User Score
7.8

Generally favorable reviews- based on 463 Ratings

User score distribution:
  1. Negative: 47 out of 463

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  1. Mar 2, 2018
    10
    I don't get people who say that the game is short, easy, lacking in content, etc.
    I've played for 13h by now and have only finished the game once on Normal (4 islands), once on Easy (3 islands) and am half-way through Hard (2 islands). I've only unlocked a small fraction of the game (there is a whole bunch of different mechs and pilots to unlock - I guess that other reviewer "Rrichard"
    I don't get people who say that the game is short, easy, lacking in content, etc.
    I've played for 13h by now and have only finished the game once on Normal (4 islands), once on Easy (3 islands) and am half-way through Hard (2 islands). I've only unlocked a small fraction of the game (there is a whole bunch of different mechs and pilots to unlock - I guess that other reviewer "Rrichard" missed the menu where you can do that...) and playing Hard for the first time, I already had a moment where the grid was down to 1 point (at 0, it's Game Over...) and am not at all sure that I will be able to finish it.

    But even if I will be - it certainly was challenging and I can't wait to try out other mechs and complete all sorts of achievements (which are needed to unlock more stuff ingame). There's also a fairly large amount of variety in the missions you're presented with. Sure, after the 5th playthrough or so, you will probably have tried them all but... that's nothing to sneeze at in my opinion.

    And the more you play it on Hard, the more you realize how incredibly fine-tuned the AI is. I'm not sure whether they always attack in the ideal manner because often times when I thought about my next move for like 5 minutes and at first not seeing how I can pull it off without failing an objective or sacrificing grid power, I thought of a sequence of moves that would resolve those issues. It seems like probably no other combination would have resolved this better and makes me wonder whether NPCs intentionally attack in a way that there is usually a solution that requires very little sacrifice (if any at all). I don't know but I do know that it's a great feeling every time, just like solving a really tough puzzle.
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  2. Apr 11, 2018
    8
    Where do I begin? This game is a tactical turn-based strategy game similar to Fire Emblem or Advance Wars, but plays out more like a puzzle game. The unique factor of this game is that you can see what enemies will do beforehand.

    Permadeath is introduced into this game, with the only benefit being that you can reclaim a hero for use in the next "timeline" once you lose the last one. The
    Where do I begin? This game is a tactical turn-based strategy game similar to Fire Emblem or Advance Wars, but plays out more like a puzzle game. The unique factor of this game is that you can see what enemies will do beforehand.

    Permadeath is introduced into this game, with the only benefit being that you can reclaim a hero for use in the next "timeline" once you lose the last one. The game is designed so that you cannot be hasty with your decisions. Logical thinking and patience is actually required or else you will lose.

    This game is actually quite short. Your first winning playthrough should occur around 10 hours in if you are prudent. The game is by no means easy, but it gradually reduces in difficulty the more you understand how everything works. It doesn't take long to catch on and learn all the tricks necessary to win. Proper execution is still important though.

    Replayability does exist, but it is hit or miss. Although this game is rougelike, it is only pseudo-random since every region sticks to a particular theme. The only reason why you'd play again is if you're curious about the other sets of mechs available. (Or maybe you're just an achievement hunter.)

