- Publisher: Gathering of Developers
- Release Date: Jan 15, 2001
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- Critic score
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- By date
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If we disregard the disgusting Curian, the gay knight who should be the main hero in this game (a really repulsive creature and his voice-over just goes to prove it), the rest of the heroes are really cool.
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Since the entire title is built around the concept of gradual character development through combat, the lack of a save option instantly nullifies any and all value that the innovation might have brought.
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Just the right mix of graphics, sound and strategy to make for an entertaining evening of orc-bashing.
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If youre looking for something new though, dont expect it here.
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CNET GamecenterIf you could save the game anywhere you wanted during the RTS and RPG modes, it'd be easy to put aside its lack of originality and recommend it as a reasonably entertaining game, something to tide gamers over while they wait for the next really big RTS or RPG.
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It shamelessly copies two Blizzard classics, "WarCraft II" and "Diablo." The problem is that it doesn't copy from either classic particularly well, and the result is a flat, lifeless experience that quickly becomes more of a chore than a pleasure.
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Da GameboyzFans of the RPG genre who are looking for elements of "Diablo," "Darkstone," or "Nox" will probably have a good chuckle and move on.
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Daily RadarA thin game that is sometimes fun, but mostly routine, and with less depth and imagination than the great games it is copying.
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With a boring story and uninspired game play, there is hardly reason to recommend this game, especially with the market filled with RTSes and RPGs that stand head and shoulders above KUF.
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The poor AI and lack of an in-game save option makes the single player campaigns frustrating and unrewarding, and the role-playing elements don't quite work as well as they perhaps should.
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Although fun for a few levels, the problems in this game quickly build up to the point where they bury any fun you might have been having with a mountain of frustration.
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No better than the sum of its parts. The real-time strategy mode recycles ideas from Warcraft II and the role-playing levels do the same, only with Diablo. The potential for success is certainly present, but a number of issues arise throughout the game, among them a lack of a save game feature.
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If the taste of orcs and humans battling on a 2D plain while gathering gold and other resources hasn't become stale to your senses, then by all means dive into this feast of rehashed mediocrity. I'm looking for something with a little more kick.
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GamePowerIt doesn't come close to the strategy, personality, and gameplay balance of Warcraft or the addictive depth of Diablo. Instead it's an amateurish copy.
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Die-hard real-time strategy fans may find something to like in Kingdom Under Fire, but everyone else might as well keep waiting for Blizzard's next big hit.
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Keep an eye on the patches for Kingdom Under Fire, once the major AI and multiplayer issues are resolved, it will be worth a second look.
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At first look, it seemed to be a tired plot revisited. However, the more times it was played, the easier it was to get into the game, and to even enjoy it.
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Great graphics and storyline can't quite make up for its lackluster AI and tedious gameplay.
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I could criticize KUF for an overall lack of spirit, but beyond this nebulous quality, there are some real concrete problems with the game. First and foremost, the game is too hard.
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PC GamerGreat for RTS newbies or serious "WarCraft" fans, but gaming vets will feel major deja vu. [May 2001, p.39]
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Ultimately, while Kingdom Under Fire might be considered a Korean homage to Blizzard, theres plenty here to enjoy in its own right.
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Not to say it's a bad game, but each of the elements - RTS and Action/RPG - are only shadows of the best of breed in their genre.
Awards & Rankings
User score distribution:
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Positive: 12 out of 16
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Mixed: 1 out of 16
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Negative: 3 out of 16
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AlecB.Jun 20, 2006
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FrankB.Aug 22, 2005
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JulioB.Nov 2, 2001