would say that this game offers great value, you can kill a lot of things, loot a lot of stuff and have plenty of quests. Sadly this great value diminishes or dilutes the gameplay, its like drinking very cheap coffee during an event. you dont really like it, but it offers something to help you stay awake
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  45. Oct 10, 2014
    10
    This game deserves *way* more than an 81 metascore, and the User Score of 6.5 makes utterly no sense to me. It should be a 91 metascore, and maybe an ~8.5-ish User Score. This game is simply amazing. With third person combat like Fable, Customization as good a Skyrim, and a story that is just awesome. It's stunning that this game hasn't gotten much attention, because it should be up thereThis game deserves *way* more than an 81 metascore, and the User Score of 6.5 makes utterly no sense to me. It should be a 91 metascore, and maybe an ~8.5-ish User Score. This game is simply amazing. With third person combat like Fable, Customization as good a Skyrim, and a story that is just awesome. It's stunning that this game hasn't gotten much attention, because it should be up there in popularity with Assassin's Creed, Skyrim, Fable, etc. etc. All said and done, this game is worth whatever price it is for you right now, because you will have a great time with this game, hands down. So why are you still reading this silly review? Go get em'! Expand
  46. Sep 20, 2014
    5
    This isn't a terrible game. I really liked the character creation/development; it feels open and let's you mix and make the character you want to play. -- However, there are some downsides. Yes, the graphics and acting are kinda low for a game this recent. The story is interesting but not gripping. The side-quests are, well, side-quests. -- It's the combat that get's me. Slow reaction toThis isn't a terrible game. I really liked the character creation/development; it feels open and let's you mix and make the character you want to play. -- However, there are some downsides. Yes, the graphics and acting are kinda low for a game this recent. The story is interesting but not gripping. The side-quests are, well, side-quests. -- It's the combat that get's me. Slow reaction to commands, unresponsive, too many uninteruptible, undodgeble things. You will burn through potions like water. There are fights that will unload on you no matter how much you try to evade. The combat is pretty, fun animations, cool executions, but that's about it. I really don't think I can finish this one. I'm tired of being mad at the control. Expand
  47. Sep 20, 2014
    6
    This game is very fun at first... you'll probably wonder why the user score is quite low. It has very few bugs, especially for being such a massive game, it has a ton of items and a ton of customization. Your choices have some impact on the story, which is nice. It's kind of like Skyrim meets Darksiders without the puzzle elements. There's tons of dialogue, and the story is interesting.This game is very fun at first... you'll probably wonder why the user score is quite low. It has very few bugs, especially for being such a massive game, it has a ton of items and a ton of customization. Your choices have some impact on the story, which is nice. It's kind of like Skyrim meets Darksiders without the puzzle elements. There's tons of dialogue, and the story is interesting. The combat is fantastic. So why am I giving this a 6? When I was about 30% finished with the game, boredom hit me like a freight train.

    This game is massive. You can easily get 150, maybe even 200 hours out of the game on your first go through. The problem isn't the breadth, it's the depth. There are very, very few enemy designs. You will see the same 6-7 enemy designs in almost every zone. They arn't even recolored. There's only so many times that I can fight "Giant Spider" and "Venomspitter" while suspending disbelief. These two in particularly are nasty offenders... they're even in the DLC zones. Going into a new zone starts to lose its novelty when you see the exact same boggarts, red legion bandits, threshes, and giant spiders as you saw in the last 5 zones. They could have at LEAST recolored them or changed some proportions.

    The zones are also fairly unimpressive. The camera is oriented towards the ground, in kind of a second-person view, so you don't see the sky much (which is a good thing because it's not visually impressive). Many zones look exactly the same. There are a few exceptions, such as the Sidhe, but you're left wondering why the 10 forest zones weren't merged into one.

    The game is extremely easy. I'm playing on hard and havn't come close to dying. I havn't felt threatened by any mob so far... if anything becomes remotely challenging, you can activate fate mode and do double damage while slowing down time.

    You can craft gear that's drastically better than anything that drops at your level. You can easily max blacksmithing and sagecrafting at level 20 and make greens that are better than the epics you find. this only makes the game even easier, although it's easy enough just using gear you find. To make matters worse, you can max out blacksmithing and sagecrafting, make what you want, then reset your talent points and put those into other things. You don't really need gold other than training, so that's never an issue.

    The talent trees have major problems. You end up having to waste points in specializations for weapons you don't even use just to advance to higher tiers. Some talents make earlier actives utterly pointless (looking at you, archer multi-shot). Why do I need to waste points in Faeblades when I just want to use daggers?

    TLDR, this game could have been a masterpiece if they had invested more time in fleshing out the individual features. It's like they had one team that did everything... they worked on creatures, got bored, worked on environment, got bored, and then released the game when they were done. Or they just hired one person to do the monsters (the diversity is THAT bad).
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  48. Sep 18, 2014
    8
    This is a pretty nice RPG with lots of content/quests and a decent size world. Graphics are ok, a little more on the colorful side and in my opinion almost cartoonish. It's definitely not as good as Skyrim when it comes to dialogs, details and atmosphere but i do like the combat and controls, lots of fun and action. If you're looking for an action RPG that can keep you busy (I got about 60This is a pretty nice RPG with lots of content/quests and a decent size world. Graphics are ok, a little more on the colorful side and in my opinion almost cartoonish. It's definitely not as good as Skyrim when it comes to dialogs, details and atmosphere but i do like the combat and controls, lots of fun and action. If you're looking for an action RPG that can keep you busy (I got about 60 hours in and probably only half way through) then give this game a try. Expand
  49. Sep 13, 2014
    6
    soooo boring... i played like 20 hours... and still bored... weak char customization.. small skill tree,, isn't a Rpg game.. is a casual game.. is not the worst game... but still have a lot of aspects to improve... the story is fine... you are the Nobody who is the best of the best, born to be god... .. but the game is weak... the strong point is the fighting system and visual fx... butsoooo boring... i played like 20 hours... and still bored... weak char customization.. small skill tree,, isn't a Rpg game.. is a casual game.. is not the worst game... but still have a lot of aspects to improve... the story is fine... you are the Nobody who is the best of the best, born to be god... .. but the game is weak... the strong point is the fighting system and visual fx... but even that is repetitive Expand
  50. Sep 6, 2014
    10
    I love this game!!!

    One of the best RPG games I've played in recent years with the best combat system of an RPG ever. The storyline is enough to get you hooked it does slowdown about halfway through the campaign however the abundant side quests and faction quests will soon make you forget about that. The characters are at best forgettable not helped by an outdated animation system
    I love this game!!!

    One of the best RPG games I've played in recent years with the best combat system of an RPG ever.

    The storyline is enough to get you hooked it does slowdown about halfway through the campaign however the abundant side quests and faction quests will soon make you forget about that. The characters are at best forgettable not helped by an outdated animation system and outdated graphics however the art style is spot on and makes this a minor issue.

    In a world of diminishing RPG's this is one that I have returned to numerous times and a must own for any fan of RPG's.
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  51. Aug 18, 2014
    7
    Perhaps the only game that has become the problem of a state's taxpayers (State of Rhode Island) due to its developers going belly up...

    Is this a sign of what lies within this game with a troubled history? Let's find out. First of all, I want to stress that this isn't a BAD game by any means. It's just not a GREAT game. The premise of the game is essentially generic fantasy trite
    Perhaps the only game that has become the problem of a state's taxpayers (State of Rhode Island) due to its developers going belly up...

    Is this a sign of what lies within this game with a troubled history? Let's find out.

    First of all, I want to stress that this isn't a BAD game by any means. It's just not a GREAT game.

