Metascore
75

Generally favorable reviews - based on 53 Critic Reviews

Critic score distribution:
  1. Positive: 31 out of 53
  2. Negative: 0 out of 53
  1. Oct 18, 2020
    70
    It is worth to give Iron Harvest a chance, at the very least for a great story campaign, unconventional setting and a childlike wonder of seeing mecha-teapots fight themselves to the death.
  2. Sep 29, 2020
    70
    A pretty decent start to Iron Harvest's RTS journey. Lacking some much needed additional content and the campaign could be better, but there's a solid foundation here.
  3. Sep 25, 2020
    70
    Iron Harvest unfortunately cannot quite replicate the amazing combat system of its greatest inspiration, the legendary Company of Heroes. But if you like your strategies in real time, you’ll surely enjoy this glorious butchery of crazy armored mechs.
  4. Sep 23, 2020
    70
    Iron Harvest delivers some fun tactical gameplay, some gorgeous visuals, and some real disappointment.
  5. Sep 18, 2020
    70
    While the game is certainly not perfect, for the developers’ second attempt at an RTS, Iron Harvest has a lot of potential. Once the multiplayer, competitive, and co-op features are added, Iron Harvest is sure to become a staple of the RTS genre.
  6. Sep 11, 2020
    70
    Iron Harvest offers a strong, story-driven campaign split into three interwoven parts. However, its core RTS mechanics leave something to be desired, and some common RTS features are lacking or missing.
  7. Sep 8, 2020
    70
    While Iron Harvest is a fun game, it still has some kinks to work out. For those on the fence, wait for a few patches before checking it out.
  8. Sep 5, 2020
    70
    Iron Harvest presents a fascinating alternate reality of which I’d like to see more. The war is intense, the maps are rather pretty, and the units are an escalating maelstrom of steel and steam from which delightfully concepted war machines come into play. The battles are intense and the deployment of armaments can make one feel giddy in the rush of it as bullets and shells fly and explode. That said, some unfortunate aspects distract from the experience. The game’s increasing technology tree makes cover-based tactics a questionable proposition, the slowness can make downtime between events seem just a bit too long, and multiplayer is a bit too limited. The game is not horribly marred by these drawbacks, but best bear Wojtek can only carry the spirit of Polania so far with the baggage weighing him down.
  9. Sep 4, 2020
    70
    Iron Harvest isn’t perfect, but it is an engaging journey into a new world that’s fun to explore. The factions are crazy and their units even crazier, yet the threat of death still feels very real. It’s a shame some of the functionalities of playing let the game down, and its lack of tactical options do hold it back. However, I still found myself having a great time; its mechanics aren’t perfect, but its world is a joy to get lost in.
  10. Sep 4, 2020
    70
    What we’re presented with throughout the campaign and as a whole though is as they say, rough around the edges. A scrappy mech with inconsistent and sometimes unpredictable movement. Perhaps the machine of choice for a squad of Polanian fighters looking to take back a village or two from the overwhelming size of the Rusviet army but not something you’d want for a full-scale invasion.
  11. Sep 4, 2020
    70
    A long time ago, when RTS games reached their peak in popularity, this game wouldn't receive this much attention. But now, Iron Harvest has a chance to become one of the best strategies in years despite copying ideas without providing anything new. Well, maybe the setting is original, but it hasn't reached its potential either.
  12. Sep 1, 2020
    70
    Iron Harvest is currently only an expensive early access version. The purchase must be made with the awareness that the single player campaign is the main game mode and that we will have to wait several months for a more refined and rewarding multiplayer experience.
  13. Sep 1, 2020
    70
    While not quite hitting the heights of Company of Heroes or World in Conflict, Iron Harvest is one of the best RTS games to come out within the past few years, largely indebted to Jakub Rozalski's art and the lore already built upon by Scythe. Fans of the genre who are tired of replaying the classics should definitely consider stepping into the WWI-style mechs of Iron Harvest, though consumers who aren't already interested in RTS titles won't find any compelling reason to dive in to this one, either.
  14. Sep 1, 2020
    70
    Iron Harvest’s incredible presentation and scrappy, dynamic battles can’t always save it from uneven mechanical depth and arbitrary-feeling limitations. A celebration of the some classic RTS, but not an evolution of it.
  15. Aug 31, 2020
    70
    The strengths of Iron Harvest are its style and its imagery.
  16. Aug 31, 2020
    70
    As found in many good RTS games, the potential for mastery of Iron Harvest's mechanics is immense, but it can also be plenty of fun to turn down the difficulty, crank up the starting resources, and watch the big robots fight. Against a high-difficulty AI with a wide array of units, players will need to be clever, quick, and good at micro-managing units, taking advantage of cover and unique abilities to turn the tide. For RTS or other strategy fans, the game is definitely worth checking out, but those who find themselves primarily interested in the setting and not the focused gameplay may want to wait for a sale.
  17. Oct 15, 2020
    60
    With one foot in classical RTS storytelling and the other in squad-based tactical strategy, Iron Harvest offers a take on the genre that doesn’t quite live up to Jakub Różalski’s evocative artwork. While the developers have already laid out a roadmap of updates that could potentially tighten up many issues with unit behavior and balance, the opportunity for a better future may already have passed.
  18. Sep 5, 2020
    60
    An enjoyable real-time strategy game held back by a lack of polish and content.
  19. Sep 2, 2020
    60
    Iron Harvest has a unique setting with some original ideas, and borrows heavily from another RTS series. But rather than improve on those elements, it oversimplifies them, and lacks the content to justify its full asking price.
  20. Sep 2, 2020
    60
    Iron Harvest seemed like a promising game, even to someone not really into RTS titles like myself. In some aspects, it does deliver. The story is surprisingly good, the design and usage of the mech units is top notch, and I personally appreciate the streamlining of base and resource management (the bane of my existence in most RTS games) to focus on combat. The act of performing combat and moving troops around, though – the core of the game – is weirdly uneven. Moving units is awkward, and the pathing issues the units have make what should be simple skirmishes often risky and sometimes infuriating. KING Art did state that they plan to watch for community feedback and continue updating the game. Perhaps all of the above issues will be fixed. However, as the game is right now at launch, Iron Harvest is rough. Promising, but rough.
  21. Apr 1, 2021
    59
    Iron Harvest is a typical KING Art production, intriguing and appealing at first, but having spent some time with it, you notice the shoddy workmanship and a heap of technical problems.
  22. Aug 31, 2020
    50
    Iron Harvest is definitely not a bad game by any stretch of the imagination. It’s just an average real-time tactics game with neat visuals and very little originality in its design.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.
  1. Sep 1, 2020
    If the RTS is dead, then Iron Harvest is some pretty slick necromancy. A classic-style single-player campaign with a strong story complements the absolute satisfaction of big, stompy mechs. [Single Player Score = 80]
  2. Iron Harvest is a throwback to one of the last golden ages of the genre, often feeling as old fashioned and crusty as that association entails, but frequently reminding us of the essential appeal of extremely large robots chilling out in timelines where they shouldn’t be.
User Score
6.6