    Overall, the game is good, but don't be misled into thinking it's GOTY material. The game is addicting though, I'll give it that much. I'm giving this game an 8/10 for the enjoyable 10 hour experience, for what it was worth.
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  3. Mar 7, 2018
    9
    This is one of, if not the best game I've played in quite some time. Modern games have a lot of features, mechanics, huge open worlds, giant skill trees, etc. but this doesn't necessarily make a fun game. This game is fun--and a lot of it. The two major elements this game has that I simply don't see as much as I'd like to is an excellent balance of it's entire content, and a brilliantThis is one of, if not the best game I've played in quite some time. Modern games have a lot of features, mechanics, huge open worlds, giant skill trees, etc. but this doesn't necessarily make a fun game. This game is fun--and a lot of it. The two major elements this game has that I simply don't see as much as I'd like to is an excellent balance of it's entire content, and a brilliant flow. If you enjoy puzzles, strategy games, sci-fi, or unique titles you will love Into the Breach. I feel like into the Breach does away with every tedious aspect of a strategy game and replaces it with meaningful, interlocking mechanics that unfold into a sophisticated, satisfying experience. Expand
  4. Mar 2, 2018
    10
    This is an extremely elegant, tightly designed strategy game with innovative dynamics. Attacking in this game is about utilizing your extremely limited actions to gain maximum benefits. You are also often unable to avoid negative outcomes, even when you are playing perfectly. The genius of the system is the way the enemies don't simply attack, they instead propose threats to variousThis is an extremely elegant, tightly designed strategy game with innovative dynamics. Attacking in this game is about utilizing your extremely limited actions to gain maximum benefits. You are also often unable to avoid negative outcomes, even when you are playing perfectly. The genius of the system is the way the enemies don't simply attack, they instead propose threats to various items on the map where they will attack NEXT TURN. The objective is to negate the enemy's attack, or use their own attacks against them. Because the enemy has more resources than you do, you are challenged with a new puzzle every turn that isn't completely solvable to your advantage. So the game is also about choosing the least horrifying outcome. All of the upgrades feel powerful and interesting. The game is amazing, yet not for those who don't believe in themselves. Expand
  5. Mar 26, 2018
    10
    I was excited to try FTL after loving Into the Breach and was surprised to learn how much better ITB is. Way more logical and quick to pick up than FTL. More fun too. After a couple hours of FTL, I have no desire to play it anymore.
  6. Mar 1, 2018
    8
    Subset has created another good game.
    Everything I see about this game is in a comparison to FTL. People shouldn't be comparing the two core games to each other. Subset took things from FTL and put them in this game but they play very differently.
    What you do in this game, simply put is you pick a class with mechs, you have these mechs fight enemy's through islands, you can visit as many
    Subset has created another good game.
    Everything I see about this game is in a comparison to FTL. People shouldn't be comparing the two core games to each other. Subset took things from FTL and put them in this game but they play very differently.
    What you do in this game, simply put is you pick a class with mechs, you have these mechs fight enemy's through islands, you can visit as many as four islands and as little as two, you fight enemys on the fifth island to beat the game.

    Lets start with the good.
    This game has good replay. Achievements are needed in this game like FTL to unlock other classes. Which keeps you playing and thinking.
    This is a chess style game. It is turn based and to me makes it fun and re-playable.
    Classes play very differently from one another.
    Use of the map and environment makes you think a different way.
    Price point, is it worth normal price at 15 $? In my opinion, yes. But, if this game was 30$ or more I would say no.

    The Negatives.
    The Ending kind of stinks. It feels very unsatisfactory to win a run.
    Some missions can feel very repetitive. Especially if you know how to "work" them.

    Things I would like to see in the future with this game.
    I hope subset do something like FTL Advance Addition with Into the Breach. While to current state of the game is great I hope they add more classes and add maybe more guns and islands.
    Make a moble version. This would be a much better mobile game than FTL was. FTL was fun on mobile but much better on a computer. This game would be amazing on a mobile platform.

    TLDR:
    Subset made another good game that is re playable. Good Price point, unsatisfactory ending to runs. Very different from FTL and I am glad it is. Great potential, hope to see more from Subset in the future.
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  7. Mar 3, 2018
    9
    It's weird to describe a game as both simple and complex at the same time, yet there's no better way to talk about this. Of course, saying it's easy may be a bit deceptive, as you will be dying over and over while playing. It doesn't take much to jump into - learning the controls and how to play won't take much time at all - but mastering the best order to attack and how to best upgradeIt's weird to describe a game as both simple and complex at the same time, yet there's no better way to talk about this. Of course, saying it's easy may be a bit deceptive, as you will be dying over and over while playing. It doesn't take much to jump into - learning the controls and how to play won't take much time at all - but mastering the best order to attack and how to best upgrade your team will take much longer than you probably anticipate.

    Starting out you'll be given control over three mechs. These will include a melee mech with knockback, a tank type mech with knockback, and a long range artillery tank with surrounding knockback. It's a pretty standard lineup, and one that anyone not overly familiar with the genre can easily become acquainted with. As you progress you'll have the opportunity of unlocking other sets of mechs, each of which have their own theme. By this I mean you may have a class of mechs that specialize in certain characteristics, such as ice. Some of the weapons you'll find on these mechs can be picked up throughout your campaigns, but these are random whereas the beginning loadout of the unlocked mechs would have them from the beginning.