    The premise of the game is essentially generic fantasy trite with an interesting element added in. Due to a "quirk" in a scientific experiment, your character is no longer bound by any kind of fate. In a very fate-driven world such as Amalur, this essentially makes you a "god" among men. Very cliche, but the premise and story are functional... they serve their purpose of providing a framework for all the time you'll spend going around killing ugly things and collecting phat lewtz.

    The graphics are stylized but also dated from a technical standpoint. Heavily reminiscent of that MMO That Shall Not Be Named. Essentially nothing special here.

    The gameplay is the strong point of the game, in a weird way. The combat system is fluid and fast-paced, offering a visceral experience as you decimate hordes of foes, and the stealth system is solid in its execution. However, as far as gear goes, this game will give you a distinct feeling that you are playing an MMORPG by yourself. This is especially reflected in the game's gear progression.

    However, the class system is very solid, offering a lot of flexibility in the way you want to trick out your character.

    All in all, Kingdoms of Amalur: Reckoning is an average run-of-the-mill RPG with a fun, fast paced combat system and wide assortment of MMO-cliched loot.
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  52. Aug 15, 2014
    6
    The first thing I noticed was the camera was controlled like in WOW. The game itself was very much like Oblivion with a better combat system for swordplay, and a worse combat system for bows because I couldnt switch to first person mode. It seemed like a console game because of the autoaim for bows and magic. There was less immersion because I couldnt snipe my enemies in first personThe first thing I noticed was the camera was controlled like in WOW. The game itself was very much like Oblivion with a better combat system for swordplay, and a worse combat system for bows because I couldnt switch to first person mode. It seemed like a console game because of the autoaim for bows and magic. There was less immersion because I couldnt snipe my enemies in first person mode. The dialogue was good, because there was a mix of voices. The lockpicking was equal to oblivion but less immersive than skyrims lockpicking system. There was also a system for alchemy, forging, and lifting curses. I found myself soon overpowered when I wasnt using a sword. The game limited me to one style of play. While this gave the game an element of strategy, I wanted to use a bow, but couldnt because I put all my stats into improving swordplay (on leveling). Because I was stuck doing one style of play I got bored and quit. Expand
  53. Aug 2, 2014
    8
    Beautiful RPG fairytale packed with fantastic combat and tons of content. Amalur feels like The Elder Scrolls for kiddies, especially thanks to the cartoonish colorful artstyle that evokes Mickey Mouse more than anything, so the target audience seems to be about 3-12 years old, but don't get fooled, this is an amazing fantasy RPG and once you get used to it, it's just pure joy to play.Beautiful RPG fairytale packed with fantastic combat and tons of content. Amalur feels like The Elder Scrolls for kiddies, especially thanks to the cartoonish colorful artstyle that evokes Mickey Mouse more than anything, so the target audience seems to be about 3-12 years old, but don't get fooled, this is an amazing fantasy RPG and once you get used to it, it's just pure joy to play. Controls and interface are a bit consolized so a good gamepad is recommended, but then it just feels so smooth and fluid. With the exception of Souls series, I don't remember having so much fun with combat and tight fighting mechanics in RPG anywhere else, these battles were just brutal. I played as a mage and I must admit that after reaching certain level of higher power spells like meteor shower, I have never seen such overpowered mage ever in my life. My char was just a total magic death machine. The world is huge and varied, there are tons and tons of quests and side quests, which is arguably not the best thing about this title, but the main story is pretty good and the primary thing is that progressing your character is fun and the combat is just pure bliss. It took me about 100 hours to finish it, so just about right amount to call it a big solid RPG and even years after finishing it, I'm still remembering memories of playing it very dearly, listening to the soundtrack played by Prague Philharmonic Orchestra. Pity 38 Studios went down after this release, I would love to see more material like Amalur. 8/10 Expand
  54. Jul 31, 2014
    5
    I will not write a long review, ill keep it short.This game can easily be described as generic and lazy!Visuals are ok, sometimes great!The problem is:Everything looks the same.There are some presets(desert for example) but thats it.The world is big, too big.Its not filled with good content.Not one quest is memorable.Not one character is memorable.If you search a great story or epicness,I will not write a long review, ill keep it short.This game can easily be described as generic and lazy!Visuals are ok, sometimes great!The problem is:Everything looks the same.There are some presets(desert for example) but thats it.The world is big, too big.Its not filled with good content.Not one quest is memorable.Not one character is memorable.If you search a great story or epicness, you wont find it here.The world is static, nothing changes, ever!The crafting system is interesting at first, and far too strong.Everything youll find will be crap compared to what you can craft.Boring.All in all not worth a buy, sorry.Entertains the first hours, suckz pretty quickly after that. Expand
  55. Jul 30, 2014
    7
    I like this game ( I think)
    An immersive and enveloping CRPG (albeit one with the larger than life swords which swing rather too quickly) but this sums up rather well the niche the game makes for itself in terms of stylization and aesthetics. It's colourful, unique, even beautiful to look at. It looks very much like Fable, and there's no doubt that this look has divided people.
    I like this game ( I think)
    An immersive and enveloping CRPG (albeit one with the larger than life swords which swing rather too quickly) but this sums up rather well the niche the game makes for itself in terms of stylization and aesthetics. It's colourful, unique, even beautiful to look at. It looks very much like Fable, and there's no doubt that this look has divided people. Personally I think that, in a market where making your game look as cartoon-like as Borderlands is a perfectly valid aesthetic to go for, it doesn't make any sense to describe the KoA graphics as 'rubbish'. It's somethinjg different for the market and that's a good thing.

    Combat is pleasing, tactile and involving. There are particular 'moves' you can pull off but you do this by way of button combinations rather than pressing a particular button, and in this regard the game differs from many RPGs. At times against lesser enemies you could argue that the combat descends into button bashing, whereby you don't need to do anything other than clicking continuously until your enemy is dead. However, when you face multiple enemies and strongly enemies who can take your hits without flinching, this criticism isn't applicable.

    The world? I know what people mean when they describe it as 'generic'. It's not different in any meaningful way, for the genre. It's very big, confusing, and I don't think the lore is communicated very coherently at all. There's too much splurged at you, and I felt that this was compounded by the size of the world, and the huge number of quests.
    As this world was a new entry for video games I strongly believed it would have benefited by being smaller, with fewer (but longer and more immersive) quests. I found myself overwhelmed after 8 hours because the world opened up like crazy, where before I'd been happy enough getting to know the characters and settlements in a smaller area.

    I could go on with more pro's and con's but in short I think it's a strong enough game which had bags of potential but in some senses feels too chaotic and confused to give you a coherent narrative. Open world is all well and good but at the end of the day its usually the main story which compels you and drives you forward, and it never quite hooked me in KoA.
    Having said this, there's lots of fun to be had here and you will experience excellent combat and discover some lovely settings. Well worth the money I bought it for.

    P.S I don't believe having the Fae all voiced by Irish actors added anything to the lore. In fact it somewhat detracted from the image of the Fae as an Arcane Race and made it all feel a bit too real for my liking.
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  56. Jul 13, 2014
    6
    Entirely mediocre
    I enjoyed this game for the first 10-15 levels. At level 15 I started to get bored. Everything had an element of "sameness." The combat was the same pattern. Maybe I'd mix things up by throwing in a lightning bolt or an arrow instead of killing that monster with my sword. Maybe I'd do the QTE finishing move for extra experience. Overall, it quickly became boring, though.
    Entirely mediocre
    I enjoyed this game for the first 10-15 levels. At level 15 I started to get bored. Everything had an element of "sameness." The combat was the same pattern. Maybe I'd mix things up by throwing in a lightning bolt or an arrow instead of killing that monster with my sword. Maybe I'd do the QTE finishing move for extra experience. Overall, it quickly became boring, though.

