I don’t want to come off as overwhelmingly or unnecessarily negative about KarmaZoo. At its core, this is a weird game trying a weird new idea in a way that I can respect. The problem is just that I think most of its swings don’t actually work, and the net result is more mildly frustrating than innovative. It keeps unfolding new ideas, but each new idea strikes me as kind of mid-tier. It grows in depth, but none of those new depths ultimately work for me.
I think that if you have a dedicated group to play the game with, you might get a fair bit more out of it. If you don’t have that, though? You can probably keep this one locked in its cage.