    The variation in mechs adds a deeper layer of strategy, as you will have a lot of new weapon choices that bring status effects that may not only affect the enemy, but you as well. While you'll be learning all about making sacrificial choices well before using these weapons, be it taking damage to avoid an enemy spawning from underground or getting in the way of an attack that would hit a building, it's not until you start using attacks that hit you as well that each decision will start to make or break you.

    If you've played FTL, you'll see a lot of similarities in the gameplay loop for Into the Breach. There are four islands for you to explore, and once you've unlocked them all you'll be able to attack them in whichever order you choose - depending on your mech load-out, the preferred islands will change. Each island contains different territories that you can choose to play through, and when you win one, you'll unlock the adjacent areas. Each territory has a different goal such as protecting assets or destroying a certain number of Vek. Complete these and you'll boost your rewards. You only get to complete a finite amount per island though, so your territory choices are important. Keeping in mind what each island has, both in terms of environmental obstacles as well as enemies; you may decide which challenges seem most doable with your load-out.

    Each level essentially has two types of way to lose - have all your pilots die, or lose enough of the power grid from the surrounding area. If your pilots die, it's game over for you. If the power goes out, the Vek begin to take over and you go into the breach, which puts you back in time from where you just were. However, when doing this only one pilot can go back, so you're given the option of choosing who you want to go back as. This is important as each pilot has their own skills that may buff your mech abilities in a way that make you seem unstoppable. You will be able to gain new pilots as rewards, in addition to more weapons and energy cores. Similar to FTL, you'll need to power your mechs with these cores and then allocate that energy to what you deem fit, such as increased damage for a weapon, health, or movement.
    There's not a whole lot to dislike about Into the Breach. Admittedly, it didn't grab me in the same way that FTL did. I'm not sure if it's because I knew what to expect based on the trailer, or if it was perhaps too similar to their previous game that it didn't stand out, but that's like saying Leonardo da Vinci isn't as good as Michelangelo. Ben Prunty once again scored the game and it turned out stellar. Not only does the soundtrack amplify the experience, but it kept me going while working my day job. Perhaps the weakest part of the game is the story, as the game focuses much more on gameplay. Easy mode will offer enough challenge for those that aren't adept at tactical games, while the more difficult options will have masochists praising it. Despite the game being turn-based, I found myself regretting my wife distracting me during the enemies' turn in the final mission, as there is so much going on that you really need to see each move that is made to avoid being trounced immediately.

    Into the Breach does so much for the tactical role-playing genre that I can't help but think this will influence future games in the same vein. AAA games have a lot to learn from this, as it focuses on the gameplay for a quality experience. If you enjoyed FTL, Final Fantasy Tactics, Front Mission, or any other tactical games, you owe it to yourself to give this a go. Top notch strategy coupled with an addicting gameplay loop and stellar soundtrack makes for one of the best strategy games you'll play this year.
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  8. Feb 25, 2019
    9
    An amazing game that came out of nowhere for me, great replay value and a nice 80s or 90s vibe!
  9. Mar 21, 2019
    9
    As a casual game it's near perfect. Pick up, put down, come back to. It's replaced Solitaire as my 'while my code is compiling' distraction.

    As a turn-based game it's never stressful or frustrating, but this doesn't necessarily mean it is easy. Great replay value too.
  10. Apr 22, 2018
    10
    Subset Games has managed to create a heavily distilled and miniaturized strategy game that takes the best of planning many moves ahead but with the added twist that should you fail, you get to pick a character to take back in time with you to re-attempt the overall mission goal. It's a clever way to make the game easier should you push too hard too quickly. The randomness from FTL is goneSubset Games has managed to create a heavily distilled and miniaturized strategy game that takes the best of planning many moves ahead but with the added twist that should you fail, you get to pick a character to take back in time with you to re-attempt the overall mission goal. It's a clever way to make the game easier should you push too hard too quickly. The randomness from FTL is gone to some degree making it quite possible for you to go far should you plan you moves ahead of time. The premise is simple: save the earth. The execution via the graphics and UI is extremely clean and well done. Some people will complain the game is short and variety is low but the combinations thanks to the different squads are fun and very challenging. You can keep going back in time to save each timeline endlessly and it works with the plot! Expand
  11. Feb 28, 2018
    10
    Into the Breach is a good example of a game that fosters creativity out of its limitations, one mainly being the 8x8 grid. The game may look simple at the surface, but it gets deep pretty quick, especially once you start grabbing modifications to add to your mechs.

