Metascore
76

Generally favorable reviews - based on 29 Critic Reviews

Critic score distribution:
  1. Positive: 17 out of 29
  2. Negative: 0 out of 29
  1. Sep 26, 2017
    Intricate and ingenious, Hob is a true spiritual successor to A Link to the Past. [Recommended]
  2. Hob is like a beautiful example of how to make a third-person action game. Like a filmmaker who has learned every detail of cinematography, direction, lighting and set dressing, but never thought to care about the script. In that, I found it impossible to escape the sense of lack that pervades its beauty, both in an overall motivation (beyond “because it’s there”), and in the “why?” of everything you do. It’s fun to play, it’s often extremely clever, but – well – it lacks at the same time too.
User Score
7.5

Generally favorable reviews- based on 131 Ratings

User score distribution:
  1. Positive: 80 out of 131
  2. Negative: 19 out of 131
  1. Oct 1, 2017
    0
    keyboard controls aren't redefinable.....if you don't play with wasd you're screwed....if you don't like the control setup you'rekeyboard controls aren't redefinable.....if you don't play with wasd you're screwed....if you don't like the control setup you're screwed.....this is absolutely unacceptable in this time and age Full Review »
  2. Oct 7, 2017
    7
    Hob is beautiful, it's hard to argue against that, it has beautiful environments and have a highly stylized art-style, which makes the gameHob is beautiful, it's hard to argue against that, it has beautiful environments and have a highly stylized art-style, which makes the game enjoyable to look at. And that's it's saving grace. The game has everything going for it, has no bugs for what I've experienced (except maybe a couple of unintentional navmeshes), but the level design.

    Jesus guys, the level design and the puzzles are unfortunatley very lacking to say the least. Most of them revolves around a 'do this' kind of mentality that makes 'puzzles' more of a chore and not something you have to figure out.
    Non of the puzzles made me feel clever cause I was handed the solution seconds before encountering it. And the payoff is usually a very flashy and good looking animation of the world changing, which is cool, but after getting the same reward everytime, you come to expect it and it becomes a bit boring.
    The world design in general is really nice and the world ties together beautifully and shortcuts you unlock makes the world easy to traverse.

    But the level design... It's such a wasted opportunity for such a polished game.

    The 'dungeons' are extremely linear and usually reveals a key before a door, making the challenge non-existing. At the same time, you don't have any idea what you're trying to achieve in the dungeon, before you've actually achieved it which makes you go 'huh, that's neat' but not more than that.

    Basically there are only 1 way to go and I found myself trying to explore (cause I love to) but whenever I tried, I wasn't rewarded for it.
    Once In my 4 hours of play did I find a side path which led me to a cave that I'd been teased earlier in a vista, and I was so ready to be rewarded for finding it. The reward... a glowing wall... presumably story related, but not rewarding for such a build-up.

    I'm about 50% through the game as of writing this review and I'm unsure if I'll finish it since the challenge of the game was so lack-luster. It's really a shame, cause most of the level-design could have been fixed in an early blockout phase.
    I'm giving the score of 7 - while the gameplay smoothness and the artstyle alone would score a 10/10 on both fields, the level design I would rate 1 or 2/10 cause it drags the experience so much down.

    I'm not sorry for buying the game, as long as the team looks on some of these reviews and take notes. You're next game better up their level design :)
    Full Review »
  3. Jan 5, 2018
    8
    The game suffers from consolitis. The keyboard controls are not remap-able and the default choice for the keys are awkward. You can tell theseThe game suffers from consolitis. The keyboard controls are not remap-able and the default choice for the keys are awkward. You can tell these people did not test with the keyboard especially the choice the grappling hook on Q when you have to use A with it in conjunction.

    The game also crashes a lot. About every 45 min of play.

    Aside from that it is a wonderful game with great art style and level design. The developers also make it so you don't have to repeat complex platform puzzles by providing shortcuts after they have been solved. Great atmosphere and sound.

    If they can fix the crashes and allow for remapping keys, this game is worthy of a 10.
    Full Review »