    The problem is that the world is too generic. The characters are too generic. The quests are too generic. It's all been done before and it's all been done better.

    Pros:
    Character customization: you can play how you want to play: big bruising warrior with greatsword or massive hammer. bored with that, pay some gold and become a mage who blasts through everything in its path
    Item crafting: the gear you can make yourself quickly becomes more powerful than anything you can find. not only is the crafting system kind of interesting, it is valuable
    Challenging (at first): while your gear is mediocre and your level is low, the game poses a threat to the average gamer. The problem is that this quickly fades.

    Cons:
    Repetitive: every area of the forest is like every other area of the forest. Every area of the plains is like every other area of the plains. The quests are similar, the "ambushes" are predictable, the whole thing just gets... dull.
    Long: Normally this is a pro. I love a game that is a good investment for the money, but due to the repetition, it's just... tedious.
    Awkward: The inventory system is very annoying. The "dispel" system to open magical locks is horrible. The lockpicking system quickly gets old. The quests are all the same.
    Travel: Running from place to place is horribly boring, and though fast travel is implemented, it's done in such a way as to force you to run everywhere FIRST. Great, so you go see the world. The world (after the first 20 hours or so) is BORING. Sorry.

    I really wanted to like this game. I did at first. It just became an exercise in WANTING to like it long after I'd stopped actually liking it.
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  57. Jul 10, 2014
    8
    Although this game doesn't revolutionize RPG gaming, it is a fun classic RPG. It will get you addicted in trying to level up and get xp. It's like the junk food of RPG games. The only negative is that the characters are not memorable. That's because there's hundreds of people to talk to, and so you'll often skip a lot of dialogue. But if you're a fan of lore, and don't mind gettingAlthough this game doesn't revolutionize RPG gaming, it is a fun classic RPG. It will get you addicted in trying to level up and get xp. It's like the junk food of RPG games. The only negative is that the characters are not memorable. That's because there's hundreds of people to talk to, and so you'll often skip a lot of dialogue. But if you're a fan of lore, and don't mind getting deep into the story, then you'll enjoy the dialogue. Expand
  58. Jul 7, 2014
    4
    Average dialogues and quests and too many pointless things to keep track.
    Horrible controls for the PC experience. Balance between classes is a joke. Combat and controls are very disappointing.
    This is the kind of game where the most rewarding action is autosaving every move you make. Disgusting. I suppose you could play the game on easy to get the main story. But then again, you can
    Average dialogues and quests and too many pointless things to keep track.
    Horrible controls for the PC experience. Balance between classes is a joke. Combat and controls are very disappointing.
    This is the kind of game where the most rewarding action is autosaving every move you make. Disgusting.
    I suppose you could play the game on easy to get the main story. But then again, you can read a book instead.
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  59. Jul 6, 2014
    5
    Kingdoms of Amalur: Reckoning is a game that tries hard to imitate other games like Fable or Dragon Age, but it never really seems to find it's own identity. Like many other reviews stated it feels like an offline mmorpg but without the friends. The main quest and the side quests are often boring and are often void of any decent dialog or variety in activities(boring fetch/kill quests thatKingdoms of Amalur: Reckoning is a game that tries hard to imitate other games like Fable or Dragon Age, but it never really seems to find it's own identity. Like many other reviews stated it feels like an offline mmorpg but without the friends. The main quest and the side quests are often boring and are often void of any decent dialog or variety in activities(boring fetch/kill quests that are all to similar) . The dialog wheel which is present in this game is largely at waste and I found myself skipping as much of the dialog as possible. So if you are expecting something deep to hold your attention this is not it. The combat is the only thing that is pretty good/decent in the game, but eventually it gets kind of repetitive without anything of interest in the world to explore(nothing feels worth raising a weapon for). This game receiving praise from reviewers is surprising it is mostly mediocre IMO. If your looking for something different maybe try Dragons Dogma instead they both came out around the same time and DD has some admirable features. Expand
  60. Jun 10, 2014
    9
    Woah, this game is underrated. Normally, I'm more into "realistic" RPGs, like the Dragon Age, Elder Scrolls or Witcher series. This game is pure fantasy, and it's amazing. I never thought I could enjoy such a game so much. The combat is truly amazing: the controls are intuitive and you feel really powerful while executing all the cool combos and special moves. Reckoning mode (slow motion +Woah, this game is underrated. Normally, I'm more into "realistic" RPGs, like the Dragon Age, Elder Scrolls or Witcher series. This game is pure fantasy, and it's amazing. I never thought I could enjoy such a game so much. The combat is truly amazing: the controls are intuitive and you feel really powerful while executing all the cool combos and special moves. Reckoning mode (slow motion + extra cool stuff) also works like a charm. This is, btw, the first game in which I have enjoyed playing a mage.
    I'm not that far in the game, so I can't tell you much about the story yet. The hook, however, seems pretty awesome. It's already clear to me that the main story is just a story, and you have many sidequests, which are all pretty interesting.
    If you're really into roleplaying, as I am, you also have some options, although your choices don't affect the world as much as I would have liked. You can, however, choose different reactions to peoples' conversations and requests. The roleplaying aspect is a bit underdeveloped in this game.
    Thus, this is a great game if you don't expect the wrong things from it. Don't expect it to be like Dragon Age or the Witcher, where all your choices matter greatly. You also shouldn't expect it to be realistic (it's the first RPG in which I used bloom, just to make it feel even more fantasy-like). You should expect a great adventure/action game with a really great combat system instead.
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  61. Jun 9, 2014
    8
    Kingdoms of amalur is a great RPG which sadly the company declared bankruptcy.

    Pros: Kingdoms of amalur allows you to design your own combat, mix up with rogue/mage might/finesse. The skill tree varies around different weapons as you build your own destiny, each category has it's own major skill moves some of them will fascinate you. Famous weapons such as chakrams which will be at your
    Kingdoms of amalur is a great RPG which sadly the company declared bankruptcy.

    Pros: Kingdoms of amalur allows you to design your own combat, mix up with rogue/mage might/finesse. The skill tree varies around different weapons as you build your own destiny, each category has it's own major skill moves some of them will fascinate you. Famous weapons such as chakrams which will be at your disposal. Each weapon has a set of combos which you can invest in. The graphics are mediocre but I still like them. Tons of side quests and faction missions which are actually really interesting, despite some of the dreadful ones. Unlimited voice actors, you'll find so many voice actors throughout this game.

    Cons: The main storyline isn't that all good, and the voice actors also drag down story telling as you're listening to some horrible voice acting with no enthusiasm or emotions thought towards the story etc. Menu system is still annoying, as you have to go back and forth just to switch from one thing to another and you cannot delete quests so you're stuck with what ever you pick up. The character creation is very limited and is not up to date with most RPGS.