    Additionally, although the game may look like just another pixelated indie title, I found the graphics to be quite pleasing
    Into the Breach is a good example of a game that fosters creativity out of its limitations, one mainly being the 8x8 grid. The game may look simple at the surface, but it gets deep pretty quick, especially once you start grabbing modifications to add to your mechs.

    Additionally, although the game may look like just another pixelated indie title, I found the graphics to be quite pleasing to the eye, and the soundtrack is stellar.

    If you like turn-based strategy games with a mix of rogue-like elements and fighting kaiju in badass mechs, then this game should be right up your alley!
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  12. Mar 27, 2018
    8
    This is a cute Tactic game full of hours of fun. Subset games live up to being the best in the Rogue Style genre. FTL was an amazing Indy game and this game deserves a good play though. Recommend to those fellow PC gamers who love to think while keeping it simple.
  13. May 15, 2018
    10
    The game is like a chess game with so many interesting elements that requires perfect strategy in every situation
    All is perfect . Graphic is okay i think and Music is enjoyable during levels and reminds of a pacific rim atmosphere
    I give this game a perfect score 10
  14. Nov 18, 2020
    9
    Very nice take of this genre. More focus on position and landscape properties. It does this in a unique and challenging way. While I like the unforgiving gameplay somewhat, I must say it is a bit too harsh. One tiny mistake can ruin the whole campaign. Consider yourself warned.

    Edit: I changed from 8 to 9. This one is a grower! ;-)
  15. Feb 28, 2018
    10
    Best Game Ever. Just buy it and play it ASAP, you won't regret it. Hope that's enough.
  16. Apr 10, 2018
    10
    Excellent game. Always challenging, often overwhelming, but almost never impossible.

    A true strategy game that gives you time to think through each turn to optimize all moves, allows some mistakes (the single turn reset per level is a great relief from frustration) leaving all remaining ones to be fairly unforgiven. Although attacks cannot be undone, all moves are free to rewind in
    Excellent game. Always challenging, often overwhelming, but almost never impossible.

    A true strategy game that gives you time to think through each turn to optimize all moves, allows some mistakes (the single turn reset per level is a great relief from frustration) leaving all remaining ones to be fairly unforgiven. Although attacks cannot be undone, all moves are free to rewind in time, so that one can freely test scenarios and think properly (and believe me, you will need it). All enemies intentions are known and can be used at your own advantage, and there are no such things as lucky critical hits or damage ranges, removing therefore an enormous chunk of unnecessary randomness. Perfect game design.

    Although the game can be finished in a human amount of time and attempts (unlike FTL) the value of replaying and the complete strategic rearrangement required by the many tech squad really gives an enormous replay value, which tends to extinguish only after finishing the game many many times.
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  17. Mar 21, 2018
    10
    I have spent 60 hours in-game already. The game mechanics are very rewarding - relatively simple to start with and 'brute force' your wins, to more elaborate positional plays. It's a game like chess - the basic rules are simple, but so many elaborate ways to outmanoeuvre your opponent.
    The setting is superbly done - you are quite literally the saviour of humanity against the horrible Vek
    I have spent 60 hours in-game already. The game mechanics are very rewarding - relatively simple to start with and 'brute force' your wins, to more elaborate positional plays. It's a game like chess - the basic rules are simple, but so many elaborate ways to outmanoeuvre your opponent.
    The setting is superbly done - you are quite literally the saviour of humanity against the horrible Vek insects.
    You can stop and save the game anytime (but you won't), the music is great.
    There's lots of attention to detail - from mech design to crowed cheering and sci-fi and cultural references.
    There's only 10/10 I can give to this game, a true gem that I can recommend to almost anyone.
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  18. Feb 17, 2019
    8
    An interesting puzzle game which poses to be a TBS and has a heavy mobile feel to it. Every level is a battle of just 5 turns where you use 3 mechs to fight waves of incoming aliens. Protecting buildings on the map is more important than keeping mechs alive.