Mixed or average reviews- based on 178 Ratings

User score distribution:
  1. Positive: 92 out of 178
  2. Negative: 40 out of 178
  1. Sep 2, 2020
    4
    This is still beta - wait a couple of months, because this game needs truckload of polish. And wait for a big sale, right now it's prices likeThis is still beta - wait a couple of months, because this game needs truckload of polish. And wait for a big sale, right now it's prices like an AAA title - which it clearly isn't. Frame rate is underwhelming on my rig - with 5 units on screen it feels like Total War with hundreds. The quality of Polish voice over is amateurish. And I hate the fact I have to finish the campaign with one faction to play with another, terrible, terrible design choice. Full Review »
  2. Sep 3, 2020
    3
    Problem is the game is "Full Released" with missing features, Devs waited 30hrs to respond with Roadmap, with Subject to change.

    50$ for a
    Problem is the game is "Full Released" with missing features, Devs waited 30hrs to respond with Roadmap, with Subject to change.

    50$ for a EA game thats not going to be finished for least 2 months just to get the advertised features done. I rated a 3, for 1/3 game. Cause nothing is ever 10 thats just silly
    Full Review »
  3. Sep 2, 2020
    3
    As a Kickstarter baker and early alpha/beta tester, I cannot recommend this game to anyone at its current status. The graphic and art designAs a Kickstarter baker and early alpha/beta tester, I cannot recommend this game to anyone at its current status. The graphic and art design of the game is great but beside campaign, the game lacks of descent strategies and system. Similar/identical infantry units for each faction, lacking unit/weapon upgrades, lack of base building elements(only 2 base structures, same on every faction as well), claims to be a slow pace RTS but its not, etc.

    More importantly, the dev “full” released the game with many key features missing/not implemented in the game yet. There are no new maps since the beta, no rank play or ladder, no coop campaign/missions, no AI improvements, no steam achievements and so on.

    This is extremely disappointing. Despite many players provide their suggestions and warnings to the dev before the full release, the dev barely changes or improves any aspects of the game. If the dev wants to keep improving or fixing the game overtime, they should brand the game as an early access title instead of publishing an unfinished game.

    As a baker, I’m really disappointed and would not recommend this game for now to anyone who is interested.
    Full Review »