    Give this game a go, expect some major gameplay!
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  62. Jun 4, 2014
    9
    The game is probably one of my top favorite RPGs, I love the class system and the combat was really smooth and entertaining. The story is written by one of my favorite fantasy authors so that is also a win.
  63. Jun 3, 2014
    6
    The game is okay in my opinion, it's not horrible but it's also not the best game I've played. It's nowhere near Skyrim but it tries to be. There might as well not be a choice system because your choices don't really have that big on an affect on the world. The graphics are cartoonish, like Wizard101 but with a lot better graphics (same style) most of the quests involve fetching and/orThe game is okay in my opinion, it's not horrible but it's also not the best game I've played. It's nowhere near Skyrim but it tries to be. There might as well not be a choice system because your choices don't really have that big on an affect on the world. The graphics are cartoonish, like Wizard101 but with a lot better graphics (same style) most of the quests involve fetching and/or killing stuff. It's so so in my opinion, and isn't like Dragon age 1 or 2. The camera is weird, it's either zoomed in too close (you can't zoom out) or randomly switches to extra far away when enemies are approaching. There's also no method of targeting an enemy and spells hit a random enemy you are facing, which is annoying. Expand
  64. May 20, 2014
    10
    The game fight mechanic is awesome, real action RPG and even better with the fate rage mode. The story is good and we can make different for the next event (that RPG game need). The quest is clear and fun. The leveling system like other RPG game. There are 3 main attribute: Might(hard hitter), Finesse(sneak attack type), Magic(like what u think with this word). From this 3 main attributeThe game fight mechanic is awesome, real action RPG and even better with the fate rage mode. The story is good and we can make different for the next event (that RPG game need). The quest is clear and fun. The leveling system like other RPG game. There are 3 main attribute: Might(hard hitter), Finesse(sneak attack type), Magic(like what u think with this word). From this 3 main attribute u can get a class with a specific requirement each attribute level. U can mix the attribute to get a different class too, and it can change anytime as long we meet the requirement.

    The game difficulty is flexible, for me Hard level is suit for me for challenge and fun. For the first time of playing i choose to mix some main attribute then i decide Hero to be magic type class. Until i found out that class can't hold fast mobs attack, especially in narrow field. So i decide to get my Hero to be Might-Magic class (luckily there are Fateweaver NPC that can un-allocate ur point), which mean i can hard hit while get magic "benefit". With this state i can beat most of boss without a single potion.

    I play this game mainly with Joystick and keyboard for quicksave and quickload. The joystick one can only do 4 skill due lack of skill slot and u need re-allocate the slot everytime u need to change.

    i give 10 for the awesome fight system and flexibility
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  65. Apr 30, 2014
    7
    This is not a bad game, by any means, however it does not add anything new to the genre and simply seems to strive on what other games have done (and, in some cases, better). The world is your typical fluffy elves world, filled with green forests, sandy deserts,... which is inhabited by humans, elves and everything you've already read about in Lord of the Rings.

    Combat is fun, fluid,
    This is not a bad game, by any means, however it does not add anything new to the genre and simply seems to strive on what other games have done (and, in some cases, better). The world is your typical fluffy elves world, filled with green forests, sandy deserts,... which is inhabited by humans, elves and everything you've already read about in Lord of the Rings.

    Combat is fun, fluid, and more hack'n slash oriented. Nevertheless I had fun playing the game. While it does not add anything new, it does deliver on its premise: a decent RPG. And that's what it is: decent, but nothing more.
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  66. Mar 12, 2014
    8
    The game is very, very good. I for one found most of the side quests a lot of fun and a good main quest. I give it a 8 out of 10 because this is the best combat in an RPG I've ever seen. And everything else is fine as well. Yes, It doesn't give the best on all fronts, but it gives enough of everything and a ton of awesome combat to earn around a 7/10. It is very, very unique with all it'sThe game is very, very good. I for one found most of the side quests a lot of fun and a good main quest. I give it a 8 out of 10 because this is the best combat in an RPG I've ever seen. And everything else is fine as well. Yes, It doesn't give the best on all fronts, but it gives enough of everything and a ton of awesome combat to earn around a 7/10. It is very, very unique with all it's creatures. No Dragons, no orcs, no regular trolls. It is with mostly completely original enemies and it is the first game made by 38 Studios, so I'll be positive and give it a 8/10 Expand
  67. Feb 21, 2014
    7
    I purchased Kingdoms of Amalur on Steam as a complete package for $11.99 which included all of the DLC and finished the main story in 53 hours. As with most games I play, I finished all the side quests I came across.

    Graphics – Great I loved the graphics in KOA. There is a strong a vivid use of color and the world is filled with detail. Animations are fluid and my PC never once
    I purchased Kingdoms of Amalur on Steam as a complete package for $11.99 which included all of the DLC and finished the main story in 53 hours. As with most games I play, I finished all the side quests I came across.

    Graphics – Great
    I loved the graphics in KOA. There is a strong a vivid use of color and the world is filled with detail. Animations are fluid and my PC never once stuttered the frame rate from a constant 60 fps. The environments could have used a little more variety as by endgame you will grow tired of the same recycled assets.

    Music – Fair
    The music in KOA is well orchestrated but the songs lack depth and variety. More songs would have been a plus as a large amount of time is spent in each area before going to the next and this can have you listening to the same loop for many hours at a time.

    Cinematics – Good
    Picture the same dialogue cutscenes as KOTOR or Mass Effect. The dialogue itself is very well written but unlike the Mass Effect series, you may not find yourself delving into the various conversation options. The characters and their backgrounds just weren’t interesting enough for me. The choices during conversations also lacked the Mass Effect style feeling of autonomy. You could make good or evil choices but it never mattered much. “Quick Time” events in combat are a cool sight to see.

    Story – Good
    As RPGs go, this story is original and kept me interested enough to finish the game to see what happens. I did not grow attached to any of the side characters or find them interesting. This game is really all about you. The main villain(s) were menacing but far from the kind of evil we love to hate.

    Control – Great
    I had no issues with the controls. They are very simple and easy to learn. The UI was easy enough to use. The awkward camera may startle you at first but you quickly get used to it.

    Gameplay – Fair
    I played as a melee class so your experience may vary. Combat in the beginning is fun but quickly grows stale. All I really had to do was click mouse 1 until everything died. Even on the hard setting, combat becomes too easy as you gain better weapons and armor. You completely overpower everything and I did not die once the entire game. I also never needed any of the consumable items with the exception of a very rare healing potion.

    Content – Good
    There is plenty to do here and the game’s zones adjust to your level so you are free to do as little or as much as you want to for side quests. The loot you find is very rewarding in the beginning of the game but by the middle, I was scrapping everything I found for parts. I had over five million gold with nothing to spend it on.

    Value – Great
    For $12 I had 53 hours of fun. The game is huge and kept me playing until I finished. I did not feel inclined to play through the DLC quest lines. In my opinion, they weren’t worth it.