    The good: - combat is interesting and challenging. The mechanics of pushing enemies away with shots and making them collide with
    An interesting puzzle game which poses to be a TBS and has a heavy mobile feel to it. Every level is a battle of just 5 turns where you use 3 mechs to fight waves of incoming aliens. Protecting buildings on the map is more important than keeping mechs alive.

    The good:
    - combat is interesting and challenging. The mechanics of pushing enemies away with shots and making them collide with each other or slide into water or acid creates a multitude of surprising ways a singe turn can go
    - every level throws in additional mechanics which enrich the basic formula in interesting ways (though all these tiny special rules do feel overwhelming at times)
    - well-designed GUI
    - battlefields are randomly generated, so at each replay you have a different setup. This lets the no-reload policy work nicely because at each new attempt you will have completely different battles. It doesn't even feel like much of a setback when you restart the game all over - rather it feels more like a replay or a continuation of the missions sequence
    - good music

    The so-so:
    - new enemies appear every turn at random places, and you don't know which enemies these will be. Moreover, these enemies get a free turn! This means that basically every turn you get a radically different position than just in the turn before that. E.g. the newly appeared enemies may put an immobilizing web on 1 or 2 of your units. I think the authors borrowed this idea from 2011 XCOM, and I find this mechanic pretty annoying. It doesn't let you think past just 1 turn. Also, it removes the strategic feel and turns this game into a puzzle. Namely, it's not even battles, it's just a different puzzle at every turn. And since it's so random, often the puzzle simply doesn't have a solution, and you lose the game
    - pixel-art graphics style is pretty nice for my taste but I imagine it would put off many modern players

    The bad:
    - short battles, equalizing randomness of new enemies (together with extra turns they get) and tiny battlefields give all this a mobile feel. It's as if the authors were afraid to make me play a single level for more than 10 minutes because I need to get out at the next stop of the subway train. This feel is also increased by the small number of battles (about 25 mission to beat in total, and you're done). Thankfully they don't offer in-app purchases! But it's as if an extra energy point or an upgrade is always lurking behind the corner, ready to offer itself for $0.99 - I guess this game was initially designed with mobile and f2p in mind, one feels that.

    This would be a 10/10 for mobile, but for PC it's more like 8/10. It's still an enjoyable game but I really personally dislike the randomness of new enemies and their extra turn which severely limit planning and annihilate strategy, reducing the whole experience to a puzzle.
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  19. Jul 6, 2019
    10
    amazing game, just like ftl. easy to understand, really hard to master. this game is worth your time if you love strategy games.
  20. Sep 17, 2020
    8
    As I like FTL, this game also has great fun. It is like more complicated chess game. Unfortunately, like FTL too, the game ended too fast, I was hoping we could have longer game, more rpg system.
  21. Feb 5, 2019
    9
    Accessible yet at the same time quite challenging, Into the Breach's addictive simple gameplay is enhanced by some lovely visual and plenty of unlockable fun.
  22. Sep 6, 2020
    10
    As a casual dad gamer I had a tone of fun. The game is not perfect like every other 10/10 game but it was a big 10 in the fun department.

    + oldschool unlock system (new squads) + multiple playthroughs (randomized arenas, goals, abilities and the abovementioned squads) + easy to grasp hard to master + can be finished in 2 hours on the first try + music and sounds neutral:
    As a casual dad gamer I had a tone of fun. The game is not perfect like every other 10/10 game but it was a big 10 in the fun department.

    + oldschool unlock system (new squads)
    + multiple playthroughs (randomized arenas, goals, abilities and the abovementioned squads)
    + easy to grasp hard to master
    + can be finished in 2 hours on the first try
    + music and sounds

    neutral: instadeath. No arena replays, you just lose 3 hours of progress and start again. It felt great to beat it but made me anxious to try another level as it could end the whole timeline.

