- Publisher: Steel Crate Games
- Release Date: Oct 8, 2015
- Also On: iPhone/iPad, Meta Quest, PlayStation 4, Switch, Xbox One
- Critic score
- Publication
- By date
- Unscored
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Dec 29, 2015Even though the developers use the word ‘communication’ three times when describing their game, it doesn’t require you to communicate much. If you want to really test your teamwork skills, try a board game called Hanabi or Left 4 Dead on maximum difficulty.
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| This publication has not posted a final review score yet. | |
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Apr 21, 2016This is one of the most intriguing "two-screen" games we've ever played, and while its potential to grow stale is worth exploring, that worry is easily eclipsed by the game's accessibility, flexibility, and party-friendly nature.
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Apr 21, 2016I really loved it, both as a game but also as a way of facilitating time with friends. The biggest part for me was that sense that everyone had a role. In a lot of co-op or team-based multiplayer games I play you get people who take on the captain role and that can leave other players a bit… backgroundy. With this it felt like you had to have everyone involved because of how the information passing works and how the time constraints work. That sensation might diminish quickly as the group gets bigger or if people are shouting over one another but for the three of us it was really gratifying.
User score distribution:
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Positive: 65 out of 79
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Mixed: 6 out of 79
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Negative: 8 out of 79
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Oct 13, 2015
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Apr 5, 2020
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Oct 16, 2015