    Recommended – Yes
    I recommend this game for the price I paid. In my opinion, this game is worth $20 or less. It is currently $19.99 on Steam without the DLC.
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  68. Feb 9, 2014
    5
    This is a horribly overrated game, and it has no value aside from a vast world and semi-legit voice acting. If you're looking for a single player game of the same quality as a free-to-play MMORPG, then you may enjoy this, other than that - don't waste your time and money.
    Combat and movement mechanics are horrid: if you're standing on a hill - your attacks go perpendicular to your
    This is a horribly overrated game, and it has no value aside from a vast world and semi-legit voice acting. If you're looking for a single player game of the same quality as a free-to-play MMORPG, then you may enjoy this, other than that - don't waste your time and money.
    Combat and movement mechanics are horrid: if you're standing on a hill - your attacks go perpendicular to your character, so if an enemy is right in front of you and you're theoretically targeting them - your projectiles go right above their heads (or into the hill at their feet, if you're below them). There doesn't appear to be a way to cancel your long-charge combo attacks, so if you see a new enemy jump out from the side of the screen while in the middle of a combo - you're screwed, forced to just sit there and helplessly watch yourself getting hit. The game is completely 2D as far as the movement plane goes, there is no jumping aside from a few designated spots (with a special animation). Smallest rocks on the ground have huge collision boxes, making you walk all the way around them instead of over them, (and i'm not exaggerating - some of those rocks are maybe 3 inches tall, it is incredibly dumb that your character constantly gets stuck on them trying to walk past.).
    Leveling-up mechanics (skill and ability trees) and inventory management are pretty much straight from Dragon Age (and i'm sure a bunch of other much older games, but Dragon Age is the first one that comes to mind), so nothing original or unique there. I'm not exactly criticizing re-using old techniques, but just emphasizing the fact that there isn't anything ground-breaking which would make up for all the bad things.
    Graphics are at a World of Warcraft level. Considering how old WoW is, i'm sure that says a lot.
    And to top it all there are game-breaking bugs that there is no way to get around, aside from reloading a much earlier save game at the beginning of a quest line and trying again (hoping the bug won't happen again). I would have even forgiven not being able to complete that particular quest and just moving on to others, but this game didn't even let me do that - i was just stuck in one place with no ability to go anywhere.
    Overall - really badly made game. A 6 out of 10 *at most*. And if it wasn't for the slightly-above-mediocre art/music/writing, i wouldn't have given it more than 4 out of 10.
    And i can't believe the critic score is 8, this is the first game I've played with a metascore score so far away from the score it actually deserves.
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  69. Feb 5, 2014
    6
    The leveling system and combat is pretty fun. Reminiscent of Darksiders. However, I never felt like your class goes very far to stand on its own. As a rogue, opportunities for stealth kills are few and far between, and the leveled indoor areas with their narrow hallways rarely present an opponent with a turned back, making stealth seem useless at times. Mages are difficult to keep atThe leveling system and combat is pretty fun. Reminiscent of Darksiders. However, I never felt like your class goes very far to stand on its own. As a rogue, opportunities for stealth kills are few and far between, and the leveled indoor areas with their narrow hallways rarely present an opponent with a turned back, making stealth seem useless at times. Mages are difficult to keep at optimal spellcasting range, as many enemies can close the distance very quickly, or even instantly. Hilly terrain makes line of sight a constant problem. In the end, most fights turn into a melee fest, regardless of your chosen class.

    I enjoyed the crafting system, and it was nice to be able to craft actual superior items, and not just junk. The skills are intuitive and while there are some skills that seem pretty unused, there are none that absolute necessities, and you are free to choose the ones best fit your character or playstyle.

    My biggest gripe with the game is the inventory. It is terribly organized, with no options to even organize it yourself. You'll find your inventory space slowly getting smaller until you scroll through hundreds of crafting items looking for junk that crept into your bags over time. Add a clunky interface where buttons may have different functions depending on which way you are using your inventory (crafting, buying/selling, containers)

    All in all, this is a good game, and I've enjoyed it.
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  70. Feb 4, 2014
    10
    I thought that this would be just anther RPG game that I would finish and countinue my life but when I begin the game I was getting involved with the story it just was not what I expected but I love the game and to get the full experience buy the game on PC
  71. Feb 3, 2014
    9
    I think this is perhaps one of the most underrated games I've played. Truly, it has it's flaws (EA publishing being one of them), but overall, it's a mix of things I greatly enjoy. Fable II's fun combat system into something significantly and dynamically more fluid. The first Fable's enjoyable and rather diverse magic abilities. Skyrim's level of questing and sheer expansiveness of theI think this is perhaps one of the most underrated games I've played. Truly, it has it's flaws (EA publishing being one of them), but overall, it's a mix of things I greatly enjoy. Fable II's fun combat system into something significantly and dynamically more fluid. The first Fable's enjoyable and rather diverse magic abilities. Skyrim's level of questing and sheer expansiveness of the world. When playing through it, it will make you think of an MMO environment and loot basis, but with the enjoyment, immersion, exploration, and questing of the singleplayer game it is. A game so good, I bought it twice - Once for xbox, and again for PC. It's worth getting. Simple as that. Expand
  72. Feb 2, 2014
    8
    Played about 20 hours of it so far and I believe it deserves a solid 8.2ish out of ten. Great game, alot of options for your character, gameplay is fun as muck and never before have I come across Chakrams in an action rpg such as this before. They are fun to play around with and this game is worth catching on steam sale for sure!

    The only con I can really think of is the lacking story.
    Played about 20 hours of it so far and I believe it deserves a solid 8.2ish out of ten. Great game, alot of options for your character, gameplay is fun as muck and never before have I come across Chakrams in an action rpg such as this before. They are fun to play around with and this game is worth catching on steam sale for sure!

    The only con I can really think of is the lacking story. Just a bit long winded but apart from this and a bug or two, its a stellar game.
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  73. Jan 25, 2014
    7
    This game is nothing like you think , cuz this game is the best , it started when "us" were reborn in a well of soul and we started all the way from there to the darkness's camp and base so we stared as anything we want from being a human , a "Dokklafar" ( like an elf ) , etc. And we travelled to know/learn fate , and you can be as a army , magic leader , all sort of that and please use aThis game is nothing like you think , cuz this game is the best , it started when "us" were reborn in a well of soul and we started all the way from there to the darkness's camp and base so we stared as anything we want from being a human , a "Dokklafar" ( like an elf ) , etc. And we travelled to know/learn fate , and you can be as a army , magic leader , all sort of that and please use a good gaming pc to play it
    :-)
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  74. Jan 7, 2014
    5
    Kingdoms of Amalur: Reckoning is a so-so game, sometimes even good, but it fails miserably at trying to be something it will never be.

    Pros: - Good variety of side quests - Ability to join numerous factions and enjoy related storylines - Ease in grasping game mechanics and flexibility in changing playstyles - Intuitive combat system with an emphasis on dodging/blocking and chaining
    Kingdoms of Amalur: Reckoning is a so-so game, sometimes even good, but it fails miserably at trying to be something it will never be.

    Pros:
    - Good variety of side quests
    - Ability to join numerous factions and enjoy related storylines
    - Ease in grasping game mechanics and flexibility in changing playstyles
    - Intuitive combat system with an emphasis on dodging/blocking and chaining attacks

    Cons:
    - Bland, generic, uninteresting characters, which look almost like clones
    - Uneven, exaggerated voice acting
    - Disappointing, generic main plot
    - Console-specific gimmick strongly tied to the main plot (Reckoning Mode)
    - Bright WoW-ish graphics completely misaligned with the dark theme of the main plot and frequent brutal finisher animations
    - Poorly executed, generic skill tree
    - Oversimplified mechanics crafting, lockpicking, sneaking and performing stealth kills
    - Generally low difficulty even on hard mode catered more to younger, casual gamers, but conflicting with the age requirement (18+ in Europe)
    - Uneven difficulty of challenges very easy lockpicking versus extremely hard dispelling (which has a time-lag bug sometimes rendering it impossible to complete)
    - Uneven difficulty of enemies some are ridiculously easy, while others can constantly and unrealistically home-in their attacks into the player character
    - Stagger on every received blow (be it player character or enemy) leading to stun-locks on both sides
    - Lack of player character voice-over or even simple mimicry during cut-scenes and dialogs
    - Etc, etc.