    - a few things are not explained and you have to google/check wiki
    - the graphics could be better especially model animations are just 3 frames in idle and always face one direction at all times.
    - no coop or any kind of multiplayer
    - second and further playthroughs are easier as you keep your experienced pilot which makes the first try suck ass twice as much as you neither know the best strategies nor have a good pilot.
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  23. Dec 2, 2020
    8
    greattttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttt
  24. Jun 15, 2020
    8
    It's a well made Indie, i liked it and it offer the right amount of challenge.
    It's a skirmish game where the player will guide 3 Mechs facing a large number of enemy (monsters) in a chess like small map.
    One of those game that you play for the sake of it, for a fun turn based combat rather than playing for plot and ending sequence...It's the way you play old version of Panzer general.
    It's a well made Indie, i liked it and it offer the right amount of challenge.
    It's a skirmish game where the player will guide 3 Mechs facing a large number of enemy (monsters) in a chess like small map.
    One of those game that you play for the sake of it, for a fun turn based combat rather than playing for plot and ending sequence...It's the way you play old version of Panzer general.
    Into the breach has less content, and less replayability of AAA strategy title... you will feel some repetition here and there and will probailly see most of his content in one week.
    But you will still playing it from time to time just for fun
    It's like a simplified and shorter version of Chroma squad or Super Robot taisen
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  25. Jun 20, 2020
    10
    I love the game. While its no FTL level of amazingness, it's definitely a great game. Can't wait to see more from Subset Games since they proved they're not just a one-hit-wonder.
  26. Feb 27, 2018
    10
    Don't be distracted by the simple look. This game is easy to learn but far harder to master. I found it frustrating and rewarding. The soundtrack and presentation is great. If you are looking for a strategy game to scratch that itch this is it.
  27. Jan 13, 2019
    10
    Excelente juego, todo se trata de estrategia en Into the breach, al poco tiempo de conocer sus mecánicas te enganchas de forma instantánea, tiene una rejugabilidad fantástica y los diferentes squads con diferentes habilidades hace que quieras probar todas las combinaciones posibles, totalmente recomendado.
  28. Jul 23, 2019
    10
    If your like me, dumb and impatient, you won't like this game when you first start. It has a bit of a learning curve...not too steep, but while I almost gave up to go study, several external circumstances kept me going. Unfortunately for my studies, now I am hooked. Take the time to google a few tips to get you started in understanding the basics of the game. Once you get that, the realIf your like me, dumb and impatient, you won't like this game when you first start. It has a bit of a learning curve...not too steep, but while I almost gave up to go study, several external circumstances kept me going. Unfortunately for my studies, now I am hooked. Take the time to google a few tips to get you started in understanding the basics of the game. Once you get that, the real game begins to emerge, and man is it a dragon. I'd expect nothing less from the creators of FTL. Thank you for another amazing game. If you like chess or advance wars...this is like chess on steroids. Expand
  29. OBH
    Feb 28, 2018
    8
    Another example of indie games done right, and scratches a very similar itch to what FTL does - beautifully simple and entertaining gameplay. Plenty of scope for team composition and tactics. Progressive difficulty and plenty of unlocks. It's incredible how much you can fit into an 8x8 battleground. Well worth it's low price.
  30. Mar 5, 2018
    10
    This game is mind-boggling-ly good. It's a tight, clean, and replayable experience with fantastic UI and design. Every turn is a new challenge, and every mistake causes another problem on your next turn. If the idea of lifting a giant roach over your mech's head, then tossing it into the path of an incoming attack from that roach's buddy is appealing to you, this is the game for you.
Metascore
90

Universal acclaim - based on 56 Critic Reviews

Critic score distribution:
  1. Positive: 55 out of 56
  2. Negative: 0 out of 56
  1. LEVEL (Czech Republic)
    Sep 13, 2018
    100
    Turn-based strategy game with exceptionally original game mechanics, well-designed maps, and great core gameplay that guarantees a long entertainment. [Issue#284]
  2. CD-Action
    Jun 5, 2018
    80
    I’m very happy that FTL’s developer returned with a new game, as I spent almost 30 hours with Into the Breach and I feel like it was just a moment. [05/2018, p.76]
  3. Apr 24, 2018
    90
    Into the Breach is based on the brilliant minimalism of FTL and not only does it refine its mechanics to perfection but adds its own sophisticated turn-based system, a more balanced difficulty and an extreme addiction, where the RNG frustration recedes the joy of playing. And in addition you will enjoy a breathtaking music of Ben Punty. Subsects did it, they overcame themselves.