I appreciate Infinite Guitars ambitiously shooting for the moon, even though it missed by a mile. The game’s aesthetics are spectacular, and I loved the dynamically adjustable difficulty levels, but the iffy controls and poorly put-together plot crippled my overall enjoyment. Another round of copy editing to peruse the script and tighten up the writing would have elevated the game into “you gotta check this out!” territory. Infinite Guitars has also been extremely buggy and glitchy since its release. Though multiple patches have been released and continue to come through (Nikko Nikko has been exceptionally responsive to player feedback regarding bugs), Infinite Guitars could have used more development and QC time before its stage debut. Should Nikko Nikko expand the Infinite Guitars concept into future games, I expect more polish, improved storytelling, and would like to see the evolution of Infinite Guitars into “Infinite Rock Band” featuring additional characters who play instruments other than guitar.