    If for some reason you still want to play KoA: R, I suggest buying it at cheaper than 10 euro/dollars. For more you can simply pickup Skyrim, which is far superior with all of the available mods, at random sales. I really tried to like this game, but the number of ludicrous mistakes on the developers' part make KoA: R not worth one's time.
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  75. Dec 29, 2013
    8
    Amalur is easily and by far my favorite RPG i have played in 2012 only since Dragon Age origins have i ever truly liked a western made RPG. Amalur like dragon age was one my most immersive experiences i had. the gameplay, story, and game world were all so wonderful for me to indulge in.
    To start of with the gameplay was some of the most invigorating i have seen in a western RPG. with the
    Amalur is easily and by far my favorite RPG i have played in 2012 only since Dragon Age origins have i ever truly liked a western made RPG. Amalur like dragon age was one my most immersive experiences i had. the gameplay, story, and game world were all so wonderful for me to indulge in.
    To start of with the gameplay was some of the most invigorating i have seen in a western RPG. with the game being an action RPG you will spend most of your time in combat witch is by far better than most other western RPG title, more comparable to combat in God of War or Castlevania Lords of Shadow, Amalur's combat is heavily based on dodging parrying and attacking rather than preplanned elaborate tactics, this style of combat serves and fits well in this type of game. to go along with the game play the UI is very well design, the HUD is simple yet solid and the menu catagorizes all your gear and items so well its never hard to find what you want. the RPG elements that support the game are impressive as well. being able to blend the three styles of combat Might(warrior) Finess(rouge) Sorcery(mage) in anyway you want is great i found my self preffering the rouge mage build and a combination of all three. there is also crafting but im never much for crafting in any game it so i wont judge it. navigating the world is all simple and sastifying a massive map filled with many areas strung together with narrow interconneting pathways makes navigation easy and not at all overwhelming to any player. all together the gamplay package with this game is one that borrows alot from good examples and excutes them just as well
    the game world its self is quite pretty i found it seems like it started as a very bright and colorful MMO but stopped half way to be a single Player RPG. the art direction is one i really like especially with many games having such bland color pallets its nice to see a game like viva pinata thats not afraid to use colors thats are browns and greys. the creatures in the world arent very original in though or idea but have their personality in execution (except wolves but come on they're wolves you can only make them look so different). also the game is riddled with lore. that can be found in many forms such as books NPCs and Lorestones(stones that when activated play an audio file related to the background story of the world) are scattered throughout the world. the game world is one that i find to be immersive and interesting.
    lastly the story which is very possible the hardest thing to review. some may find it boring while other may find it entertaining. it all falls heavily on what you like in a story. for example many people find the witcher to have a great story where i find it to be a whatever story but its all opinion. So in my opinion the story to Amalur is good. any one who knows of Joseph Campbell knows what to expect from any story that involves a hero's journey there is no originality here in plot devices and what not just like any other hero story but the circumstances and setting around it supports it enough and makes it stand out in my memory. to give a quick no-spoilers summary: having being brought back from the dead you discover that you are no longer bound by the weaves of fate the determine the fate of the world and all who inhabit it. and since you are the only one free to choose your own destiny its up to you to save the world. nothing new here same as many hero stories, but i believe that the fateless one angle is worked pretty well.
    all in all Amalur is a great game and should be at least tried by any RPG fan. I was so infactuated with this game i actually bought it 3 times once on all the platforms it was released on eventually. and of course like every other game its has its faults but none take away from overall enjoyment i give it a solid 8/10 the game would earn a 9 from me if it didn't suffer from boring side quest syndrom(where all almost all the side quest are go here do that come back for hours on end) more varrying enemy types and a greater visual variety of armor sets(just about all armor of the same type looks exactly the same) just to name a few problems i had and guess a slightly better fast travel system to, if only to be picky at this point.
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  76. Dec 27, 2013
    8
    Great game, spent a lot of time on quests. Stable, good looking and nice voiceover. It felt a bit tedious at certain points but at the end it was a great experience.
  77. Dec 22, 2013
    6
    kingdoms of amalur is only a game about combat and good quests,but it ultimately fails in everything else.
    stupid story with no interesting charchters, stupid repetitive soundtracks and the world sucks in many locations,there are locations that will make you stop and look at them wondering if these developers took a piss on them.
    i mean the mountains and grounds looked bad,sky looked
    kingdoms of amalur is only a game about combat and good quests,but it ultimately fails in everything else.
    stupid story with no interesting charchters, stupid repetitive soundtracks and the world sucks in many locations,there are locations that will make you stop and look at them wondering if these developers took a piss on them.
    i mean the mountains and grounds looked bad,sky looked awfull and there's no rain or anything that will make you feel you are living this for real.
    the game is so generic,also you'll never get the chance to do anything else than killing enemies here and there,i mean there's no gambling,fist fighting or anything that you could do in other RPGs.
    repetitive houses and taverns,repetitive NP Cs,i mean alot of people in this game looked the same.
    the game took alot of ideas from The elder scrolls even the picklock was taken from TES and it was done the same way.
    after playing 53 hours in this game i do not want to continue it,coz the story sucks,charchters sucked BALLS!!,soundtrack sucks,inventory sucks and the world felt like even if it was good in some locations
    after fifty three hours i will not go further in this ****ty game or its world that is full of piss.
    the only thing that made me play all this was the quests and faction missions,but eventually you'll feel like in this generic piece of and its cartoonish graphics.
    Daaaamn i was expecting a game like the Witcher,but i found myself drowning in a sea of piss and feces.
    i can only give this generic game a generic 6 out of a supergeneric 10 for the good combat and those generic quests. lol
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  78. Dec 15, 2013
    9
    Dont get fooled by all the hate reviews. This game is worth every penny. Its mistake was that it came after Skyrim and Dragon Age.
    Combat mechanics are absolutely phenomenal.
    The world is simply stunning. The story is very gripping and side quests are much better than any other rpg right now. It may feel a little "made only for console" but i dont think it will matter much. The only
    Dont get fooled by all the hate reviews. This game is worth every penny. Its mistake was that it came after Skyrim and Dragon Age.
    Combat mechanics are absolutely phenomenal.
    The world is simply stunning. The story is very gripping and side quests are much better than any other rpg right now. It may feel a little "made only for console" but i dont think it will matter much.
    The only negative I feel is that you cannot change the camera distance. Other than that its flawless. Must buy for rpg fans.
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  79. Nov 9, 2013
    9
    The game is really fun and great combat big beautiful world, huge amount of side quests thought the world and plays great with no bugs even from the launch.
    defiantly worth to pick up and play,
  80. Oct 29, 2013
    8
    Just a great game! I'm not a "high fantasy" type, but had no trouble enjoying this world. Combat is the main pleasure here as it may well be the best seen in this genre. The world is huge and enjoyable to explore. If you a lore junkie you will certainly get your fix here! Controls are tight and very few bugs, certainly no game breakers. Tons of loot to find/craft/buy. Good size skill treesJust a great game! I'm not a "high fantasy" type, but had no trouble enjoying this world. Combat is the main pleasure here as it may well be the best seen in this genre. The world is huge and enjoyable to explore. If you a lore junkie you will certainly get your fix here! Controls are tight and very few bugs, certainly no game breakers. Tons of loot to find/craft/buy. Good size skill trees to develop a unique character. Why is this not rated higher here I can't say, except for the usual complaint "generic fantasy", boring side quests, no name characters etc. which IMO most if not all huge rpg's suffer from to some extent due to their sheer size. Anyway a very solid fun game worth a look. A damn shame there will likely never be a proper sequel which this game definitely deserves! Expand
  81. Oct 23, 2013
    10
    Amazing game! Seriously, IGNORE THE TROLLS. Reminds me of a classic RPG with a good balance of story, lore, and new gear everywhere. PLENTY of side quests and exploring for being a linear game. You don't think too much on the linear side because of the amount of things to do including crafting and hidden loot etc. MUST BUY for RPG fans!
  82. Oct 20, 2013
    6
    After a single completionist playthrough sadly have to confirm that the game is NOT very good. It feels like a huge amount of work went into Amalur but it has no heart, no soul and nothing in the world to draw players back into a second playthrough. Everything about the game is almost good. The world is almost good. Had potential. The combat system is almost good. Its fun in moments butAfter a single completionist playthrough sadly have to confirm that the game is NOT very good. It feels like a huge amount of work went into Amalur but it has no heart, no soul and nothing in the world to draw players back into a second playthrough. Everything about the game is almost good. The world is almost good. Had potential. The combat system is almost good. Its fun in moments but grows boring over time. The writing is almost good. The loot and crafting could have been almost good (they aren't really) but just become tedious over time as you collect and discard THOUSANDS and THOUSANDS of mediocre items. The main plot is almost good but seems to have been ignored in favour of about 500 side quests that spread your interest, your attention and your immersion in the world on 100 hours of diversions each as boring and meaningless as the next. Clearly what happened with this game was that a vast amount of money was spent doing a vast amount of work setting the stage for later developments in the world. The problem with this is that the game has no real narrative focus and no real atmosphere. Can anyone who played it remember even one character's name? After spendng numerous long hours criss-crossing the map doing every imaginable fetch quest for the whole population of the lands one will be totally BORED with Amalur. While I'm scoring it the same as Skyrim, it is actually less of a game. There is a palpable absence of passion in the core of this design. A lot of competent craftwork is wasted without a sense of leadership vision.

