- Publisher: Runic Games
- Release Date: Sep 26, 2017
- Also On: PlayStation 4, Switch
- Critic score
- Publication
- By date
- Unscored
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Oct 3, 2017The occasional design issue aside, restoring Hob’s ramshackle world is satisfying, with its cel-shaded art style and tech-infused nature concealing a complex network of pulleys, valves and hidden paths.
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Jan 21, 2018A beautiful, vibrant environment that literally shows off megalomaniac miracles in a small space. It is slightly undermined by the occasional drop of fps, its controls and the fixed isometric camera. Still, the Hob is a decent farewell of Runic Games studio. Although it does not match the Torchlight series, it offers interesting duels and funny platforming.
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Nov 21, 2017Perhaps this is due to my less than favorable inclination for puzzle/platformer action games as I seldom search out for games of this genre, but Hob felt lacking an identity- a clear element to call its own that really makes it standout amongst the rest of the games in the genre. While it most certainly looks pleasing to the eyes and feels competently made, I never felt excited to get back into the world of Hob after picking up a controller for another play session. As much as I would love to say that Runic Games went out after creating their best work yet, I cannot in good conscious as Hob is a solid, albeit unremarkable game.
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Oct 26, 2017Death is forgiving in Hob in that progress isn’t lost in the way of items collected or enemies defeated. However, respawning in Hob takes a long time and the checkpoints can sometimes be inconveniently far away from where you died. Backtracking is usually easy enough since most enemies don’t respawn and sometimes there are shortcuts that can be opened to quickly reach where you had been before. But running through the parts I had already done felt like a chore, especially if my death was less my fault and more to do with Hob’s wonky platforming mechanics.
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Oct 23, 2017Hob has a lot of style, just not much heart. The game is far more than a walking simulator but its stripped-down approach to combat, loot and character development can leave the player unsatisfied. The visual elements can be striking and beautiful, and the platforming is generally mechanically sound, but Hob's progression feels aimless and ultimately disappointing. Despite the attractiveness of the world, there simply isn't enough story or emotional content to support the game's ten or so hours of play.
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Oct 13, 2017It's good to have such game from Runic as Hob, but it's bad to not have Torchlight 3.
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Sep 28, 2017Hob is made for gamers who love to explore, tinker, and problem-solve. Combat is present, but not as a central element. Gameplay consists, by a considerable margin more, of looking for ways to inventively raise, lower, move, open up, or interact with the environment. While, some puzzles are clumsy puzzles, each has a logical solution – though it reaching this point might require a temporal investment.
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CD-ActionJan 10, 2018I see two principal flaws in Hob. First of all, none of the game’s elements is outstanding. The second problem is the repetitiveness of goals, puzzles, combat. Hob might relax you, but it will definitely not excite you. [13/2017, p.52]
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Nov 22, 2017Though it pains to proclaim such a promising title as this — given how obviously ambitious its world-building stands, how undeniably strange-but-enticing its organic-mechanical aesthetic is or how inviting the otherwise isolating ambience of its sound design is — Hob may well be one of the more disappointing showings for the genre this year when all is said and done. What starts off in its first half as a platformer rife with engaging mystery and many an incentive to know more quickly devolves into a rehashed and seemingly never-ending loop of puzzles unlocking puzzles unlocking more similarly-deprived puzzles without fruitful meaning or purpose. Though it tries to maintain the facade and continually promise greater things to come, it soon becomes apparent that Hob is somewhat deprived of an end goal — interested solely in the long-distant allure than it is the up-close-and-personal meaning and value behind it all.
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Nov 16, 2017Hob is a beguiling action adventure that's hamstrung by its platforming and a sub-par second half.
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Oct 2, 2017Hob is a beautiful but unoriginal Zelda-like that lacks an interesting story and has mind-numbingly dull combat and exploration.
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Oct 19, 2017Hob tries to do a lot of things within its beautiful world but never does any of them very well. The platforming feels janky and slow, combat is basic and meaningless, and the puzzles will make you wish you were back in 10th grade listening to your Geometry teacher explain proofs for the millionth time. A great game was not too far away from what eventually was delivered, but outside of the stunning visuals and world design, Hob falls frustratingly short.
| This publication does not provide a score for their reviews. | |
| This publication has not posted a final review score yet. | |
| These unscored reviews do not factor into the Metascore calculation. | |
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Sep 26, 2017Intricate and ingenious, Hob is a true spiritual successor to A Link to the Past. [Recommended]
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Sep 26, 2017Hob is like a beautiful example of how to make a third-person action game. Like a filmmaker who has learned every detail of cinematography, direction, lighting and set dressing, but never thought to care about the script. In that, I found it impossible to escape the sense of lack that pervades its beauty, both in an overall motivation (beyond “because it’s there”), and in the “why?” of everything you do. It’s fun to play, it’s often extremely clever, but – well – it lacks at the same time too.
Awards & Rankings
User score distribution:
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Positive: 80 out of 131
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Mixed: 32 out of 131
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Negative: 19 out of 131
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Oct 1, 2017
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Oct 7, 2017
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Jan 5, 2018