- Publisher: Steel Crate Games
- Release Date: Oct 8, 2015
- Also On: iPhone/iPad, Meta Quest, PlayStation 4, Switch, Xbox One
- Critic score
- Publication
- By date
- Unscored
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Apr 21, 2016While the game is playable on both desktops and the Oculus Rift, the difference is minimal. Playing on the Rift makes it easier for those with the manual to keep from sneaking peeks at the screen, while also using your main computer screen as a location to pull up a copy of the manual, but it is just as easily played on any PC. [Tested with Oculus Rift]
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Nov 9, 2015Gather your friend, colleagues and neighbors, print the instruction and dive in to this amazing cooperative experience.
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Nov 5, 2015It's an intelligent and compelling cooperative experience, one that is really able to offer something you've never tried before.
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May 29, 2019We’re glad this is an Oculus Quest launch title because we never had the chance to review it when it first came out on PC and PlayStation 4, but it’s easily the most entertaining VR multiplayer game – multiplayer in the sense that you get to play it with other people not wearing a headset.
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Nov 10, 2015Its intense and frantic gameplay is a recipe for hilarity and a true test of friendship.
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Dec 29, 2015Even though the developers use the word ‘communication’ three times when describing their game, it doesn’t require you to communicate much. If you want to really test your teamwork skills, try a board game called Hanabi or Left 4 Dead on maximum difficulty.
| This publication does not provide a score for their reviews. | |
| This publication has not posted a final review score yet. | |
| These unscored reviews do not factor into the Metascore calculation. | |
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Apr 21, 2016This is one of the most intriguing "two-screen" games we've ever played, and while its potential to grow stale is worth exploring, that worry is easily eclipsed by the game's accessibility, flexibility, and party-friendly nature.
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Apr 21, 2016I really loved it, both as a game but also as a way of facilitating time with friends. The biggest part for me was that sense that everyone had a role. In a lot of co-op or team-based multiplayer games I play you get people who take on the captain role and that can leave other players a bit… backgroundy. With this it felt like you had to have everyone involved because of how the information passing works and how the time constraints work. That sensation might diminish quickly as the group gets bigger or if people are shouting over one another but for the three of us it was really gratifying.
User score distribution:
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Positive: 65 out of 79
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Mixed: 6 out of 79
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Negative: 8 out of 79
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Oct 13, 2015
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Apr 5, 2020
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Oct 16, 2015