    Orctowngrot
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  83. Oct 16, 2013
    10
    Based on a world and story created by the #1 best Fantasy author, R.A. Salvatore and with designs by Spawn and Spiderman artist Todd McFarlane this game is beautifully written and designed. It is a welcome escape from online RPG's and as a solo RPG it is one of the best I have ever played.
  84. Oct 5, 2013
    6
    Pros A fairly large world map, engaging combat both as melee or caster, and enemies that move around a lot which makes combat interesting again. Cons utterly forgettable characters pulled out of a fantasy name-generataring-pot, and equally forgettable stories/quests. A great effort, but ultimately gets boring and repetetive almost like if you were playing World of Warcraft as aPros A fairly large world map, engaging combat both as melee or caster, and enemies that move around a lot which makes combat interesting again. Cons utterly forgettable characters pulled out of a fantasy name-generataring-pot, and equally forgettable stories/quests. A great effort, but ultimately gets boring and repetetive almost like if you were playing World of Warcraft as a single-player game. Combat is dynamic and interesting, but it feels like the lead writers got bored at some point. Players will follow suit. Could have been much more. Expand
  85. Oct 5, 2013
    9
    The problem with being in the same genre as Skyrim is that if you're not as good as one of, if not the, best game ever in the genre, then people claim you're awful.

    KoA is one of the best open world and fantasy games to have ever been released. While not being Skyrim, the game systems are very rewarding, the artwork stunning and original, and the over all presentation being very
    The problem with being in the same genre as Skyrim is that if you're not as good as one of, if not the, best game ever in the genre, then people claim you're awful.

    KoA is one of the best open world and fantasy games to have ever been released.

    While not being Skyrim, the game systems are very rewarding, the artwork stunning and original, and the over all presentation being very highly polished.

    It is a great injustice that the game fared so poorly commercially, and that we will likely never get a sequel.
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  86. Sep 26, 2013
    9
    Fun game. Excellent gameplay. Some replayability. Great combat. Needs a sequel bad! This game is how you develop combat in rpgs. Very exciting stuff while looking for adventure.
  87. sdi
    Sep 26, 2013
    4
    Where to begin.From the generic storyline, world ,quests and painfully unmemorable characters or tedious combat system?You know you got something wrong with your game when the most memorable character is a drunk mage and fights become a chore after two hours of gameplay.Conversations are meaningless and almost failed to engage me in every occasion and didn't give me the illusion that a rpgWhere to begin.From the generic storyline, world ,quests and painfully unmemorable characters or tedious combat system?You know you got something wrong with your game when the most memorable character is a drunk mage and fights become a chore after two hours of gameplay.Conversations are meaningless and almost failed to engage me in every occasion and didn't give me the illusion that a rpg is supposed to offer to the player.The crafting system is moderate at best and customization is almost non existent.The combat system shows some potential as it is easily picked up and customized to your liking. Overall this game is below average and definitely didn't live up to the expectations and hype. Expand
  88. Sep 18, 2013
    8
    Very good action RPG Nice scenario, excellent graphics, pretty good gameplay along with a flex ability development and optional resetting of all characteristics, set a game full of fun. Great variety of monsters and lots of loot and weapons. Looking forward to a sequel
  89. Sep 13, 2013
    8
    a really amazing and fulfilling RPG the graphics and story are okay but the gameplay is simply awesome the hack'n'slash game play is just amazing recommended to any rpg fan
  90. Sep 1, 2013
    9
    This game was great. Seriously. Screw all these other guys expecting it to be another skyrim, which it's not. Its more of a cross between Dragon Age, Fable, a bit of God of War and a little bit of Diablo. Definitley worth it.
  91. Jul 31, 2013
    6
    Playing through single-player it seemed the game was made for multiplayer based on the sheer amount of drone-style side quests presented and the vast amount of interlinked areas. I felt that it disconnected me from the main story and indirectly detracted from the quality, eg. the MMO-quality cutscenes. Running from area to area collecting or killing X amount of things, skipping through thePlaying through single-player it seemed the game was made for multiplayer based on the sheer amount of drone-style side quests presented and the vast amount of interlinked areas. I felt that it disconnected me from the main story and indirectly detracted from the quality, eg. the MMO-quality cutscenes. Running from area to area collecting or killing X amount of things, skipping through the pointless dialogue, made it feel like I shouldn't be doing this alone; then making a 180 and going back to the main questline, actually listening to everything Kingdoms of Amalur: Reckoning, felt really weak and sub-par. One thing I liked was how the skills and abilities were done. Along with the presence of Destinies, which granted you passive bonuses based on how deep your were in a tree/multiple trees, was a pretty innovative concept that allowed for some effective customization. Unfortunately, the game couldn't decide whether it wanted to be an MMORPG or a single-player RPG it tries to fuse elements from both and comes out playing like a very mediocre hack-n-slash experiment. Expand
  92. Jul 27, 2013
    10
    There's so much going on in this game that the easiest way to inform new players about it is in a list type format:

    Graphics: Similar to Fable. Sorta cartoony, but they nail the whole fantasy feel right on the head so I can't really knock them too much. Combat: They went the God of War combat route, which is fairly uncommon for open world RPGs. It works very well and allows for the
    There's so much going on in this game that the easiest way to inform new players about it is in a list type format:

    Graphics: Similar to Fable. Sorta cartoony, but they nail the whole fantasy feel right on the head so I can't really knock them too much.
    Combat: They went the God of War combat route, which is fairly uncommon for open world RPGs. It works very well and allows for the player to combine might,magic, and finesse moves to create some truly devastating attacks. The camera can go wonky sometimes, but it doesn't happen often enough for it to really hurt the gameplay.
    Class System: Every RPG developer needs to take notes on how they've done the class system in this game. You have 3 skill trees (might, magic, finesse) and you put points into whichever ones you want when you level up. Depending on the total amount of points you put into each one determines which class you get as you level up. For example, if you go full on strength you'll eventually unlike a Knight or Berserker type class. Put some point into magic as well? You'll end up with a Battlemage, giving you bonuses to spell power, mana, and physical damage/resistance. Your class and skill allocation can also be changed at anytime for a menial amount of gold.
    Crafting: The crafting is easy to pick up and adds more to the game. You have Alchemy, Blacksmith, and a type of Gem crafting. You can make armors, weapons, and gems to socket into them.
    Story: The story is alright. There's enough there to keep you interested, but the real interesting stuff lies within the games hundred and hundreds of side-quests.
    Factions: Various factions you can join; all of which provide you with unique armors and weapons throughout their quests and various boosts to your hero's abilities.
    Gear and Loot: Needless to say the game has a ton of stuff to collect. It follows the generic color scheme to inform you of the items strength/value/rarity as well as having tons of collectible unique armor sets and weapons.
    Length: For me, RPG's can go on forever. If the average guy wanted to know how much playing time they'd get out of it I would say easily around 30-40+ hours. If you complete the story, which by itself takes near 20 or so, and immerse yourself in the side-quests and characters then you'll have no trouble spending hours and hours here.
    Lore: My God the lore. This game has more lore in one faction's side-quest line than some RPGs have in their entire story. Where Skyrim let down pretty much everyone on the lore front this game provides almost too much lore to handle.

    If there's something I'm missing it's understandable simply because there's so much here. If you're a fan of RPGs than this is a must play. Without a doubt.
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  93. Jul 21, 2013
    8
    Played and finished KoA twice with both DLCs. Love this game! The combat is fluent and fun, the story is woven deep into the world they created and the class and item customisation is extensive!

    The quest design is probably one of the only negatives I would say about the game, with too many fetch quests and talk to this person quests, feels too MMO-y. Otherwise, great game!
  94. Jul 19, 2013
    8
    I had heard this game was good from a few people and decided to check it out. If you come in expecting something akin to Skyrim or Oblivion you might be disappointed but with an open mind you are sure to enjoy this game. The combat reminds me of fable and dragon age two except it feels tighter and more responsive. That isn't to saw the combat isn't without minor flaws on rare occasionsI had heard this game was good from a few people and decided to check it out. If you come in expecting something akin to Skyrim or Oblivion you might be disappointed but with an open mind you are sure to enjoy this game. The combat reminds me of fable and dragon age two except it feels tighter and more responsive. That isn't to saw the combat isn't without minor flaws on rare occasions your camera will do something completely idiotic that makes about as much sense as braille at the drive up ATM but you really can't complain to much. Story wise it was somewhat forgettable however the lackluster story will fade from mind as the loot starts to drop and you run around the world of Amalur like the god of reckoning killing things in ways that will put a smile on your face. Think murdering things with daggers is fun and lo and behold a legendary greatsword drops, just visit a fateweaver and spec into sword and go on a rampage. The combat in this game is so enjoyable it will overshadow all gripes. The loot is outstanding you feel the need to open everything just to see if you get something new to rip things apart with. The world is nice to look at don't expect realism you are in the fae lands the monsters are a riot to fight and there are about 30 different types with many sub types. The crafting allows you to make items that will make you whistle.
    This game is solid enjoyable and worth your time and money maybe not at 50 dollars but if you see this game on sale be sure to buy it you will enjoy your purchase
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  95. Jun 15, 2013
    9
    KK guys, dont look at these outdated reviews of noob users of cheat engine that keep saying the games is crap haha... now, i just bought the complete pack of this game and here how it is.

    Main story and some sub quests: 17-20hours Teeth of Naros DLC: 10hours (Epic 10hours!!) 4/5 Legends of dead kel: 10-15hours 4/5 Amor & weapons bundle: Epic stuff this is just fantastic! its full
    KK guys, dont look at these outdated reviews of noob users of cheat engine that keep saying the games is crap haha... now, i just bought the complete pack of this game and here how it is.

    Main story and some sub quests: 17-20hours
    Teeth of Naros DLC: 10hours (Epic 10hours!!) 4/5
    Legends of dead kel: 10-15hours 4/5
    Amor & weapons bundle: Epic stuff

    this is just fantastic! its full of amazing content!! i saw some ppl saying "duh this sucks after 10hours" loooooooolll look every city has a small story to tell you so when you pass through a city and buy some gear with your cheat engined cash (like a noob) just stop and do the quest to get some money and rare items unless than hacking!

    This game isnt short, fantastic graphics, amazing gear/mobs/stuff, AN EPIC combat system and a lot more!
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  96. May 31, 2013
    7
    Kingdoms of Amalur has allot of content, over 200 hours of game, but most of that 200 hours is boring fetch
    quests that just tell you to run there kill that come back, but its not all bad the combat in this game is the best I have seen in a rpg. The story will take about 30 hours on the normal mode.
    Kingdoms of Amalur Reckoning is a solid rpg and any true fan of an rpg's should invest in
    Kingdoms of Amalur has allot of content, over 200 hours of game, but most of that 200 hours is boring fetch
    quests that just tell you to run there kill that come back, but its not all bad the combat in this game is the best I have seen in a rpg. The story will take about 30 hours on the normal mode.
    Kingdoms of Amalur Reckoning is a solid rpg and any true fan of an rpg's should invest in this game you wont regret it.
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  97. May 16, 2013
    7
    This game suffers from very bad publisher's choice of placing it's release date month after Skyrim! And of course it's inferior to Elder Sc]rolls 5, so people ignored it. But a good game overall
  98. Apr 28, 2013
    5
    Plays as though it was designed to be an MMO, and looks like one too (WOW); predominantly hack & slash nonsense and tiresome fetch-quests (or wander-to-the-other-side-of-the-map-and-kill-this-thing-quests). After a few hours, I was bored, and had no desire to pick the game up again.
  99. Apr 27, 2013
    6
    After a single completionist playthrough sadly have to confirm that the game is NOT very good. It feels like a huge amount of work went into Amalur but it has no heart, no soul and nothing in the world to draw players back into a second playthrough. Everything about the game is almost good. The world is almost good. Had potential. The combat system is almost good. Its fun in moments butAfter a single completionist playthrough sadly have to confirm that the game is NOT very good. It feels like a huge amount of work went into Amalur but it has no heart, no soul and nothing in the world to draw players back into a second playthrough. Everything about the game is almost good. The world is almost good. Had potential. The combat system is almost good. Its fun in moments but grows boring over time. The writing is almost good. The loot and crafting could have been almost good (they aren't really) but just become tedious over time as you collect and discard THOUSANDS and THOUSANDS of mediocre items. The main plot is almost good but seems to have been ignored in favour of about 500 side quests that spread your interest, your attention and your immersion in the world on 100 hours of diversions each as boring and meaningless as the next. Clearly what happened with this game was that a vast amount of money was spent doing a vast amount of work setting the stage for later developments in the world. The problem with this is that the game has no real narrative focus and no real atmosphere. Can anyone who played it remember even one character's name? After spendng numerous long hours criss-crossing the map doing every imaginable fetch quest for the whole population of the lands one will be totally BORED with Amalur. While I'm scoring it the same as Skyrim, it is actually less of a game. There is a palpable absence of passion in the core of this design. A lot of competent craftwork is wasted without a sense of leadership vision. Expand
  100. Apr 12, 2013
    8
    Really engaging and full of lore.

    A game which contains elements of Skyrim and WOW. Story is deep and fantastical as you could imagine being authored by decent fantasy writers. It looks pretty and plays well. The combat is much better than most RPG's. The game is huge with many quests that I ignored after the first zone. I just did the faction and main story quests and that took
    Really engaging and full of lore.

    A game which contains elements of Skyrim and WOW. Story is deep and fantastical as you could imagine being authored by decent fantasy writers. It looks pretty and plays well. The combat is much better than most RPG's.

    The game is huge with many quests that I ignored after the first zone. I just did the faction and main story quests and that took 36 hours, this game is huge. If you like your RPG's this is not a game you should miss.
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Metascore
81

Generally favorable reviews - based on 25 Critic Reviews

Critic score distribution:
  1. Positive: 22 out of 25
  2. Negative: 0 out of 25
  1. Apr 5, 2012
    60
    Fast and flashy combat in a shallow fantasy world. For the solo MMO player only. [Apr 2012, p.62]
  2. Mar 27, 2012
    80
    For all the things that don't work well, the exciting combat and deep world make KAR a very worthy game to play. It's a shame Electronic Arts is doing such a poor job of promoting it, as there is enough here to make the foundation of a very solid franchise.
  3. Mar 21, 2012
    74
    Great combat and mountains of loot can't compensate for Amalur's generic world design and familiar story. [May 2012, p.72]